TMX7

nightblitz42

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Moderator
Rules:
All Items
All Abilities
72-Hour DQ
5 Chills / 2 Recoveries
Switch=OK
3 Substitutions
Mega Evolutions: 0
Z-Moves: 0
Dynamax: 0
ASB Arena​

Team TMan87 :

Boy is Grima quite the weird one. While he says he enjoys destruction above everything else, "destruction" mostly means running around and headbutting whatever comes into his line of sight. For this reason, he's treated like a difficult child by most of the team (he often gets punished by Lilly, Manon, Kamina and/or Richard) and he's kind of difficult to approach without getting injured, though he usually have interesting bits of story to tell, meaning it could be just a phase or something?
Zweilous has two heads and this one has a bipolar disorder. Let's see: one of the heads is able to hold a conversation perfectly well (still a bit haughty though), the other just bites and headbutts friend and foe alike. And obviously, both look the exact same so it's a gamble when you want to approach it. The talking head tells tales of civilizations rising and falling, kings and peasants, geological eras and so on, making you wonder what exactly is in that brain of his...
Three heads and one goal: to spread destruction alongside the word of its power around. Yes, "destruction" is back, though this time it's an actual thing due to the incredible power of Grima's draconic blows. He'll hit hard with everything he has, hoping that's enough to raze his opponent to the ground, and if that's not the case he'll still try again, for this is his only battling method. When he's not busy firing laser beams at everything, he's often sleeping or eating, away from most of the cast because of his very particular attitude. A real war machine, this one, I'm telling ya.

Hydreigon [Grima] (Male)
Types: Dark / Dragon

Abilities:
Levitate

Nature: Hasty (+Spe, -Def, +15% Acc)

Stats:
HP: 90
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

MC: 0

Attacks:

Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Double Hit
Outrage
Hyper Voice
Tri Attack
Dragon Pulse
Dragon Rush

Egg
Assurance
Dark Pulse
Head Smash
Ice Fang
Thunder Fang
Earth Power
Fire Fang

TM/HM
Toxic
Taunt
Protect
Thunder Wave
Dragon Tail
Earthquake
Flamethrower
Torment
Focus Blast
Charge Beam
Payback
Stone Edge
Fly
Flash Cannon
Surf

Tutor
Draco Meteor
Heat Wave
Iron Tail
Roost
Shock Wave
Signal Beam
Superpower
Tailwind
Zen Headbutt
Defog
Throat Chop

Other

Well, most of my team is composed of mostly good-natured fellows. Some are quirky, or haughty, or airheaded, but they're all rather nice. Dahlia is not nice in the slightest. And I didn't even want to capture her, either, she just snatched a Poké Ball from me and forcefully entered it! She'll delight in your desperation and agony, hoping to squeeze out a few more screams out of you, trying to savor the taste of your struggles. She's got a really, really twisted mindset, but tries to hide it under a rather cute appearance. Well, at least she's efficient in battle, but I can't say I'm particularly thrilled...

Gourgeist-XL [Dahlia Hawthorne] (Female)
Types: Ghost / Grass

Abilities:
Pickup / Frisk / Insomnia (H)

Nature: Quiet (+SpA, -Spe, -10% Eva)

Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 46 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0

Attacks:

Level Up

Trick
Astonish
Confuse Ray
Scary Face
Trick-or-Treat
Worry Seed
Razor Leaf
Leech Seed
Explosion
Phantom Force
Bullet Seed
Shadow Sneak
Pain Split
Seed Bomb

Egg
Bestow
Curse
Destiny Bond
Disable

TM/HM
Toxic
Protect
Solar Beam
Shadow Ball
Flamethrower
Hyper Beam
Light Screen
Safeguard
Psychic
Sludge Bomb
Fire Blast
Flame Charge
Thief
Focus Blast
Energy Ball
Charge Beam
Incinerate
Will-O-Wisp
Giga Impact
Gyro Ball
Rock Slide
Trick Room
Dark Pulse
Hidden Power [Fairy]
Double Team
Facade
Swagger
Secret Power
Sunny Day

Tutor
Giga Drain
Foul Play
Magic Coat
Skill Swap
Spite
Synthesis
Role Play

Other

Team P2X7 :

Aurumoth [Purity] (Male)
Nature: Quiet(+1 SpA, -10% Spe, +10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Weak Armor:
(Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy.
Light Metal (DW Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all attacks with 6 or less Base Attack Power (after other ability adjustments). Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 81 (81.7) (-)
Size Class: 4
Weight Class: 5 (4 LM)
Base Rank Total: 24

MC: 0

Moves (36/90):

Level-up:

Spotlight
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Blizzard
Protect
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Focus Blast
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Helping Hand
Magic Coat
Skill Swap

