PU Tinkatuff (QC: 1/1) (GP: 1/1)

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
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[SET]
name: Defensive
move 1: Stealth Rock
move 2: Knock Off
move 3: Encore
move 4: Thunder Wave / Rest
item: Eviolite
ability: Pickpocket / Mold Breaker
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Water / Dragon

[SET COMMENTS]
Tinkatuff's unique typing, great utility movepool, and solid bulk make a good defensive Pokemon. acting as one of the tier's few reliable Dark-type switch-ins while removing items and spreading paralysis. However, it can be passive at times, is unable to cripple Electric-type Pokemon such as Raichu and Electrode, and is heavily reliant on Eviolite for its bulk. Tinkatuff's abilities as a Stealth Rock setter are complemented by Knock Off removing Heavy-Duty Boots of common switch-ins to it like Charizard and Pyroar, greatly hindering their longevity. Knock Off can also cripple the most common hazard removers, Dartrix and Quaxwell, both of which greatly rely on their Eviolite. Encore is used to halt setup sweepers like Gogoat, Carbink, and Masquerain, letting a teammate threaten them out. Rest can also be run to ensure that Tinkatuff is a long-term switch-in to Pokemon like Indeedee-F, Alolan Persian, and Skuntank; however, this forces Tinkatuff to remain immobile for multiple turns, compounding its issues with passivity. Pickpocket pairs well with Tinkatuff's ability to absorb Knock Off, allowing it to cripple Pokemon like Klawf, Honchkrow, Quaxwell, and opposing Tinkatuff, all of which rely on contact moves to threaten Tinkatuff. However, Mold Breaker is used for two niche applications: removing items from Sticky Hold Swalot and paralyzing a Terastallized Raichu with Thunder Wave. A specially defensive spread makes Tinkatuff a better switch-in to Pokemon like Nasty Plot Skunktank, Haunter, and Alolan Persian. However, a physically defensive spread of 252 HP/ 252 Def / 4 SpD with an Impish nature is also an option to switch into threats like Lycanroc-N and Daschbun more consistently. Tera Water allows Tinkatuff to check the various Fire- and Water-types in the tier such as Charizard, Pyroar, and Golduck more reliably; Tera Dragon does the same (RC) but trades a weakness towards Electric-types like Electrode and Raichu for one against Dragon-types like Drakloak and Flapple.

Tinkatuff struggles heavily with strong physical attackers like Basculin and Crabominable, so Pokemon that can cover for them are necessary. Mareanie is adept at switching into both of these threats as well as others that threaten Tinkatuff, like Perrserker and Falinks; in return, Tinkatuff can switch into threatening Psychic- and Electric-types like Indeedee-F and Electrode. Misdreavus is also a solid choice, switching into many annoying Ground-types like Dugtrio and Gabite while checking Fire-types like Charizard and Pyroar in a pinch. It also heavily benefits from Tinkatuff spreading paralysis, powering up its Hex. Rock- and Water-types like Carbink and Whiscash are sturdier switch-ins to the Fire-types that threaten out Tinkatuff, which it appreciates. Gabite is also a strong partner for Tinkatuff, checking strong Fire-types like Houndoom and Camerupt for Tinkatuff while appreciating Tinkatuff running Stealth Rock and removing opposing Heavy-Duty Boots with Knock Off so it can rack up chip damage on the opposing team quickly with Dragon Tail sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:
AMQC implement what you wish
add remove comments
View attachment 536022
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Knock Off
move 3: Thunder Wave / Encore Encore is mandatory to prevent Tinkatuff from being a complete sitting duck in the face of setup sweepers
move 4: Encore / Thunder Wave / Rest
item: Eviolite
ability: Pickpocket / Mold Breaker there's no Hattrem to up vs, but Knocking Off Sticky Hold Swalot or Thunder Waving a Tera'd Raichu is still worth mentioning; Mold Breaker is too good of an Ability to entirely drop imo.
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Water / Dragon

