Trictini
Hi everyone, this is DrunkDemon with my first RMT in a while. I haven't had time to do anything like this recently, and I'm happy to be able to bring this team to you all. Just by looking at the Pokemon I have on this team, you might notice that it's a little strange for a sun team; Gothitelle, Mamoswine, and Scizor are uncommon picks for sun offense. But the reason I really like this team is the underrated threat it was based on - Trick Room Victini. With the correct support, which I think I've provided here, it can clean teams, especially offensive ones, very effectively. This team is very enjoyable for me, and it's a breathe of fresh air from the standard sun teams, so hopefully you'll enjoy the team too.
Team Building
Ninetales was a pretty obvious choice to go with Victini. Sun is the key to unlocking V-create's true power, and it also prevents rain from completely nerfing it.
Next I wanted an offensive partner for Victini. I habit I've taken to when making an offensive team is checking to see how well trapping abilities and moves support the team. In this case, Gothitelle worked out great. With a unique moveset I threw together for it, it's capable of trapping and eliminating Hippowdon, non-scarf Politoed and Tyranitar, Utility Counter Jellicent, and defensive Heatran. With these eliminated, Victini will have very little trouble sweeping.
I wanted to add to my offensive core, and Venusaur was an obvious choice. It is without a doubt the best Chlorophyll sweeper available, and provides a much needed Water resistance. I knew I had to have it on my team.
Two things that stood out to me as problems at this point were Dragons and Psychics, the Latis especially. If this was earlier in BW2 I would have just slapped on Genesect, but that wasn't possible anymore. I had two main choices to deal with this: Scizor and Weavile. I really didn't want to add on to my Stealth Rock weakness, so I went with Scizor.
I knew for my last slot I wanted a Ground type. Offensive Heatran was still as problem, as was opposing Ground-types, and Dragons to an extent. I also really needed Stealth Rock. I tried out a few options, including Garchomp and Landorus-T, but eventually I decided on Mamoswine.
In Depth
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
Ninetales in the centerpiece of this team. If it dies while an opposing weather starter is still alive, I have most likely lost the game. With that in mind, I used a defensive set in order to keep it alive for as long as needed. The EV spread is standard for Ninetales, letting it outspeed neutral natured Haxorus and Jolly Toxicroak. The health and defense investment makes it a decent switch-in for mons such as Scizor, while allowing it to survive an Earthquake from Dugtrio. Flamethrower keeps it from being Taunt bait while hitting targets that are weak, or neutral in some cases, for good damage. Will-O-Wisp is really cool for disabling physical attackers such as Terrakion, which are often very big threats for sun teams. Roar prevents sweepers like DD Nite from setting up on Ninetales, and is nice for racking up hazard damage in general. Sunny Day is really nice for making switch-ins from opposing weather starters pointless, racking up hazard on them to bring them into KO range by Gothitelle.
Gothitelle (M) @ Choice Specs
Trait: Shadow Tag
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature
- Grass Knot
- Thunderbolt
- Hidden Power [Ground]
- Psyshock
Gothitelle's trapping ability is invaluable for this team. Many people prefer Dugtrio as a trapper for sun teams, but Gothitelle has more overall utility in this role. Unlike Dugtrio, it's capable of trapping Hippowdon and Politoed pretty effectively, while still doing alright against Tyranitar and Heatran. Dugtrio is admittedly better against the last two, but Gothitelle's better trapping overall makes it more useful for my purposes, especially considering Hippowdon is one of the better Victini switch-ins. Choice Specs was chosen for Gothitelle, as it needs the power to deal reliable damage to Hippowdon, Politoed, and the like. The EV spread and nature give it maximum power while letting it outspeed things like Tyranitar. The moves are all here to remove specific threats. Grass Knot hits Hippowdon and Tyranitar really hard, as it gets 120 power due to their weights. It also gets the 2HKO on Jellicent. Thunderbolt is for Politoed and Slowbro. Hidden Power Ground is exclusively for Heatran, thanks to its 4x Ground weakness. Psyshock is for Tentacruel, and random Fighting-types.
