Introduction:
Hello there, I'm sure many people that read the OU section of Unchated Territory might have seen some of my posts at various places, most notably for trying to popularize uncommon threats that might be questionable. To be honest, many of the Pokemons that I tried to praise/defend there, I don't usually use them myself besides testings for viability, but I just wanted to unveil certain hidden gems that are undiscovered. I'm Lothaire on PS, but hasn't really laddered ever since I dedicated myself to searching for underrated sets, but this RMT is definitely still one of my most commonly used sets if you happen to meet me on the ladder (assuming I start laddering someday). Without further ado, I shall move on to the team proper.
A Detailed Look
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 32 Def / 228 SDef
Calm Nature
- Volt Switch
- Overheat
- Thunder Wave
- Pain Split
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
While mostly seems to be outclassed by Genesect, who has a more spammable U-turn, Scizor still fits on my team better that the mechanized Kabutops because my team appreciates a slow U-turn. Aside from that, Knock Off is so fantastique this gen that I kind of feel bad to not having a user on my team. In short, Scizor is just the ultimate pivot for the team, because of its fabulous 8 resists and good utility moves, to keep the momentum in my favor. At late game, Scizor can double as a cleaner with its extremely powerful Bullet Punch, to pick off weakened Pokemon, notably since many of those that actually survive Gyarados' wrath actually are pretty weak to Scizor in general.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield
I always like to have another Steel type if I have a Scizor in the case I U-turn out too early when I still need those resists. I used to have a Eject Button, Recycle Dual Screens Klefki here, but I realized that Dual Screens is not a concern in setting up with Gyarados, which makes Aegislash the better Steel type for that slot. Aegislash is brilliant for its Shadow Ball to punch holes, especially when my team has a slow mini VoltTurn core to bring Aegislash very easily. Between Shadow Ball, Shadow Sneak and King's Shield, its is almost unkillable if timed properly, and extremely annoying for the opponent to face. Aegislash almost has perfect defensive synergy with Gyarados, resisting each other's weaknesses almost completely, which favors from the slow U-turn that Scizor provides. Running Iron Head over Sacred Sword because the primary target of Sacred Sword is Tyranitar, which my team has zero trouble against. Shadow Ball does more damage than it on MLucario. By extension, not running 12 Spd because I rather outslow Tyranitar since either way with or without Sacred Sword, Aegislash is not beating it anyday without a boosting item.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- U-turn
Landorus functions as my secondary hole puncher, with its extremely powerful Sheer Force boosted Earth Power which finally leads to a Gyarados sweep. Before we actually take a look at Gyarados itself, it is fairly obvious that a standard sweeping Gyarados has some problem getting past the likes of Mega Venusaur, Ferrothorn, Celebi, etc. It just so happens that Landorus eliminate all 3 of those with impunity, between Sheer Force boosted Psychic, Focus Blast and U-turn. Other than wrecking defensive Pokemon on the opponent's team, this thing tears apart slower offensive Pokemon like none other, especially with its trollish 101 Base Speed. Many a times, many Pokemons that get crippled by Thunder Wave from Rotom-H usually gets killed by this beast of a special attacker that it sometimes can be a win condition on its own.
