Facility The Legend Gauntlet (Raikou): Gemini Taurus vs Florina Liastacia

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Burned Tower: peak
The peak of what was once known as the Brass Tower, where lightning struck and ignited the fire that devoured the rest of the structure. The winds here are strong and changing, and the brass peak could re-ignite the tower, if strong enough lightning was to hit it again.
  • Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
  • Tailwind is always active but switches sides at the end of each round. It starts on the side of the Trainer ordering first
  • If a Trainer orders two damaging Electric-type moves in a row, the second is treated as a Fire-type move. If the same Pokémon then uses a third Electric-type move in a row, it is treated as a Fire-type move and its BAP is increased by 50%
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Causes Paralysis
===================
Raikou’s Thunder Mane
By some time-space alteration or another, you are now battling within the Legendary Beast’s mane, made of actual clouds. Electric energy surrounds you from all parts, clinging to you the faster you move.
  • Default weather is rain
  • Default terrain is Electric Terrain
  • All damaging moves with a priority of 1 or more are treated as Electric-type moves
  • Thunder gains 25% recoil
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===================
Rumbling Cave
This underground cave hosts the echoes of Raikou’s battlecry. It is said to be so frightening, some Pokémon immediately flee the cave, while other pretend to play dead on the spot, all out of sheer instinct.
  • Seismic moves cause the target to be switched out at the end of the round. Soundproof Pokémon are immune to that effect (but not the move itself)
  • Roar paralyzes the target if it successfully hits
  • Spread moves are able to hit through the evasive phase of D/E moves
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Saber-Toothed Tiger Cemetery
The species Raikou is linked to is long extinct. This cemetery is full of well-preserved fossils, reminding all of the fickle fate of any species, no matter how powerful.
  • At the start of each Round, inflict all Pokemon that are not Doomed with the Doom status (2r). Perish Song cannot stack with this effect
  • The Doom status inflicts 20 HP and 20 EN damage
  • All Pokémon gain access to Ancient Power
Codifications
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Battle Tower
This facility located in Hoenn has become Raikou’s new home. You should feel rather at ease here with your battle experience, but the Tower is always happy to offer new battling sensations!
  • If a player deals 20 damage or more in a single action, they are awarded one (1) BP
  • If a player is ordering first, they can use one (1) BP to change their held item to any held item they own
  • A player can use two (2) BP to increase their substitution count by one (1)
  • If a player is ordering first, they can use two (2) BP to set a terrain or weather of their choice, for two (2) rounds.
  • A player can use three (3) BP to raise all of the stats of their active Pokémon by one (1), adjusting the natural stage
  • A player can decide to use their BP to buy multiple effects at once, if they have enough BP
Codifications
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes Paralysis


Gemini Taurus

Sequoia the Golurk (-)

★★★☆☆
#623
Nature: Serious (No effect)
Type:


Abilities:
Iron Fist, Klutz, No Guard

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 4
Special Defence: Rank 6
Speed: 55
Size Class: 5
Weight Class: 7

Moveset:
Ally Switch
Astonish
Body Press
Body Slam
Brick Break
Bulldoze
Charge Beam
Close Combat
Confide
Curse
Darkest Lariat
Defense Curl
Dig
Double Team
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Low Kick
Low Sweep
Magnitude
Mega Kick
Mega Punch
Mud-Slap
Night Shade
Phantom Force
Pound
Power-Up Punch
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Self-Destruct
Shadow Ball
Shadow Punch
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunder Punch
Thunderbolt
Toxic
Trick
Zen Headbutt

Plum the Dracovish (-)

★★★☆☆
#882
Nature: Bashful (No effect)
Type:


Abilities:
Water Absorb, Strong Jaw, Sand Rush

Stats:

HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 5
Special Defence: Rank 6
Speed: 75
Size Class: 4
Weight Class: 6

Moveset:
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Waterfall
Water Gun
Whirlpool
Zen Headbutt

Astragalus the Beheeyem (♂)

★★★★☆
#606
Nature: Modest (+Special Attack, -Attack)
Type:


Abilities:
Telepathy, Synchronize, Analytic

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 10
Special Defence: Rank 7
Speed: 40
Size Class: 2
Weight Class: 3

Moveset:
After You
Agility
Ally Switch
Astonish
Attract
Barrier
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Expanding Force
Facade
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Gravity
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power (Fighting)
Hyper Beam
Imprison
Light Screen
Magic Coat
Meteor Beam
Miracle Eye
Nasty Plot
Pain Split
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Steel Wing
Stored Power
Substitute
Swagger
Synchronoise
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt


Florina Liastacia
:sm/cyclohm:
Cyclohm [Blue Eyes Cloud Dragon] (Male)


Stage 3/5
Types: Electric/Dragon

STAB; immune to paralysis status.

