LC Timburr

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Knock Off
move 3: Mach Punch
move 4: Defog / Thunder Punch
item: Eviolite
ability: Iron Fist / Guts
nature: Adamant
evs: 196 Atk / 156 Def / 156 Spe

[SET COMMENTS]

Timburr is a niche pick thanks to its great bulk and access to rare moves like Mach Punch and Defog. Mach Punch picks off dangerous threats like Porygon, Carvanha, and Tyrunt. Defog makes Timburr one of the metagame's more reliable entry hazard removers; alternatively, if removal is not needed, Thunder Punch allows Timburr to break past common checks like Mareanie. Iron Fist boosts the power of most of Timburr's attacks, while Guts allows it to absorb status and gives it a stronger matchup against threats like Frillish and Larvesta. The EV spread allows Timburr to outspeed Mareanie.

Timburr is an inferior choice to Mienfoo for most teams due to the latter's more powerful STAB move in High Jump Kick, much greater survivability, and pivot move in U-turn; however, some hyper offense teams appreciate Timburr's greater bulk and role compression with Mach Punch and Defog. Entry hazard-stacking teams featuring Dwebble and multiple wallbreakers are some examples, as are sun offense teams. Timburr can also be used together with Mienfoo in a Fighting spam core. Steel-types like Pawniard and Ferroseed are important teammates to check Psychic-types. Grookey shares checks like Natu and Poison-types with Timburr, and Grookey can work in tandem with it to break through these checks. Special attackers like Abra, Porygon, and Staryu appreciate Timburr handling Steel-types. Diglett can threaten Poison-types, especially Mareanie if Timburr is lacking Thunder Punch.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up with 156 Special Defense EVs turns Timburr into a dangerous wincon, but it still struggles to break through Poison-types and is almost complete deadweight against Natu. Ice Punch 2HKOes Foongus after Knock Off or minimal prior damage. Running an EV spread of 196 Atk / 236 Def / 76 Spe with an Adamant nature improves Timburr's matchup against foes like Mienfoo, and it still outspeeds Frillish and Trace Porygon.

Checks and Counters
===================

**Natu**: Natu 4x resists Timburr's STAB attacks, outspeeds it, and hits hard with Psychic. It can be worn down with Stealth Rock support and fears Knock Off and Thunder Punch, though.

**Koffing**: Koffing takes little from Timburr's attacks and can beat it one-versus-one. However, Timburr can wear it down, especially when paired with Mienfoo or Grookey.

**Mareanie**: Mareanie completely walls Timburr lacking Thunder Punch and outlasts it with Recover and Regenerator. Thunder Punch and Bulk Up sets can muscle through it, though.

**Abra**: Abra outspeeds Timburr, OHKOes it with Psychic, and can shrug off Mach Punch. It cannot safely switch in on Timburr's other attacks, however.

**Foongus**: Foongus shrugs off Timburr's Fighting-type attacks and can cripple it with Spore. However, Timburr can lure it in and then 2HKO it with Ice Punch.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[DC, 449990], [Fiend, 208173]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited by a moderator:

DC

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[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Knock Off
move 3: Mach Punch
move 4: Defog / Thunder Punch
item: Eviolite
ability: Iron Fist / Guts
nature: Adamant
evs: 196 Atk / 156 Def / 156 Spe

[SET COMMENTS]
Paragraph 1:

Timburr is a niche pick thanks to its great bulk and access to rare moves like Mach Punch and Defog. Drain Punch helps keep Timburr healthy and hits hard when combined with Iron Fist. Mach Punch picks off dangerous threats like Porygon, Carvanha, and Tyrunt. Defog makes Timburr the most reliable entry hazard remover in the metagame(This is an overexaggeration); alternatively, if removal is not needed, Thunder Punch allows Timburr to break past common checks like Mareanie. The EV spread maximizes Timburr's damage output and allows it Timburr to outspeed opposing Mareanie. (Add Guts here. Mention how it can be good into matchups like Ferroseed, Larvesta, and Frillish)

Timburr is an inferior choice over Mienfoo for most teams due to the latter's more powerful STAB in High Jump Kick, much greater survivability, and ability to pivot; however, some hyper offense teams appreciate Timburr's greater natural bulk and role compression with Mach Punch and Defog. Examples include hazard stacking teams featuring Dwebble and multiple wallbreakers and sun offense. Timburr can also be used together with Mienfoo in a Fighting spam core; however, this usually makes Timburr's team very weak to Psychic-types. Grookey shares checks like Natu and Poison-types with Timburr and can work in tandem with it to break through these checks. Staryu can handle foes like Natu and Mareanie while Timburr takes care of Ferroseed.(I would just generalize this to special attackers and how they appreciate Timburr threatening Steel-types) (Something about Pawniard and Ferroseed against Psychic-types) (Something about Dig to trap Poison-types, especially Mareanie without Thunder Punch)

[STRATEGY COMMENTS]
Other Options
=============

Guts allows Timburr to absorb status attacks like Frillish's Will-O-Wisp, but is more situational then Iron Fist. Bulk Up turns Timburr into a dangerous wincon, but it still struggles to break through Poison-types and is almost complete deadweight against Natu. Ice Punch 2HKOes Foongus with Knock Off or mInimal prior damage.

