Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Interdream Zone
Under the guidance of Professor Burnet, you are entering the strange Interdream Zone, where a few specimen of Tornadus have been spotted. They’re said to be looking a bit unusual, though. Keep your eyes open! Also, your Pokémon seem to be feeling a bit strange from the realm between dreams and reality…
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
===============================
Skies of Unova
Trying to catch up to the legendary, you hop onto something that can fly and take off after it. Be careful! Tornadus is used to zoom left and right, and it certainly won’t wait for you! Do you have what it takes to give chase?
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
Hoopa’s Flying Rings
Hoopa has come to disturb your hunt! Carelessly stepping into a ring, you feel yourself soaring at who knows what altitude. The winds are much stronger here, but it appears Tornadus has also been caught by the trickster! You’ll obviously need to carefully select who you’ll be sending out, because you’re still plummeting right now...
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lower Defense by one stage
===============================
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Black Realm
This peculiar floating island is said to be one of Tornadus’s resting place. It’s quite up high, though, and several other Pokémon are roaming around. You could enlist their help, if you so wished, but they need winding up.
Camouflage: Flying
Nature Power: Energy Ball
Secret Power: Causes Paralysis
Under the guidance of Professor Burnet, you are entering the strange Interdream Zone, where a few specimen of Tornadus have been spotted. They’re said to be looking a bit unusual, though. Keep your eyes open! Also, your Pokémon seem to be feeling a bit strange from the realm between dreams and reality…
- If they have an alternate forme from their regular sendout forme, Pokémon enter the battle in this forme. Forme requirements are ignored.
- In the case of multiple alternate formes, such as Castform, the player chooses which forme the Pokémon adopts, though it cannot be its regular forme
- Pokémon lock their forme on sendout and cannot change mid-battle
- If a Pokémon has a different movepool than its other forme (for example, Toxtricity-A and -L), it is not affected by this effect
- All Pokémon’s Special Attack and Speed are swapped, after conversion to the appropriate Rank
- Conversions are made with the Pokémon's base stats, then Natures are re-applied to the new stats
- The Special Attack rank always converts to the highest Speed of that rank
Castform
Deoxys
Cherrim
Rotom
Giratina
Shaymin
Darmanitan(-G)
Tornadus
Thundurus
Landorus
Meloetta
Aegislash
Zygarde (cannot choose 100% form on sendout)
Hoopa
Oricorio
Wishiwashi
Minior
Eiscue
Morpeko
Zacian
Zamazenta
Deoxys
Cherrim
Rotom
Giratina
Shaymin
Darmanitan(-G)
Tornadus
Thundurus
Landorus
Meloetta
Aegislash
Zygarde (cannot choose 100% form on sendout)
Hoopa
Oricorio
Wishiwashi
Minior
Eiscue
Morpeko
Zacian
Zamazenta
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
===============================
Skies of Unova
Trying to catch up to the legendary, you hop onto something that can fly and take off after it. Be careful! Tornadus is used to zoom left and right, and it certainly won’t wait for you! Do you have what it takes to give chase?
- Any Pokémon whose Speed is 96 or lower at the end of the round is forced to switch out. This effect overrides trapping and self-switching. Stat changes are taken into account when determining a Pokémon’s Speed
- Using a damaging Electric-type move will catch Tornadus’s attention and nullify the above effect during the round it’s used. The nullification applies to both active Pokémon and is forgotten come next round
- Using Defog to dispel Tornadus’s cloud will only make it go faster, raising the Speed requirement to 111 and preventing damaging Electric-type moves from catching its attention during the remainder of the round
- Using Defog after a damaging Electric-type move has been used will make Tornadus flee and the nullification effect is cancelled
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
Hoopa’s Flying Rings
Hoopa has come to disturb your hunt! Carelessly stepping into a ring, you feel yourself soaring at who knows what altitude. The winds are much stronger here, but it appears Tornadus has also been caught by the trickster! You’ll obviously need to carefully select who you’ll be sending out, because you’re still plummeting right now...
- The Strong Winds weather is in effect for two (2) rounds when the battle starts
- If a Pokémon can be used in a Sky Battle (full list), its Attack, Defense, Special Attack and Special Defense Ranks are increased by one (1)
- Gust’s BAP becomes 4 + 4 (If the user has performed Whirlwind since entering play) + (Consecutive Uses * 3), max 20
- Gust’s EN cost becomes 4 + Consecutive uses
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lower Defense by one stage
===============================
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
- At the end of each round, starting at the end of round 1, the ref rolls a d4. The outcome (¼ Magnezone, ¼ Abomasnow, ½ Rayquaza) triggers an effect lasting for the entirety of the upcoming round:
- Magnezone causes all Pokémon to Hover for one (1) round.
- Magnezone’s Hover makes all damaging Ground-type moves fail against the target, except if the target is in the evasive phase of Dig
- Abomasnow triggers Hail that lasts one (1) round
- The hail can only be overwritten by the appropriate weather stone
- Abomasnow’s Hail makes damaging Fire-type moves hit for the next level of resistance (2x ⇒ 1x, 1x ⇒ 0.5x, etc.)
