cityscapes
Take care of yourself.
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Team P2X7
Eject Button
Cleanse Tag
Choice Band
Ring Target
Light Ball
Jaboca Berry
Rowap Berry
Cleanse Tag
Choice Band
Ring Target
Light Ball
Jaboca Berry
Rowap Berry
Dragonite [Eclipse] (M)
Level: **
Experience: 0/10
Nature: Hardy (+1 N/A, -1 N/A)
Type: Dragon / Flying
Dragon: Dragon STAB.
Flying: Flying STAB.
Abilities:
Inner Focus: The Pokemon has great mental control over their fears. The user is unaffected by Flinching and by Intimidate. When the user is hit by an attack that mentions ""Inflict Flinching"" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns. (Effect chance isn't rolled for the mention of Flinching; since the user is unaffected by Flinching.)
Multiscale (HA Unlocked): The Pokemon enjoys the protection of its protective mythical scales. At the start of the round, if the user's HP is full: Grants the user a unique marker until the end of the round, with the following effect:
● All direct damage done to the user is halved (x0.5), until the end of the round.
Stats:
HP: 95
Atk: Rank 9
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 80
Size Class: 4
Weight Class: 6
Moves (102/???):
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse
Level 2:
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon
Raichu-A [Safety Freak] (M)
Level: ****
Exp: --/--
Advanced Techniques: None
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Psychic
Electric:
Psychic:
Abilities:
Surge Surfer:
Stats:
HP: 85
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 6
Spe: 110
Size Class: 1
Weight Class: 2
Moves (145/145):
Level 0:
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1:
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
Level 2:
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
Level 3:
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
Level 4:
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power [Ice]
Hold Hands
Hyper Beam
Last Resort
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Wish
Swampert [Swampert] (M)
Level: ****
Exp: --/--
Advanced Techniques: None
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water / Ground
Water:
Ground:
Abilities:
Torrent:
Damp (HA Unlocked):
Stats:
HP: 95
Atk: Rank 9 (+)
Def: Rank 7
SpA: Rank 6
SpD: Rank 7
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Moves (110/110):
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Sludge
Strength
Surf
Tackle
Toxic
Waterfall
Level 1:
Bite
Bulk Up
Curse
Echoed Voice
Hail
High Horsepower
Mega Punch
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Rock Throw
Seismic Toss
Snore
Supersonic
Swagger
Water Gun
Water Pulse
Wide Guard
Work Up
Yawn
Level 2:
Amnesia
Aqua Tail
Barrier
Blizzard
Captivate
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Rest
Sand Tomb
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Whirlpool
Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp
Uproar
Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power [Electric]
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Water Pledge
Cursola [Cursola] (F)
Level: **
Experience: 00/10
Nature: Serious (N/A)
Type: Ghost
Ghost:
Abilities:
Weak Armor: (Toggle)
Perish Body (HA Unlocked): (Passive)
Stats:
HP: 85
Atk: Rank 7
Def: Rank 4
SpA: Rank 10
SpD: Rank 9
Spe: 30
Size Class: 2
Weight Class: 1
Moves (??/~75):
Level 0:
Ancient Power
Astonish
Attract
Earth Power
Earthquake
Facade
Harden
Ice Beam
Liquidation
Mirror Coat
Protect
Psychic
Rock Slide
Round
Shadow Ball
Surf
Tackle
Level 1:
Calm Mind
Confuse Ray
Curse
Hail
Night Shade
Rain Dance
Safeguard
Sandstorm
Snore
Sunny Day
Water Pulse
Will-O-Wisp
Level 2:
Amnesia
Blizzard
Burning Jealousy
Disable
Haze
Head Smash
Hydro Pump
Icicle Spear
Iron Defense
Meteor Beam
Pin Missile
Poltergeist
Rest
Revenge
Rock Blast
Screech
Stealth Rock
Stone Edge
Whirlpool
Team shadowpea
Haku the Gallade
Level: 4 | Exp: -/10
Abilities: Steadfast / Sharpness / Justified (HA, Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up
Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
Level 3:
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power [Steel]
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Frog the Swampert
*this Frog has no relation with Purple Frog
Level: 4 | Exp: -/10
Abilities: Torrent / Damp (HA, Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Sludge
Strength
Surf
Tackle
Toxic
Waterfall
Level 1:
Bite
Bulk Up
Curse
Echoed Voice
Hail
High Horsepower
Mega Punch
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Rock Throw
Seismic Toss
Snore
Supersonic
Swagger
Water Gun
Water Pulse
Wide Guard
Work Up
Yawn
Level 2:
Amnesia
Aqua Tail
Barrier
Blizzard
Captivate
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Rest
Sand Tomb
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Whirlpool
Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp
Uproar
Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power [Fairy]
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Water Pledge
Totoro the Snorlax
Level: 4 | Exp: -/10
Abilities: Immunity / Thick Fat / Gluttony (HA, Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9
Moves:
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn
Level 2:
After You
Amnesia
Belch
Blizzard
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Rest
Screech
Secret Power
