Other Metagames The Six Deadly Sins (AAA, 150th Post!!)

cat

anemoia
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This team was nearly called Minisode 2: Thursday's Child which is a very good album but only has 5 Songs so... anyway back to the team.

none lol i just build what i want
:sv/corviknight:
Greed (Corviknight) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Brave Bird
- Roost
Greed was so greedy he couldn't stop having more. So much it affected other people and Greed started Intimidating others to the point where it was unbearable for itself that it had to start backing off. After going for therapy, it started learning how to use Greed for the rest of its team. Defogging away hazards for its team to keep their HP up while letting them have their time to shine with U-Turn, Greed became an excellent defensive slow pivot that allows threats to come in for free, such as Wrath or Gluttony. It also can pivot out of threats that may come in on it, such as Sandy Shocks. Max HP and Def allows Greed to truly help its teammates by taking some Physical hits, and minimum speed allows it to bring in its teammates safely.

:sv/garchomp:
Pride (Garchomp) @ Assault Vest
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Dragon Tail
- Power Gem
- Earthquake
- Fire Blast
Pride was always the cool kid. High attack, good speed, naturally bulky. Even the son of the Champion of the Region. Pride had everything to live life well. That all changed when he was drafted into the army. As a tank, he had to place on an Assault Vest and absorb as much bullets the opponent fired as he could, from Shadows to Focused bullets, Pride had to tank it all. In return, Pride spread decent attacks at the enemies, with Power Gem hitting Aerial opponents such as Talonflame, Dragon Tail to force an opponent out and another one in, Earthquake to hit the threats whose attacks it could absorb, and Fire Blast to hit annoying Levitating Metals like Future Donphan. Pride even learnt how heal itself when switching out, helping it to tank hits better. Max HP and SpD provide it with enough longevity to switch in repeatedly.

:sv/talonflame:
Wrath (Talonflame) @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Bulk Up
- Roost
Wrath was very unhappy all the time. Ever since its nerf in Gen 7, it had always been "eww this birb is not good", as if in Gen 6 it wasn't tier-defining powerful. All that changed with its access to Magic Guard. Suddenly, everyone was "hi smogon bird (@UT:smogonbird:)". With Bulk Up and Roost, Talonflame became a deceptively bulky and hard hitter. With access to Life Orb without recoil as well as high power STABs without drawback, Wrath was determined to change the Meta for the better. But it wanted to be special. Other Talonflame used 2 Attacks for "flexibility". To show Wrath's, well, Wrath, it started Taunting opponents like Scream Tail to prevent their healing while showing its braveness by charging in and smacking opponents for huge damage. Wrath appreciates its teammates Greed and Pride as Greed brings in Wrath safely while Pride absorbed Electric Moves from the likes of Sandy Shocks. Standard Physical Sweeper EVs help it dish out damage quickly while having some backbone to the damage.

:sv/quaquaval:
Gluttony (Quaquaval) @ Leftovers
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 80 Def / 176 Spe
Jolly Nature
- Bulk Up
- Roost
- Aqua Step
- Close Combat
The real kicker of this team is Gluttony. Ravenous for bulk, Gluttony could never have enough. Enter Fluffy. With Bulk Up + Aqua Step acting as its own version of Victory Dance, surprising physical bulk given to it at the cost of its Fire Resistance, Gluttony finally felt a tinge of fullness as it learnt how to start sweeping and catching teams unprepared. 252 HP gives it a surprising amount of special bulk, 176 Spe lets it outspeed Armarouge, and after an Aqua Step it outspeeds every non-scarfed viable Pokemon in the tier. 80 Def is there to maximise the rest of its EVs in physical bulk. Gluttony is another strong wincon that preys on would-be checks like Talonflame and Corviknight, suddenly turning the tables on them and clicking setup on them.

:sv/Scream tail:
Sloth (Scream Tail) @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
Sloth is the team's physical setup check, checking many dangerous foes such as Belly Drum Hariyama. In fact, Sloth is so lazy it needs all 16PP for its recovery! Sloth learns how to un-sloth itself by using the 16 PP given to it in the form of Wish to heal its teammates in a pinch. Calm Mind helps to pressure the opponent by threatening +6 Boosted Dazzling Gleams which OHKOs many frailer neutral targets. Max HP and Max Spe lets it act as a fast, bulky support which gives it High-HP wishes to pass on teammates and notably outspeed the base 110 Speed mark, letting it have a faster Dazzling Gleam against Hisuian Zoroark.

:sv/Rotom-wash:
Envy (Rotom-Wash) @ Choice Scarf
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Envy truly envied others. Wishing for a better HP stat to abuse with its defensive typing, sadly it never got it. Its next target was Speed. After all, Electric Types are usually fast, why couldn't it be fast too? Envious of all its fellow Electric-Types, Envy strived to be faster. Equipping its Choice Scarf, Envy acts as the Scarfer of the team, Tricking the scarf to an annoying Blissey, using Will-O-Wisp to annoy switchins such as Roaring Moon and Garchomp, and spamming volt switch to pivot out otherwise, Hydro hits grounds like Sandy Shocks for more than enough.


Annoyances:

:lucario:: MGLO Lucario has the sheer power to break through this team when given a free switch in, with Wrath barely taking Steel Beam despite the resistance. Sacking a mon and letting Talonflame in to force out Lucario and clicking Bulk Up on the switch works and can apply pressure immediately on the opponent, but in general this team has to be careful around Lucario.

:gengar: / :zoroark-hisui: : Ghosts that carry Icy Wind can break this team easily​
 
This team was nearly called Minisode 2: Thursday's Child which is a very good album but only has 5 Songs so... anyway back to the team.

none lol i just build what i want
:sv/corviknight:
Greed (Corviknight) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Brave Bird
- Roost
Greed was so greedy he couldn't stop having more. So much it affected other people and Greed started Intimidating others to the point where it was unbearable for itself that it had to start backing off. After going for therapy, it started learning how to use Greed for the rest of its team. Defogging away hazards for its team to keep their HP up while letting them have their time to shine with U-Turn, Greed became an excellent defensive slow pivot that allows threats to come in for free, such as Wrath or Gluttony. It also can pivot out of threats that may come in on it, such as Sandy Shocks. Max HP and Def allows Greed to truly help its teammates by taking some Physical hits, and minimum speed allows it to bring in its teammates safely.

:sv/garchomp:
Pride (Garchomp) @ Assault Vest
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Dragon Tail
- Power Gem
- Earthquake
- Fire Blast
Pride was always the cool kid. High attack, good speed, naturally bulky. Even the son of the Champion of the Region. Pride had everything to live life well. That all changed when he was drafted into the army. As a tank, he had to place on an Assault Vest and absorb as much bullets the opponent fired as he could, from Shadows to Focused bullets, Pride had to tank it all. In return, Pride spread decent attacks at the enemies, with Power Gem hitting Aerial opponents such as Talonflame, Dragon Tail to force an opponent out and another one in, Earthquake to hit the threats whose attacks it could absorb, and Fire Blast to hit annoying Levitating Metals like Future Donphan. Pride even learnt how heal itself when switching out, helping it to tank hits better. Max HP and SpD provide it with enough longevity to switch in repeatedly.

:sv/talonflame:
Wrath (Talonflame) @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Bulk Up
- Roost
Wrath was very unhappy all the time. Ever since its nerf in Gen 7, it had always been "eww this birb is not good", as if in Gen 6 it wasn't tier-defining powerful. All that changed with its access to Magic Guard. Suddenly, everyone was "hi smogon bird (@UT:smogonbird:)". With Bulk Up and Roost, Talonflame became a deceptively bulky and hard hitter. With access to Life Orb without recoil as well as high power STABs without drawback, Wrath was determined to change the Meta for the better. But it wanted to be special. Other Talonflame used 2 Attacks for "flexibility". To show Wrath's, well, Wrath, it started Taunting opponents like Scream Tail to prevent their healing while showing its braveness by charging in and smacking opponents for huge damage. Wrath appreciates its teammates Greed and Pride as Greed brings in Wrath safely while Pride absorbed Electric Moves from the likes of Sandy Shocks. Standard Physical Sweeper EVs help it dish out damage quickly while having some backbone to the damage.

:sv/quaquaval:
Gluttony (Quaquaval) @ Leftovers
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 80 Def / 176 Spe
Jolly Nature
- Bulk Up
- Roost
- Aqua Step
- Close Combat
The real kicker of this team is Gluttony. Ravenous for bulk, Gluttony could never have enough. Enter Fluffy. With Bulk Up + Aqua Step acting as its own version of Victory Dance, surprising physical bulk given to it at the cost of its Fire Resistance, Gluttony finally felt a tinge of fullness as it learnt how to start sweeping and catching teams unprepared. 252 HP gives it a surprising amount of special bulk, 176 Spe lets it outspeed Armarouge, and after an Aqua Step it outspeeds every non-scarfed viable Pokemon in the tier. 80 Def is there to maximise the rest of its EVs in physical bulk. Gluttony is another strong wincon that preys on would-be checks like Talonflame and Corviknight, suddenly turning the tables on them and clicking setup on them.

:sv/Scream tail:
Sloth (Scream Tail) @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
Sloth is the team's physical setup check, checking many dangerous foes such as Belly Drum Hariyama. In fact, Sloth is so lazy it needs all 16PP for its recovery! Sloth learns how to un-sloth itself by using the 16 PP given to it in the form of Wish to heal its teammates in a pinch. Calm Mind helps to pressure the opponent by threatening +6 Boosted Dazzling Gleams which OHKOs many frailer neutral targets. Max HP and Max Spe lets it act as a fast, bulky support which gives it High-HP wishes to pass on teammates and notably outspeed the base 110 Speed mark, letting it have a faster Dazzling Gleam against Hisuian Zoroark.

:sv/Rotom-wash:
Envy (Rotom-Wash) @ Choice Scarf
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Envy truly envied others. Wishing for a better HP stat to abuse with its defensive typing, sadly it never got it. Its next target was Speed. After all, Electric Types are usually fast, why couldn't it be fast too? Envious of all its fellow Electric-Types, Envy strived to be faster. Equipping its Choice Scarf, Envy acts as the Scarfer of the team, Tricking the scarf to an annoying Blissey, using Will-O-Wisp to annoy switchins such as Roaring Moon and Garchomp, and spamming volt switch to pivot out otherwise, Hydro hits grounds like Sandy Shocks for more than enough.


Annoyances:

:lucario:: MGLO Lucario has the sheer power to break through this team when given a free switch in, with Wrath barely taking Steel Beam despite the resistance. Sacking a mon and letting Talonflame in to force out Lucario and clicking Bulk Up on the switch works and can apply pressure immediately on the opponent, but in general this team has to be careful around Lucario.

:gengar: / :zoroark-hisui: : Ghosts that carry Icy Wind can break this team easily​
nat being nat
 
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