Facility The Legend Gauntlet (Zapdos): XenonHero126 vs TheEver

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
  • The BAP of all Water-type moves is reduced by three (3)
  • Default weather is Thunder Clouds
    • Thunder Clouds makes all moves cost two (2) extra EN
    • Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
    • Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
  • All Pokémon are under the effect of Motor Drive
  • The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
    • Moves such as Stored Power and Punishment do not count the Speed boosts twice
  • Speed boosts decay half as fast, Speed drops decay twice as fast
Codifications
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target


Team XenonHero126
:ss/scizor:
Scizor [Glaive] (male)
Stage: 3
Types: Bug/Steel

Has grown more serene but retains his love for battle. Resentful that his new metal coating makes it impossible to fly long distances.
"Hmm... very well. I shall lead us to victory!"

Abilities:
Swarm / Technician / Light Metal (H) [UNLOCKED]

Nature: Serious

Stats:
HP:
85
Atk: 9
Def: 7
SpA: 4
SpD: 6
Spe: 65
Size Class: 3
Weight Class: 5

Attacks:
Acrobatics
Aerial Ace
Agility
Air Slash
Assurance
Attract
Baton Pass
Bide
Brick Break
Brutal Swing
Bug Buzz
Bullet Punch
Captivate
Confide
Counter
Cross Poison
Curse
Cut
Defog
Detect
Double Hit
Double Team
Double-Edge
Endure
Facade
False Swipe
Feint
Flash Cannon
Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power [Water]
Hyper Beam
Iron Defense
Iron Head
Laser Focus
Leer
Light Screen
Metal Claw
Mimic
Natural Gift
Night Slash
Protect
Psycho Cut
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Take Down
Thief
Toxic
U-turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
:ss/stratagem:
Stratagem [Mantle] (genderless)
Stage: 3
Types: Rock

Speaks in a jumble of normal conversation and strange interfaces from worlds unknown. Fairly energetic.
"Yes, I evolved! Now I can plays the role of a fast, frail wallbreaker, with a STAB Meteor Beam that's even better in BBP! But I don't actually have Meteor Beam yet. Mantle reacted to your post in the thread Prize Claiming Thread MkV with :stratagem: Sad."

Abilities:
Levitate / Technician / Sniper (H) [UNLOCKED]

Nature: Quirky

Stats:
HP:
95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Heat Wave
Hidden Power [Ghost]
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
:ss/Equilibra:
Equilibra [Kilometer] (genderless)
Stage: 3
Types: Steel/Ground

Acts as you’d expect an Equilibra to act: calm and unmoving until it bursts into action with conviction. the name is an unfunny pun on Miles Edgeworth
"I will bring justice down upon all who disregard the majesty of Steel-types!"

Abilities:
Levitate / Bulletproof / Justified (H) [UNLOCKED]

Nature: Hardy

Stats:
HP:
95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power [Grass]
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

Team TheEver


Conrad
Conkeldurr
★★★☆☆

"I wanna feel it day and night
My workout, my delight."


Types:

Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4

Attacks (79)
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up



Ingrid
Tomohawk
★★★☆☆

"Defenseless, are we?"

Types:

Abilities: Intimidate / Prankster / Justified (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 5
Def: 7
SpA: 8
SpD: 6
Spe: 85
Size Class: 2
Weight Class: 3

Attacks (90)
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Body Slam
Brave Bird
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Helping Hand
Hidden Power (Ice)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Mega Kick
Mega Punch
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snore
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Throat Chop
Toxic
Whirlwind
Work Up
Yawn


Tunvi
Excadrill
★★★☆☆

"Now you're narrowing your logic
It's blurry and kind of toxic
But you're full of braggadocio."


Types:

Abilities: Sand Rush / Sand Force / Mold Breaker (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks (65)
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
Roll for Turn Order (1= Xenon strikes first, 2 = Eve strikes first): 1/2 = Xenon strikes first
Turn order:
XenonHero126 strikes an arena
TheEver strikes two arenas
XenonHero126 selects an arena, sends out and equips
TheEver sends out, equips and orders
XenonHero126 orders
I ref

 
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Dusk Mage Necrozma

formerly XenonHero126
:ss/scizor:
"We're trying to catch a legendary Pokemon already? Foolishness."

:ss/stratagem:
"Zapdos's unique defensive typing and ability in Static let it check and punish common offensive threats like Rillaboom, Kartana, and Tornadus-T as well as common U-turn users like..."

:ss/equilibra:
"Silence!"




siebold.png

"I don't want Tomohawk taking advantage of the open air."
Striking Sea of Clouds.
 
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TheEver

It's beauty and rage!
is a Pre-Contributor
Sending out :tomohawk: Ingrid the Tomohawk @ :wise-glasses: Wise Glasses.


Witness my resolve!

Heat Wave > Heat Wave > Heat Wave
** [CASOS, Once] IF Scizor is to use Bide THEN initiate steps Sunny Day > Reflect > Heat Wave.
** [CA +1] IF Scizor successfully used a protective move THEN Sunny Day the first instance and Reflect the second instance.
 
