Introduction | The Beginning
Hello, Smogon! You guys probably don't know me and that's because I'm not that active here, but I am a competitive battler well-known on another website. I'm here to bring in the form of a neatly presented RMT what just might be the most successful team I have used in all my 2 years of battling, and all of it was possible thanks to Justinawe! Enough about me, let's get to the RMT.
Hello, Smogon! You guys probably don't know me and that's because I'm not that active here, but I am a competitive battler well-known on another website. I'm here to bring in the form of a neatly presented RMT what just might be the most successful team I have used in all my 2 years of battling, and all of it was possible thanks to Justinawe! Enough about me, let's get to the RMT.
Metagame analysis | Step 1
The metagame right now is currently leaning towards a bulky offensive style. With Pokemon like Scizor and Salamence high up in usage, the style will continue to be popular. Frail offense has fallen massively due to the rise in Scizor and all of the bulky offense teams out there. I think that in the coming months, bulky offense will still continue to stay on top. Semistall teams have also been popular, and a rise in those may seem some use as well. When Shoddy 2 comes out, there will be even more metagame changes with Doubles becoming one of the main styles of play after Singles. The possibilities are truly endless in a metagame like Pokemon.
Solution | Step 2
I have noticed an increase in bulky offense and with that, I, along with Justinawe, have come to the conclusion that dual screen utilizing teams become ideal in the fight against teams of this kind not only because of their surprise value, but also the effects of the brother and sister moves as they double defenses depending on the screen. I'm emphasizing this because people on another forum happened to ignore this fact when rating my original team. It's amazing because we were correct and my CRE (Justinawe couldn't help with testing) definitely serves to prove that having been 1570 at one point (#19), but school caught me and hax was just too abundant. After having met him with his dual screen team (weird because I was using one back in late September/early October), I decided to partner up with him to come with a successful and surprising team that is capable of ripping the currently bland metagame wide open through the use of monstrous defense coupled with horrendously ridiculous attacking power.
Team Building: A Vital Process | Step 3
Team Building: A Vital Process | Step 3
First off we started constructing this team through a unique choice as I usually do with teams I make. I knew I wanted a dual screen team so Azelf was my choice able to set it up fast, prevent SR from being set up and set it up itself.
Ability: Levitate
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- Taunt
- Stealth Rock
With this Pokemon in mind, I decided to build a list of common leads. Our list consisted of:
- Aerodactyl: It taunts me and prevents any set up.
- Roserade: Roserade plays mind games with me, but the outcome is usually favorable.
- Gliscor/Jirachi: I can't take it out so I usually reflect as it U-turns expecting a taunt. (always happens oddly). Jirachi is taunted. If Iron head goes first (40%-50% damage btw) then I switch, otherwise, I set up screens.
- Metagross: It always meteor mashes first so I reflect. The next turn is tricky, though as I either get up both screens or I waste a turn taunting it for fear of it setting up SR. However, most set up SR the turn after so I taunt and then set up my SR as it meteor mashes.
- Infernape/Heatran: Simply set up light screen on both as they will almost always fire blast. Then, proceed from there.
- Tyranitar: This is arguably the most troubling to Azelf so I need a way to handle it. I just set up both screens surviving a pursuit or crunch under reflect.
With the perfect support I need a pokemon to take out the premier threat: Tyranitar.
- Machamp: Ah, the biggest threat a T-tar can face. Sadly, I find it too slow to my liking and would prefer a pokemon with more speed and power.
- Breloom: This thing is so beastly, I had to try it out, and I did, but found it lacking.
- Lucario: Perfect! It's unique. Most people look at it's offensive powers, but I aim to see it in a different way. It's base 70 defenses and screens combined with its plethora of resistances make it perfect, and thus my first sweeper is born. What really sold me was its ability to survive an boosted/unboosted (depending on EVs) EQ under screens.
Ability: Inner Focus
EVs: 86 HP/240 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Stone Edge
- Swords Dance
EV spread?