STAB

Abilities:
Shield Dust / Static / Damp (H)

Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 5
Def: 8
SpA: 8
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

Attacks:

Aerial Ace
Aqua Tail
Attract
Bide
Blizzard
Breaking Swipe
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Eerie Impulse
Electo Ball
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Flash
Focus Energy
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Ion Deluge
Iron Tail
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Muddy Water
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thrash
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


:bw/cyclohm: @ No Item
Electric/Dragon | Shield Dust / Static / Damp
Immune to paralysis and secondary effects. 30% chance to para when hit with contact move. Prevents Explosion/Self-Destruct/Mind Blown.
HP: 100/100| EN: 100
5/8/8/5/80 | 4/4
Status: OK
:bw/excadrill:
Excadrill [Drill King] (M)


Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:bw/gallade:
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)


Stage 3/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

Welcome to another match of The Legend Gauntlet! Today, we have Gemini Taurus and Florina Liastacia battling it out for a Raikou. Let's see who does what in the first game!

1d2=2 (Florina Liastacia)
Florina Liastacia strikes an arena
Gemini Taurus strikes two more arenas
Florina Liastacia chooses an arena and sends out
Gemini Taurus sends out and orders
Florina Liastacia orders​
 

"The third legendary beast awaits us everyone! I've tracked down the locations where Raikou seems to spend most of its time, but I'm sure there are other trainers on the hunt, so be careful!"

"Based on everything I've read, I think that Raikou's Thunder Mane will be trimmed back this time of year, and the Rumbling Cave is a little bit rocky, lets keep that in mind as we explore!"

Striking Raikou's Thunder Mane and the Rumbling Cave
 
"Other trainers, indeed! Hail, and well met! This cemetery is a dreary place to find others on the hunt."
:bw/cyclohm: "I hope you don't mind if we find Raikou first! Definitely haven't signed up to find my replacement."

Sending out Cyclohm @ Eject Button! We'll be fighting in Saber-Toothed Tiger Cemetery.
 

"Why is it that we can never be the only ones searching for a legend, there's always going to be someone else to fight us!"

"I guess since we're in a cemetery its only fitting that we start with a Ghost-type, Sequoia, get out there! I think a Choice Band will be perfect for you to get some extra firepower!"


Sending out Sequoia the Golurk holding Choice Band
[TOGGLE Klutz]
Earthquake - High Horsepower - Earthquake
***IF Cyclohm is Hovering when you are to use Earthquake, use Stomping Tantrum instead that action.
 
"We'll need to swap out to someone else, this threat is a little too strong for us to face head-on."
:bw/cyclohm: "But we can get all of the matchup advantage we need!"

Protect > Dragon Tail > Protect
Upon being hit by Golurk, THEN Activate Eject Button (Effect 2)
 
Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 90/90
EN: 100/100
9[12]/6/4/6/55
5/7

Florina Liastacia
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 100/100
EN: 100/100
5/8/8/5/80
4/4​

Klutz is toggled off
Cyclohm receives Doom (2r) from the arena
Golurk receives Doom (2r) from the arena

Action 1
Cyclohm uses Protect
7 EN

Golurk uses Earthquake
(10+3+12-8)*1.5=25.5->26
-10.4->10 EN Cyclohm
6 EN

Action 2
Golurk uses High Horsepower
Crit: 16 (=1/24) no
(10+3+12-8)*1.5=25.5->26
6 EN
Eject Button procs

Cyclohm uses Dragon Tail
Crit: 21 (=1/24) no
6+3+5-6=8
4 EN
Send in: 1 (d2) Dracovish

Action 3
Cyclohm uses Protect
7 EN

Golurk uses Earthquake
(10+3+12-8)*1.5=25.5->26
-10.4->10 EN Cyclohm
6 EN


Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 82/90
EN: 82/100
9[12]/6/4/6/55
5/7
Doom (1r), switching to Dracovish

Florina Liastacia
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 74/100
EN: 62/100
5/8/8/5/80
4/4
Doom (1r), switching
Well, that was certainly anticlimactic. Gemini Taurus leaves an opportunity open for Florina to secure the win in the first game of this best of 3, but Florina opts not to take it, instead dancing around and forcing both mons to switch.

