Red Raven
I COULD BE BANNED!
After Satan's personal horse got banned, I've been playing this game for like two or three hours a day because not having to worry about that damned thing is such a relief. I've been using a post horse ban sand team because sand is just a consistent play style. King Tyranitar was the horse era sand setter and that means that for the most part, sand teams are safe against Spectrier while at the same time, almost instantly revealing if the Spectrier was scarfed or not thanks to the chip from the sand. King Tyranitar is predicted to fall off in usage and I agree with that because really, being complete bait for that absolute bullshit of a pokemon known as Magearna is probably the worst thing in the game. Makes me wonder why Spectrier was banned before it but whatever
Since there is no more horse to worry about, King Tyranitar can finally rest after carrying Excadrill for three and a half generations straight. I've been using this team since Spectrier was banned and it performs consistently but there are some things that I feel are wrong with the team. I couldn't exactly pinpoint on whether its something about the team or just me getting incredibly impatient after an hour of playing. So, here's the team that carries on King Tyranitar's legacy
Sand Stream
248 HP / 252 Def / 8 SpD
- Toxic
- Whirlwind
- Slack Off
- Stealth Rock
The one to carry on the King's legacy, Hippowdon. As said earlier, Tyranitar is complete Magearna bait, which is probably the worst trait a pokemon can have atm. Hippowdon here serves to set up sand. With reliable recovery, it can carry smooth rock to further extend the sand's duration. As it doesn't have a switch move, the extra sand turns is always welcome as there is always a risk to hard switching. Max hp and def is to ensure that one of sand's biggest headaches, scale shot Garchomp, doesn't get too far out of hand. Toxic is an important move because it messes up Slowbro, which is like everyone's go to check for physical ground types, other than Landorus Therian I guess. Whirlwind to remove any boosting attempts and stealth rock is well, stealth rock
Pressure
248 HP / 8 Def / 252 SpD
Sassy Nature
- Defog
- Roost
- U-turn
- Brave Bird
Corviknight is my bird of choice and serves as my knock off sponge. Pressure is the ability I chose so that defog having less pp than hazards wouldn't be too much of a problem. I went with a minus speed nature to ensure that it is as slow as possible for a safe u turn. The ev spread is kinda odd I guess but I went with special defense to better handle Tapu Lele and that irritating Volcarona. This bird can actually survive a Volcarona fire move and can one shot it with brave bird. That is the goal on why I chose this ev spread and Hippowdon is already a massive physical wall as is and even without investment, it still gives Rillaboom a lot of grief
Regenerator
248 HP / 8 Def / 252 SpD
Calm Nature
- Haze
- Scald
- Recover
- Baneful Bunker
Good old Toxapex. With the horrible type synergy between Excadrill and Hippowdon, a water resist is a must for sand teams. I went with Toxapex because it also somewhat annoys the ever irritating gorilla by using bunker on the grassy glide. Speaking of, I went with baneful helmet set to also irritate Cinderace as if it carries sucker punch, that would be bad for Excadrill. Even if that thing has zen headbutt, it's gonna get poisoned. A specially defensive spread was chosen so it can also somewhat deal with Magearna with the bunker allowing it to scout for potential tricks while scald is the most nightmarish move to switch into. Galarian Slowking was originally in this team slot but the water resist is just too crucial to pass up
Libero
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- Sucker Punch
- High Jump Kick
If there is anything that a sand team must have, aside from Excadrill, it is a fire type, or anything with a strong fire type move. The reason I think this is because Ferrothorn is incredibly irritating to sand teams as its spikes actually gives Excadrill trouble while Corviknight can tickle it with brave bird until it dies. As such, a pokemon that annoys the living hell out of those two is a big boon to sand teams. Since it threatens a lot of pokemon out, it can safely use u turn and bring in Excadrill safely. Pyro ball is there because why else would one use this thing with hjk serving as a backup Ferrothorn murdering move if I run into a rain team. There is really no need to run any other move for the last slot as fairies are Excadrill food so I just went with insurance with sucker punch
Levitate
4 Def / 252 SpA / 252 Spe
Timid Nature
- Trick
- Psyshock
- Mystical Fire
- Draco Meteor
This next pokemon is the back up Ferrothorn killer, the Slowbro nuke and secondary fighting and water resist. As Toxapex already covers those two types, I wanted a backup one that can actually pose a threat. It's also a great Garchomp check which is something you can never be too safe against. Latios also serves as a great trick absorber as it just becomes awkward if two pokemon trade specs. Psyshock was chosen over psychic because being walled by a blob is stupid and mystical fire is to kill Ferrothorn. If killing Ferrothorn isn't an option because of rain, then tricking it will be good enough
Sand Rush
252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Rock Slide
- Earthquake
- Swords Dance
