Ongoing The Song of Ice and Fire (Helios vs Hyhy | B3P3)

Team HeliosAflame:
:weakness policy: Weakness Policy
:Oran Berry:Oran Berry
:focus sash: Focus Sash
:dowsing-machine:Barometer
:shell bell: Shell Bell
:cleanse tag: Cleanse Tag
:eject button: Eject Button
:sv/grimmsnarl:
Solomon (Grimmsnarl)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket (Locked)

HP: 95
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick
:sv/tangrowth:
Penny (Tangrowth)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator (Locked)

HP: 95
Attack: 7
Defen.: 9
Sp.Atk: 8
Sp.Def: 4
Speed: 50
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip
:sv/ninetales:
Mozilla (Ninetales)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire
Abilities: Flash Fire Hidden Ability: Drought (Locked)

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 2
Weight: 2


Movepool
Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball

V/S
Team HydrogenHydreigon:
Life Orb :life orb:
Lucky Egg :lucky egg:
Weakness Policy :weakness policy:
Oran Berry :oran berry:
Enigma Berry :enigma berry:
Leftovers :leftovers:
Choice Band :choice band:
:ss/pajantom:
Reverie the Pajantom (F) | 犹梦
Level: 1 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Ghost/Dragon
Abilities: Comatose
Nature: Docile
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1

Moves:
Lv0:
Aerial Ace
Astonish
Brave Bird
Crunch
Dragon Claw
Dragon Pulse
Earthquake
Facade
Heal Block
Ice Punch
Nasty Plot
Poison Fang
Poison Gas
Protect
Psychic
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Zen Headbutt

Lv1:
Brutal Swing
Confide
Confuse Ray
Double Team
Dragon Breath
Dragon Rage
Drill Run
Dual Chop
Growl
Haze
Helping Hand
Ice Fang
Infestation
Rain Dance
Sand Tomb
Swagger
Taunt
Toxic Spikes
Whirlpool
Wrap
:ss/fidgit:
Fumble the Fidgit (M)
Level: 1 | EXP: 6/10
Advanced Techniques: N/A

Type(s): Poison/Ground
Abilities: Persistent/Vital Spirit/Frisk (HA, Locked)
Nature: Quirky (no change)
Stats:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 105
Size Class: 2
Weight Class: 4

Moves:
Lv0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Lv1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard
:ss/krilowatt:
Faraday the Krilowatt (M)
Level: 1 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Water/Electric
Abilities: Trace/Magic Guard/Minus (HA, Locked)
Nature: Quirky (no change)
Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105
Size Class: 1
Weight Class: 2

Moves:
Lv0:
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Lv1:
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

1700254110631.png

Turn Order:
HeliosAflame to sends out and equips,
HydrogenHydreigon sends out, equips and orders,
Helios orders,
I ref
 
Writing orders late at night is certainly a wonderful idea
Leading with Fumble the Fidgit @ Oran Berry
:ss/fidgit::oran berry:
Sludge Bomb ~ Sludge Bomb ~ Sludge Bomb
IF Grimmsnarl is under the effects of Protection when you are to act THEN Spikes
[Start of turn] IF you are able THEN Sludge Bomb + Stealth Rock
 
Round 1:

Team HeliosAflame:
:Oran Berry:Oran Berry
:focus sash: Focus Sash
:dowsing-machine:Barometer
:shell bell: Shell Bell
:cleanse tag: Cleanse Tag
:eject button: Eject Button

:weakness policy:
HP: 95/95 | EN: 100/100
[9/5/7/6/60]
SC/WC: 3/4 | R/C: 2/5
Prankster, Frisk

HP: 95/95 | EN: 100/100
[7/9/8/4/50]
SC/WC: 4/5 | R/C: 2/5
Chlorophyll, Leaf Guard


HP: 85/85 | EN: 100/100
[6/6/6/7/100]
SC/WC: 2/2 | R/C: 2/5
Flash Fire

Field ~
Empty
Team HydrogenHydreigon:
Life Orb :life orb:
Lucky Egg :lucky egg:
Weakness Policy :weakness policy:
Enigma Berry :enigma berry:
Leftovers :leftovers:
Choice Band :choice band:

:oran berry:
HP: 95/95 | EN: 100/100
[6/8/7/6/105]
SC/WC: 2/4 | R/C: 2/5
Persistent, Vital Spirit

HP: 90/90 | EN: 100/100
[9/5/4/8/101]
SC/WC: 2/1 | R/C: 2/5
Comatose


HP: 115/115 | EN: 100/100
[6/5/6/5/105]
SC/WC: 1/2 | R/C: 2/5
Trace, Magic Guard
Step 1:

Grimmsnarl used Substitute !
Grimmsnarl created a decoy !
19 HP, -12EN

Fidgit used Toxic Rock Blast !
Decoy : -9 HP
Pointed rocks are floating on Helios' side of field !
38EN

Step 2:

Fidgit used Sludge Bomb !
Decoy : -1 HP
Grimmsnarl's decoy faded !
7EN

Grimmsnarl used Power-up Punch !
Crit (<=25) = no (267)
Damage : (4+1)*0.75 = 4
Grimmsnarl's atk rose ! (2 turns)
4EN

Step 3:

Fidgit used Sludge Bomb !
Crit (<=25) = no (45)
Effect (<=180) = no (576)
Damage: (9+3+1)*1.5 = 19.5 ~ 20
7EN
Grimmsnarl's Weakness Policy !
Grimmsnarl's atk and sp atk rose sharply ! (4 turns)

Grimmsnarl used Treacherous Trickery !
Crit (<=25) = (362)
Damage: (8+3+1)+12 = 24
26EN
Grimmsnarl tricked Fidgit's Oran Berry !

Grimmsnarl ate the Oran Berry ! (+10 HP)

Team HeliosAflame:
:Oran Berry:Oran Berry
:focus sash: Focus Sash
:dowsing-machine:Barometer
:shell bell: Shell Bell
:cleanse tag: Cleanse Tag
:eject button: Eject Button


HP: 66/95 | EN: 60/100
[9/5/7/6/60]
SC/WC: 3/4 | R/C: 2/5
Prankster, Frisk
+3 atk (3t), +2 sp atk (3t), Combo used


HP: 95/95 | EN: 100/100
[7/9/8/4/50]
SC/WC: 4/5 | R/C: 2/5
Chlorophyll, Leaf Guard


HP: 85/85 | EN: 100/100
[6/6/6/7/100]
SC/WC: 2/2 | R/C: 2/5
Flash Fire

Field ~
<-- Stealth Rock (Helios)
Team HydrogenHydreigon:
Life Orb :life orb:
Lucky Egg :lucky egg:
Weakness Policy :weakness policy:
Enigma Berry :enigma berry:
Leftovers :leftovers:
Choice Band :choice band:


HP: 67/95 | EN: 48/100
[6/8/7/6/105]
SC/WC: 2/4 | R/C: 2/5
Persistent, Vital Spirit
Combo used


HP: 90/90 | EN: 100/100
[9/5/4/8/101]
SC/WC: 2/1 | R/C: 2/5
Comatose


HP: 115/115 | EN: 100/100
[6/5/6/5/105]
SC/WC: 1/2 | R/C: 2/5
Trace, Magic Guard
Turn Order:
HeliosAflame orders,
HydrogenHydreigon orders,
I ref
 
Last edited:
:sv/grimmsnarl:
fake out ~ ice punch ~ ice punch
if my opponent is to use a protective move and is not to use encore on the next step then use bulk up the first time and chill other times, pushing back each time
if my opponent is to use quick guard then use ice punch and push back
if my opponent has a decoy use play rough and push back
 

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