Hey everyone,
This is Kidogo with my first OU RMT. I’ve primarily been a DW player, and had never played OU much. However, when DW breathed its last upon the releases of PS and many previously illegal pokes in OU, I decided to try out my hand in OU. Since I had always played sandstorm offense in DW, I decided to go in the opposite direction here with a rain stall team. However, I quickly decided that rain stall was too boring for me, and that I wasn’t particularly good at it either. So I kept my favorite parts and then began experimenting with some new pokes and sets, and ended up with a sort of semi-stall rain team that has worked very well for me. I’ve gotten to #1 several times in OU with it on PS (not that that means much, the ladder is very messed up) and have a 108/4 win/loss ratio with it under my alt Tasmania (I can't get a picture atm, but will try to post one). This has been by far my most successful OU team, and has been fun to play with as well. Most of all, it showcases some unusual but very effective sets that are very anti-metagame IMO. Without further ado, I present the team:
PROCESS
IN-DEPTH
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Scald
- Perish Song
- Protect
- Toxic
A pretty standard set. Scald is a nice STAB and allows me to actually damage ferrothorn through burn, which is a top priority, as a burned ferrothorn is infinitely easier to play against. Toxic + perish song means I’m not set-up fodder, and perish song is also a good move in case there’s a CM reuniclus and latios isn’t ready to give up his scarf yet, or something of the sort. Perish song also lets me form a combo of stalling a turn with protect, going to rachi, u-turning to tornadus while absorbing the hit with rachi, and then subbing when they are forced to switch. Protect lets me scout, get lefties recovery, etc. Max HP is a lefties number, max def bold with some speed EVs for speed creep. Politoed is actually surprisingly physically bulky, and is my go-to mon for pokes like dragonite, as he can live a +1 outrage to get a toxic in.
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 252 Def / 36 SDef / 16 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Another fairly typical Pokémon on rain, tentacruel is just a really solid poke. 1/8 health per turn + protect means tenta basically takes 25% less from every attack. Rapid spin is really appreciated since this team switches around a lot. Tenta is again defensively EVed, as it is my best bet against physical sweepers such as scizor, lucario, and the like. EVs bring HP to a lefties number, max def, bring speed up to beat adamant loom and rest in SpD. One thing that has been suggested to me a number of times is getting rid of tspikes for either sub or toxic, especially as I already have a large number of toxic users on the team. However, there are two Pokémon that become infinitely easier for this team to handle with toxic spikes down to the point that they are nigh on unbeatable otherwise: the pink blobs, blissey and chansey. Because this team is almost entirely specially based, they can wall me forever otherwise. With toxic spikes, the majority of the team is able to hav a chance against them, and Tornadus can beat them 1-on-1, even aromatherapy versions. Because of this, I am hesitant to replace tspikes, although I am open to suggestions if anyone can present a good argument. Tentacruel is my go-to guy for ferro, as with his passive healing he can stall around enough to get a burn, at which point tornadus can take over.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 144 Def / 96 SAtk / 16 Spd
Modest Nature
- Stealth Rock
- Wish
- Thunder
- U-turn
This set is a variation on the somewhat-known “rain rachi”, with minor tweaks. Rachi is my rocker, as well as my wisher—wish support just makes tornadus shine even more, as well as keeping the rest of the team healthy. Thunder is a surprisingly powerful attack with my SpA investment, and carries that nice 60% chance for paralysis. For example, it 2HKOs most vaporeon without rocks, which is helpful given that I can’t status it to death like other bulky waters. U-turn is a personal addition over the more common iron head, but I didn’t feel like splitting EVs and since rachi is my only steel, I don’t really want it being trapped by zone. U-turn, as noted before, also makes for some very interesting combos with perish song and for letting me get frailer members in safely. EVs maximize HP for wishes, SpA gives thunder some power and brings it to an extra point, speed beets adamant loom, and rest goes in Def for sponging outrages. The one thing I don’t love about rachi’s set is that I’d love to get protect or a flinching move somewhere on its moveset, as many times I need him to receive the wish but am forced to switch out. As my only steel, jirachi is very helpful against dragons, tornadus (-T of course, who would use I?), and the like, but I’m also okay sacrificing him if need be, as this team is more offensive than defensive and doesn’t mind sacrifices for the good of the team.
