Hi, It's been.... Awhile, actually. I wanna say the last time I posted on smogon was back when Legend of Korra aired it's first season. Haven't done much competitive battling in years and kinda missed it, so what better way to return than with a degenerate stall team!
Skarmary 2.0 (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
If you wanna blame anything for why I'm doing stall, blame coming across this thing, seeing that it has leech seed of all things, and going "Huh... Neat..." Celesteela here was the first pokemon I decided to add and made it one of my special walls. Steel's always been a great specially defensive typing and it's great bulk means that it generally does do it's job of tanking special hits, even super effective ones, and it's offensive moves are usually pretty nice, especially heavy slam for dealing with fairies and the sorts. Leech Seed is also... Fun when I can get it off, but... I'll be honest, I've had mixed feelings about Celesteela unfortunately. Like, sometimes it does it's job marvelously, but other times it's a bit awkward. I'm probably the most open to replacing Celesteela, even though it's basically the whole reason why I made this team in the first place.
Luna (Cresselia) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Moonblast
- Moonlight
Psychic is my favorite typing, so I'll almost always try to find a place for it on my team. So, when I decided to make a stall team, I originally was considering a Hatterene as a bulky psychic 'mon... But then I remembered the monster that is Cresselia exists (or still exists, rather ) And I have wanted to use Cresselia since I basically got into competitive battling late gen 4 and just never got around to it. So far, I've been pretty happy with her. She tanks all sorts of physical attacks as well as expected and can even check Keldeo as long as it ain't running Hydro Pump. Psyshock and Moonblast are great stabs when used for a super effective hit (psyshock has a 52% chance to 2hit specs Keldeo, which I'm pretty sure is really important at the moment ) and Toxic is necessary for stall. Add some extra self healing and max bulk and you have degeneracy.pokemon... Hopefully.
Punchy Dragon (Kommo-o) (M) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Body Press
- Earthquake
- Roar
I really wasn't sure who to run as a rocker when building this team. Scrolled through all the 'mons that get rocks these days and decided to try Kommo-o. So far, pretty glad I did. Great defensive typing, bulletproof is hilarious for noping stuff like shadow ball using aegislash. Body press is a cool as Hell stab move, and I'm a big fan of running Roar on my rockers for phasing (even though phasing ain't as good as it once was in a world where boots exists... And sound proof Kommo-os which I saw one of tonight ). Earthquake rounds out the set about as well as a ground coverage move can.
Gen 1 Queen (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Seismic Toss
- Protect
Can't have a degenerate stall team without a wish passing cleric. Chansey basically rounds out my defensive core by walling basically everything and keeping my team healthy. I was actually pretty shocked that the sample set on site isn't a wish passing set. I dunno. The set's been working about as well as it always has. I have considered maybe changing her for an Umbreon or a Sylveon for better typings while still doing the cleric thing, but I'm not sure that they'd actually tank hits as well as, well, the Gen 1 queen does. Kinda curious about y'alls thoughts on this one.
Good boi (Zygarde-10%) @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Outrage
- Thousand Arrows
- Iron Tail
Okay, so I got my hopefully impenetrable wall, now I needed something fast to attempt cleanups and closing out games. Band Zygarde-10% is who I decided on 'cause he does hit hard, he is fast, and the nickname don't lie. He's usually, a pretty dang good boi. 99.9% of the time I throw him out, I click on thousand arrows to chunck or kill pretty much everythang. I don't think I ever have used any of his other moves other than Extreme Speed which either says something about a ground move that nothing's immune to, or me being bad at the game any more. Really, not sure which, lol. With that said, I do wonder if there's something better for this slot. I kinda just... Saw that he could hit Rotom forms and thought that was cool as Heck and so I ran him.
Steel Hate (Rotom-Heat) @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Overheat
- Volt Switch
- Will-O-Wisp
Originally, I had a Tentacruel here 'cause I wanted to run a Toxapex but can't because, y'know, UU tier, so I figured I'd go with the next best thing + being able to spin away opposing hazards. I liked the thought, but he was useless. I needed a fire 'cause Steels are a pain, I decided I kinda wanted some momentum, still needed away to remove hazards, and... I'm describing Rotom-Heat, ain't I. So, that's how ol' Rotom found his way on the team. I went with a bulkier EV spread and nature 'cause while I need him to smash Grass and steel 'mons, I also wanna be able to defog several times if needed. He's done ok so far, kinda have mixed feelings with him like Celesteela though not quite as bad. I'm kinda thinking of changing WoW to Toxic and maybe trying a bit more offensive spread but I'm not sure yet.
Threats that I've noticed so far are opposing stall teams (if my walls break first, I'm in danger ), Keldeo might be a bit problematic since it can hit so hard and fast, bulky scissor and offensive Celeseteela's given me problems before, and spore. Not Amoongus. Just Spore. There's probably other things that I struggle with but I forget.