Gemini Taurus equips Dracovish
Florina Liastacia sends out and orders
Gemini Taurus orders​
 

"Whoah! It looks like no one wants to see you today Sequoia. But that's alright, Plum will take care of everything! A Mystic Water will help accomplish that goal!"
:mystic water:
Equipping Plum the Dracovish with Mystic Water
 
"We'll take to the field! Catching a Raikou is worth much glory!"
:bw/gallade: "We shall fight aggressively to push our chance at a lead!"


Low Kick > Close Combat > Low Kick
IF Speed-lowering move THEN Bulldoze and push
(CASOA) IF P/E THEN Future Sight first instance, Life Dew second instance and push
(CASOA) IF Rain Dance AND you are faster THEN Imprison (Rain Dance, Bulldoze, Low Kick, Facade)
 

"This new opponent will throw punches and kicks your way Plum, don't let it distract you! Use the powers of Water to your advantage!"
:mystic water:
Whirlpool - Whirlpool - Whirlpool
***IF Gallade is trapped by Whirlpool when you are to act, use Fishious Rend that action.
 
Gemini Taurus
:ss/dracovish:
Mystic Water
Water Absorb, Strong Jaw, Sand Rush
HP: 95/95
EN: 100/100
7/7/5/6/75
4/6

Choice Band
Iron Fist, Klutz, No Guard
HP: 82/90
EN: 82/100
9[12]/6/4/6/55
5/7


Florina Liastacia
:bw/gallade:
Steadfast, Justified
HP: 85/85
EN: 100/100
9/5/5/8/80
3/4
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 74/100
EN: 62/100
5/8/8/5/80
4/4

Gallade gets Doom (2r)
Dracovish gets Doom (2r)

Action 1
Gallade uses Low Kick
Crit: 12 (=1/24) no
12+3+9-7=17
6 EN

Dracovish uses Whirlpool
Hit: 3 (<=85/100) yes
Crit: 20 (=1/24) no
4+3+5-8+4=8
4 EN

-2 HP Gallade (Whirlpool)

Action 2
Gallade uses Close Combat
Crit: 1 (=1/24) yes
12+3+3+9-7=20
7 EN

Dracovish uses Fishious Rend
Crit: 24 (=1/24) no
9+3+3+7-5+4+2=23
6 EN

-2 HP Gallade (Whirlpool)

Action 3
Gallade uses Low Kick
Crit: 24 (=1/24) no
12+3+9-7=17
6 EN

Dracovish uses Fishious Rend
Crit: 19 (=1/24) no
9+3+3+7-5+4+2=23
10 EN

-2 HP Gallade (Whirlpool)

-1r Doom (Gallade)
-1r Doom (Dracovish)


Gemini Taurus
:ss/dracovish:
Mystic Water
Water Absorb, Strong Jaw, Sand Rush
HP: 41/95
EN: 80/100
7/7/5/6/75
4/6
Doom (1r)

Choice Band
Iron Fist, Klutz, No Guard
HP: 82/90
EN: 82/100
9[12]/6/4/6/55
5/7


Florina Liastacia
:bw/gallade:
Steadfast, Justified
HP: 25/85
EN: 81/100
9/5/5/8/80
3/4
Whirlpool (1a), -1 Def, -1 SpD, Doom (1r)
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 74/100
EN: 62/100
5/8/8/5/80
4/4

This round the two battlers exchange attacks, with Gemini Taurus both building a significant HP advantage and trapping his opponent after his opponent forgot to equip an item. Will Gemini Taurus be able to close things out with first order next round?

Gemini Taurus orders
Florina Liastacia orders​
 

"Alright, great job Plum! I think that Sequoia deserves a little bit more time to battle though! Get out there and finish this off!"
:choice band:
Switching to Sequoia the Golurk
[TOGGLE Klutz]
Phantom Force - Shadow Punch - Phantom Force
***IF you are asleep when you are to act, use Sleep Talk (Phantom Force, Shadow Punch, Astonish, Earthquake)
 
"We're going to get you out of there, Vanguard."
:bw/gallade: "I can't believe I forgot my EXP Share at home. Not that it would have helped here."