Scizor @ Choice Scarf
Trait: Technician
EVs: 8 HP / 252 Atk / 4 Def / 244 Spd
Jolly Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor supports the team greatly by checking Dragons, especially Latios and Latias. Without Scizor to switch in and either force them out or Pursuit trap them, they would be able to come in often and take a member out each time. Scizor is equipped with a Choice Scarf to better deal with HP Fire carrying mons such as Latios and Alakazam. They will often stay in expecting to get a surprise kill on Scizor, only to get surprise killed themselves. Having a Choice Scarf user is also important to have on pretty much any team nowadays, and Scizor is the best candidate for it on this team. U-turn is a staple on non-SD Scizor for good reason, providing important momentum as well as a reliable STAB move to make use of Scizor's great attack. Bullet Punch may seem sort of strange on a Scarf set, but it's important really nice for hitting things Scizor can't outspeed, and has saved my ass on more than one occasion. Pursuit lets me trap Psychics and Ghosts like the Latis and Gengar that try to switch out. Finally, Superpower lets me nail Heatran switching for good damage, making it a nice lure. The EVs are self explanatory.
Mamoswine @ Chople Berry
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Mamoswine provides a lot of utility. It makes nice use of STAB Ice Shard, hitting for Dragon and Ground-types most importantly for really good damage, especially those 4x weak to Ice, like Salamence and Landorus. Without Mamoswine, the only way I would have to stop these guys' rampage would be a neutral BP from Scizor, which isn't reliable at all. Ground attacks especially tear this team apart, as I have no resists. Earthquake provides a great complimentary STAB, getting excellent coverage alongside its Ice STAB. Icicle Crash provides a stronger alternative to Ice Shard, and is useful on mons slower than Mamo. Stealth Rock is necessary on pretty much every team, and Mamo is the only one that learns it, so it has to have it. Chople Berry(thanks for the idea Katakiri), is cool on SR Mamo because it makes getting Stealth Rock up much easier in this Fighting-type infested metagame without having to resort to Focus Sash, which is unreliable at best. It's also cool for luring in Fighting types like Terrakion so I can nail them with a super-effective STAB move. The EV spread is obvious, while Adamant makes up for the lack of a boosting item.
Victini @ Charcoal
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Bolt Strike
- Brick Break
The star of the team, Victini. The premise of the set is to turn V-create's effect of lowering the user's speed into a positive quality. Once Trick Room has been set up, spamming the absurdly powerful V-create will reward Victini by allowing it to "outspeed" more and more of the metagame. This is particularly effective in the frail, speed focused metagame that is BW2 OU. 252 attack EVs, a Brave nature, and 0 speed IVs maximize Victini's attack while minimizing its speed for Trick Room. The rest goes into bulk, with 248 health EVs minimizing Stealth Rock damage. Victini spams V-create for the most part, but the other two moves have some use. Bolt Strike hits Water-types for more damage than V-create, while avoiding V-create's defense drops. Brick Break hits Heatran for respectable damage, and I guess Tyranitar if it manages to stay alive somehow. Charcoal is chosen over LO since it mostly uses V-create anyway, and the extra damage is negligible.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Venusaur is a sun team staple for good reason. It possesses blazing speed under the sun, and can patch up its mediocre offenses with a +2 boost from Growth. The special bulk is also really nice for taking water attacks from rain teams. With this spread, Venusaur can tank an Ice SHard from mamoswine, and outspeed Scarf Latios, with the rest going into special attack. The IVs are optimal for Hp Fire, while minimizing attack to help with confusion and Foul Play. Growth is obvious for Venu to boost it's special attack, while Giga Drain is great for STAB and mitigating LO recoil. HP Fire nails Steel and Grass-types. Poison sucks offensively, but Sludge Bomb is Venu's best bet against Dragons, hitting them for neutral damage.
Threatlist
So that's the team! Thanks for reading, any comments and advice will be appreciated. The importable is below for anyone who wants to test the team.
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
Gothitelle (M) @ Choice Specs
Trait: Shadow Tag
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature
- Grass Knot
- Thunderbolt
- Hidden Power [Ground]
- Psyshock
Scizor @ Choice Scarf
Trait: Technician
EVs: 8 HP / 252 Atk / 4 Def / 244 Spd
Jolly Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Mamoswine @ Chople Berry
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Victini @ Charcoal
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Bolt Strike
- Brick Break
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
Gothitelle (M) @ Choice Specs
Trait: Shadow Tag
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature
- Grass Knot
- Thunderbolt
- Hidden Power [Ground]
- Psyshock
Scizor @ Choice Scarf
Trait: Technician
EVs: 8 HP / 252 Atk / 4 Def / 244 Spd
Jolly Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Mamoswine @ Chople Berry
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Victini @ Charcoal
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Bolt Strike
- Brick Break
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb