Facility The Legend Gauntlet (Suicune): かたわれ時 vs nightblitz42

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.​
Burned Tower: basement
The basement of the now Burned Tower is dimly lit, but legend has it a really fortunate soul can catch sight of Suicune resting there at times. Lots of curious people have come and gone without seeing anything, leading some to wonder if it wasn’t a marketing campaign for Ecruteak City...
  • Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)​
  • Default weather is Rain​
  • No Pokémon can Fly or Sky Drop​
  • Dig has its BAP reduced by three (3)​
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Causes Paralysis
===================
Aurora Borealis
At this time of year, located entirely within this arena, shines a beautiful aurora. Auroras are likened to Suicune’s footprints by Suicune enthusiasts, and are generally seen as a sign of good luck.
  • Aurora Beam has its BAP increased by five (5) and its EN cost increased by two (2)​
  • Aurora Beam gets a 20% chance to freeze in addition to its usual effect​
  • The battle begins with two (2) rounds of Aurora Veil on each side. This Aurora Veil, unlike a manually set Aurora Veil, does not require Hail to be active.​
Codifications
Camouflage: Ice
Nature Power: Air Slash
Secret Power: Causes freezing
===================
Purified Marsh
This marsh once was filthy and toxic, but Suicune purified it, and it now serves as an incredibly clear water source. The water is said to cleanse anybody from their toxins.
  • Poison-type moves have their BAP decreased by three (3)​
  • Poison-inflicting moves and Abilities have their poisoning chance decreased by 10% (flat)​
  • Using a damaging Water-type move on a target cures it from all major status ailments, as long as the move deals damage​
  • Aqua Ring restores 6 HP per action​
  • Steel-type Pokémon cannot be Corroded​
Codifications
Camouflage: Water
Nature Power: Mud Bomb
Secret Power: Lowers Speed by one stage
===================
Cerulean Cape
A dead end where Suicune can be met if the conditions are fulfilled. It is true the winds blow harder around here, although maybe it’s due to the nearby sea. It is a popular spot for dates.
  • Icy Wind lowers Speed by two (2) stages when used​
  • Tailwind quadruples the Speed of Pokémon, but only lasts 4a​
  • Players cannot declare Switch phases​
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
===================
Temple of the Northern Wind
This temple, located in Johto to honor Suicune, is made of bulky stone and towers over anyone entering it. Travelers recall feeling incredibly safe while in the monument.
  • A Pokémon’s Defense and Special Defense rank become the higher of its Base Defense/Special Defense rank. A Pokémon can only gain a maximum of 4 ranks this way. This occurs before rank modifications due to items or Abilities​
  • Each round, all Pokémon (active and benched) have their Defense and Special Defense rank decreased by one (1), with a minimum of 0​
  • Moves that raise Defense or Special Defense have their priority increased by one (1)​
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching


かたわれ時
:ss/volkraken:
Khan [ ♂ ] Volkraken [Stage: 3]
Type: Water / Fire
Hidden Power Type: Ground

[Abilities]

Analytic
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Infiltrator
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Pressure
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[Not enough data]

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95

Size class: 3
Weight class: 3

[Moves]
View attachment 367228
Aqua Jet
Assurance
Bind
Bite
Bounce
Constrict
Dive
Facade
False Swipe
Fire Lash
Fling
Frustration
Giga Impact
Leech Life
Liquidation
Payback
Return
Secret Power
Thief
U-Turn
Waterfall

View attachment 367227
Absorb
Fire Blast
Fire Spin
Flame Burst
Flamethrower

Flash Cannon
Heat Wave
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Muddy Water
Overheat

Power Gem
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool

Wring Out

View attachment 367229
Aqua Ring
Attract
Captivate
Confide
Destiny Bond
Double Team
Flash
Memento
Reflect
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Tickle
Torment
Toxic
Will-O-Wisp

Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Reflect
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-Turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
:ss/volcarona:
Volc [♀] Volcarona [Stage: 3]
Type: Bug / Fire
Hidden Power Type: Electric

[Abilities]

Flame Body
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)

[Not enough data]

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 10
SpD: 8
Speed: 100

Size Class: 3
Weight Class: 3

[Moves]
Physical:
Acrobatics
Aerial Ace
Bug Bite
Double-Edge
Facade
Flame Charge
Flame Wheel
Flare Blitz

Fly
Frustration
Giga Impact
Leech Life
Poison Jab
Return
Secret Power
Take Down
Thrash
U-Turn
Wild Charge
Zen Headbutt

View attachment 227971
Absorb
Bug Buzz
Ember
Fiery Dance
Fire Blast
Fire Spin
Flamethrower

Giga Drain
Gust
Heat Wave
Hidden Power [Electric]
Hurricane
Hyper Beam
Incinerate
Mystical Fire
Overheat

Psychic
Round
Silver Wind
Snore
Solar Beam
Struggle Bug

View attachment 263973
Amnesia
Attract
Calm Mind
Confide
Double Team
Endure
Foresight
Harden
Light Screen
Morning Sun
Protect
Quiver Dance
Rage Powder
Rest
Roost
Safeguard
Screech
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Toxic
Whirlwind
Will-O-Wisp

Absorb
Acrobatics
Aerial Ace
Amnesia
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Double-Edge
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Morning Sun
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Screech
Secret Power
Silver Wind
Sleep Talk
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Take Down
Thrash
Toxic
U-turn
Whirlwind
Wild Charge
Will-O-Wisp
Zen Headbutt
:ss/chandelure:
Lure [♂] Chandelure [Stage: 3]
Type: Ghost / Fire
Hidden Power Type: Fighting

[Abilities]

Flash Fire
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).

Flame Body
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Infiltrator
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

[Not enough data]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Speed: 80

Size Class: 2
Weight Class: 3

[Moves]
View attachment 220399
Astonish
Facade
Flame Charge
Frustration
Giga Impact
Payback
Return
Secret Power
Thief

View attachment 220398
Acid
Clear Smog
Dark Pulse
Dream Eater
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex

Hidden Power [Fighting]
Hyper Beam
Incinerate
Inferno
Mystical Fire
Night Shade
Overheat

Psychic
Round
Shadow Ball
Smog
Snore
Solar Beam

View attachment 220402
Acid Armor
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Double Team
Embargo
Endure
Flash
Haze
Imprison
Memento
Minimize
Pain Split
Power Split
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Trick
Trick Room
Will-O-Wisp

Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

nightblitz42
:ss/steelix:
Steelix
STAGE:
3*
NATURE: Serious (no change)
TYPE: Steel/Ground
ABILITIES: Rock Head / Sturdy / Sheer Force (UNLOCKED)

STATS
HP: 90
Atk: 6
Def: 14
SpA: 4
SpD: 5
Spe: 30
Size Class: 7
Weight Class: 8

MOVES
Attract
Autotomize
Bide
Bind
Block
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Curse
Cut
Dark Pulse
Defense Curl
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Drill Run
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Fang
Fissure
Flail
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Harden
Head Smash
Headbutt
Heavy Slam
Hidden Power (Normal)
High Horsepower
Hyper Beam
Ice Fang
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Mimic
Mud Sport
Mud-Slap
Natural Gift
Nature Power
Payback
Protect
Psych Up
Psychic Fangs
Rage
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Self-Destruct
Skull Bash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Taunt
Thunder Fang
Torment
Toxic
Wide Guard
:ss/malamar:
Malamar [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator

STATS
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 78
Size Class: 3
Weight Class: 2

MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
:ss/cramorant:
Cramorant [Male]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Flying/Water
ABILITIES: Gulp Missile

STATS
HP: 85
Atk: 6
Def: 4
SpA: 6
SpD: 7
Spe: 85
Size Class: 2
Weight Class: 2

MOVES
Aerial Ace
Agility
Air Slash
Amnesia
Aqua Ring
Assurance
Attract
Belch
Blizzard
Brave Bird
Defog
Dive
Drill Peck
Endure
Facade
Feather Dance
Fly
Fury Attack
Giga Impact
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Liquidation
Peck
Pluck
Protect
Rain Dance
Rest
Reversal
Roost
Round
Scald
Sleep Talk
Snore
Spit Up
Steel Wing
Stockpile
Substitute
Superpower
Surf
Swallow
Thief
Thrash
Throat Chop
Uproar
Water Gun
Weather Ball
Whirlpool

Rolling for first sendout (1 = かたわれ時 2 = nightblitz42): 2 (d2)
nightblitz42 strikes an arena
かたわれ時 strikes two more arenas
nightblitz42 chooses an arena and sends out
かたわれ時 sends out and orders
nightblitz42 orders​
 
Spr_HGSS_Ace_Trainer_M.png
Why did I bring 3 Fire-types to this battle again

:volcarona: ...

:chandelure: You were saying it would be a bit chilly!

Striking Burned Tower: basement and Temple of the Northern Wind
 
Spr_HGSS_Ace_Trainer_M.png
We're at a pretty big disadvantage here, we ought to be caref--

:ss/volkraken:
Mwahaha! Pesky bird, face my wrath!
Sending out Volkraken w/ Rocky Helmet
Incinerate ~ Power Gem ~ Power Gem
IF
successful D/E AND Cramorant is to act before you, THEN Dive and push back.
IF the weather is rain when you are to act, THEN Sunny Day and push back.
IF successful P/E, THEN Aqua Ring odd instances, Double Team [1 clone] even instances, pushing back each instance.
 
かたわれ時
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 95/95
EN: 100/100
4/6/10/7/95
3/3

nightblitz42
:ss/cramorant:
Water Gem
Gulp Missile
HP: 85/85
EN: 100/100
6/4/6/7/85
2/2
Action 1
Volkraken uses Incinerate
Crit: 16 (=1/24) no
(6+3+10-7)*0.75=9
3 EN
Water Gem burned

Cramorant uses Surf
Crit: 23 (=1/24) no
9+3+6-7=11
8 EN
Cramorant enters Gulping Form

Action 2
Volkraken uses Power Gem
Crit: 7 (=1/24) no
(8+10-7)*1.5=16.5->17
6 EN
Gulping Form deals 4.25->4 damage to Volkraken, -1 Def Volkraken
Cramorant returns to Normal Form

Cramorant uses Aqua Ring
8 EN

+6 HP Cramorant (Aqua Ring)

Action 3
Volkraken uses Power Gem
Crit: 9 (=1/24) no
(8+10-7)*1.5=16.5->17
10 EN

Cramorant uses Surf
Crit: 13 (=1/24) no
9+3+6-7=11
8 EN
Cramorant enters Gulping Form

+6 HP Cramorant (Aqua Ring)


かたわれ時
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 69/95
EN: 81/100
4/6/10/7/95
3/3
-1 Def

nightblitz42
:ss/cramorant:
Gulp Missile
HP: 54/85
EN: 76/100
6/4/6/7/85
2/2
Aqua Ring (4a), Gulping Form
No flavour this round, I'm too tired to write it.

nightblitz42 orders
かたわれ時 orders​
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Alright, let's piece together our advantage a bit at a time.
:ss/cramorant: (Pokes at a dead fish)
Whirlpool > Surf > Surf
ONCE IF D/E move THEN begin string: Dive (evasive) > Dive (attack) > Aerial Ace.
IF weather is sunny AND NOT Sunny Day on a future action THEN Rain Dance, pushing back.
IF Cramorant is Tormented when it would use Surf THEN Hydro Pump first instance, Hyper Beam second.
 
かたわれ時
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 69/95
EN: 81/100
4/6/10/7/95
3/3
-1 Def

nightblitz42
:ss/cramorant:
Gulp Missile
HP: 54/85
EN: 76/100
6/4/6/7/85
2/2
Aqua Ring (4a), Gulping Form
Action 1
Volkraken uses Protect
7 EN

Cramorant uses Whirlpool
4+3+6-7=6
4 EN
-2.4->2 EN Volkraken

+6 HP Cramorant (Aqua Ring)

Action 2
Volkraken uses Power Gem
Crit: 21 (=1/24) no
(8+10-7)*1.5=16.5->17
6 EN
Volkraken takes 4.25->4 HP damage and -1 Def from Gulping Form

Cramorant uses Surf
Crit: 1 (=1/24) yes
9+3+3+6-7=14
6 EN
Cramorant enters Gulping Form