Life Dew > Endure > Teleport
 
Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 82/90
EN: 82/100
9[12]/6/4/6/55
5/7
:ss/dracovish:
Mystic Water
Water Absorb, Strong Jaw, Sand Rush
HP: 41/95
EN: 80/100
7/7/5/6/75
4/6


Florina Liastacia
:bw/gallade:
Steadfast, Justified
HP: 25/85
EN: 81/100
9/5/5/8/80
3/4
-1 Def, -1 SpD, Doom (1r)
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 74/100
EN: 62/100
5/8/8/5/80
4/4

Golurk gets Doom (2r)

Action 1
Gallade uses Life Dew
+10 HP Gallade
14 EN

Golurk vanishes
6 EN

Golurk uses Phantom Force
Crit: 13 (=1/24) no
(9+3+12-5)*1.5+2=30.5->31
4 EN

Action 2
Gallade uses Endure
15 EN

Golurk uses Shadow Punch
Crit doesn't matter, Endured
3 EN

Action 3
Gallade uses Teleport
6 EN

Golurk vanishes
6 EN

Golurk uses Phantom Force
Crit doesn't matter, Endured
4 EN

Gallade's Teleport triggers a switch
-1r Doom (Golurk)


Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 82/90
EN: 59/100
9[12]/6/4/6/55
5/7
Doom (1r)
:ss/dracovish:
Mystic Water
Water Absorb, Strong Jaw, Sand Rush
HP: 41/95
EN: 80/100
7/7/5/6/75
4/6


Florina Liastacia
:bw/cyclohm:
Shield Dust, Static, Damp
HP: 74/100
EN: 62/100
5/8/8/5/80
4/4
:bw/gallade:
Steadfast, Justified
HP: 1/85
EN: 56/100
9/5/5/8/80
3/4

This round, Gallade barely manages to hang on, quickly pivoting out before the Doom status can trigger. This gives us the original starting matchup again, with Golurk versus Cyclohm, but this time Florina has first order and Cyclohm is down substantially more HP than Golurk is, although the Doom status on Golurk could slightly make up for the latter. What will happen this next upcoming round?

Florina Liastacia orders
Gemini Taurus orders​
 
"Don't miss, Blue Eyes!"
:bw/cyclohm: "Don't miss, he says. I sure would like to not miss, let me just rig the RNG in my favor."
Blizzard > Nature Power > Blizzard
IF damaging ground-type move A1 AND damaging ground-type move A2 AND damaging ground-type move A3 AND NOT Mudslap A1, A2, or A3 OR Bulldoze A1, A2, or A3 THEN Bide A1
 
Last edited:
Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 82/90
EN: 59/100
9[12]/6/4/6/55
5/7
Doom (1r)
:ss/dracovish:
Mystic Water
Water Absorb, Strong Jaw, Sand Rush
HP: 41/95
EN: 80/100
7/7/5/6/75
4/6


Florina Liastacia
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 74/100
EN: 62/100
5/8/8/5/80
4/4
:bw/gallade:
Steadfast, Justified
HP: 25/85
EN: 81/100
9/5/5/8/80
3/4

Cyclohm gets Doom (2r)

Action 1
Cyclohm uses Bide

Golurk uses Earthquake
Crit doesn't matter
(10+3+12-8)*1.5=25.5->26
6 EN

Action 2
Cyclohm uses Bide

Golurk uses Earthquake
Crit doesn't matter
(10+3+12-8)*1.5=25.5->26
10 EN

Action 3
Cyclohm uses Bide
Golurk is immune
52 EN

Golurk uses Earthquake
Crit doesn't matter
(10+3+12+8)*1.5=25.5->26
14 EN
Cyclohm was KOed

Golurk's Doom triggers
-20 HP, -20 EN


Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 62/90
EN: 9/100
9[12]/6/4/6/55
5/7
:ss/dracovish:
Mystic Water
Water Absorb, Strong Jaw, Sand Rush
HP: 41/95
EN: 80/100
7/7/5/6/75
4/6


Florina Liastacia
:bw/cyclohm:
Shield Dust, Static, Damp
HP: KO/100
EN: 10/100
5/8/8/5/80
4/4
KO
:bw/gallade:
Steadfast, Justified
HP: 1/85
EN: 56/100
9/5/5/8/80
3/4

And Gemini Taurus manages to win the first game of the match by exploiting a sub that caused Cyclohm to use a move that Golurk is immune to and KOing it! Time for our second game of the match.

