nightblitz42
Moderator
Rules:
All Items
All Abilities
72-Hour DQ
5 Chills / 2 Recoveries
Switch=OK
3 Substitutions
Mega Evolutions: 0
Z-Moves: 0
Dynamax: 0
ASB Arena
All Items
All Abilities
72-Hour DQ
5 Chills / 2 Recoveries
Switch=OK
3 Substitutions
Mega Evolutions: 0
Z-Moves: 0
Dynamax: 0
ASB Arena
Team TMan87 :
Boy is Grima quite the weird one. While he says he enjoys destruction above everything else, "destruction" mostly means running around and headbutting whatever comes into his line of sight. For this reason, he's treated like a difficult child by most of the team (he often gets punished by Lilly, Manon, Kamina and/or Richard) and he's kind of difficult to approach without getting injured, though he usually have interesting bits of story to tell, meaning it could be just a phase or something?
Zweilous has two heads and this one has a bipolar disorder. Let's see: one of the heads is able to hold a conversation perfectly well (still a bit haughty though), the other just bites and headbutts friend and foe alike. And obviously, both look the exact same so it's a gamble when you want to approach it. The talking head tells tales of civilizations rising and falling, kings and peasants, geological eras and so on, making you wonder what exactly is in that brain of his...
Three heads and one goal: to spread destruction alongside the word of its power around. Yes, "destruction" is back, though this time it's an actual thing due to the incredible power of Grima's draconic blows. He'll hit hard with everything he has, hoping that's enough to raze his opponent to the ground, and if that's not the case he'll still try again, for this is his only battling method. When he's not busy firing laser beams at everything, he's often sleeping or eating, away from most of the cast because of his very particular attitude. A real war machine, this one, I'm telling ya.
Zweilous has two heads and this one has a bipolar disorder. Let's see: one of the heads is able to hold a conversation perfectly well (still a bit haughty though), the other just bites and headbutts friend and foe alike. And obviously, both look the exact same so it's a gamble when you want to approach it. The talking head tells tales of civilizations rising and falling, kings and peasants, geological eras and so on, making you wonder what exactly is in that brain of his...
Three heads and one goal: to spread destruction alongside the word of its power around. Yes, "destruction" is back, though this time it's an actual thing due to the incredible power of Grima's draconic blows. He'll hit hard with everything he has, hoping that's enough to raze his opponent to the ground, and if that's not the case he'll still try again, for this is his only battling method. When he's not busy firing laser beams at everything, he's often sleeping or eating, away from most of the cast because of his very particular attitude. A real war machine, this one, I'm telling ya.
Hydreigon [Grima] (Male)
Types: Dark / Dragon
Abilities:
Levitate
Nature: Hasty (+Spe, -Def, +15% Acc)
Stats:
HP: 90
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
MC: 0
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Double Hit
Outrage
Hyper Voice
Tri Attack
Dragon Pulse
Dragon Rush
Egg
Assurance
Dark Pulse
Head Smash
Ice Fang
Thunder Fang
Earth Power
Fire Fang
TM/HM
Toxic
Taunt
Protect
Thunder Wave
Dragon Tail
Earthquake
Flamethrower
Torment
Focus Blast
Charge Beam
Payback
Stone Edge
Fly
Flash Cannon
Surf
Tutor
Draco Meteor
Heat Wave
Iron Tail
Roost
Shock Wave
Signal Beam
Superpower
Tailwind
Zen Headbutt
Defog
Throat Chop
Other
Well, most of my team is composed of mostly good-natured fellows. Some are quirky, or haughty, or airheaded, but they're all rather nice. Dahlia is not nice in the slightest. And I didn't even want to capture her, either, she just snatched a Poké Ball from me and forcefully entered it! She'll delight in your desperation and agony, hoping to squeeze out a few more screams out of you, trying to savor the taste of your struggles. She's got a really, really twisted mindset, but tries to hide it under a rather cute appearance. Well, at least she's efficient in battle, but I can't say I'm particularly thrilled...
Gourgeist-XL [Dahlia Hawthorne] (Female)
Types: Ghost / Grass
Abilities:
Pickup / Frisk / Insomnia (H)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 46 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Trick
Astonish
Confuse Ray
Scary Face
Trick-or-Treat
Worry Seed
Razor Leaf
Leech Seed
Explosion
Phantom Force
Bullet Seed
Shadow Sneak
Pain Split
Seed Bomb
Egg
Bestow
Curse
Destiny Bond
Disable
TM/HM
Toxic
Protect
Solar Beam
Shadow Ball
Flamethrower
Hyper Beam
Light Screen
Safeguard
Psychic
Sludge Bomb
Fire Blast
Flame Charge
Thief
Focus Blast
Energy Ball
Charge Beam
Incinerate
Will-O-Wisp
Giga Impact
Gyro Ball
Rock Slide
Trick Room
Dark Pulse
Hidden Power [Fairy]
Double Team
Facade
Swagger
Secret Power
Sunny Day
Tutor
Giga Drain
Foul Play
Magic Coat
Skill Swap
Spite
Synthesis
Role Play
Other
Team P2X7 :
Aurumoth [Purity] (Male)
Nature: Quiet(+1 SpA, -10% Spe, +10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy.
Light Metal (DW Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all attacks with 6 or less Base Attack Power (after other ability adjustments). Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 81 (81.7) (-)
Size Class: 4
Weight Class: 5 (4 LM)
Base Rank Total: 24
MC: 0
Moves (36/90):
Level-up:
Spotlight
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
TM Moves:
Ice Beam
Blizzard
Protect
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Focus Blast
Will-O-Wisp
Substitute
Tutor Moves:
Electroweb
Helping Hand
Magic Coat
Skill Swap
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to Burn status. Brighten Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
Moves (37/76):
Level-Up:
Bide (*)
Ember (*)
Water Gun (*)
Acid (*)
Withdraw (*)
Draining Kiss
Confuse Ray (*)
Clear Smog (*)
Lava Plume (*)
Acid Armor
Heat Wave
Toxic Spikes
Eruption
Final Gambit
Egg Moves:
Fire Spin (*)
Gastro Acid (*)
Heal Pulse (*)
Helping Hand
Rapid Spin (*)
Stealth Rock (*)
Trick
Tutor Moves:
Heal Bel
Knock Off
Snatch
TM Moves:
Toxic
Venoshock
Hyper Beam
Light Screen (*)
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Sludge Bomb
Fire Blast
Rest
Will-O-Wisp
Sleep Talk
Dazzling Gleam (*)