Introduction:
Hello guys! LePros here with my first ever RMT! I have been playing many tiers by the time I joined PS and LC really stole my heart (just because I was good at it) , so I wanted to share a team I love with you!I have also Peaked among the top 8 of Or/aS LC ,but unfortuantely i have lost my image to prove it.
Teambuilding Process:
So I wanted to build a team around Stunky , because it is the best Abra and Ghastly check +counter , that also has access to Defog and Sucker Punch. Stunky is an underrated Pokemmon in LC and I wanted to prove myself that was not the thing.
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Now I wanted something to play around with the opposing teams ,because Stunky can switch into the battlefield as an offensive swith, or with volt/turn , so I decided it works better with a volt/turn core.The first Pokemon I came up with was of course Mienfoo , definately one of the best Pokemons in LC with access to a great movepool. So I began creating my Volt/turn core.
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My team was already really weak to Flying types such as Fletchling and I needed a Larvesta and Ponyta check because they have got a really good matchup against Mienfoo.The greatest solution was to put Chinchou in , a great defensive wall that easily checks all Fire type Pokemon and is a complete counter to Fletchling.
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As you can already see yourselves , those three Pokemon are really weak to ground type attacks, so I needed a Grass type to help checking these ground mons and eating up those EQs. I decided to go with Foongus and build a small Regenerator core with Mienfoo. Foongus can easily switch into all Ground type attacks and can potentially work as a Pawniard lure , if you pack it with HP fighting.
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In order to continue I really needed some hazards and a good and dedicated lead . Onix filled those requierements because it Speed tied with other common Leads and has access to Taunt and Stealth Rocks. With the Berry Juice set it can be a really big threat + it has a good typing and it's weakenesess can be covered by my other Pokemons.
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For my last Pick I chose Fletchling, in order to have a potential late game sweeper and a good revenge killer or switch into some annoying Mons and OHKO them with acrobatics. My team also needed a strong flying stab in order to deal with all those bulky Fighting types and opposing Foonguses.
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After my team was ready to go and I started laddering I realised my team had problem with opposing archens. And by problem I mean it can completely OHKO all 6 of my pokemon ,especially the Berry Juice set. I also had problem with Shell Smash and Belly Drum users. Therefore I put Ferrothorn in to replace Onix as another SR user and a good check to Shell smash users.
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The Team :
Finally let's move into the sets of my Pokemon
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast / Sludge Bomb
- DefogThe leader of my Stinky Squad. Stunky can switch into w/o even caring in Abra and Ghatly and Pursuit trap 2 of the biggest threads in the metagame. Sucker punch is to finish off worn down'ed oppoents. Fire Blast to deal with annoying Ferroseeds and Pawniards ,both of them 2HKOes. Sludge Bomb is a solution to fairy types but i personally prefer Fire blast because I can deal with fairies quite easily.Here are some calcs to see just how powerfull Stuky is.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
Bold Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
Another great wall in the metagame . Making a regenerator core with Mienfoo this thing can check tons of pokemon such as all the fighting types ,Magnemite , and Spritzee +Cottonee. You can spore something in a switch in or a set-up sweeper. Giga drain and Suldge Bomb are my main STABS.I chose Hp fighting in orde to lure into Pawniards and OHKO or 2HKO them.
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
My best wall of the team. Ferro can check into my biggest threat ,archen, and T-wave some fast sweepers in order to help my teammates outspeed them. Bullet seed does tons of Damage in shell smash users that are mostly Water/Rock type and can break sturdy , or waste their berry juice , or even break a Substitute and then kill. Keep in mind you must be almost at full HP in order to switch safely into those Pokemons.
Threatlist:
: Even though I have ferro in this thing is the biggest Threat on my team. You have to carefully play around it and keep ferro on high HP and you will able to manage it succesfully.
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A.K.A Shell Smash and Belly Drum users: Again your key to victory is Ferroseed . You will face succesfully those sweepers with no reckless moves and much,much pivoting.
: Diglett is a small threat on the team, as it can trap Chinchou or a weakened ally and kill it . Dealing with it is not really hard, but you must ALWAYS have in your back of your mind a potential switch in to Diglett.