+6 HP Cramorant (Aqua Ring)

Action 3
Volkraken uses Whirlpool
Hit: 89 (<=85/100) no
4 EN

Cramorant uses Surf
Crit: 13 (=1/24) no
9+3+6-7=11
10 EN

+6 HP Cramorant (Aqua Ring)


かたわれ時
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 40/95
EN: 62/100
4/6/10/7/95
3/3
-2 Def

nightblitz42
:ss/cramorant:
Gulp Missile
HP: 55/85
EN: 56/100
6/4/6/7/85
2/2
Aqua Ring (1a), Gulping Form
In a rather anticlimactic second round, both battlers try to trap the other while chipping away at the other's HP bar. Neither pokemon actually succeeds in trapping their opponent, one because of a Protect and the other because of a simple miss, but Cramorant manages to get some damage off and come out of the round healthier than he started, putting nightblitz in a better position.

かたわれ時 orders
nightblitz42 orders​
 
Last edited:
:ss/volcarona:
We shall see how I fare then.
Hidden Power [Electric] ~ Hidden Power [Electric] ~ Hidden Power [Electric]
IF
successful D/E AND Cramorant is to act before you, THEN Fly and push back.
IF the weather is rain when you are to act, THEN Sunny Day and push back.
[CASOR] IF Aqua Ring, THEN Fire Spin A1.

nightblitz42
 
かたわれ時
:ss/volcarona:
Weakness Policy
Flame Body, Swarm
HP: 90/90
EN: 100/100
5/5/10/8/100
3/3
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 40/95
EN: 62/100
4/6/10/7/95
3/3


nightblitz42
:ss/cramorant:
Gulp Missile
HP: 55/85
EN: 56/100
6/4/6/7/85
2/2
Aqua Ring (1a), Gulping Form
Action 1
Volcarona uses Hidden Power
Crit: 21 (=1/24) no
(6+10-7)*2=18
4 EN
4.5->5 HP recoil, -1 Def (Gulping Form)

Cramorant uses Thief
Crit: 3 (=1/24) no
6+6-5=7
4 EN
Cramorant steals the Weakness Policy
Flame Body: 11 (<=30/100) yes

+6 HP Cramorant (Aqua Ring)
-2 HP Cramorant (BRN)

Action 2
Volcarona uses Hidden Power
Crit: 20 (=1/24) no
(6+10-7)*2=18
8 EN
Weakness Policy triggers

Cramorant uses Surf
Crit: 3 (=1/24) no
(9+3+6-8)*1.5+4=19
6 EN
Cramorant enters Gorging Form

-2 HP Cramorant (BRN)

Action 3
Volcarona uses Hidden Power
Crit: 23 (=1/24) no
(6+10-7)*2=18
12 EN
4.5->5 HP recoil, Volcarona gets PAR (Gorging Form)

Cramorant uses Surf
Crit: 20 (=1/24) no
(9+3+6-8)*1.5+4=19
10 EN
Volcarona is cured of its paralysis
Cramorant enters Gorging Form

-2 HP Cramorant (BRN)


かたわれ時
:ss/volcarona:
Flame Body, Swarm
HP: 35/90
EN: 76/100
5/5/10/8/100
3/3
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 40/95
EN: 62/100
4/6/10/7/95
3/3


nightblitz42
:ss/cramorant:
Gulp Missile
HP: 1/85
EN: 36/100
6/4/6/7/85
2/2
BRN, Gorging Form, +2 Atk (natural stage +2), +2 SpA (natural stage +2)
This round, かたわれ時 pivots to Volcarona to try to finish off nightblitz's Cramorant. He manages to come close, but a quick steal of Volcarona's item means he doesn't quite get there, and Volcarona took a substantial amount of damage in retaliation. Cramorant may be down to 1 HP and burned, but nightblitz still has first order and the ability to choose an entire second mon to use, whereas both かたわれ時's mons are below half HP. I expect us to see a winner of the first game sometime soon, let's see who it is!

nightblitz42 orders
かたわれ時 orders​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:ss/steelix: "You're not running away? Then you will faint braver than most!"
Rock Slide x3
IF Phazing Move THEN Taunt.
IF Steelix is burned THEN Iron Defense.
IF Volcarona is under Protection THEN Stealth Rock first instance, Sandstorm second.
 