Latias @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish
Latias's role on the team should be the most straight forward one, as an offensive Defogger. Latias also happens to be the fastest member on my team, and hits extremely hard with LO Draco Meteor. This allows Latias to destroy slower stuff like Garchomp, Coil Zygarde etc, as well as dealing massive damage to stuff like Rotom-W, and other common switch-ins. The interesting thing on my set is undoubtedly Healing Wish. As I have advocated in my Healing Wish thread, that move is absolutely amazing, especially on something that has so much offensive presence as Latias. Generally, most of the time when using Latias, I can ensure that Latias can get at least 2 hits + Defog in, before I actually have to use Healing Wish, which easily gives me an almost unfair advantage. Gyarados is super bulky that it tends to get statused more often than dying right away, and this, combined with Latias's good speed, almost guarantees its return.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Gyarados is the Pokemon in which this team is built on, with the other members primarily to support it; Latias to Defog aways rocks; Aegislash for good defensive synergy; Landorus to defeat its counters; Rotom to cripple likely revenge killers; and Scizor for that slow U-turn. When played properly and evolved at the right time, Gyarados effectively has a whooping 8 resistance and 1 weakness to Electric. Accounting in his great bulk, it is not rare for Gyarados to get even +2 DD, even though +1 is deadly enough most of the time, considering it is almost impossible to OHKO it while it DDs. Gyarados is also a full stop to both variants of Mega Lucario, by tanking any hit at +2 while OHKO-ing back with Earthquake. Even though it is likely to take massive damage from that, Healing Wish from Latias remedies it by bringing Gyarados back in to go on its rampage again. Between a myriad of coverage options to choose from, I find Ice Fang the most threatening, in its ability to OHKO Dragonite through (literally thanks to Mold Breaker) Multiscale. Additionally, thanks to Healing Wish support, I often can bring Gyarados in twice, once midgame to wallbreak, and another time in the end to clean up, creating of something like the feared DuoBird core by itself.
This sums up my RMT, feel free to make comments and suggestions on it. I will work on some of the awkward phrasing in my descriptions after I proof-read.
Hello there, I'm sure many people that read the OU section of Unchated Territory might have seen some of my posts at various places, most notably for trying to popularize uncommon threats that might be questionable. To be honest, many of the Pokemons that I tried to praise/defend there, I don't usually use them myself besides testings for viability, but I just wanted to unveil certain hidden gems that are undiscovered. I'm Lothaire on PS, but hasn't really laddered ever since I dedicated myself to searching for underrated sets, but this RMT is definitely still one of my most commonly used sets if you happen to meet me on the ladder (assuming I start laddering someday). Without further ado, I shall move on to the team proper.
Overview:
A first glance at my team reveals that I am using Rotom-H instead of Rotom-W, and Scizor instead of Genesect, but more on that later. I can choose to hide it until later, but from my previous sentence, and the title, you can tell that my Mega is obviously Gyarados. Now choosing the aforesaid 2 Pokemons becomes much more understandable but I will go through that in detail later. My reason to built a team around Gyarados because I am a fan of Water types. Notably 2 of my longest conversations are on Crawdaunt, and Salamence's perks on Hydro Pump. In respect to that, I have a thing for physical attackers that can get past Landorus-T, which is why Gyarados is the star of the team today.A Detailed Look
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 32 Def / 228 SDef
Calm Nature
- Volt Switch
- Overheat
- Thunder Wave
- Pain Split
If it still isn't obvious why I picked Rotom-H instead of Rotom-W, it is because Rotom-W share a lot of common resistance with Gyarados. During my testing period with Rotom-W in this slot instead, I often found myself switching to Gyarados to take resisted hits instead, because that often would equate a free DD. However, I did realise that I cannot make do without a Talonflame resist because that thing is like everywhere, so I opted for Rotom-H in its place. Rotom-H's anti-meta-ness is astronomical, manhandling the likes of Talonflame, Genesect, Aegislash, Ferrothorn, Thundurus-I, and Charizard among other threars like Volcarona etc. The 248/32/228+ bulk I invested is primarily to allow it to counter both variants of Charizard if rocks aren't up on myside, since X fails to OHKO with +1 Dragon Claw (if it does 2 Dragon Claws on the switch instead of DD, it becomes set-up fodder for Gyarados, or gets outsped and KOed by Landorus), and Y fails to 2HKO with any attack, while Rotom can easily hit both with Thunder Wave, and then Pain Split a good portion of its HP back. Speaking of Thunder Wave, it is because unlike Rotom-W, Fire types actually dare switching in on its Will-o-wisp, so Thunder Wave is generally more reliable. In addition, the Speed drop is really handy for my team in general.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