:ss/zapdos:The Legend Gauntlet (Zapdos): Match 1, Round 1:ss/zapdos:
Team XenonHero126
:ss/scizor::life orb:
Bug/Steel | Swarm/Technician/Light Metal
HP: 85/85 | EN: 100
9/7/4/6/65
CC: 1
Status: Ok
Team TheEver
:ss/tomohawk::wise glasses:
Flying/Fighting | Intimidate/Prankster/Justified
HP: 100/100 | EN: 100
5/7/89/6/85
CC: 1
Status: Ok​
Action 1
Glaive used Aerial Ace! (-4 EN, 96 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(9 + 3 + 2) * 1.5 = 21 damage (79 HP left)
Glaive was hurt by its Life Orb! (-3 HP, 82 left)

Ingrid used Heat Wave! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(10 + 3) * 2 = 26 damage (56 HP left)

Action 2
Glaive used Wing Attack! (-4 EN, 92 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(9 + 3 + 2) * 1.5 = 21 damage (58 HP left)
Glaive was hurt by its Life Orb! (-3 HP, 53 left)

Ingrid used Heat Wave! (-11 EN, 82 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(10 + 3) * 2 = 26 damage (27 HP left)

Action 3
Ingrid used Heat Wave! (-15 EN, 67 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(10 + 3) * 2 = 26 damage (1 HP left)

Glaive used Double Strafe! (-22 EN, 70 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 3) * 0.5 = 6 damage (52 HP left)
Glaive was hurt by its Life Orb! (-3 HP, -2 left)
Glaive was KO'ed!
And the first victory goes to TheEver!
Team XenonHero126
:ss/scizor::life orb:
Bug/Steel | Swarm/Technician/Light Metal
HP: KO | EN: 70
9/7/4/6/65
CC: 0
Status: KOed
Team TheEver
:ss/tomohawk::wise glasses:
Flying/Fighting | Intimidate/Prankster/Justified
HP: 52/100 | EN: 67
5/7/89/6/85
CC: 1
Status: Ok​
Turn order:
XenonHero126 and TheEver correct my mistakes
XenonHero126 chooses if they want to order first or second

If Xenon orders first
XenonHero126 strikes an arena
TheEver selects an arena, sends out and equips
XenonHero126 sends out, equips and orders
TheEver orders

If Xenon orders second
TheEver strikes an arena
XenonHero126 selects an arena, sends out and equips
TheEver sends out, equips and orders
XenonHero126 orders


 

Dusk Mage Necrozma

formerly XenonHero126
:ss/scizor:
“Recalibrate, refocus, readjust. Revenge!”

I’ll order first and strike Eye of the Thunderstorm.

I realized too late that I should have used my combo to boost a Flying move rather than U-Turn, but it doesn’t matter anyway because I forgot to factor in Life Orb when calcing my survivability.
 

Dusk Mage Necrozma

formerly XenonHero126
:ss/scizor:
"I must redeem myself!"

Sending out Glaive (Scizor) @ Life Orb

Aerial Impact (Aerial Ace + Giga Impact)-> Wing Attack-> Aerial Ace

[CASOR] IF Bide A1 THEN replace orders with Bullet Punch-> Agility-> Laser Focus
[CASOS] IF P/E THEN Agility and push back
[CASOS] IF D/E THEN Pursuit and push back
 
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:ss/zapdos:The Legend Gauntlet (Zapdos): Match 2, Round 1:ss/zapdos:
Team XenonHero126
:ss/scizor::life orb:
Bug/Steel | Swarm/Technician/Light Metal
HP: 85/85 | EN: 100
9/7/4/6/65
CC: 1
Status: Ok
Team TheEver
:ss/conkeldurr::life orb:
Fighting | Guts/Sheer Force/Iron Fist
HP: 100/100 | EN: 100
10/7/4/5/45
CC: 1
Status: Ok​
Action 1
Glaive used Aerial Impact! (-28 EN, 72 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(15 + 3 + 2) * 1.5 = 30 damage (70 HP left)
Glaive was hurt by its Life Orb! (-3 HP, 82 left)

Conrad used Counter! (-20 EN, 80 left)
30 * 1.5 = 45 damage (37 HP left)

Action 2
Glaive used Wing Attack! (-4 EN, 68 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(9 + 3 + 2) * 1.5 = 21 damage (49 HP left)
Glaive was hurt by its Life Orb! (-3 HP, 34 left)

Conrad used Inferno Impact! (-22 EN, 58 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(15 + 2 + 2 + 3 + 2) * 2 = 48 damage (-11 HP left)
Glaive was KO'ed!
Conrad was hurt by its Life Orb! (-3 HP, 31 left)
The second victory, and therefore the TLG, goes to TheEver! Congratulations on your Zapdos and what is possibly the shortest TLG ever!
Team XenonHero126
:ss/scizor::life orb:
Bug/Steel | Swarm/Technician/Light Metal
HP: KO | EN: 68
9/7/4/6/65
CC: 0
Status: KOed
Team TheEver
:ss/conkeldurr::life orb:
Fighting | Guts/Sheer Force/Iron Fist
HP: 34/100 | EN: 58
10/7/4/5/45
CC: 0
Status: Ok​
Rewards coming in the next post!
 
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