Skull Bash
Solar Beam
Steel Roller
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Whirlpool
Wild Charge
Zap Cannon
Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Encore
Frustration
Gastro Acid
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Reflect
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Uproar
Level 4:
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power [Fairy]
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Sleep Talk
Snatch
Splash
Stomping Tantrum
Substitute
Zoya the Zapdos
Level: 4 | Exp: --/10
Abilities: Pressure / Static (HA, Unlocked)
Nature: Timid (+Spe, +10% Accuracy, -Atk)
Stats:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 7
Spe: 115 (+)
Size: 4
Weight: 4
Moves:
Level 0:
Aerial Ace
Ancient Power
Brave Bird
Confide
Double Team
Drill Peck
Facade
Flash
Leer
Mud-Slap
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Level 1:
Air Cutter
Charge
Curse
Defog
Detect
Discharge
Dual Wingbeat
Extrasensory
Hail
Magnetic Flux
Ominous Wind
Peck
Rage
Rain Dance
Roar
Rock Smash
Sandstorm
Shock Wave
Snore
Steel Wing
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Weather Ball
Whirlwind
Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Heat Wave
Hurricane
Metal Sound
Pluck
Razor Wind
Rest
Rising Voltage
Roost
Secret Power
Sky Attack
Take Down
Thunder
Wild Charge
Zap Cannon
Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Light Screen
Reflect
Return
Sky Drop
Tailwind
U-turn
Volt Switch
Level 4:
Endure
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute
Tera Blast
Leftovers
Razor Claw
Rindo Berry
Jaboca Berry
Eject Button
Sticky Barb
Wise Glasses
Razor Claw
Rindo Berry
Jaboca Berry
Eject Button
Sticky Barb
Wise Glasses
Haku the Gallade
Level: 4 | Exp: -/10
Abilities: Steadfast / Sharpness / Justified (HA, Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up
Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
Level 3:
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power [Steel]
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Frog the Swampert
*this Frog has no relation with Purple Frog
Level: 4 | Exp: -/10
Abilities: Torrent / Damp (HA, Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Sludge
Strength
Surf
Tackle
Toxic
Waterfall
Level 1:
Bite
Bulk Up
Curse
Echoed Voice
Hail
High Horsepower
Mega Punch
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Rock Throw
Seismic Toss
Snore
Supersonic
Swagger
Water Gun
Water Pulse
Wide Guard
Work Up
Yawn
Level 2:
Amnesia
Aqua Tail
Barrier
Blizzard
Captivate
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Rest
Sand Tomb
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Whirlpool
Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp
Uproar
Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power [Fairy]
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Water Pledge
Totoro the Snorlax
Level: 4 | Exp: -/10
Abilities: Immunity / Thick Fat / Gluttony (HA, Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9
Moves:
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn
Level 2:
After You
Amnesia
Belch
Blizzard
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Rest
Screech
Secret Power
Skull Bash
Solar Beam
Steel Roller
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Whirlpool
Wild Charge
Zap Cannon
Level 3:
Bide
Body Slam
Bulldoze
Darkest Lariat
Encore
Frustration
Gastro Acid
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Reflect
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Uproar
Level 4:
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power [Fairy]
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Sleep Talk
Snatch
Splash
Stomping Tantrum
Substitute
Zoya the Zapdos
Level: 4 | Exp: --/10
Abilities: Pressure / Static (HA, Unlocked)
Nature: Timid (+Spe, +10% Accuracy, -Atk)
Stats:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 7
Spe: 115 (+)
Size: 4
Weight: 4
Moves:
Level 0:
Aerial Ace
Ancient Power
Brave Bird
Confide
Double Team
Drill Peck
Facade
Flash
Leer
Mud-Slap
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Level 1:
Air Cutter
Charge
Curse
Defog
Detect
Discharge
Dual Wingbeat
Extrasensory
Hail
Magnetic Flux
Ominous Wind
Peck
Rage
Rain Dance
Roar
Rock Smash
Sandstorm
Shock Wave
Snore
Steel Wing
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Weather Ball
Whirlwind
Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Heat Wave
Hurricane
Metal Sound
Pluck
Razor Wind
Rest
Rising Voltage
Roost
Secret Power
Sky Attack
Take Down
Thunder
Wild Charge
Zap Cannon
Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Light Screen
Reflect
Return
Sky Drop
Tailwind
U-turn
Volt Switch
Level 4:
Endure
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute
Tera Blast
Hall of Mirrors
In the lair of the beast, a peculiar passage is full of mirrors, from top to bottom. It is said that Chromera likes to see its own appearance change, admiring itself in the countless mirrors… You might find your own typing somewhat altered, but do not be alarmed; it should be temporary.
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Toxic Pit
Chromera is unbothered by its own toxic emanations, so it is logical that they should accumulate. In this particular room, though, they are so strong you could be in very real danger of never getting out! Are those bones you spot in a dark corner? Human bones?!