かたわれ時
:ss/volcarona:
Flame Body, Swarm
HP: 35/90
EN: 76/100
5/5/10/8/100
3/3
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 40/95
EN: 62/100
4/6/10/7/95
3/3


nightblitz42
:ss/steelix:
Leftovers
Rock Head, Sturdy, Sheer Force
HP: 90/90
EN: 100/100
6/14/4/5/30
7/8
:ss/cramorant:
Gulp Missile
HP: 1/85
EN: 36/100
6/4/6/7/85
2/2
BRN

Action 1
Volcarona uses Endure
15 EN

Steelix uses Rock Slide
Hit: 82 (<=90/100) yes
Crit: 17 (=1/24) no
(8+2+6-5)*2=22
6 EN

Action 2
Volcarona uses U-Turn
Crit: 16 (=1/24) no
(7+3+3+5-14)*0.75=3
4 EN

Steelix uses Rock Slide
Hit: 48 (<=90/100) yes
Crit doesn't matter
(8+2+6-5)*2=22
Volcarona Endures
10 EN

+2 HP Steelix (Leftovers)

Action 3
Volcarona uses Ember
Crit: 11 (=1/24) no
BRN: 57 (<=10/100) no
(4+3+10-5-1)*1.5=16.5->17
2 EN

Steelix uses Rock Slide
Volcarona is at 1 HP and Enduring, Hit and Crit don't matter
14 EN

+2 HP Steelix (Leftovers)

かたわれ時
:ss/volcarona:
Flame Body, Swarm
HP: 1/90
EN: 55/100
5/5/10/8/100
3/3
Switching
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 40/95
EN: 62/100
4/6/10/7/95
3/3


nightblitz42
:ss/steelix:
Leftovers
Rock Head, Sturdy, Sheer Force
HP: 74/90
EN: 70/100
6/14/4/5/30
7/8
:ss/cramorant:
Gulp Missile
HP: 1/85
EN: 36/100
6/4/6/7/85
2/2
BRN

In this round, nightblitz manages to reduce Volcarona to 1 HP, she only avoided being KOed because of Endure, while Steelix takes very little damage in return, partially as a result of かたわれ時's decision to use U-Turn instead of trying to get more damage in and then just hard switching when nightblitz can't counterswitch without losing the first game action 1 of next round. Will nightblitz be able to close it out this round, or will かたわれ時 be able to mount a miraculous comeback?

かたわれ時 orders with Volkraken
nightblitz42 orders​
 
Last edited:
Maybe I shouldn't be playing so much computer games

:ss/volkraken:
Fie on you serpent! We shall fight to the death!
Will-O-Wisp ~ Aqua Ring ~ Fire Blast
[CASOR] IF
Taunt is used only once this round, THEN Protect and push back.
[CASOR] IF Taunt is used more than once this round, THEN initiate action string Fire Blast ~ Hydro Pump ~ Fire Blast.
IF successful P/E, THEN Aqua Ring, and replace all instances of Aqua Ring in orders with Hydro Pump.
 
かたわれ時
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 40/95
EN: 62/100
4/6/10/7/95
3/3
:ss/volcarona:
Flame Body, Swarm
HP: 1/90
EN: 55/100
5/5/10/8/100
3/3


nightblitz42
:ss/steelix:
Leftovers
Rock Head, Sturdy, Sheer Force
HP: 74/90
EN: 70/100
6/14/4/5/30
7/8
:ss/cramorant:
Gulp Missile
HP: 1/85
EN: 36/100
6/4/6/7/85
2/2
BRN

Action 1
Volkraken uses Will-o-Wisp
Hit: 41 (<=85/100) yes
6 EN

Steelix uses Roar
5 EN

+2 HP Steelix (Leftovers)
-2 HP Steelix (BRN)

Action 2
Volkraken uses Aqua Ring
8 EN

Steelix uses Stealth Rock
12 EN

+2 HP Steelix (Leftovers)
+6 HP Volkraken (Aqua Ring)
-2 HP Steelix (BRN)