Mollux [Mollux] (M)
Nature
: Modest (+1 SpA, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to Burn status. Brighten Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0

Moves (37/76):

Level-Up:
Bide (*)
Ember (*)
Water Gun (*)
Acid (*)
Withdraw (*)
Draining Kiss
Confuse Ray (*)
Clear Smog (*)
Lava Plume (*)
Acid Armor
Heat Wave
Toxic Spikes
Eruption
Final Gambit

Egg Moves:
Fire Spin (*)
Gastro Acid (*)
Heal Pulse (*)
Helping Hand
Rapid Spin (*)
Stealth Rock (*)
Trick

Tutor Moves:
Heal Bel
Knock Off
Snatch

TM Moves:
Toxic
Venoshock
Hyper Beam
Light Screen (*)
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Sludge Bomb
Fire Blast
Rest
Will-O-Wisp
Sleep Talk
Dazzling Gleam (*)


Well well well, if it isn't a certain Gourgeist again~ I'm excited to see if all that training will pay off. And if it doesnt? Then, at least I'll get to see some CAPs in action~


This round's theater:
Seeker TMan87 sends out/equips
Challenger P2X7 sends out/equips/orders
TMan87 orders
I ref​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"A hard battle it will be, but a battle we'll try to win nevertheless!"
"Prepare to face destruction itself!"


Sending out Grima the Hydreigon with Focus Sash!
 

Aurumoth @ Rare Candy

Megahorn - Bug Buzz - Megahorn
IF Hydreigon is under the effects of a successful P/E move when you would act, use Dragon Dance the first instance and Light Screen the second, pushing back each instance.
IF you are under the effects of Throat Chop when you would use Bug Buzz, use Close Combat that action instead.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Can't dodge, can't delay, can't outdamage..."
"What CAN we do then?"
"...Say, do you have a few Goddess Icons laying around?"


Dark Pulse | Dark Pulse | Dark Pulse
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 1:

#Focus Sash
Dark/Dragon | Levitate
HP: 90/90 | EN: 100
4/2/5/3/113 | 4/5/22
Status: +15% Acc
#Rare Candy
Bug/Psychic | Weak Armor/No Guard/Light Metal
HP: 100/100 | EN: 100
5/4/6/3/81 | 4/4/24
Status: -10% Eva​
A1

Dark Pulse

Crit roll: 22/24
Damage = (8+3+10-6)*1.5 = 22.5 damage (77hp)
Effect chance = .2 (rolled .4)
-5en (95en)

Megahorn
Crit roll: 10/24
Damage = (12+3+1-2+10-4)*1.5 = 30 damage (60hp)
-7en (93en)

A2

Dark Pulse

Crit roll: 10/24
22.5 damage (54hp)
Effect chance = .2 (rolled .3)
-9en (86en)

Bug Buzz
Crit roll: 8
Damage = (9+3+1-2+12-6)*1.5 = 25.5 damage (34hp)
Effect chance = .1 (rolled 1.0)
-6en (87en)

A3

Dark Pulse

Crit roll: 5/24
22.5 damage (31hp)
Effect chance = .2 (rolled .2): FLINCH!
-13en (73en)

Aurumoth flinched!

Both of our fighters take to the skies, circling one another in an aerial ballet of lasers and energy blasts! Aurumoth takes the lead in terms of damage output... but, at the last minute it flinches to Hydreigon's Dark Pulse! That slip-up may cost it dearly -- not only does Aurumoth end the round with less HP than its opponent, but it's also the slower of the two.

#Focus Sash
Dark/Dragon | Levitate
HP: 34/90 | EN: 73
4/2/5/3/113 | 4/5/22
Status: +15% Acc
#Rare Candy
Bug/Psychic | Weak Armor/No Guard/Light Metal
HP: 31/100 | EN: 87
5/4/6/3/81 | 4/4/24
Status: -10% Eva​

This round's dance:
TMan87 orders
P2X7 orders
I ref​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Alright, that bought us some time... I fear this is only delaying the inevitable though."


Heat Wave | Stone Edge | Heat Wave

IF
Bug Buzz THEN Throat Chop and restart queue
IF under P/E THEN Roost and restart queue
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 2:
#Focus Sash
Dark/Dragon | Levitate
HP: 34/90 | EN: 73
4/2/5/3/113 | 4/5/22
Status: +15% Acc

#Rare Candy
Bug/Psychic | Weak Armor/No Guard/Light Metal
HP: 31/100 | EN: 87
5/4/6/3/81 | 4/4/24
Status: -10% Eva​
A1

Heat Wave

Crit roll: 14/24
Damage = (10+10-6)*1.5 = 21 damage (10hp)
Effect chance = .1 (rolled .4)
-7en (66en)

Megahorn
Crit roll: 8/24
Damage = (12+3+10-4+1-2)*1.5 = 30 damage (4hp)
-7en (80en)

A2

Bug Bite

Crit roll: 4/24
Damage = (6+3+10-4+1-2)*1.5 = 21 damage (KO!)
-3en (77en)

Did my eyes deceive me, or did Aurumoth just out-speed Hydreigon!?
No, it's not an illusion -- this is the effect of the Light Metal ability! With alarming speed and precision, Aurumoth claims the first KO of the match for Team P2X7!


