I will put Changes in Blue
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Rain Dance
- Yawn
- U-turn
- Reflect
This works very simply- I use Yawn on turn one, Reflect on the switch in and then Rain Dance. Damp Rock > Leftovers because I had a problem with rain ending too early. U-Turn is my only attack move, and I dont plan on changing that unless something big comes up.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Discharge
- Hidden Power [Grass]
- Heat Wave
- Roost
The defensive wall to my team. Yes, Heatwave on a Rain team for in case the rain ends (or hasnt started yet.) Roost for healing over Thunderwave (been testing around and Roost has helped a little more for now.) Otherwise a pretty standard 'mon.
---
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/162 Atk/92 SDef
Careful nature (+SDef, -SAtk)
- Sucker Punch
- Will-o-wisp
- Pain Split
- Taunt
The switch into fighting types, and probably the only member of my team I dont like. Problem is, he is very useful on occasion (NP Azelf, Gengar running wild, burning Gyarados/ Salamence) so if you have anything I can switch this to I would be very grateful.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/80 Def/176 SDef
Bold nature (+Def, -Atk)
- Thunder
- U-turn
- Rain Dance
- Wish
The second Rain Dancer for the team. Thunder for the obvious Paralysis support, U Turn to flee from threats (not much but still.) Wish is to make switch in's to Kingdra easier and thats about it. I want to switch out U Turn, but the only thing I can think of is Water Pulse. Oh well.
---
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Aerial Ace
- Stone Edge
- Night Slash
A rather awesome revenge killer for the team. I chose the scarf set to insure that I will pick off Jolteon and Infernape (I had trouble with both) and ensure Gengar stays down. I am really, really tempted to switch Sucker Punch over Night Slash. Aerial Ace is okay I guess, but I dont see many fighting types online anymore (besides Lucario) but there isnt that many other options is there? Thanks for any advice.
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Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 208 Atk/164 Spd/136 SAtk
Lonely nature (+Atk, -Def)
- Draco Meteor
- Dragon Dance
- Outrage
- Waterfall
The final sweeper for the team. I liked this set in Ubers, and started playing around with it down in OU. Only thing is occasionally I would like Surf > Waterfall, but dont see any other point besides hitting Gliscor and Skarmory a little harder. I also dont like the item, is there any other viable options? I have used Lum Berry to some success, but generally I miss a couple of KO's without the boost.
---
Thanks for any advice.
Problems with team (short list)
Spiritomb
Kindgra's Item
Inability to absorb status by anyone
Steel types. Odd, but anything with Levitate that resists Steel stops my stuff in its tracks.
Please Help
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Rain Dance
- Yawn
- U-turn
- Reflect
This works very simply- I use Yawn on turn one, Reflect on the switch in and then Rain Dance. Damp Rock > Leftovers because I had a problem with rain ending too early. U-Turn is my only attack move, and I dont plan on changing that unless something big comes up.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Discharge
- Hidden Power [Grass]
- Heat Wave
- Roost
The defensive wall to my team. Yes, Heatwave on a Rain team for in case the rain ends (or hasnt started yet.) Roost for healing over Thunderwave (been testing around and Roost has helped a little more for now.) Otherwise a pretty standard 'mon.
---
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/162 Atk/92 SDef
Careful nature (+SDef, -SAtk)
- Sucker Punch
- Will-o-wisp
- Pain Split
- Taunt
The switch into fighting types, and probably the only member of my team I dont like. Problem is, he is very useful on occasion (NP Azelf, Gengar running wild, burning Gyarados/ Salamence) so if you have anything I can switch this to I would be very grateful.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/80 Def/176 SDef
Bold nature (+Def, -Atk)
- Thunder
- U-turn
- Rain Dance
- Wish
The second Rain Dancer for the team. Thunder for the obvious Paralysis support, U Turn to flee from threats (not much but still.) Wish is to make switch in's to Kingdra easier and thats about it. I want to switch out U Turn, but the only thing I can think of is Water Pulse. Oh well.
---
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Aerial Ace
- Stone Edge
- Night Slash
A rather awesome revenge killer for the team. I chose the scarf set to insure that I will pick off Jolteon and Infernape (I had trouble with both) and ensure Gengar stays down. I am really, really tempted to switch Sucker Punch over Night Slash. Aerial Ace is okay I guess, but I dont see many fighting types online anymore (besides Lucario) but there isnt that many other options is there? Thanks for any advice.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 208 Atk/164 Spd/136 SAtk
Lonely nature (+Atk, -Def)
- Draco Meteor
- Dragon Dance
- Outrage
- Waterfall
The final sweeper for the team. I liked this set in Ubers, and started playing around with it down in OU. Only thing is occasionally I would like Surf > Waterfall, but dont see any other point besides hitting Gliscor and Skarmory a little harder. I also dont like the item, is there any other viable options? I have used Lum Berry to some success, but generally I miss a couple of KO's without the boost.
---
Thanks for any advice.
Problems with team (short list)
Spiritomb
Kindgra's Item
Inability to absorb status by anyone
Steel types. Odd, but anything with Levitate that resists Steel stops my stuff in its tracks.
Please Help