Gemini Taurus goes up 1-0

Gemini Taurus strikes an arena
Florina Liastacia chooses an arena and sends out
Gemini Taurus sends out and orders
Florina Liastacia orders​
 

"Great work everyone, I'm sure if Raikou is nearby, it's surely going to be impressed!"

"That Cemetery freaked me out though, I don't like what it did to you, Sequoia. Let's get as far away from there as possible! And fast!"

Striking Saber-Toothed Tiger Cemetery
 
:bw/cyclohm: "This mane reminds me of the clouds of home. We shall fight here for glory!"

Running it back with Cyclohm @ Eject Button at Raikou's Thunder Mane!
 

"Whoah, while we were resting it looks like we happened to find Raikou although we're inside its mane! I think to keep us grounded, you need to get out there again Sequoia, that Choice Band was quite useful last time, so lets try it out again!"

Sending out Sequoia the Golurk holding Choice Band
[TOGGLE Klutz]
Earthquake - High Horsepower - Earthquake
***IF Cyclohm is Hovering when you are to use Earthquake, use Stomping Tantrum instead that action.
 
"Alright, we're going to fight smarter this time."
:bw/cyclohm: "In and out in a flash!"

Blizzard > Ice Beam > Blizzard
Upon being hit by Earthquake THEN Activate Eject Button Effect 2
 
Field: Rain, Electric Terrain​

Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 90/90
EN: 100/100
9[12]/6/4/6/55
5/7

Florina Liastacia
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 100/100
EN: 100/100
5/8/8/5/80
4/4​

Action 1
Cyclohm uses Blizzard
Crit: 1 (=1/24) yes
FRZ: 51 (<=10/100) no
(11+3+8-6)*1.5=24
8 EN

Golurk uses Earthquake
Crit: 6 (=1/24) no
(10+3+12-8)*1.5=25.5->26
6 EN
Cyclohm's Eject Button activates

Action 2
Cyclohm uses Ice Beam
Crit: 9 (=1/24) no
FRZ: 57 (=10/100) no
(9+8-6)*1.5=16.5->17
7 EN

Golurk uses High Horsepower
Crit: 23 (=1/24) no
(10+3+12-8)*1.5=25.5->26
6 EN

Action 3
Cyclohm uses Blizzard
Crit: 23 (=1/24) no
FRZ: 40 (<=10/100) no
(11+8-6)*1.5=19.5->20
8 EN

Golurk uses Earthquake
Crit: 15 (=1/24) no
(10+3+12-8)*1.5=25.5->26
6 EN


Field: Rain, Electric Terrain​

Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 29/90
EN: 82/100
9[12]/6/4/6/55
5/7

Florina Liastacia
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 22/100
EN: 100/100
5/8/8/5/80
4/4
Switching
It's the first round of the second battle, and this time the contestants decided to just exchange blows as much as they could. Golurk is in a slightly better spot than Cyclohm, but neither of the two is doing too well on the health side after that one. However, Cyclohm's Eject Button gives Florina a free switch opportunity, so let's see which matchup she wants to opt into next.

Florina Liastacia sends out, equips, and orders
Gemini Taurus orders​
 
Gallade @ EXP Share
Knock Off > Night Slash > Knock Off
IF D/E AND Golurk is faster THEN Shadow Sneak and push
IF Self-KOing move THEN Protect
IF under the effects of Endure AND not Badly Poisoned THEN Toxic
 

"This Gallade is going to cause us some trouble yet again! I think there's a way out of this though! Raikou's Mane should electrify some incoming attacks, so try to stay grounded!"
:choice band:
Low Sweep - Phantom Force - Phantom Force
 
Field: Rain, Electric Terrain​

Gemini Taurus

Choice Band
Iron Fist, Klutz, No Guard
HP: 29/90
EN: 82/100
9[12]/6/4/6/55
5/7

Florina Liastacia
:ss/Gallade:
Exp. Share
Steadfast, Justified
HP: 85/85
EN: 100/100
9/5/5/8/80
3/4
+1 Atk (natural stage +1)
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 22/100
EN: 100/100
5/8/8/5/80
4/4