While mostly seems to be outclassed by Genesect, who has a more spammable U-turn, Scizor still fits on my team better that the mechanized Kabutops because my team appreciates a slow U-turn. Aside from that, Knock Off is so fantastique this gen that I kind of feel bad to not having a user on my team. In short, Scizor is just the ultimate pivot for the team, because of its fabulous 8 resists and good utility moves, to keep the momentum in my favor. At late game, Scizor can double as a cleaner with its extremely powerful Bullet Punch, to pick off weakened Pokemon, notably since many of those that actually survive Gyarados' wrath actually are pretty weak to Scizor in general.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield
I always like to have another Steel type if I have a Scizor in the case I U-turn out too early when I still need those resists. I used to have a Eject Button, Recycle Dual Screens Klefki here, but I realized that Dual Screens is not a concern in setting up with Gyarados, which makes Aegislash the better Steel type for that slot. Aegislash is brilliant for its Shadow Ball to punch holes, especially when my team has a slow mini VoltTurn core to bring Aegislash very easily. Between Shadow Ball, Shadow Sneak and King's Shield, its is almost unkillable if timed properly, and extremely annoying for the opponent to face. Aegislash almost has perfect defensive synergy with Gyarados, resisting each other's weaknesses almost completely, which favors from the slow U-turn that Scizor provides. Running Iron Head over Sacred Sword because the primary target of Sacred Sword is Tyranitar, which my team has zero trouble against. Shadow Ball does more damage than it on MLucario. By extension, not running 12 Spd because I rather outslow Tyranitar since either way with or without Sacred Sword, Aegislash is not beating it anyday without a boosting item.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- U-turn
Landorus functions as my secondary hole puncher, with its extremely powerful Sheer Force boosted Earth Power which finally leads to a Gyarados sweep. Before we actually take a look at Gyarados itself, it is fairly obvious that a standard sweeping Gyarados has some problem getting past the likes of Mega Venusaur, Ferrothorn, Celebi, etc. It just so happens that Landorus eliminate all 3 of those with impunity, between Sheer Force boosted Psychic, Focus Blast and U-turn. Other than wrecking defensive Pokemon on the opponent's team, this thing tears apart slower offensive Pokemon like none other, especially with its trollish 101 Base Speed. Many a times, many Pokemons that get crippled by Thunder Wave from Rotom-H usually gets killed by this beast of a special attacker that it sometimes can be a win condition on its own.
Latias @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish
Latias's role on the team should be the most straight forward one, as an offensive Defogger. Latias also happens to be the fastest member on my team, and hits extremely hard with LO Draco Meteor. This allows Latias to destroy slower stuff like Garchomp, Coil Zygarde etc, as well as dealing massive damage to stuff like Rotom-W, and other common switch-ins. The interesting thing on my set is undoubtedly Healing Wish. As I have advocated in my Healing Wish thread, that move is absolutely amazing, especially on something that has so much offensive presence as Latias. Generally, most of the time when using Latias, I can ensure that Latias can get at least 2 hits + Defog in, before I actually have to use Healing Wish, which easily gives me an almost unfair advantage. Gyarados is super bulky that it tends to get statused more often than dying right away, and this, combined with Latias's good speed, almost guarantees its return.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Gyarados is the Pokemon in which this team is built on, with the other members primarily to support it; Latias to Defog aways rocks; Aegislash for good defensive synergy; Landorus to defeat its counters; Rotom to cripple likely revenge killers; and Scizor for that slow U-turn. When played properly and evolved at the right time, Gyarados effectively has a whooping 8 resistance and 1 weakness to Electric. Accounting in his great bulk, it is not rare for Gyarados to get even +2 DD, even though +1 is deadly enough most of the time, considering it is almost impossible to OHKO it while it DDs. Gyarados is also a full stop to both variants of Mega Lucario, by tanking any hit at +2 while OHKO-ing back with Earthquake. Even though it is likely to take massive damage from that, Healing Wish from Latias remedies it by bringing Gyarados back in to go on its rampage again. Between a myriad of coverage options to choose from, I find Ice Fang the most threatening, in its ability to OHKO Dragonite through (literally thanks to Mold Breaker) Multiscale. Additionally, thanks to Healing Wish support, I often can bring Gyarados in twice, once midgame to wallbreak, and another time in the end to clean up, creating of something like the feared DuoBird core by itself.
This sums up my RMT, feel free to make comments and suggestions on it. I will work on some of the awkward phrasing in my descriptions after I proof-read.
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