[OVERVIEW]
Torkoal's low Speed and powerful Drought-boosted Eruption make it one of the most devastating Trick Room sweepers in Doubles, though its reliance on Trick Room and sun being active can leave it inconsistent in practice. Eruption, in particular, is amazing for getting as much damage on the board as possible in the limited amount of turns that Trick Room is up. Its passable natural bulk, particularly its solid Defense, makes it difficult to KO in one hit without a special Ground- or Rock-type attack. However, Torkoal has its limitations: namely, entry hazards like Stealth Rock and Spikes, which greatly limit its offensive potential, as they cripple Eruption's power as soon as Torkoal enters the battlefield. Additionally, its reliance on Trick Room, and accordingly, multiple Trick Room setters like Porygon2, Diancie, and Necrozma, and sun means that it needs to work hard to get the most out of the few turns it is afforded. Even then, other Fire-types such as Heatran and Volcanion give it stiff competition for a slot on semi-Trick Room teams. It also despises Fake Out users like Incineroar and Zeraora if it isn't paired with some sort of priority blocker like Tapu Lele, Indeedee-F, or Tsareena, as they can stall its Trick Room turns.
[SET]
name: Trick Room Attacker
move 1: Eruption
move 2: Earth Power
move 3: Heat Wave
move 4: Protect
item: Charcoal
ability: Drought
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
* Eruption is capable of sweeping teams quickly when at full power, 2HKOing almost any neutral target and even some resisted targets like Dragapult.
* Earth Power hits common resists such as Volcanion, Diancie, and Incineroar, making it a great complementary move to Torkoal's Fire-type attacks.
* Heat Wave is a strong secondary Fire-type attack that can be used when Torkoal's HP is too low to effectively make use of Eruption.
* Protect is useful for avoiding opposing Fake Outs and stalling a turn when bringing in a Trick Room setter.
* The This EV Spread maximizes Torkoal's general bulk while also having the strongest possible offensive capabilities. 0 Speed IVs and a negative nature are crucial for underspeeding Amoonguss.
* Charcoal gives Torkoal a powerful Eruption with virtually no drawback, making it the best choice for an item.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs can be used for the strongest Eruption possible, but being locked into a move dependent on HP can lead to potentially unfavorable scenarios. Solar Beam is useful for hitting Urshifu-R, Tapu Fini, and Diancie hard but leaves Torkoal completely walled by Fire-types or without a backup STAB attack. Flamethrower and Overheat are alternative options to Heat Wave, useful for giving Torkoal an option to bypass Wide Guard; however, being single-target moves, they limit Torkoal's potential as a sweeper. Wise Glasses is useful for giving Torkoal a general boost to all of its special attacks, including the ability to always OHKO Heatran with Earth Power.
[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[emma, 294304], [Memoric, 215000]]
- Grammar checked by: [dex, 277988]]
Torkoal's low Speed and powerful Drought-boosted Eruption make it one of the most devastating Trick Room sweepers in Doubles, though its reliance on Trick Room and sun being active can leave it inconsistent in practice. Eruption, in particular, is amazing for getting as much damage on the board as possible in the limited amount of turns that Trick Room is up. Its passable natural bulk, particularly its solid Defense, makes it difficult to KO in one hit without a special Ground- or Rock-type attack. However, Torkoal has its limitations: namely, entry hazards like Stealth Rock and Spikes, which greatly limit its offensive potential, as they cripple Eruption's power as soon as Torkoal enters the battlefield. Additionally, its reliance on Trick Room, and accordingly, multiple Trick Room setters like Porygon2, Diancie, and Necrozma, and sun means that it needs to work hard to get the most out of the few turns it is afforded. Even then, other Fire-types such as Heatran and Volcanion give it stiff competition for a slot on semi-Trick Room teams. It also despises Fake Out users like Incineroar and Zeraora if it isn't paired with some sort of priority blocker like Tapu Lele, Indeedee-F, or Tsareena, as they can stall its Trick Room turns.
[SET]
name: Trick Room Attacker
move 1: Eruption
move 2: Earth Power
move 3: Heat Wave
move 4: Protect
item: Charcoal
ability: Drought
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
* Eruption is capable of sweeping teams quickly when at full power, 2HKOing almost any neutral target and even some resisted targets like Dragapult.
* Earth Power hits common resists such as Volcanion, Diancie, and Incineroar, making it a great complementary move to Torkoal's Fire-type attacks.
* Heat Wave is a strong secondary Fire-type attack that can be used when Torkoal's HP is too low to effectively make use of Eruption.
* Protect is useful for avoiding opposing Fake Outs and stalling a turn when bringing in a Trick Room setter.
* The This EV Spread maximizes Torkoal's general bulk while also having the strongest possible offensive capabilities. 0 Speed IVs and a negative nature are crucial for underspeeding Amoonguss.
* Charcoal gives Torkoal a powerful Eruption with virtually no drawback, making it the best choice for an item.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs can be used for the strongest Eruption possible, but being locked into a move dependent on HP can lead to potentially unfavorable scenarios. Solar Beam is useful for hitting Urshifu-R, Tapu Fini, and Diancie hard but leaves Torkoal completely walled by Fire-types or without a backup STAB attack. Flamethrower and Overheat are alternative options to Heat Wave, useful for giving Torkoal an option to bypass Wide Guard; however, being single-target moves, they limit Torkoal's potential as a sweeper. Wise Glasses is useful for giving Torkoal a general boost to all of its special attacks, including the ability to always OHKO Heatran with Earth Power.
[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[emma, 294304], [Memoric, 215000]]
- Grammar checked by: [dex, 277988]]
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