We really needed an EV spread and so we made one. The 240 attack gives it a chance to OHKO swampert after SR damage dealing:
(94.55% - 111.63%)
That's how much Luke does to Max/Max Swampert with CC after an SD. He needs a minimum of 240 attack EVs to pull that off.
We also wanted to do as much damage to Latias as possible.
+2 Extremespeed to 128/0 Latias:
700 Atk vs 216 Def & 333 HP (80 Base Power): 241 - 284 (72.37% - 85.29%)
4/0 Latias:
700 Atk vs 216 Def & 302 HP (80 Base Power): 241 - 284 (79.80% - 94.04%)
So, instead of maxing out attack we went with 240 EVs, as it doesn't make much of a difference against Latias.
We wanted to out-speed Adamant Gyarados so we put in 184 speed allowing us to outspeed it by one point. The rest went into HP allowing it to take minimum damage from SR and here are some damage calcs under screens.
+1 Latias HP Fire
478 Atk vs 176 Def & 308 HP (70 Base Power): 136 - 162 (44.16% - 52.60%)
+1 Latias Surf
478 Atk vs 176 Def & 308 HP (95 Base Power): 93 - 110 (30.19% - 35.71%)
Scarf Flygon EQ
328 Atk vs 176 Def & 308 HP (100 Base Power): 204 - 240 (66.23% - 77.92%)
Mixape CC
260 Atk vs 176 Def & 308 HP (120 Base Power): 248 - 294 (80.52% - 95.45%)
SpecsJolt Tbolt
319 Atk vs 176 Def & 308 HP (95 Base Power): 121 - 144 (39.29% - 46.75%)
That's how much Luke does to Max/Max Swampert with CC after an SD. He needs a minimum of 240 attack EVs to pull that off.
We also wanted to do as much damage to Latias as possible.
+2 Extremespeed to 128/0 Latias:
700 Atk vs 216 Def & 333 HP (80 Base Power): 241 - 284 (72.37% - 85.29%)
4/0 Latias:
700 Atk vs 216 Def & 302 HP (80 Base Power): 241 - 284 (79.80% - 94.04%)
So, instead of maxing out attack we went with 240 EVs, as it doesn't make much of a difference against Latias.
We wanted to out-speed Adamant Gyarados so we put in 184 speed allowing us to outspeed it by one point. The rest went into HP allowing it to take minimum damage from SR and here are some damage calcs under screens.
+1 Latias HP Fire
478 Atk vs 176 Def & 308 HP (70 Base Power): 136 - 162 (44.16% - 52.60%)
+1 Latias Surf
478 Atk vs 176 Def & 308 HP (95 Base Power): 93 - 110 (30.19% - 35.71%)
Scarf Flygon EQ
328 Atk vs 176 Def & 308 HP (100 Base Power): 204 - 240 (66.23% - 77.92%)
Mixape CC
260 Atk vs 176 Def & 308 HP (120 Base Power): 248 - 294 (80.52% - 95.45%)
SpecsJolt Tbolt
319 Atk vs 176 Def & 308 HP (95 Base Power): 121 - 144 (39.29% - 46.75%)
It's truly amazing!
With all these in mind I created a list of what I have trouble with.
- Now, I see Gliscor walling me to no end.
- Infernape, Heatran, and Aerodactyl mess me up.
- Hippowdon and Swampert just hurt me.
I realized that all of these guys are beat by Suicune bar swampert and so my next member was decided. I knew trick users screw me over and so will random status so I opted for the SubCM version which is indeed the most potent variant I have tried thus far. Its natural bulk and decent speed as well as special attack and surprise value really made me choose it, though.