Action 3
Volkraken uses Fire Blast
Hit: 12 (<=85/100) yes
Crit: 10 (=1/24) no
(11+3+10-5)*1.5=28.5->29
7 EN

Steelix uses Rest
Steelix goes to sleep
15 EN

+10 HP Steelix, BRN cured (Rest)
+2 HP Steelix (Leftovers)
+6 HP Volkraken (Aqua Ring)

Roar sends Volcarona out
-12 HP Volcarona (Stealth Rock)
Volcarona is KOed

かたわれ時
Stealth Rock
:ss/volcarona:
Flame Body, Swarm
HP: KO/90
EN: 55/100
5/5/10/8/100
3/3
KO
:ss/volkraken:
Rocky Helmet
Analytic, Infiltrator, Pressure
HP: 52/95
EN: 41/100
4/6/10/7/95
3/3


nightblitz42
:ss/steelix:
Leftovers
Rock Head, Sturdy, Sheer Force
HP: 57/90
EN: 38/100
6/14/4/5/30
7/8
:ss/cramorant:
Gulp Missile
HP: 1/85
EN: 36/100
6/4/6/7/85
2/2
BRN

And with some entry hazards and phasing, nightblitz42 manages to take the first game of this match by scoring a KO on Volcarona! Will nightblitz manage to claim the Suicune after the second game, or will かたわれ時 strike back? Let's find out!
Burned Tower: basement
The basement of the now Burned Tower is dimly lit, but legend has it a really fortunate soul can catch sight of Suicune resting there at times. Lots of curious people have come and gone without seeing anything, leading some to wonder if it wasn’t a marketing campaign for Ecruteak City...
  • Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)​
  • Default weather is Rain​
  • No Pokémon can Fly or Sky Drop​
  • Dig has its BAP reduced by three (3)​
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Causes Paralysis
===================
Aurora Borealis
At this time of year, located entirely within this arena, shines a beautiful aurora. Auroras are likened to Suicune’s footprints by Suicune enthusiasts, and are generally seen as a sign of good luck.
  • Aurora Beam has its BAP increased by five (5) and its EN cost increased by two (2)​
  • Aurora Beam gets a 20% chance to freeze in addition to its usual effect​
  • The battle begins with two (2) rounds of Aurora Veil on each side. This Aurora Veil, unlike a manually set Aurora Veil, does not require Hail to be active.​
Codifications
Camouflage: Ice
Nature Power: Air Slash
Secret Power: Causes freezing
===================
Purified Marsh
This marsh once was filthy and toxic, but Suicune purified it, and it now serves as an incredibly clear water source. The water is said to cleanse anybody from their toxins.
  • Poison-type moves have their BAP decreased by three (3)​
  • Poison-inflicting moves and Abilities have their poisoning chance decreased by 10% (flat)​
  • Using a damaging Water-type move on a target cures it from all major status ailments, as long as the move deals damage​
  • Aqua Ring restores 6 HP per action​
  • Steel-type Pokémon cannot be Corroded​
Codifications
Camouflage: Water
Nature Power: Mud Bomb
Secret Power: Lowers Speed by one stage
===================
Cerulean Cape
A dead end where Suicune can be met if the conditions are fulfilled. It is true the winds blow harder around here, although maybe it’s due to the nearby sea. It is a popular spot for dates.
  • Icy Wind lowers Speed by two (2) stages when used​
  • Tailwind quadruples the Speed of Pokémon, but only lasts 4a​
  • Players cannot declare Switch phases​
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
===================
Temple of the Northern Wind
This temple, located in Johto to honor Suicune, is made of bulky stone and towers over anyone entering it. Travelers recall feeling incredibly safe while in the monument.
  • A Pokémon’s Defense and Special Defense rank become the higher of its Base Defense/Special Defense rank. A Pokémon can only gain a maximum of 4 ranks this way. This occurs before rank modifications due to items or Abilities​
  • Each round, all Pokémon (active and benched) have their Defense and Special Defense rank decreased by one (1), with a minimum of 0​
  • Moves that raise Defense or Special Defense have their priority increased by one (1)​
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching


nightblitz42 strikes an arena
かたわれ時 chooses an arena and sends out
nightblitz42 sends out and orders
かたわれ時 orders​
 

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