: This Pokemon Is also a minor threat to the team as it can deal massive damage to all of my pokemon with return and Fire Punch Ferro. But in order to do that it must be scarfed so Fletch and Ferro can deal with it somehow. You should be carefull anyway, though.
Here Is an Importable of your team If you want it to use it yourself:
Final Thoughts:
I hope you enjoy my RMT and please tell me your opinions for my team and any changes you have to suggest! And remember Pokemon is all about having fun so try to experiment different things and show us all! LePros out!
Hello guys! LePros here with my first ever RMT! I have been playing many tiers by the time I joined PS and LC really stole my heart (just because I was good at it) , so I wanted to share a team I love with you!I have also Peaked among the top 8 of Or/aS LC ,but unfortuantely i have lost my image to prove it.
Teambuilding Process:
So I wanted to build a team around Stunky , because it is the best Abra and Ghastly check +counter , that also has access to Defog and Sucker Punch. Stunky is an underrated Pokemmon in LC and I wanted to prove myself that was not the thing.
Now I wanted something to play around with the opposing teams ,because Stunky can switch into the battlefield as an offensive swith, or with volt/turn , so I decided it works better with a volt/turn core.The first Pokemon I came up with was of course Mienfoo , definately one of the best Pokemons in LC with access to a great movepool. So I began creating my Volt/turn core.
My team was already really weak to Flying types such as Fletchling and I needed a Larvesta and Ponyta check because they have got a really good matchup against Mienfoo.The greatest solution was to put Chinchou in , a great defensive wall that easily checks all Fire type Pokemon and is a complete counter to Fletchling.
As you can already see yourselves , those three Pokemon are really weak to ground type attacks, so I needed a Grass type to help checking these ground mons and eating up those EQs. I decided to go with Foongus and build a small Regenerator core with Mienfoo. Foongus can easily switch into all Ground type attacks and can potentially work as a Pawniard lure , if you pack it with HP fighting.
In order to continue I really needed some hazards and a good and dedicated lead . Onix filled those requierements because it Speed tied with other common Leads and has access to Taunt and Stealth Rocks. With the Berry Juice set it can be a really big threat + it has a good typing and it's weakenesess can be covered by my other Pokemons.
For my last Pick I chose Fletchling, in order to have a potential late game sweeper and a good revenge killer or switch into some annoying Mons and OHKO them with acrobatics. My team also needed a strong flying stab in order to deal with all those bulky Fighting types and opposing Foonguses.
After my team was ready to go and I started laddering I realised my team had problem with opposing archens. And by problem I mean it can completely OHKO all 6 of my pokemon ,especially the Berry Juice set. I also had problem with Shell Smash and Belly Drum users. Therefore I put Ferrothorn in to replace Onix as another SR user and a good check to Shell smash users.
The Team :
Finally let's move into the sets of my Pokemon
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast / Sludge Bomb
- Defog
92+ Atk Stunky Pursuit vs. 0 HP / 0 Def Abra: 18-24 (94.7 - 126.3%) -- 81.3% chance to OHKO
92+ Atk Stunky Pursuit vs. 0 HP / 0 Def Abra: 18-24 (94.7 - 126.3%) -- 81.3% chance to OHKO
240 SpA Abra Dazzling Gleam vs. 12 HP / 188 SpD Stunky: 9-11 (39.1 - 47.8%) -- guaranteed 3HKO
108 SpA Stunky Fire Blast vs. 84 HP / 148+ SpD Eviolite Ferroseed: 16-20 (72.7 - 90.9%) -- guaranteed 2HKO
92+ Atk Stunky Pursuit vs. 0 HP / 0 Def Abra: 18-24 (94.7 - 126.3%) -- 81.3% chance to OHKO
240 SpA Abra Dazzling Gleam vs. 12 HP / 188 SpD Stunky: 9-11 (39.1 - 47.8%) -- guaranteed 3HKO
108 SpA Stunky Fire Blast vs. 84 HP / 148+ SpD Eviolite Ferroseed: 16-20 (72.7 - 90.9%) -- guaranteed 2HKO
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics
I do not need to say much about this guy. He is the King of LC at the moment can knock off everything and easily pivots some guranteed switches.I mostly ran fake out or taunt in Mienfoos but this time I chose Acrobatis as a lure for opposing Mienfoos or Timbrus to Knock off me the turn I knock of them , and then immediatly use Acrobatics and OHKO. I really like this move because you catch them off guard and you gain a lot of momentum.