Checks and Counters
===================

**Natu**: Natu 4x resists Timburr's STAB attacks, and outspeeds and hits hard with Psychic. It can be worn down with Stealth Rock and fears Knock Off and Thunder Punch.

**Mareanie**: Mareanie completely walls Timburr lacking Thunder Punch and outlasts it with multiple forms of recovery. Thunder Punch and Bulk Up sets can muscle through it.

**Abra**: Abra outspeeds and OHKOs Timburr with Psychic and can shrug off a Mach Punch. It cannot safely switch in on Timburr's other attacks, however.

**Koffing**: Koffing takes little from Timburr's attacks and can beat it 1v1 one-versus-one. However, Timburr can wear it down, especially when paired with a Mienfoo or Grookey teammate.

**Foongus**: Foongus shrugs off Timburr's Fighting attacks and can cripple it with Spore. However, Timburr can lure and 2HKO it with Ice Punch.

- Merge the Psychic-type points; they basically do the same thing
- I would move Koffing higher above Mareanie and Foongus and might even go further to lump those two together. Mention how Timburr has to pick and choose its coverage moves, so it can be walled by one of them at least (both if it is running Defog).


[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2. [DC, 449990]
 

Fiend

someguy
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from DC's check:
**Koffing**: Koffing takes little from Timburr's attacks and can beat it 1v1 one-versus-one. However, Timburr can wear it down, especially when paired with a Mienfoo or Grookey teammate.

- I would move Koffing higher above Mareanie and Foongus and might even go further to lump those two together. Mention how Timburr has to pick and choose its coverage moves, so it can be walled by one of them at least (both if it is running Defog).

from me:
1) I would mention running 156 EVs in SpD on BU with a nod to Guts to assist with general Bulk Up wins. one sentence is fine
2) Add 15 def spread ( 196 Atk / 236 Def / 76 Spe Adamant Nature ) to OO; speed is for frillish and trace porygon. put this last & mention how this only helps timburr a little

qc 2/2 when done
fiend, 208173
 
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Adeleine

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[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Knock Off
move 3: Mach Punch
move 4: Defog / Thunder Punch
item: Eviolite
ability: Iron Fist / Guts
nature: Adamant
evs: 196 Atk / 156 Def / 156 Spe

[SET COMMENTS]

Timburr is a niche pick thanks to its great bulk and access to rare moves like Mach Punch and Defog. Mach Punch picks off dangerous threats like Porygon, Carvanha, and Tyrunt. Defog makes Timburr one of the metagame's more reliable entry hazard removers; alternatively, if removal is not needed, Thunder Punch allows Timburr to break past common checks like Mareanie. Iron Fist boosts the power of most of Timburr's attacks, while Guts allows it to absorb status and gives it a stronger matchup against threats like Frillish and Larvesta. The EV spread allows Timburr to outspeed Mareanie.

Timburr is an inferior choice over to Mienfoo for most teams due to the latter's more powerful STAB move in High Jump Kick, much greater survivability, and ability to pivot; pivot move in U-turn; however, some hyper offense teams appreciate Timburr's greater natural bulk and role compression with Mach Punch and Defog. Examples include Entry hazard-stacking teams featuring Dwebble and multiple wallbreakers and are some examples, as are sun offense teams. Timburr can also be used together with Mienfoo in a Fighting spam core. Steel-types like Pawniard and Ferroseed are important teammates to check Psychic-types. Grookey shares checks like Natu and Poison-types with Timburr, (AC) and Grookey can work in tandem with it to break through these checks. Special attackers like Abra, Porygon, and Staryu appreciate Timburr handling Steel-types. Diglett can threaten Poison-types, especially Mareanie if Timburr is lacking Thunder Punch.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up with 156 SpD Special Defense EVs turns Timburr into a dangerous wincon, but it still struggles to break through Poison-types and is almost complete deadweight against Natu. Ice Punch 2HKOes Foongus after Knock Off or mInimal minimal prior damage. Running an EV spread of 196 Atk / 236 Def / 76 Spe with an Adamant nature improves Timburr's matchup into against foes like Mienfoo while still outspeeding Mienfoo, and it still outspeeds Frillish and Trace Porygon.

Checks and Counters
===================

**Natu**: Natu 4x resists Timburr's STAB attacks, outspeeds it, and hits hard with Psychic. It can be worn down with Stealth Rock support and fears Knock Off and Thunder Punch, though.

**Koffing**: Koffing takes little from Timburr's attacks and can beat it one-versus-one. However, Timburr can wear it down, especially when paired with Mienfoo or Grookey.

**Mareanie**: Mareanie completely walls Timburr lacking Thunder Punch and outlasts it with multiple forms of recovery. Recover and Regenerator. (feel free to switch order) Thunder Punch and Bulk Up sets can muscle through it, though.

**Abra**: Abra outspeeds Timburr, OHKOes it with Psychic, and can shrug off Mach Punch. It cannot safely switch in on Timburr's other attacks, however.

**Foongus**: Foongus shrugs off Timburr's Fighting-type attacks and can cripple it with Spore. However, Timburr can lure it in and then 2HKO it with the rare (you don't mention it anywhere else; removing this sentence is also an option) Ice Punch.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[DC, 449990], [Fiend, 208173]]
- Grammar checked by: [[Finland, 517429]]

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this can proceed with one check, 1/1
 
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