Ability: Pressure
EVs: 228 HP/216 Spd/64 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam
This pokemon is by far the most amazing beast I have tried. Its defenses soar through the roof under screens putting even the likes of Uber walls to shame. Words just can't describe how broken it is, especially with Substitute blocking the main forms of status. This is usually my initial switch in after Azelf has done his job because it fares well against the leads that stay in thinking, "Wow! I got through his Azelf. Yes!" Metagross is a prime example of this being set fodder for Suicune most of the time. What's even more foolish is most stay in thinking they can break my Subs with EQ, but with failure. At the end of reflect, I usually end up with a fainted Metagross, a substitute, and 2-3 CMs. Worst case scenario is they explode on my sub and send in a tricker which is pretty rare. This forces me to switch. Other leads are handled similarly.
To handle this trick problem I looked at the main trick users.
Trick users:
- Rotom: This guy can be a pain for Suicune as it breaks my subs under Light Screen. However, it doesn't after one CM.
- Latias: Latias floats in the same boat as Rotom.
- Jirachi: Thankfully, they try to trick their scarf early as a lead thinking Azelf will switch (I taunt). This leaves Suicune open to sweep. Besides, most non-leads spam iron head early so no worries here.
- Starmie: Can't break my subs, I believe. Not really a problem at all to Suicune as most end up as set up fodder. Counters:
I was speaking with Justinawe and told him about this problem. I originally had Heatran here for Swampert and Jirachi, but then he said try SubCM Jirachi. I remember failing miserably with him on my old teams. After giving it another chance I was impressed. It can't take trick well, but does okay with it anyway. It also sets up on most Rotom and Latias which Suicune attracts. They also cover each other well taking out each others counters. Celebi, a minor threat to Suicune (2 CM ice beam KOs), is easily set up on by Jirachi as well.
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Flash Cannon
- Thunderbolt
So far I have
I figured I had two steels and a water. The next choice was obvious. Salamence was chosen for its overkill synergy with the rest of these guys, but you guys may think Dragonite would be better. I'll explain my choice.
Salamence gets initmidate and a higher base speed stat. This makes all the difference. I have no real way of stopping set up sweepers, the main one being DD-tar (Gyarados falls to Suicune no matter what). Salamence easily negates its boost and since DDtar can't set up on anything on my team except for Azelf who has taunt, I can sacrifice Azelf and taunt it so it doesn't get a boost. I then switch to Salamence to reduce its attack (thus allowing me to set up on even CBtar under reflect). The obvious SE comes so I switch to Lucario and fool the T-tar into thinking it can OHKO with EQ or Fire punch. It gets killed. It may seem hard to believe, but this has happened so many times it's just hilarious. Besides, T-tar hasn't been much of a bother to me. The only problem it really poses is the SS. It keeps Suicune from subbing reliably.
The extra speed allows me to out-speed some scarfers and D-nite is pretty slow. The best part is, specially bulky Salamence can take a STAB Draco Meteor from Latias under light screen with 40% HP to spare! This fact combined with Roost and the special attack drop nearly made me hurl with joy knowing I can set up on most teams' only hope against this monster. Status immediately came to mind as a way to shut him down so I went with lum berry. It usually allows an extra DD. Also, insurance against hax is always great.
Ability: Intimidate
EVs: 236 HP/64 Atk/92 Spd/116 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Roost
- Earthquake
- Dragon Claw
I had my sweepers so I wanted a sure-fire way to beat Gyarados in case Suicune falls to it through an unfortunate hax. I also wanted a back up screener in case Aerodactyl shows its ugly face.
So, it was decided that rotom serves all of these roles and as a bonus, prevents SR from being spun away. It sets up dual screens and pairs up nicely with Jirachi to form a "paralyzing pair". If I get lucky and paralyze something (happens a lot), then it just makes things easier. Furthermore, it supports the team making sweeps so much more easier if the opponent knows exactly what I'm doing from the start.