- Rayquaza causes all damaging Rock-, Ice- and Electric-typed moves to hit for half damage for one (1) round
- A Pokémon that has Mold Breaker, Teravolt or Turboblaze will ignore this and hit for full damage
- Magnezone causes all Pokémon to Hover for one (1) round.
- The same effect can be rolled twice in a row
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Black Realm
This peculiar floating island is said to be one of Tornadus’s resting place. It’s quite up high, though, and several other Pokémon are roaming around. You could enlist their help, if you so wished, but they need winding up.
- Upon selecting this arena, both Trainers PM the ref
- Each Trainer can replace one of their brought Pokémon with a 3* Fearow, Weezing, Kricketune, Emboar or Cinccino, for this match only
- If they do not wish to replace one of their Pokémon, they signify it to the ref
- If one of these swapped Pokémon is sent out, they are Sluggish for 1a
- Swapped Pokémon are considered to be under the Motor Drive Ability, but take half damage from damaging Electric-type moves instead of being immune
Camouflage: Flying
Nature Power: Energy Ball
Secret Power: Causes Paralysis
Team Gemini TaurusSaffron the Fidgit ()
★★★☆☆
CAP#08
Nature: Bashful (No effect)
Type:
Abilities:
Persistent, Vital Spirit, Frisk
Stats:
HP: 95
Attack: Rank 6
Defence: Rank 8
Special Attack: Rank 7
Special Defence: Rank 6
Speed: 105
Size Class: 2
Weight Class: 4
Moveset:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gunk Shot
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Grass)
Hyper Beam
Icy Wind
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Mega Punch
Metronome
Mimic
Misty Terrain
Mud Shot
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snatch
Snore
Speed Swap
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Iris the Silvally (-)
★★★★☆
#773
Nature: Lonely (+Attack, -Defence)
Type:
Abilities:
RKS System
Stats:
HP: 95
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 7
Special Defence: Rank 7
Speed: 95
Size Class: 4
Weight Class: 5
Moveset:
Aerial Ace
Air Slash
Bite
Confide
Crunch
Crush Claw
Defog
Double Hit
Double Team
Double-Edge
Draco Meteor
Dragon Claw
Endure
Explosion
Facade
Fire Fang
Flame Charge
Flamethrower
Flash Cannon
Frustration
Giga Impact
Grass Pledge
Hail
Heal Block
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icy Wind
Imprison
Iron Defense
Iron Head
Laser Focus
Last Resort
Magic Coat
Metal Sound
Multi-Attack
Outrage
Parting Shot
Payback
Poison Fang
Protect
Psychic Fangs
Punishment
Pursuit
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Slide
Round
Sandstorm
Scary Face
Self-Destruct
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snarl
Snore
Steel Beam
Steel Wing
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Tailwind
Take Down
Terrain Pulse
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
U-turn
Work Up
X-Scissor
Zen Headbutt
Mallow the Altaria ()
★★★★★
#334
Mallow has the ability to Mega-Evolve
Mallow can harness the power of Z-Moves
Nature: Hasty (+Speed, -Defence)
Type:
Type (Mega):
Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 2
Weight Class: 2
Stats (Mega):
HP: 90
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 2
Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room
Team epicdrill
Dragonite [Sophie] (F)
Stage 5*
Types: Dragon/Flying
Abilities:
Inner Focus / Multiscale (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 10 (+)
Def: 7
SpA: 6 (-)
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
Attacks:
Aerial Ace
Agility
Air Cutter
Air Slash
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Psychic)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Scale Shot
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
Naviathan [Treva] (F)
Stage 3*
Types: Water/Steel
Abilities:
Guts / Heatproof / Light Metal (unlocked)
Nature: Serious (no effect)
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 7
SpD: 5
Spe: 97
Size Class: 6
Weight Class: 9 (6 with Light Metal)
Attacks:
Anchor Shot
Attract
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Crunch
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Endure
Facade
Feather Dance
Feint
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gust
Hail
Haze
Heavy Slam
Hidden Power (Fire)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Muddy Water
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Screech
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Dragonite [Sophie] (F)
Stage 5*
Types: Dragon/Flying
Abilities:
Inner Focus / Multiscale (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 10 (+)
Def: 7
SpA: 6 (-)
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
Attacks:
Aerial Ace
Agility
Air Cutter
Air Slash
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Psychic)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Scale Shot
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
Naviathan [Treva] (F)
Stage 3*
Types: Water/Steel
Abilities:
Guts / Heatproof / Light Metal (unlocked)
Nature: Serious (no effect)
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 7
SpD: 5
Spe: 97
Size Class: 6
Weight Class: 9 (6 with Light Metal)
Attacks:
Anchor Shot
Attract
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Crunch
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Endure
Facade
Feather Dance
Feint
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gust
Hail
Haze
Heavy Slam
Hidden Power (Fire)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Muddy Water
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Screech
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
This battle will commence as Ariadex wills it.
epicdrill strikes one arena
Gemini Taurus strikes two arenas
epicdrill strikes one arena and sends out
Gemini Taurus sends out and orders
epicdrill orders
I ref
epicdrill strikes one arena
Gemini Taurus strikes two arenas
epicdrill strikes one arena and sends out
Gemini Taurus sends out and orders
epicdrill orders
I ref