[SET COMMENTS]
Tinkatuff's unique typing, great utility movepool, and solid bulk make a good defensive mon in the tier, acting as one of the tier's few reliable Knock Off switch-ins while removing items and spreading paralysis. However, it can be passive at times and is unable to cripple Electric-type Pokemon such as Raichu and Electrode, and is heavily reliant on Eviolite for its bulk this contradicts the first sentence stating it's a good Knock Off switchin, I would amend one of these.. Stealth Rock is useful for racking up chip damage on the few Pokemon who do not use Heavy-Duty Boots in the tier, like Basculin-B and Misdreavus Tinkatuff is a great Stealth Rock setter, as it can Knock Off Heavy-Duty Boots of common switchins to it like Charizard and Pyroar, greatly hindering their longevity. Tinkatuff can also Knock Off the most common hazard removers, Carkoal, Dartrix, and Quaxwell, all of which greatly rely on their Eviolite. I feel this ties the value of Knock Off into the sentence while also not being a superfluous statement like "Stealth Rocks is good it damages Pokemon". Encore is used to halt setup sweepers like Gogoat, Carbink, and Masquerain, letting a teammate threaten them out. Rest can also be run to ensure that Tinkatuff is a long-term switch-in to Pokemon like Indeedee-F, Persian-A, and Skuntank; however, this forces Tinkatuff to remain immobile for multiple turns, compounding its issues with passivity I like how this was written :o. Pickpocket pairs well with Tinkatuff's ability to absorb Knock Off, allowing it to steal items from Pokemon like Gogoat, Honchkrow, and Quaxwell, crippling them these feel like some very random targets for Pickpocket, I think it's better to mention Knock users like opposing Tinkatuff and Klawf. If there's something about the examples you provided that I'm missing then keep it as is but I don't see how Pickpocket will ever trigger on these if you're coming in on Knock Off, you would just take the item of whatever Knocked you off. However, it can also steal undesirable items from Pokemon like Skuntank and Squawkabilly, so exercise caution when switching an itemless Tinkatuff into these Pokemon. Squawkabilly is bad and Skunk should always run Leftovers > Black Sludge bc of Tera. Again I don't know when Pickpocket would trigger against these anyway and these interactions are so rare regardless I don't think it's worth mentioning. A specially defensive spread makes a better switch-in to Pokemon like Articuno Glaceon rip Cuno and Persian-A. A physically defensive spread of 252 HP/ 252 Def / 4 SpD with an Impish nature is also an option to switch into threats like Lycanroc-N and Daschbun more consistently. Tera Water allows Tinkatuff to check the various Fire- and Water-types in the tier such as Charizard, Pyroar, and Golduck more consistently; Tera Dragon does the same, but trades a weakness towards Electric-types for one against Dragon-types like Drakloak and Flapple, while also inverting Tinkatuff's natural Fairy resistance.

Tinkatuff struggles heavily with strong physical attackers like Basculin-B and Crabominable, so Pokemon that can cover from them are necessary. Marenie is adept at switching into both of these threats as well as others that threaten Tinkatuff, like Perserrker and Falinks; in return, Tinkatuff can switch into threatening Psychic- and Electric-types like Indeedee-F and Electrode. Misdreavus is also a solid choice, switching into many annoying Ground-types like Dugtrio and Gabite, while checking Fire-types like Charizard and Pyroar in a pinch. It also heavily benefits from Tinkatuff spreading paralysis, powering up its Hex. Rock- and Water-types like Carbink and Whiscash are sturdier switch-ins to the Fire-types that threaten out Tinkatuff, which it appreciates. Gabite is also a strong partner for Tinkatuff, checking strong Fire-types like Houndoom and Camerupt for Tinkatuff while appreciating Tinkatuff running Stealth Rock and removing opposing Heavy-Duty Boots with Knock Off so it can run Dragon Tail sets, racking up chip damage on the opposing team quickly.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
the above has been retroactively deemed to be an official qc due to togkey joining the qc, and has been implemented as such

GP Team
 
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Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Knock Off
move 3: Encore
move 4: Thunder Wave / Rest
item: Eviolite
ability: Pickpocket / Mold Breaker
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Water / Dragon

[SET COMMENTS]
Tinkatuff's unique typing, great utility movepool, and solid bulk make a good defensive mon in the tier, Pokemon. acting as one of the tier's few reliable Dark-type switch-ins while removing items and spreading paralysis. However, it can be passive at times, (AC) and is unable to cripple Electric-type Pokemon such as Raichu and Electrode, and is heavily reliant on Eviolite for its bulk. Tinkatuff's abilities as is a great Stealth Rock setter, as it can are complemented by Knock Off removing Heavy-Duty Boots of common switch-ins (AH) to it like Charizard and Pyroar, greatly hindering their longevity. Tinkatuff can also Knock Off can also cripple the most common hazard removers, Dartrix and Quaxwell, both of which greatly rely on their Eviolite. Encore is used to halt setup sweepers like Gogoat, Carbink, and Masquerain, letting a teammate threaten them out. Rest can also be run to ensure that Tinkatuff is a long-term switch-in to Pokemon like Indeedee-F, Alolan Persian-A, and Skuntank; however, this forces Tinkatuff to remain immobile for multiple turns, compounding its issues with passivity. Pickpocket pairs well with Tinkatuff's ability to absorb Knock Off, allowing it to steal items from cripple Pokemon like Klawf, Honchkrow, Quaxwell, and opposing Tinkatuff, all of which rely on contact moves to threaten Tinkatuff, activating Pickpocket and crippling them. However, Mold Breaker is used for two niche applications: removing items from Sticky Hold Swalot (RC) and paralyzing a Terastalized Terastallized Raichu with Thunder Wave. A specially defensive spread makes Tinkatuff a better switch-in to Pokemon like Nasty Plot Skunktank, Haunter, and Alolan Persian-A. However, a physically defensive spread of 252 HP/ 252 Def / 4 SpD with an Impish nature is also an option to switch into threats like Lycanroc-N and Daschbun more consistently. Tera Water allows Tinkatuff to check the various Fire- and Water-types in the tier such as Charizard, Pyroar, and Golduck more consistently reliably; (repetition, use w/e word fits) Tera Dragon does the same (RC) but trades a weakness towards Electric-types like Electrode and Raichu for one against Dragon-types like Drakloak and Flapple.