Finally, the big gun himself, and probably the reason why I love sand teams so much. I'm not gonna explain much about this as it's freaking rush drill, it never changed since it was released. What I will explain instead is the item and rock slide. First, I went with rock slide over rapid spin as losing to a bird that isn't Corviknight or Skarmory as a sand team is stupid. Now, I went with adamant and life orb because I absolutely HATE Slowbro. That thing irritates me to no end and it makes me hate regenerator being added into the game. With just one swords dance, this Excadrill earthquake does 82% minimum damage to Slowbro, meaning that after stealth rock, that dull faced creature is almost instantly going to die
This team has been a consistent one for me and is probably my favorite team atm. However, for some reason, I feel like the sand team I used with Tyranitar was more consistent that this one but like I said, being complete Magearna bait is the worst thing atm. This team also reliably shits on the cancerous dual screens Magearna team as I can simply swords dance as they setup screens and effectively nullifying its effect. This is also another reason why I love sand teams as Regieleki's explosion doesn't bother Excadrill while Tapu Koko cannot stop swords dance under sand's effect. So, any advice is welcome
Since there is no more horse to worry about, King Tyranitar can finally rest after carrying Excadrill for three and a half generations straight. I've been using this team since Spectrier was banned and it performs consistently but there are some things that I feel are wrong with the team. I couldn't exactly pinpoint on whether its something about the team or just me getting incredibly impatient after an hour of playing. So, here's the team that carries on King Tyranitar's legacy
Sand Stream
248 HP / 252 Def / 8 SpD
- Toxic
- Whirlwind
- Slack Off
- Stealth Rock
The one to carry on the King's legacy, Hippowdon. As said earlier, Tyranitar is complete Magearna bait, which is probably the worst trait a pokemon can have atm. Hippowdon here serves to set up sand. With reliable recovery, it can carry smooth rock to further extend the sand's duration. As it doesn't have a switch move, the extra sand turns is always welcome as there is always a risk to hard switching. Max hp and def is to ensure that one of sand's biggest headaches, scale shot Garchomp, doesn't get too far out of hand. Toxic is an important move because it messes up Slowbro, which is like everyone's go to check for physical ground types, other than Landorus Therian I guess. Whirlwind to remove any boosting attempts and stealth rock is well, stealth rock
Pressure
248 HP / 8 Def / 252 SpD
Sassy Nature
- Defog
- Roost
- U-turn
- Brave Bird
Corviknight is my bird of choice and serves as my knock off sponge. Pressure is the ability I chose so that defog having less pp than hazards wouldn't be too much of a problem. I went with a minus speed nature to ensure that it is as slow as possible for a safe u turn. The ev spread is kinda odd I guess but I went with special defense to better handle Tapu Lele and that irritating Volcarona. This bird can actually survive a Volcarona fire move and can one shot it with brave bird. That is the goal on why I chose this ev spread and Hippowdon is already a massive physical wall as is and even without investment, it still gives Rillaboom a lot of grief
Regenerator
248 HP / 8 Def / 252 SpD
Calm Nature
- Haze
- Scald
- Recover
- Baneful Bunker
Good old Toxapex. With the horrible type synergy between Excadrill and Hippowdon, a water resist is a must for sand teams. I went with Toxapex because it also somewhat annoys the ever irritating gorilla by using bunker on the grassy glide. Speaking of, I went with baneful helmet set to also irritate Cinderace as if it carries sucker punch, that would be bad for Excadrill. Even if that thing has zen headbutt, it's gonna get poisoned. A specially defensive spread was chosen so it can also somewhat deal with Magearna with the bunker allowing it to scout for potential tricks while scald is the most nightmarish move to switch into. Galarian Slowking was originally in this team slot but the water resist is just too crucial to pass up
Libero
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- Sucker Punch
- High Jump Kick
Levitate
4 Def / 252 SpA / 252 Spe
Timid Nature
- Trick
- Psyshock
- Mystical Fire
- Draco Meteor
Sand Rush
252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Rock Slide
- Earthquake
- Swords Dance
Finally, the big gun himself, and probably the reason why I love sand teams so much. I'm not gonna explain much about this as it's freaking rush drill, it never changed since it was released. What I will explain instead is the item and rock slide. First, I went with rock slide over rapid spin as losing to a bird that isn't Corviknight or Skarmory as a sand team is stupid. Now, I went with adamant and life orb because I absolutely HATE Slowbro. That thing irritates me to no end and it makes me hate regenerator being added into the game. With just one swords dance, this Excadrill earthquake does 82% minimum damage to Slowbro, meaning that after stealth rock, that dull faced creature is almost instantly going to die
This team has been a consistent one for me and is probably my favorite team atm. However, for some reason, I feel like the sand team I used with Tyranitar was more consistent that this one but like I said, being complete Magearna bait is the worst thing atm. This team also reliably shits on the cancerous dual screens Magearna team as I can simply swords dance as they setup screens and effectively nullifying its effect. This is also another reason why I love sand teams as Regieleki's explosion doesn't bother Excadrill while Tapu Koko cannot stop swords dance under sand's effect. So, any advice is welcome