Introduction
This was the team I used for VGC 15 on smogon and was wondering if it was good enough to start using in game. It's a pretty standard trick room Abomasnow team with a few differences.
Team
Abomasnow (F) @ Abomasite
Ability: Snow Warning
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Protect
- Blizzard
- Ice Shard
- Giga Drain
Overview - the main sweeper of the team meant to come in after TR is set up. Blizzard is it's main source of damage only struggling against wide guard users. Ice shard is very useful if trick room runs out at a bad time and for getting past wide guard. I prefer giga drain over wood hammer because I prefer keeping him up as long as possible. Same reason for having protect.
Other options - wood hammer over giga drain. If my team is really bad switch the mega stone for a life orb.
Jellicent @ Leftovers
Ability: Cursed Body
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Water Spout
- Will-O-Wisp
Overview - Jellicent has great synergy with Abomasnow. This is because it can deal with fire types, is immune to fake out, and has a great ability. Recover helps with its ability to set up more TRs and deal more damage with water spout. Will-O-Wisp helps deal with strong fighting types.
Other options - Scald over water spout but I already have Will-O-Wisp
Scrafty @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 164 Atk / 92 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Protect
Overview - Scrafty is a great for fake out support. This is because it can deal with steel types such as Heatran and dark types. Knock off helps deal with ghost types that a lot of my team struggles with.
Other options - Hariyama basically fills the same roll but with less bulk.
Gallade @ Focus Sash
Ability: Justified
Level: 50
EVs: 132 HP / 196 Atk / 180 Def
Brave Nature
IVs: 0 Spe
- Close Combat
- Wide Guard
- Zen Headbutt
- Trick Room
Overview - Gallade is my secondary TR setter. Close Combat also helps deal with the steel types that wall Abomasnow. Wide guard deals with moves like heat wave and rock slide which threaten the team. Zen Headbutt deals with fighting types.
Heatran @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 248 HP / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Overview - Heatran is mainly used to deal with every other threat to my team. Other heatrans threaten my team a lot so I have earth power. Heat wave deals with Ferrothorn and to a lesser degree amoonguss. Ancient Power is the only move I have that can deal with a Talonflame.
Other options - Landorus or Rhyperior might be better in this slot but I lose my check to fairies.
Aegislash @ Life Orb
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Destiny Bond
- Wide Guard
- Flash Cannon
- Shadow Ball
Overview - This is my unique set but I still feel its very helpful. Under TR Aegislash is incredibly fast and can deal insane damage. Flash cannon is all I have to deal with fairies such as Sylveon and shadow ball deals great stab damage. Destiny Bond can get some surprise kills with its TR speed. And wide guard is just as helpful as it is on Gallade.
Conclusion
This was probably my most used team and I need practice with team building so Give me your suggestions.
This was the team I used for VGC 15 on smogon and was wondering if it was good enough to start using in game. It's a pretty standard trick room Abomasnow team with a few differences.
Team
Abomasnow (F) @ Abomasite
Ability: Snow Warning
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Protect
- Blizzard
- Ice Shard
- Giga Drain
Overview - the main sweeper of the team meant to come in after TR is set up. Blizzard is it's main source of damage only struggling against wide guard users. Ice shard is very useful if trick room runs out at a bad time and for getting past wide guard. I prefer giga drain over wood hammer because I prefer keeping him up as long as possible. Same reason for having protect.
Other options - wood hammer over giga drain. If my team is really bad switch the mega stone for a life orb.
Jellicent @ Leftovers
Ability: Cursed Body
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Water Spout
- Will-O-Wisp
Overview - Jellicent has great synergy with Abomasnow. This is because it can deal with fire types, is immune to fake out, and has a great ability. Recover helps with its ability to set up more TRs and deal more damage with water spout. Will-O-Wisp helps deal with strong fighting types.
Other options - Scald over water spout but I already have Will-O-Wisp
Scrafty @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 164 Atk / 92 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Protect
Overview - Scrafty is a great for fake out support. This is because it can deal with steel types such as Heatran and dark types. Knock off helps deal with ghost types that a lot of my team struggles with.
Other options - Hariyama basically fills the same roll but with less bulk.
Gallade @ Focus Sash
Ability: Justified
Level: 50
EVs: 132 HP / 196 Atk / 180 Def
Brave Nature
IVs: 0 Spe
- Close Combat
- Wide Guard
- Zen Headbutt
- Trick Room
Overview - Gallade is my secondary TR setter. Close Combat also helps deal with the steel types that wall Abomasnow. Wide guard deals with moves like heat wave and rock slide which threaten the team. Zen Headbutt deals with fighting types.
Heatran @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 248 HP / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Overview - Heatran is mainly used to deal with every other threat to my team. Other heatrans threaten my team a lot so I have earth power. Heat wave deals with Ferrothorn and to a lesser degree amoonguss. Ancient Power is the only move I have that can deal with a Talonflame.
Other options - Landorus or Rhyperior might be better in this slot but I lose my check to fairies.
Aegislash @ Life Orb
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Destiny Bond
- Wide Guard
- Flash Cannon
- Shadow Ball
Overview - This is my unique set but I still feel its very helpful. Under TR Aegislash is incredibly fast and can deal insane damage. Flash cannon is all I have to deal with fairies such as Sylveon and shadow ball deals great stab damage. Destiny Bond can get some surprise kills with its TR speed. And wide guard is just as helpful as it is on Gallade.
Conclusion
This was probably my most used team and I need practice with team building so Give me your suggestions.