Ability: Levitate
EVs: 252 HP/100 Def/56 Spd/100 SDef
Bold nature (+Def, -Atk)
- Hydro Pump
- Discharge
- Reflect
- Light Screen
The Product
|
- Rogue ZZ :: Azelf
- Item: Light Clay
- Ability: Levitate
- EVs: 252 HP | 6 Def | 252 Spd
- Nature: Jolly
- Moveset:
By MetaGross66: Those of you that have completed Megaman Starforce 3 would know how fast and unexpected Rogue ZZ actually is. Azelf is no different. He brings to the table the moves spelling doom at the beginning of the match. However, I have found Aerodactyl to be a pest. Anyway, after I screen I can use SR or taunt depending on the situation. Azelf usually dies by the time it sets up screens and SR which makes it perfect for the job. However, I try to keep it alive being conservative as I am, and the fact that I fear Swampert and Skarmory. Most teams don't have it, though so it's not much to worry about.
By Justinawe: This team leads off with Double Screen Azelf which I'm sure you all are familiar with. Taunt is for preventing slower stuff like Roserade, Swampert and Smeargle from setting up. Stealth Rock is vital for any offensive team and Reflect+Light Screen make setting up with other pokemon a lot easier. Light Clay was chosen to get the most out of dual screens. The EVs are pretty standard, max speed lets Azelf outspeeds every common lead besides Aerodactyl and gives it a chance to tie against other base 115 leads while Max HP lets it survive enough hits to hopefully set up rocks and screens.
- Pegasus Magic :: Suicune
- Item: Leftovers
- Ability: Pressure
- EVs: 228 HP | 216 Spd | 64 SAtk
- Nature: Timid
Moveset:
By MetaGross66: Suicune resembles Pegasus Magic in nearly every way. What really makes them near brothers is how similarly deadly Pegasus' battle card is when compared to Suicune's own offensive abilities. Its bulk exceeds that of Uber walls for a full 4-5 turns. These turns can be rather deadly if utilized in the correct matter. After one CM, this savage monster has a higher base stat total than Arceus' and it's used in OU. While at the same time, Azelf is preventing an opponent's futile attempt at an early sweep with taunt. To further this pending massacre substitute forces trickers to attack my substitute with pitiful damage output. Even CB Scizor's U-turn does not break my substitute. Nothing short of explosion and Jolteon's specs thunderbolt is going to harm Suicune. Even then, I get a free set up for Salamence or Jirachi. So many teams have fallen beneath his feet which is one of the reasons I'm retiring this team as well. I have truly set free a monster bounded by chains forged of underestimation.
By Justinawe: Timid CM Suicune is a very threatening and usually overlooked threat. The speed EVs and nature allow it to outspeed all +base 80s and neutral base 90s. The HP EVs were put in to give it more bulk. The leftover EVs were put into SpAtk. Substitute is a great move to block Trick, which is a common way that people try to deal with CM Suicune. Surf is for STAB and Ice Beam gets great coverage along with water. Leftovers were chosen over Life orb for survivability.
- Leo Kingdom :: Lucario
- Item: Leftovers
- Ability: Inner Focus
- EVs:86 HP | 240 Atk | 184 Spd
- Nature: Adamant
- Moveset:
By MetaGross66: Who would think a pokemon as powerful as Lucario can also play the defense? I did. Its resistances coupled with screens and its natural ability to force switches make it a true threat to any team indeed. It can SD in the face of Latias, Gyarados, Tyranitar, Jirachi, and even Suicune under screens. The only thing stopping it is a burn. Most Rotoms are KOed by a +4 Stone edge which is exactly why I'm considering Crunch, however, I've found that hitting Gyarados and Zapdos without taking much damage would help more as Jirachi handles Rotom quite well. Besides, Rotom's most powerful attack, Overheat, isn't going to KO. This makes it considerably bulky. My old spread was able to survive a timid Heatran's Fire Blast. However, I found the power to be lacking and so I converted it to our new spread.
By Justinawe: An interesting take on an otherwise normal set. The set provides with some bulk with screens up, as well as still being a monster after an SD. With Stone Edge over Crunch, bulky flyers are not a problem with Lucario at all, Gyarados and Salamence being the two main ones. Overall he can be a real threat, with or without the screens. Late game with screens, this thing will take out at least one pokemon. Truly monsterous!