[SET]
name: Trapper
move 1: Earthquake
move 2: First Impression
move 3: Superpower
move 4: Feint
item: Eviolite
ability: Arena Trap
nature: Adamant
evs: 116 Atk / 236 Def / 76 SpD / 116 Spe
[SET COMMENTS]
Trapinch is a bulky trapper that can guarantee KOs on important defensive foes, like Pawniard and Ferroseed, while also providing a safety net against fearsome attackers like Ponyta, Diglett, and Tyrunt. First Impression is powerful priority that hits Galarian Ponyta, Grookey, and Abra super effectively and also picks off other weakened threats, though beware that many of these foes run Protect to block it. Superpower OHKOes Pawniard and does heavy damage to Ferroseed, Porygon, and Munchlax. Feint lets Trapinch secure KOs on Focus Sash Abra and occasionally beat Protect users. Trapinch's EV spread is highly customizable depending on what its team needs; the given investments let it outspeed most Ferroseed and Foongus while providing decent mixed bulk. A spread with 156 HP and 236 Defense EVs and an Impish nature lets Trapinch reliably switch into and beat Pawniard, while 156 HP and 156 Special Defense EVs with a Careful nature lets it survive +1 Ice Beam from Porygon.
Porygon, Frillish, and Psychic-types appreciate Trapinch reliably trapping Steel-types; special attackers also benefit from it trapping Munchlax. Trapper-weak attackers like Ponyta and Abra benefit from Trapinch trapping and deterring Diglett and opposing Trapinch, and Ponyta also enjoys the removal of Onix. Natu and Koffing appreciate Trapinch as a safety net against Tyrunt and, in return, both check Grookey. Foongus enjoys the removal of Steel-types while checking Grookey and Water-types for Trapinch. Fighting-types and Poison-types appreciate Trapinch removing Abra.
[STRATEGY COMMENTS]
Other Options
=============
Crunch hits Natu hard, which can otherwise set up or gain momentum by pivoting. Rock Slide hits Natu as well as Larvesta, though Larvesta will usually exit with U-turn. Giga Drain OHKOes Onix and helps preserve Trapinch's health against opposing Trapinch and Diglett. Protect can be used to scout Choice item attackers like Porygon, and it also blocks Fake Out, First Impression, and Onix's Explosion.
Checks and Counters
===================
**Grookey**: Grookey can take advantage of Trapinch to get easy turns for Knock Off, U-turn, or even Swords Dance. Grassy Terrain also weakens Earthquake, sometimes preventing key KOs against Grookey's teammates. Grookey must fear First Impression, though almost all Grookey run either Protect or enough bulk to survive one hit.
**Natu**: Natu fears almost none of Trapinch's attacks, cannot be trapped, and can make progress with its attacks and U-turn. It can sometimes even go for the win with Calm Mind or Cosmic Power, which Trapinch can do little to stop. The niche Crunch and Rock Slide are options to hit it.
**Foongus**: Foongus is difficult to trap and can punish Trapinch by putting one of its teammates to sleep with Spore. Trapinch can outspeed Foongus, though, and deal heavy damage once Foongus has lost its Eviolite.
**Water-types**: Staryu and Frillish force out Trapinch with their STAB moves and can make progress with their coverage moves or by spreading burns; Frillish also cannot be trapped. Staryu can sometimes be picked off at low health with First Impression, though this is rare because Staryu can recover.
**Chip Damage**: As Trapinch is slow, it relies on its bulk to trap key foes, and not staying healthy can prevent it from performing its role. Trapinch must be selectively deployed, as trapping Pawniard or Diglett will prevent it from later trapping Ponyta or Tyrunt and vice versa. Onix, for example, can't escape Trapinch but can use Explosion to chip it.
[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[DC, 449990], [Coconut, 150971]]
- Grammar checked by: [[Finland, 517429]]
name: Trapper
move 1: Earthquake
move 2: First Impression
move 3: Superpower
move 4: Feint
item: Eviolite
ability: Arena Trap
nature: Adamant
evs: 116 Atk / 236 Def / 76 SpD / 116 Spe
[SET COMMENTS]
Trapinch is a bulky trapper that can guarantee KOs on important defensive foes, like Pawniard and Ferroseed, while also providing a safety net against fearsome attackers like Ponyta, Diglett, and Tyrunt. First Impression is powerful priority that hits Galarian Ponyta, Grookey, and Abra super effectively and also picks off other weakened threats, though beware that many of these foes run Protect to block it. Superpower OHKOes Pawniard and does heavy damage to Ferroseed, Porygon, and Munchlax. Feint lets Trapinch secure KOs on Focus Sash Abra and occasionally beat Protect users. Trapinch's EV spread is highly customizable depending on what its team needs; the given investments let it outspeed most Ferroseed and Foongus while providing decent mixed bulk. A spread with 156 HP and 236 Defense EVs and an Impish nature lets Trapinch reliably switch into and beat Pawniard, while 156 HP and 156 Special Defense EVs with a Careful nature lets it survive +1 Ice Beam from Porygon.
Porygon, Frillish, and Psychic-types appreciate Trapinch reliably trapping Steel-types; special attackers also benefit from it trapping Munchlax. Trapper-weak attackers like Ponyta and Abra benefit from Trapinch trapping and deterring Diglett and opposing Trapinch, and Ponyta also enjoys the removal of Onix. Natu and Koffing appreciate Trapinch as a safety net against Tyrunt and, in return, both check Grookey. Foongus enjoys the removal of Steel-types while checking Grookey and Water-types for Trapinch. Fighting-types and Poison-types appreciate Trapinch removing Abra.
[STRATEGY COMMENTS]
Other Options
=============
Crunch hits Natu hard, which can otherwise set up or gain momentum by pivoting. Rock Slide hits Natu as well as Larvesta, though Larvesta will usually exit with U-turn. Giga Drain OHKOes Onix and helps preserve Trapinch's health against opposing Trapinch and Diglett. Protect can be used to scout Choice item attackers like Porygon, and it also blocks Fake Out, First Impression, and Onix's Explosion.
Checks and Counters
===================
**Grookey**: Grookey can take advantage of Trapinch to get easy turns for Knock Off, U-turn, or even Swords Dance. Grassy Terrain also weakens Earthquake, sometimes preventing key KOs against Grookey's teammates. Grookey must fear First Impression, though almost all Grookey run either Protect or enough bulk to survive one hit.
**Natu**: Natu fears almost none of Trapinch's attacks, cannot be trapped, and can make progress with its attacks and U-turn. It can sometimes even go for the win with Calm Mind or Cosmic Power, which Trapinch can do little to stop. The niche Crunch and Rock Slide are options to hit it.
**Foongus**: Foongus is difficult to trap and can punish Trapinch by putting one of its teammates to sleep with Spore. Trapinch can outspeed Foongus, though, and deal heavy damage once Foongus has lost its Eviolite.
**Water-types**: Staryu and Frillish force out Trapinch with their STAB moves and can make progress with their coverage moves or by spreading burns; Frillish also cannot be trapped. Staryu can sometimes be picked off at low health with First Impression, though this is rare because Staryu can recover.
**Chip Damage**: As Trapinch is slow, it relies on its bulk to trap key foes, and not staying healthy can prevent it from performing its role. Trapinch must be selectively deployed, as trapping Pawniard or Diglett will prevent it from later trapping Ponyta or Tyrunt and vice versa. Onix, for example, can't escape Trapinch but can use Explosion to chip it.
[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[DC, 449990], [Coconut, 150971]]
- Grammar checked by: [[Finland, 517429]]
Last edited: