Facility The Safari Zone - Maxim

Only Maxim, I, and any subrefs should be posting here until the Safari's completion.

Maxim is going to the Ultra Wormhole Research Facility! They brought along Itzanma the Zygarde and Caineghis the Raikou.

As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.

Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.

Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.
12 Great Balls :great ball:
8 Poké Balls :poke ball:


Zygarde [Itzanma] (-)
Nature: Adamant (+1 Atk, -1 SpA)
Stage: 4

Profile:
Flavor Blurb about this Pokemon


Zygarde-10%
HP: 80
Atk: Rank 8 (+)
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 6
Spe: 115
Size Class: 3
Weight Class: 3



Zygarde-100%
HP: 135
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 7
Spe: 85
Size Class: 6
Weight Class: 10


Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 7
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt

Raikou [Caineghis] (-)
Nature: Bold (+2 Def, -1 Atk)
Stage: 4

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Electric

Abilities:
Pressure/Inner Focus

Stats:


HP: 95
Atk: Rank 5 (-)
Def: Rank 8 (+)
SpA: Rank 8
SpD: Rank 7
Spe: 115
Size Class: 4
Weight Class: 5

Attacks:
Agility
Aura Sphere
Bite
Body Slam
Bulldoze
Calm Mind
Charge
Charge Beam
Confide
Crunch
Curse
Cut
Detect
Dig
Discharge
Double Team
Double-Edge
Eerie Impulse
Electric Terrain
Endure
Extrasensory
Extreme Speed
Facade
Flash
Frustration
Giga Impact
Headbutt
Helping Hand
Hidden Power Ice
Howl
Hyper Beam
Iron Head
Iron Tail
Laser Focus
Leer
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Protect
Psych Up
Quash
Quick Attack
Rain Dance
Reflect
Rest
Return
Rising Voltage
Roar
Rock Climb
Rock Smash
Round
Sandstorm
Scald
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Sunny Day
Swagger
Swift
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Weather Ball
Wild Charge
Zap Cannon

You tumbled through an Ultra Wormhole.
You arrived at a world 7,638 lightyears away from Alola.
1666366654267.png

~Ultra Ruin~

There is shuffling from what feels like all around you. There must still be Pokémon trying to survive in this decaying world.
:lycanroc-dusk::decidueye::incineroar::raichu-alola:

Maxim to pick two to engage in battle
 
:ss/incineroar:
Incineroar (Gender)
Stage 4*
Types: Fire / Dark

Abilities:
Blaze / Intimidate (Unlocked)

Nature: Unlocked

Stats:
HP: 65
CHP: 170
Atk: 9 (+)
Def: 7
SpA: 6
SpD: 7
Spe: 52 (-, -10% Evasion)
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Burning Jealousy
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power
Hyper Beam
Iron Head
Knock Off
Lash Out
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scorching Sands
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/lycanroc-dusk:
Lycanroc (Gender)
Stage 4*
Types: Rock

Abilities:
Tough Claws

Nature: Jolly (+Spe, -SpA)

Stats:
HP: 65
CHP: 140
Atk: 8
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 127 (+, +10% Accuracy)
Size Class: 1
Weight Class: 2

Attacks:
Accelerock
Attract
Bite
Brick Break
Bulk Up
Close Combat
Confide
Counter
Covet
Crunch
Crush Claw
Double Team
Drill Run
Earth Power
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Focus Energy
Frustration
Giga Impact
Happy Hour
Hidden Power
Howl
Hyper Voice
Iron Defense
Iron Head
Iron Tail
Last Resort
Leer
Odor Sleuth
Outrage
Play Rough
Protect
Psychic Fangs
Quick Attack
Quick Guard
Rest
Return
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Sand Attack
Sandstorm
Scary Face
Sleep Talk
Snarl
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Tackle
Tail Slap
Taunt
Thrash
Thunder Fang
Toxic
Work Up
Zen Headbutt

Incineroar will have Hidden Power Ice
Lycanroc-Dusk will have Hidden Power Ice
:ss/lycanroc-dusk:
Lycanroc approaches you first.
Maxim to order
 
Last edited:
Sending out Zygarde

Thousand Waves~Earth Power~Dig (Default)
[CASOS] If you scored a critical hit the previous step/action, then initiate action string Glare~Earthquake.
[CASOT] If your opponent is under the effects of a successful Protective move, then Safeguard first instance and Chill second.
[CASOS] If Counter on A1 or A3, then use Earth Power that action.
 
Round 1
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: 100/100 | EN: 100
8/9/5/7/95
CC: 1
Status: Ok
Team Safari Zone
:ss/lycanroc-dusk:
HP: 65/90 | EN: 100 | CHP: 140
8/5/4/5/127
CC: 1
Status: +10% Accuracy (Nature)​
Action 1
Lycanroc used Outrage! (-8 EN, 92 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(12 - 1 + 2) * 1.5 = 19.5 => 20 damage (80 HP left)

Itzanma used Thousand Waves! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(9 + 3 + 3 + 3) * 1.5 = 27 damage (38 HP left)
Lycanroc was trapped!

Action 2
Lycanroc used Outrage! (-8 EN, 84 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(12 - 1 + 2) * 1.5 = 19.5 => 20 damage (60 HP left)

Itzanma used Glare! (-7 EN, 87 left)
Lycanroc was paralyzed! (25%)

Action 3
Itzanma used Earthquake! (-6 EN, 81 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
(10 + 3 + 3) * 1.5 = 24 damage (14 HP left)

Roll for Full Paralysis (<6/20 = Fully Paralyzed): 10/20 = Not Fully Paralyzed
Lycanroc used Outrage! (-8 EN, 76 left)
Roll to Crit (1/24 = Crit): 19/24 = No Crit
(12 - 1 + 2) * 1.5 = 19.5 => 20 damage (40 HP left)

Itzanma's Power Construct
Itzanma transformed into its Complete Forme! (+35 HP, 75 left)

Lycanroc's paralysis decayed! (-5%, 20% left)
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: 75/135 | EN: 81
8/9/5/7/95
CC: 1
Status: Ok
Team Safari Zone
:ss/lycanroc-dusk:
HP: 14/90 | EN: 76 | CHP: 140
8/5/4/5/12772
CC: 1
Status: +10% Accuracy (Nature), Trapped, Paralyzed (20%)​
Turn order:
Team Safari Zone orders
Maxim orders
I ref​
 
Last edited:
The Lycanroc, battered and worn, collapses. For just a moment, you think it may have fainted, but it gets up once more, a glint of defiance in its eye.
:ss/lycanroc-dusk:
Endeavor ~ Splintering Stormshards (Stone Edge) ~ Play Rough + Giga Impact
[CAEOT] IF you were fully paralyzed THEN push actions back
[CASOT] IF Zygarde is under the effects of a D/E or P/E THEN Swords Dance the first instance, Chill all remaining instances, pushing actions back each time
 
Round 2
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 75/135 | EN: 81
8/9/5/7/95
CC: 1
Status: Ok
Team Safari Zone
:ss/lycanroc-dusk:
HP: 14/90 | EN: 76 | CHP: 140
8/5/4/5/12772
CC: 1
Status: +10% Accuracy (Nature), Trapped, Paralyzed (20%)​
Action 1
Itzanma used Double Team! (-8 EN, 73 left)
Itzanma put in two clones!

Roll for Full Paralysis (<5/20 = Fully Paralyzed): 10/20 = Not Fully Paralyzed
Lycanroc used Endeavor! (-27 EN, 49 left)
Roll to Hit (1/3 = Hit): 1/3 = Hit!
(75 - 14)/2 = 30.5 => 31 damage (44 HP left)
Itzanma's clones disappeared!

Action 2
Itzanma used Skitter Smack! (-5 EN, 68 left)
Roll to Hit (10/10 = Miss): 9/10 = Hit!
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(7 + 3) = 10 damage (4 HP left)
Lycanroc's SpA fell!

Roll for Full Paralysis (<5/20 = Fully Paralyzed): 12/20 = Not Fully Paralyzed
Lycanroc used Splintering Stormshards! (-6 EN, 43 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
(19 + 3 - 1 + 2) * 0.75 = 17.25 = 17 damage (27 HP left)

Action 3
Itzanma used Protect! (-7 EN, 61 left)
Itzanma protected itself!

Roll for Full Paralysis (<6/20 = Fully Paralyzed): 16/20 = Not Fully Paralyzed
Lycanroc used Swords Dance! (-7 EN, 36 left)
Lycanroc's Attack rose sharply!

Lycanroc's paralysis decayed! (-5%, 15% left)
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 27/135 | EN: 68
8/9/5/7/95
CC: 1
Status: Ok
Team Safari Zone
:ss/lycanroc-dusk:
HP: 4/90 | EN: 36 | CHP: 140
8/5/4/5/12772
CC: 1
Status: +10% Accuracy (Nature), Trapped, Paralyzed (15%), -1 SpA, +2 Atk​
Turn order:
Maxim fixes my mistakes
Maxim orders
Team Safari Zone orders
I ref​
 
Round 3
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 27/135 | EN: 68
8/9/5/7/85
CC: 1
Status: Ok
Team Safari Zone
:ss/lycanroc-dusk:
HP: 4/90 | EN: 36 | CHP: 140
8/5/4/5/12772
CC: 1
Status: +10% Accuracy (Nature), Trapped, Paralyzed (15%), -1 SpA, +2 Atk​
Maxim threw a Great Ball! (-1 Great Ball, 11 left)
(24 - 0.8) * 1.5 = 34.8 => 35 CHP (105 left)
Lycanroc broke out of the Great Ball!

Maxim threw a Great Ball! (-1 Great Ball, 10 left)
(24 - 0.8) * 1.5 = 34.8 => 35 CHP (70 left)
Lycanroc broke out of the Great Ball!

Maxim threw a Great Ball! (-1 Great Ball, 9 left)
(24 - 0.8) * 1.5 = 34.8 => 35 CHP (35 left)
Lycanroc broke out of the Great Ball!

Maxim threw a Great Ball! (-1 Great Ball, 8 left)
(24 - 0.8) * 1.5 = 34.8 => 35 CHP (0 left)
Lycanroc was caught!

Maxim threw a Poké Ball! (-1 Poké Ball, 7 left)
Lycanroc is already caught!

Maxim threw a Poké Ball! (-1 Poké Ball, 6 left)
Lycanroc is already caught!

Congratulations! Lycanroc-Dusk was caught!
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 27/135 | EN: 68
8/9/5/7/85
CC: 1
Status: Ok
Team Safari Zone
:ss/lycanroc-dusk:
HP: 4/90 | EN: 36 | CHP: 0
8/5/4/5/12772
CC: 1
Status: Caught​
Turn order:
Maxim fixes my mistakes
Team Safari Zone orders
Maxim orders
I ref​
 
Last edited:
A few nitpicks:
1. Zygarde's Speed should be 85 in complete form
2. The last two balls I threw were Poke Balls, but are listed as Great Balls in the calculations.
3. Can you double check whether Poke Balls are used even if the enemy has already been caught? I'm not sure either way.
 
8 Great Balls :great ball:
8 Poké Balls :poke ball:

While you're celebrating your successful catch, an Incineroar sneaks up from behind and attacks you!
:ss/incineroar:
Malicious Moonsault (Darkest Lariat) ~ Assurance ~ Assurance
IF Pain Split THEN Fake Out and push actions back
[CASOT] IF Zygarde is under the effects of a D/E or P/E THEN Swords Dance and push actions back
 
Last edited:
Round 4
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 27/135 | EN: 68
8/9/5/7/85
CC: 1
Status: Ok
Team Safari Zone
:ss/incineroar:
HP: 65/95 | EN: 100 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature)​
Incineroar's Intimidate
Itzanma's Attack fell!

Action 1
Incineroar used Fake Out! (-4 EN, 96 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(4) = 4 damage (23 HP left)

Itzanma flinched!

Action 2
Incineroar used Fake Out! (-8 EN, 88 left)
Roll to Crit (1/24 = Crit): 17/24 = No Crit
(4) = 4 damage (19 HP left)

Itzanma used Pain Split! (-29 EN, 39 left)
The battlers shared their pain! (42 HP Zygarde, 42 HP Incineroar)

Action 3
Itzanma used Earthquake! (-6 EN, 33 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(10 + 3 + 1) * 1.5 - 2 = 19 damage (23 HP left)

Incineroar used Malicious Moonsault! (-5 EN, 83 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(18 + 3) = 21 damage (21 HP left)
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 21/135 | EN: 33
8/9/5/7/85
CC: 1
Status: -1 Attack (natural)
Team Safari Zone
:ss/incineroar:
HP: 23/95 | EN: 83 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature), 1 Z-Move left​
Turn order:
Maxim fixes my mistakes
Maxim orders
Team Safari Zone orders
I ref​
 
Last edited:
You missed Intimidate, so I think Incineroar is at 23, please allow reorder if this is not the case

Dragon Pulse~Glare~Round
If successful Protective move then Thousand Waves and push actions back
If you are under the effects of Taunt when you are to use Glare, then use Bite.
If Rest then initiate action string Rest~Snore~Snore
 
Round 5
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: 21/135 | EN: 33
8/9/5/7/85
CC: 1
Status: -1 Attack (natural)
Team Safari Zone
:ss/incineroar:
HP: 23/95 | EN: 83 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature), 1 Z-Move left​
Action 1
Itzanma used Dragon Pulse! (-6 EN, 27 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(9 + 3 - 2) = 10 damage (13 HP left)

Incineroar used Malicious Moonsault! (-9 EN, 74 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(18 + 3) = 21 damage (0 HP left)
Zygarde was KO'ed!
Team Maxim
:ss/zygarde-complete:
Dragon/Ground | Aura Break/Power Construct
HP: KO | EN: 27
8/9/5/7/85
CC: 1
Status: KOed
Team Safari Zone
:ss/incineroar:
HP: 13/95 | EN: 74 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature), 0 Z-Moves left​
Turn order:
Maxim fixes my mistakes
Team Safari Zone orders
Maxim orders
I ref​
 
:ss/incineroar:
Chill ~ Earthquake ~ Earthquake
IF Raikou is under the effects of a P/E move when you are to act THEN Chill odd instances, Work Up even instances, pushing actions back each time
IF you are under the effects of Torment AND you are to use Earthquake AND you used Earthquake the action prior THEN Stomping Tantrum and push actions back
 
Round 6
Team Maxim
:ss/raikou:
Electric | Pressure/Inner Focus
HP: 95/95 | EN: 100
5/8/8/7/115
CC: 1
Status: Ok
Team Safari Zone
:ss/incineroar:
Fire/Dark | Blaze/Intimidate
HP: 13/95 | EN: 74 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature), 0 Z-Moves left​
Action 1
Raikou used Mud-Slap! (-5 EN, 95 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(4 + 1) * 1.5 = 8 damage (5 HP left)

Incineroar Chilled! (+12 EN, 86 left)

Action 2
Raikou used Reflect! (-10 EN, 85 left)
A shimmering screen is set on Maxim's side of the field!

Incineroar used Earthquake! (-9 EN, 77 left)
Roll to Hit (4/4 = Miss): 3/4 = Hit!
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(10 - 3 + 1) = 12 damage (83 HP left)

Action 3
Raikou used Thunder Wave! (-6 EN, 79 left)
Incineroar was paralyzed! (25%)

Roll for Full Paralysis (1/4 = Fully Paralyzed): 2/4 = Not Fully Paralyzed
Incineroar used Earthquake! (-13 EN, 64 left)
Roll to Hit (4/4 = Miss): 4/4 = Miss
But it missed!

Incineroar's paralysis decayed! (-5%, 20% left)
Team Maxim
:ss/raikou:
Electric | Pressure/Inner Focus
HP: 83/95 | EN: 79
5/8/8/7/115
CC: 1
Status: Ok
Team Safari Zone
:ss/incineroar:
Fire/Dark | Blaze/Intimidate
HP: 5/95 | EN: 64 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature), 0 Z-Moves left, -1 Accuracy, Paralyzed (15%)​
Turn order:
Maxim fixes my mistakes
Maxim orders
Team Safari Zone orders
I ref​
 
Round 7
Team Maxim
:ss/raikou:
Electric | Pressure/Inner Focus
HP: 83/95 | EN: 79
5/8/8/7/115
CC: 1
Status: Ok
Team Safari Zone
:ss/incineroar:
Fire/Dark | Blaze/Intimidate
HP: 5/95 | EN: 64 | CHP: 170
9/7/6/7/52
CC: 1
Status: -10% Evasion (Nature), 0 Z-Moves left, -1 Accuracy, Paralyzed (15%)​
Maxim threw a Great Ball! (-1 Great Ball, 7 left)
(24 - 1) * 1.5 = 34.5 => 35 CHP (135 left)
Incineroar broke out of the Great Ball! (+5 EN, 69 left)

Maxim threw a Great Ball! (-1 Great Ball, 6 left)
(24 - 1) * 1.5 = 34.5 => 35 CHP (100 left)
Incineroar broke out of the Great Ball! (+5 EN, 74 left)

Maxim threw a Great Ball! (-1 Great Ball, 5 left)
(24 - 1) * 1.5 = 34.5 => 35 CHP (65 left)
Incineroar broke out of the Great Ball! (+5 EN, 79 left)

Maxim threw a Great Ball! (-1 Great Ball, 4 left)
(24 - 1) * 1.5 = 34.5 => 35 CHP (30 left)
Incineroar broke out of the Great Ball! (+5 EN, 69 left)

Maxim threw a Great Ball! (-1 Great Ball, 3 left)
(24 - 1) * 1.5 = 34.5 => 35 CHP (-5 left)
Incineroar was caught!

Maxim threw a Poké Ball!
Incineroar is already caught!

Congratulations! Incineroar was caught!
Team Maxim
:ss/raikou:
Electric | Pressure/Inner Focus
HP: 83/95 | EN: 79
5/8/8/7/115
CC: 1
Status: Ok
Team Safari Zone
:ss/incineroar:
Fire/Dark | Blaze/Intimidate
HP: 5/95 | EN: 64 | CHP: 0
9/7/6/7/52
CC: 1
Status: Caught​
Turn order:
Maxim fixes my mistakes

New opponents coming in the next post!
 
As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.

Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.

Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.
3 Great Balls :great ball:
8 Poké Balls :poke ball:


Zygarde [Itzanma] (-)
Nature: Adamant (+1 Atk, -1 SpA)
Stage: 4

Profile:
Flavor Blurb about this Pokemon


Zygarde-10%
HP: 80
Atk: Rank 8 (+)
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 6
Spe: 115
Size Class: 3
Weight Class: 3



Zygarde-100%
HP: 135
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 7
Spe: 85
Size Class: 6
Weight Class: 10


Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 7
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt

Raikou [Caineghis] (-)
Nature: Bold (+2 Def, -1 Atk)
Stage: 4

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Electric

Abilities:
Pressure/Inner Focus

Stats:


HP: 95
Atk: Rank 5 (-)
Def: Rank 8 (+)
SpA: Rank 8
SpD: Rank 7
Spe: 115
Size Class: 4
Weight Class: 5

Attacks:
Agility
Aura Sphere
Bite
Body Slam
Bulldoze
Calm Mind
Charge
Charge Beam
Confide
Crunch
Curse
Cut
Detect
Dig
Discharge
Double Team
Double-Edge
Eerie Impulse
Electric Terrain
Endure
Extrasensory
Extreme Speed
Facade
Flash
Frustration
Giga Impact
Headbutt
Helping Hand
Hidden Power Ice
Howl
Hyper Beam
Iron Head
Iron Tail
Laser Focus
Leer
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Protect
Psych Up
Quash
Quick Attack
Rain Dance
Reflect
Rest
Return
Rising Voltage
Roar
Rock Climb
Rock Smash
Round
Sandstorm
Scald
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Sunny Day
Swagger
Swift
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Weather Ball
Wild Charge
Zap Cannon

You tumbled through an(other) Ultra Wormhole.
You arrived at a world 1,676 lightyears away from Alola.

1667279697036.png

~Ultra Space Wilds~

This world seems much less volatile than the last- perhaps the Pokèmon here will be similarly less aggressive?

:kommo-o::raichu-alola::nidoking::primarina:

Maxim to pick two to engage in battle
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top