Camouflage: Poison
Nature Power: Sludge Bomb
Secret Power: Lowers Speed by one stage
===================
Beast’s Painting Room
Chromera’s favorite place to paint. The vivid colors on the canvases are dizzying, and coupled with a few leftover toxic fumes, would-be visitors often find themselves losing their mind and copying characters from the paintings…
Camouflage: Normal
Nature Power: Confusion
Secret Power: Lowers Speed by one stage
===================
Negative Closet
Despite being called a closet, this is a whole room, filled with some disturbing, violent and cruel art pieces. They might be the reflection of Chromera’s more vile instincts, though why they’re confined here is for all to guess…
Camouflage: Dark
Nature Power: Dark Pulse
Secret Power: Causes flinching
===================
Throne Within the Den
At the other end of the labyrinthine lair of Chromera lies the lion, lazily lying on its throne. It might watch the battle before it, and if it’s in an especially good mood, might even bestow its favor to the contestants. If it’s bored, though, it’ll let you know.
Camouflage: Dark
Nature Power: Sludge Bomb
Secret Power: Lowers Speed by one stage
In the lair of the beast, a peculiar passage is full of mirrors, from top to bottom. It is said that Chromera likes to see its own appearance change, admiring itself in the countless mirrors… You might find your own typing somewhat altered, but do not be alarmed; it should be temporary.
- Both active Pokémon share their primary typing while in this arena, resulting in an identical double typing
- Any change to one of the battler’s primary typing in reflected on their opponent (eg. Soak, Aggron Mega Evolving, or Protean)
- A third type can still be added as normal via Forest’s Curse or Trick-or-Treat
- If both Pokémon have the same primary typing (eg. Fire/Flying and Fire/Ghost), then they become that pure type (eg. Fire).
- Hazards check for the typing after this arena is applied
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Toxic Pit
Chromera is unbothered by its own toxic emanations, so it is logical that they should accumulate. In this particular room, though, they are so strong you could be in very real danger of never getting out! Are those bones you spot in a dark corner? Human bones?!
- At the start of the round, active Pokémon are afflicted with the Toxic Fumes condition. Toxic Fumes is like Bad Poison, with the following characteristics:
- No Pokémon can be immune to this effect through Abilities or typing
- Poison from Toxic Fumes adds Counters at the end of the step, instead of the end of the round
- You cannot stack Poison or Bad Poison with Toxic Fumes
- If Toxic Fumes is removed from a Pokémon, it is reapplied at the end of the step with the number of counters it had when removed, at Toxic Orb’s timing
Camouflage: Poison
Nature Power: Sludge Bomb
Secret Power: Lowers Speed by one stage
===================
Beast’s Painting Room
Chromera’s favorite place to paint. The vivid colors on the canvases are dizzying, and coupled with a few leftover toxic fumes, would-be visitors often find themselves losing their mind and copying characters from the paintings…
- When a Pokémon is hit by a damaging move: note the type or types of that move. The Pokémon becomes that type or types
- This overrides any type-changing effect
- STAB bonus is raised to four (4)
- Items that increase the damage of specific types of damaging moves instead apply that boost to the moves the user would be weak to by virtue of typing
- The number of substitutions in this arena is increased by one (1)
Camouflage: Normal
Nature Power: Confusion
Secret Power: Lowers Speed by one stage
===================
Negative Closet
Despite being called a closet, this is a whole room, filled with some disturbing, violent and cruel art pieces. They might be the reflection of Chromera’s more vile instincts, though why they’re confined here is for all to guess…
- Stat drops and status effects a Pokémon’s move would inflict on others are inflicted on the user instead, with the same Effect Check if applicable
- If a Pokémon would be inflicted with the unique condition created by Outrage or similar moves: this condition instead lasts until the user leaves play
- Dark-type moves have their BAP raised by three (3)
Camouflage: Dark
Nature Power: Dark Pulse
Secret Power: Causes flinching
===================
Throne Within the Den
At the other end of the labyrinthine lair of Chromera lies the lion, lazily lying on its throne. It might watch the battle before it, and if it’s in an especially good mood, might even bestow its favor to the contestants. If it’s bored, though, it’ll let you know.
- A Pokémon ordering second not using super-effective moves throughout the round will have its four core Ranks and Speed halved (rounding down) for the rest of the match
- Pokémon start the battle without a combo counter
- Pokémon gain one (1) combo counter if they land a critical hit
- A Pokémon can only have one combo counter at maximum at a time
- A Pokémon can only gain one counter in this way during a match
Camouflage: Dark
Nature Power: Sludge Bomb
Secret Power: Lowers Speed by one stage
shadowpea strikes an arenacity — Today at 6:23 PM
to strike first: 1 = p2x7 2 = shadowpea
%roll 1d2
AriadexBOT — Today at 6:23 PM
Values: 2
P2X7 strikes two arenas
shadowpea selects an arena and sends out + equips
P2X7 sends + equips + orders
shadowpea orders
i ref