Hi. I've always loved Ground-type, and my favorite Pokemon are Rhyperior and Flygon (now Runerigus joins them). I want to try to create a competitive Ground-team Here is the team. If you see I should swap any Pokemon, feel free to comment it, I need a lot of feedback.
The goal of this team is to weaken the opponent with status problems (mainly Toxic 'cause by Toxic Spikes), hazards and sand, use Flygon to constantly scout and weaken the opponent, and open holes with Excadrill and Rhyperior. Hippowdon controls the weather while Runerigus controls the hazards and speed. And Seismitoad provides support against water.
Runerigus @ Leftovers
Ability: Wandering Spirit
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Trick Room
- Toxic Spikes
- Earthquake
- Will-O-Wisp
Runerigus main role is to set hazards and try to burn something. It has very big Defense, allowing it to check things like opponent Excadrills. Poison Toxic + Ground-type is a good combination, forcing the Grass and Water teams to send Venusaur or Toxapex which don't like to be burned or receive Earthquakes from any other of my Pokemon. Lastly, it can provide support to Hippowdon or Rhyperior with Trick Room (originally I had Stealth Rock, but since Hippowdon had access to it too, I changed the fourth slot move for Trick Room).
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
First part of my sand core, it also provides rocks and acts as pseudo-hazer. Great bulky Pokemon that can act as supporter as well as a good hitter.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Second part of my sand core, my main offensive Pokemon and cleaner. I try to use Swords Dance and then spam Earthquake and Iron Head as soon as possible opening holes to the enemy opposition.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Protect
- Substitute
Choosing between Seismitoad and Gastrodon is always hard. I've picked Seismitoad because the better speed. Protect + Substitute work good along with the Toxic Spikes set by Runerigus. Tbh I'm still doubtful if for this team is better Seismitoad or Gastrodon (since Gastrodon maybe can use Trick Room better).
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Earth Power
- U-turn
Flygon is my main special attacker, Revenge Killer and scouter. U-turn helps me scout the enemy and weaken it with help of sand and hazards. Despite being special attacker, I'm seeing myself using U-turn the most, so I'm doubting between the special set or a physical set with Dragon Claw/U-turn/Earthquake/Fire Blast
Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Earthquake
- Rock Blast
- Smack Down
- Fire Punch
Rhyperior is my second answer for Corviknight, and my main way to pressing Flying-teams. Under Trick Room, it can be a hard Pokemon to deal with it. While Excadrill is my main sweeper, Rhyperior can act as a second sweeper under the correct circustances.
Importable
Runerigus @ Leftovers
Ability: Wandering Spirit
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Trick Room
- Toxic Spikes
- Earthquake
- Will-O-Wisp
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Protect
- Substitute
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Earth Power
- U-turn
Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Earthquake
- Rock Blast
- Smack Down
- Fire Punch
Ability: Wandering Spirit
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Trick Room
- Toxic Spikes
- Earthquake
- Will-O-Wisp
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Protect
- Substitute
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Earth Power
- U-turn
Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Earthquake
- Rock Blast
- Smack Down
- Fire Punch
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