Tinkatuff struggles heavily with strong physical attackers like Basculin-B and Crabominable, so Pokemon that can cover from for them are necessary. Marenie Mareanie is adept at switching into both of these threats as well as others that threaten Tinkatuff, like Perserrker Perrserker and Falinks; in return, Tinkatuff can switch into threatening Psychic- and Electric-types like Indeedee-F and Electrode. Misdreavus is also a solid choice, switching into many annoying Ground-types like Dugtrio and Gabite (RC) while checking Fire-types like Charizard and Pyroar in a pinch. It also heavily benefits from Tinkatuff spreading paralysis, powering up its Hex. Rock- and Water-types like Carbink and Whiscash are sturdier switch-ins to the Fire-types that threaten out Tinkatuff, which it appreciates. Gabite is also a strong partner for Tinkatuff, checking strong Fire-types like Houndoom and Camerupt for Tinkatuff while appreciating Tinkatuff running Stealth Rock and removing opposing Heavy-Duty Boots with Knock Off so it can run Dragon Tail sets, racking rack up chip damage on the opposing team quickly with Dragon Tail sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Knock Off
move 3: Encore
move 4: Thunder Wave / Rest
item: Eviolite
ability: Pickpocket / Mold Breaker
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Water / Dragon

[SET COMMENTS]
Tinkatuff's unique typing, great utility movepool, and solid bulk make a good defensive mon in the tier, Pokemon. acting as one of the tier's few reliable Dark-type switch-ins while removing items and spreading paralysis. However, it can be passive at times, (AC) and is unable to cripple Electric-type Pokemon such as Raichu and Electrode, and is heavily reliant on Eviolite for its bulk. Tinkatuff's abilities as is a great Stealth Rock setter, as it can are complemented by Knock Off removing Heavy-Duty Boots of common switch-ins (AH) to it like Charizard and Pyroar, greatly hindering their longevity. Tinkatuff can also Knock Off can also cripple the most common hazard removers, Dartrix and Quaxwell, both of which greatly rely on their Eviolite. Encore is used to halt setup sweepers like Gogoat, Carbink, and Masquerain, letting a teammate threaten them out. Rest can also be run to ensure that Tinkatuff is a long-term switch-in to Pokemon like Indeedee-F, Alolan Persian-A, and Skuntank; however, this forces Tinkatuff to remain immobile for multiple turns, compounding its issues with passivity. Pickpocket pairs well with Tinkatuff's ability to absorb Knock Off, allowing it to steal items from cripple Pokemon like Klawf, Honchkrow, Quaxwell, and opposing Tinkatuff, all of which rely on contact moves to threaten Tinkatuff, activating Pickpocket and crippling them. However, Mold Breaker is used for two niche applications: removing items from Sticky Hold Swalot (RC) and paralyzing a Terastalized Terastallized Raichu with Thunder Wave. A specially defensive spread makes Tinkatuff a better switch-in to Pokemon like Nasty Plot Skunktank, Haunter, and Alolan Persian-A. However, a physically defensive spread of 252 HP/ 252 Def / 4 SpD with an Impish nature is also an option to switch into threats like Lycanroc-N and Daschbun more consistently. Tera Water allows Tinkatuff to check the various Fire- and Water-types in the tier such as Charizard, Pyroar, and Golduck more consistently reliably; (repetition, use w/e word fits) Tera Dragon does the same (RC) but trades a weakness towards Electric-types like Electrode and Raichu for one against Dragon-types like Drakloak and Flapple.

Tinkatuff struggles heavily with strong physical attackers like Basculin-B and Crabominable, so Pokemon that can cover from for them are necessary. Marenie Mareanie is adept at switching into both of these threats as well as others that threaten Tinkatuff, like Perserrker Perrserker and Falinks; in return, Tinkatuff can switch into threatening Psychic- and Electric-types like Indeedee-F and Electrode. Misdreavus is also a solid choice, switching into many annoying Ground-types like Dugtrio and Gabite (RC) while checking Fire-types like Charizard and Pyroar in a pinch. It also heavily benefits from Tinkatuff spreading paralysis, powering up its Hex. Rock- and Water-types like Carbink and Whiscash are sturdier switch-ins to the Fire-types that threaten out Tinkatuff, which it appreciates. Gabite is also a strong partner for Tinkatuff, checking strong Fire-types like Houndoom and Camerupt for Tinkatuff while appreciating Tinkatuff running Stealth Rock and removing opposing Heavy-Duty Boots with Knock Off so it can run Dragon Tail sets, racking rack up chip damage on the opposing team quickly with Dragon Tail sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
implemented
 
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