Action 1
Gallade uses Knock Off
Crit: 15 (=1/24) no
(10+1+9-6)*1.5+2=23
7 EN
Golurk's Choice Band was Knocked Off

Golurk uses Low Sweep
Crit: 12 (=1/24) no
(7+9-5)*0.75=8.25->8
5 EN
-1 Spe Gallade

Action 2
Golurk vanishes
6 EN

Gallade uses Night Slash
Hits through Phantom Force because No Guard, crit doesn't matter
(7+1+9-6)*1.5+2=18.5->19
5 EN
Golurk is KOed


Field: Rain, Electric Terrain​

Gemini Taurus

Iron Fist, Klutz, No Guard
HP: KO/90
EN: 71/100
9/6/4/6/55
5/7

Florina Liastacia
:ss/Gallade:
Exp. Share
Steadfast, Justified
HP: 77/85
EN: 88/100
9/5/5/8/80[45]
3/4
+1 Atk (natural stage +1), -1 Spe
:bw/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 22/100
EN: 100/100
5/8/8/5/80
4/4

This round Florina pivots to Gallade to try to finish off Golurk, which ends up working because Gemini tries to exploit the activation of an illegal sub. If that was an intentional bait sub, then I am very impressed. This ties us up at 1-1 heading into the final round of this Legend Gauntlet. One more fight to first KO will determine who gets the Raikou!
Burned Tower: peak
The peak of what was once known as the Brass Tower, where lightning struck and ignited the fire that devoured the rest of the structure. The winds here are strong and changing, and the brass peak could re-ignite the tower, if strong enough lightning was to hit it again.
  • Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
  • Tailwind is always active but switches sides at the end of each round. It starts on the side of the Trainer ordering first
  • If a Trainer orders two damaging Electric-type moves in a row, the second is treated as a Fire-type move. If the same Pokémon then uses a third Electric-type move in a row, it is treated as a Fire-type move and its BAP is increased by 50%
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Causes Paralysis
===================
Raikou’s Thunder Mane
By some time-space alteration or another, you are now battling within the Legendary Beast’s mane, made of actual clouds. Electric energy surrounds you from all parts, clinging to you the faster you move.
  • Default weather is rain
  • Default terrain is Electric Terrain
  • All damaging moves with a priority of 1 or more are treated as Electric-type moves
  • Thunder gains 25% recoil
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===================
Rumbling Cave
This underground cave hosts the echoes of Raikou’s battlecry. It is said to be so frightening, some Pokémon immediately flee the cave, while other pretend to play dead on the spot, all out of sheer instinct.
  • Seismic moves cause the target to be switched out at the end of the round. Soundproof Pokémon are immune to that effect (but not the move itself)
  • Roar paralyzes the target if it successfully hits
  • Spread moves are able to hit through the evasive phase of D/E moves
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Saber-Toothed Tiger Cemetery
The species Raikou is linked to is long extinct. This cemetery is full of well-preserved fossils, reminding all of the fickle fate of any species, no matter how powerful.
  • At the start of each Round, inflict all Pokemon that are not Doomed with the Doom status (2r). Perish Song cannot stack with this effect
  • The Doom status inflicts 20 HP and 20 EN damage
  • All Pokémon gain access to Ancient Power
Codifications
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Battle Tower
This facility located in Hoenn has become Raikou’s new home. You should feel rather at ease here with your battle experience, but the Tower is always happy to offer new battling sensations!
  • If a player deals 20 damage or more in a single action, they are awarded one (1) BP
  • If a player is ordering first, they can use one (1) BP to change their held item to any held item they own
  • A player can use two (2) BP to increase their substitution count by one (1)
  • If a player is ordering first, they can use two (2) BP to set a terrain or weather of their choice, for two (2) rounds.
  • A player can use three (3) BP to raise all of the stats of their active Pokémon by one (1), adjusting the natural stage
  • A player can decide to use their BP to buy multiple effects at once, if they have enough BP
Codifications
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes Paralysis


Florina Liastacia strikes an arena
Gemini Taurus chooses an arena and sends out
Florina Liastacia sends out and orders
Gemini Taurus orders​
 

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