That's the team though. I'm posting it 'cause maybe it's just the low jank part of the ladder, but I feel like it's got potential and I've been enjoying it. I'm curious about what y'all think and might suggest.
Skarmary 2.0 (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
If you wanna blame anything for why I'm doing stall, blame coming across this thing, seeing that it has leech seed of all things, and going "Huh... Neat..." Celesteela here was the first pokemon I decided to add and made it one of my special walls. Steel's always been a great specially defensive typing and it's great bulk means that it generally does do it's job of tanking special hits, even super effective ones, and it's offensive moves are usually pretty nice, especially heavy slam for dealing with fairies and the sorts. Leech Seed is also... Fun when I can get it off, but... I'll be honest, I've had mixed feelings about Celesteela unfortunately. Like, sometimes it does it's job marvelously, but other times it's a bit awkward. I'm probably the most open to replacing Celesteela, even though it's basically the whole reason why I made this team in the first place.
Luna (Cresselia) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Moonblast
- Moonlight
Psychic is my favorite typing, so I'll almost always try to find a place for it on my team. So, when I decided to make a stall team, I originally was considering a Hatterene as a bulky psychic 'mon... But then I remembered the monster that is Cresselia exists (or still exists, rather ) And I have wanted to use Cresselia since I basically got into competitive battling late gen 4 and just never got around to it. So far, I've been pretty happy with her. She tanks all sorts of physical attacks as well as expected and can even check Keldeo as long as it ain't running Hydro Pump. Psyshock and Moonblast are great stabs when used for a super effective hit (psyshock has a 52% chance to 2hit specs Keldeo, which I'm pretty sure is really important at the moment ) and Toxic is necessary for stall. Add some extra self healing and max bulk and you have degeneracy.pokemon... Hopefully.
Punchy Dragon (Kommo-o) (M) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Body Press
- Earthquake
- Roar
I really wasn't sure who to run as a rocker when building this team. Scrolled through all the 'mons that get rocks these days and decided to try Kommo-o. So far, pretty glad I did. Great defensive typing, bulletproof is hilarious for noping stuff like shadow ball using aegislash. Body press is a cool as Hell stab move, and I'm a big fan of running Roar on my rockers for phasing (even though phasing ain't as good as it once was in a world where boots exists... And sound proof Kommo-os which I saw one of tonight ). Earthquake rounds out the set about as well as a ground coverage move can.
Gen 1 Queen (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Seismic Toss
- Protect
Can't have a degenerate stall team without a wish passing cleric. Chansey basically rounds out my defensive core by walling basically everything and keeping my team healthy. I was actually pretty shocked that the sample set on site isn't a wish passing set. I dunno. The set's been working about as well as it always has. I have considered maybe changing her for an Umbreon or a Sylveon for better typings while still doing the cleric thing, but I'm not sure that they'd actually tank hits as well as, well, the Gen 1 queen does. Kinda curious about y'alls thoughts on this one.
Good boi (Zygarde-10%) @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Outrage
- Thousand Arrows
- Iron Tail
Okay, so I got my hopefully impenetrable wall, now I needed something fast to attempt cleanups and closing out games. Band Zygarde-10% is who I decided on 'cause he does hit hard, he is fast, and the nickname don't lie. He's usually, a pretty dang good boi. 99.9% of the time I throw him out, I click on thousand arrows to chunck or kill pretty much everythang. I don't think I ever have used any of his other moves other than Extreme Speed which either says something about a ground move that nothing's immune to, or me being bad at the game any more. Really, not sure which, lol. With that said, I do wonder if there's something better for this slot. I kinda just... Saw that he could hit Rotom forms and thought that was cool as Heck and so I ran him.
Steel Hate (Rotom-Heat) @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Overheat
- Volt Switch
- Will-O-Wisp
Originally, I had a Tentacruel here 'cause I wanted to run a Toxapex but can't because, y'know, UU tier, so I figured I'd go with the next best thing + being able to spin away opposing hazards. I liked the thought, but he was useless. I needed a fire 'cause Steels are a pain, I decided I kinda wanted some momentum, still needed away to remove hazards, and... I'm describing Rotom-Heat, ain't I. So, that's how ol' Rotom found his way on the team. I went with a bulkier EV spread and nature 'cause while I need him to smash Grass and steel 'mons, I also wanna be able to defog several times if needed. He's done ok so far, kinda have mixed feelings with him like Celesteela though not quite as bad. I'm kinda thinking of changing WoW to Toxic and maybe trying a bit more offensive spread but I'm not sure yet.
Threats that I've noticed so far are opposing stall teams (if my walls break first, I'm in danger ), Keldeo might be a bit problematic since it can hit so hard and fast, bulky scissor and offensive Celeseteela's given me problems before, and spore. Not Amoongus. Just Spore. There's probably other things that I struggle with but I forget.
That's the team though. I'm posting it 'cause maybe it's just the low jank part of the ladder, but I feel like it's got potential and I've been enjoying it. I'm curious about what y'all think and might suggest.