KO

#Rare Candy
Bug/Psychic | Weak Armor/No Guard/Light Metal
HP: 10/100 | EN: 77
5/4/6/3/81 | 4/4/24
Status: -10% Eva, 1KOC​

This round's directives:
TMan87 sends out/equips
P2X7 orders
TMan87 orders
I ref​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Welp.
"An obvious result -and now the battle really is uphill. At least you'll get to play a bit."
"Come on, come into my arms, I don't bite!"


Sending out Dahlia the Gourgeist with Exp. Share!
 
Please mark Aurumoth's Energy usage in the Post-Round.

Blizzard - Overheat - Blizzard
IF Gourgeist uses a Damaging Priority move outside of a combination, use Icy Wind that action instead and push back.
IF Gourgeist uses a Damaging Priority Move in a combination, use Protct that action instead and push back.
IF Gourgeist is under the effects of a successful P/E move when you would act, use Reflect the first instance and push back.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 3:
#Exp. Share
Ghost/Grass | Pickup/Frisk
HP: 90/90 | EN: 100
4/5/4/3/46 | 3/3/20
Status: -10% Eva
#Rare Candy
Bug/Psychic | Weak Armor/No Guard/Light Metal
HP: 10/100 | EN: 77
5/4/6/3/81 | 4/4/24
Status: -10% Eva, 1KOC​
A1

Icy Wind

Crit roll: 10/24
Damage = (6+12-6)*1.5 = 18 damage (72hp)
-1 Speed
-5en
(72en)

Shadow Sneak
Crit roll: 2/24
Damage = (4+3+8-8)*1.5 = 10.5 damage (KO!)
-3en (97en)

Aurumoth EN consumption: 5
Gourgeist EN consumption: 3

Seriously? A training item in a serious match? Doesn't your Gourgeist have enough moves already?!
Eh, your call. Anyways, Aurumoth sends a gust of chilling wind at Gourgeist, but that's not enough to stop her from tearing his soul right out of his lightweight husk of a body. Will Mollux suffer the same terrifying fate? Only time will tell!


#Exp. Share
Ghost/Grass | Pickup/Frisk
HP: 72/90 | EN: 97
4/5/4/3/(26) | 3/3/20
Status: -10% Eva, -1 Speed, 1KOC

KO



KO, 1KOC
This round's buffoonery:
P2X7 sends out/equips
TMan87 orders
P2X7 orders
I ref​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Yeah that's kinda where the cookie crumbles."


Trick-or-Treat | Phantom Force | Phantom Force

IF
damaging Fire-type combination A2 OR A3 THEN Light Screen
IF Acid Armor A2 OR A3 THEN Trick first instance, Leech Seed second instance
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 4:
#Exp. Share
Ghost/Grass | Pickup/Frisk
HP: 72/90 | EN: 97
4/5/4/3/(26) | 3/3/20
Status: -10% Eva, -1 Speed, 1KOC
#Weakness Policy
Fire/Poison | Dry Skin
HP: 90/90 | EN: 100
1/3/6/4/76 | 3/3/20
Status: OK​
A1

Eruption

Crit roll: 2/24
Damage = (15+3+12-6)*1.5 = 36 damage (36hp)
-7en (93en)

Trick-Or-Treat
Mollux became spooky (6a)!
-7en (90en)

A2

Eruption

Crit roll: 19/24
36 damage (KO!)
-11en (82en)
Trick Or Treat -> 5a

Mollux's lava lamp takes on an unearthly glow (ooh, spooky!), then he indifferently proceeds to bake Gourgeist into a delicious pumpkin pie. String up some fake cobwebs and we'll have all the preparations for a Halloween party ready!

#Exp. Share
KO, 1KOC

KO

#Weakness Policy
Fire/Poison/Ghost | Dry Skin
HP: 90/90 | EN: 82
1/3/6/4/76 | 3/3/20
Status: OK, Trick-Or-Treat (5a), 1KOC

KO, 1KOC


That's a wrap!
Rewards:
TMan87 : 3CC
Hydreigon: 5MC
Gourgeist: 6MC, 1KOC
P2X7 : 3CC
Aurumoth: 5MC, 1KOC
Mollux: 5MC, 1KOC​
And the festive nightblitz42 : 12UC
Thanks for playing!
 

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