0 Atk Mienfoo Acrobatics (110 BP) vs. 0 HP / 196 Def Mienfoo: 18-22 (85.7 - 104.7%) -- 6.3% chance to OHKO
0 Atk Mienfoo Acrobatics (110 BP) vs. 76 HP / 76+ Def Timburr: 18-22 (72 - 88%) -- guaranteed 2HKO ( Does the same amount of damage to defensive Foongus as well)
0 Atk Mienfoo Acrobatics (110 BP) vs. 76 HP / 76+ Def Timburr: 18-22 (72 - 88%) -- guaranteed 2HKO ( Does the same amount of damage to defensive Foongus as well)
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
Bold Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch
Chinchou serves as a good Fletchling check and opposing Chinchou check. With the right plays you can use its ability to your advantage.Chinchou can also grant tons of momentum and put severe pressure in the opposing team. I chose to run the rest/talk set because it makes it more bulky and persistent to attack and it can be even take an Abra energy ball. Chinchou can switch into status moves that can cure with rest and can OHKO thigs like Drilbur without a single EV on SP.Attack.
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
Another great wall in the metagame . Making a regenerator core with Mienfoo this thing can check tons of pokemon such as all the fighting types ,Magnemite , and Spritzee +Cottonee. You can spore something in a switch in or a set-up sweeper. Giga drain and Suldge Bomb are my main STABS.I chose Hp fighting in orde to lure into Pawniards and OHKO or 2HKO them.
0 SpA Foongus Hidden Power Fighting vs. 0 HP / 116 SpD Eviolite Pawniard: 16-20 (76.1 - 95.2%) -- guaranteed 2HKO
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance
Fletchling serves as my late game sweeper.With access to U-turn to help the Volt/turn core and put some pressure in the other team.Acrobatics is a deadly move that hits hard almost everything. Overheat is to lure Ferroseed and then potentially OHKO it. Use SD on a sure switch or when you enter the battlefield and the Opponent is waiting for the revenge kill and switches out. Fleth with +2 acrobatics almost OHKOes all the meta.
40 SpA Fletchling Overheat vs. 84 HP / 148+ SpD Eviolite Ferroseed: 20-24 (90.9 - 109%) -- 6.3% chance to OHKO
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
My best wall of the team. Ferro can check into my biggest threat ,archen, and T-wave some fast sweepers in order to help my teammates outspeed them. Bullet seed does tons of Damage in shell smash users that are mostly Water/Rock type and can break sturdy , or waste their berry juice , or even break a Substitute and then kill. Keep in mind you must be almost at full HP in order to switch safely into those Pokemons.
Threatlist:
Here Is an Importable of your team If you want it to use it yourself:
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
Bold Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpD / 60 Spe
Bold Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance
TrueGodLeftus :Thank you for all the time you passed or checked my teams and the effort we have been doing together all this time. I couldn't go that far without you
Jariibo : Thanks for your time of showing me how to make this RMT without having to. I really appreciate guys like you and I hope we can play together In blt in the future.
Silverwhiteblue : Though you didn't helped me with this RMT you were always so willing to help me and be friendly and encouraging . One of the best guys in PS thank you friend.
Jariibo : Thanks for your time of showing me how to make this RMT without having to. I really appreciate guys like you and I hope we can play together In blt in the future.
Silverwhiteblue : Though you didn't helped me with this RMT you were always so willing to help me and be friendly and encouraging . One of the best guys in PS thank you friend.
Final Thoughts:
I hope you enjoy my RMT and please tell me your opinions for my team and any changes you have to suggest! And remember Pokemon is all about having fun so try to experiment different things and show us all! LePros out!
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