Tornadus (M) @ Leftovers
Trait: Prankster
EVs: 20 HP, / 236 SpA / 252 Spe
Timid Nature
-Substitute
-Hurricane
-Focus Blast
-Taunt
While I didn’t really build the team around this guy, it’s safe to say that he is the star of the show. Although he has fallen into disgrace since the arrival of his faster therian form, Tornadus-I has a definite niche and is much better IMO for the role I need him for. First of all, priority substitute on a Pokémon as offensively threatening as tornadus is just so good I don’t even know how to describe it. Think of it as Protect that can be used as many times as you want, doesn’t free the opponent from outrage lock-in, activates LO recoil for the opponent, lets you set up on non-attacking moves, and gives you a huge bonus if they switch, instead of having wasted a turn. For the cost of 18% of your HP. Yeah, it’s that good. This set has saved me in SOOOO many games, and cleanly 6-0ed in almost as many. Hurricane + focus blast give coverage resisted only by Thundurus-T and zapdos (and emolga I guess) making another coverage move unnecessary. The greatest thing about the set is that the number of things used in OU that are not 2HKOed by the listed moves is countable on one hand: I’m thinking of SpD thundurs, zapdos, jirachi, and the blobs. With stealth rocks in play? Make that very SpD zapdos, rachi, and the blobs. Zapdos and rachi are covered by gastrodon, leaving the blobs—which is where taunt comes in. With taunt and toxic spikes, Tornadus can singlehandedly beat or severely cripple the blobs, especially if the opponent doesn’t know my move-set and thus wastes a turn with status or something. Tornadus can then proceed to toxic-stall with substitute, or just attack. Only absolute SpD blissey and very SpD chansey have a chance of beating it, in which case they will be weakened enough to finish off. Of course, taunt has other uses beyond the blobs. Priority taunt isn’t quite in the same league as sub, but it’s up there. Say there’s a +1 lum DDnite at 90%, and latios is ready to revenge-kill it but I’ll lose if it gets to +2. Do go for hurricane, hoping that it will outrage or that hurricane will crit or confuse? Taunt. Also, with taunt and sub, this is like the best sub-toxic gliscor counter in existence, as once sub is up it can’t touch you and it can’t even try to PP stall with sub and protect due to taunt, leaving you with a free sub and it unable to touch you. Also, tornadus is my best bet for beating ferrothorn, which my team is rather weak to. I set up a sub on their twave or leech seed (they never learn J) and then proceed to 2HKO with hurricane (or hurricane + focus blast if it’s SpD). And if it’s burned or paralyzed (most of the time), I’m guaranteed to come out of that with a sub intact. Sorry if I’m too enthusiastic, but this set has just blown me away with its performance.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psychic
- Surf
- Trick
This set serves as a perfect revenge-killer for the team, outspeeding just about everything in the game and packing a lot of power even without a boosting item. Furthermore, specs’s prevalence makes this set even more effective, as most people tend to assume the set. I can’t say how many times I’ve gotten a kill with draco meteor and the opponent as brought their scarf mence in, only to be OHKOed after rocks at -2. Draco meteor is necessary due to this set’s lower power, although it still is very powerful. Psychic lets me revenge fighting types, and is a great STAB attack that 2HKOes much of the game as well as easily OHKOing breloom. Surf gets very good overage with the other two moves and gets a pseudo-STAB boost from rain. Trick is for the blobs and ferrothorn, always nice to have another way around them. Latios is also a nice safe bet to use against rotom-w early on, if I’m worried about it tricking gastro a scarf or something. This set is absolutely not supposed to be a wallbreaker though—it’s a revenge killer first and foremost.
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 212 HP / 128 Atk / 168 SDef
Sassy Nature
- Recover
- Scald
- Earthquake
- Toxic
Last but probably not least, gastrodon. It’s funny, about half of games gastrodon wows me with his bulk and proves invaluable as he walls the opponent’s entire team and stalls them all to death…and then half the time he kinda ends up being fodder. This is not to say he doesn’t deserve his spot though—there is not another Pokémon that can fulfill his much-needed niche—it’s just that he’s very specialized. Gastro is a very bulky poke though, and quite powerful too with the Atk EVs. The HP brings him to a lefties number, while the Atk guarantees he 2HKOes subCM jirachi even with lefties damage factored in. Meanwhile, the SpD makes him very specially bulky, easily surviving specstios draco meteor and recovering off the damage. Moveset is fairly simple, fairly decent mixed offenses let him hit on both sides, EQ beats subCMrachi, scald is good for defensive ground types like donphan (who is on a ton of sun teams, meaning gastro can be sent out against donphan and threaten both him and tales with eq if it comes in to eat a scald. Toxic is good against set-up sweepers and you can never have too much of it, recover is obviously to recover damage.
THREATS
I’ve had a lot of success with this team, and it doesn’t have a lot of weaknesses that I can find, but if I had to choose one it would definitely be mamoswine—no one on the team resists both STABs and my revenge killers are weak to his priority. Fortunately, it can’t have power and ability to switch moves, as even LO ice shard can’t KO latios even with rocks, meaning I can limit its damage with smart switching. Ferrothorn can also be a nuisance if scald simply will not burn, which usually forces me to let tornadus get crippled in order to take it down. Overall though, I feel that the team is pretty solid, though I would welcome any suggestions anyone has.
I hope you enjoyed reading the RMT as much as I enjoyed making and playing with the team, and if all you got from it was “hey, tornadus-I is pretty cool!” I will be fully satisfied.
Please rate, give comments, luvdisc!
Thanks for reading!
For those who want to try it out:
This is Kidogo with my first OU RMT. I’ve primarily been a DW player, and had never played OU much. However, when DW breathed its last upon the releases of PS and many previously illegal pokes in OU, I decided to try out my hand in OU. Since I had always played sandstorm offense in DW, I decided to go in the opposite direction here with a rain stall team. However, I quickly decided that rain stall was too boring for me, and that I wasn’t particularly good at it either. So I kept my favorite parts and then began experimenting with some new pokes and sets, and ended up with a sort of semi-stall rain team that has worked very well for me. I’ve gotten to #1 several times in OU with it on PS (not that that means much, the ladder is very messed up) and have a 108/4 win/loss ratio with it under my alt Tasmania (I can't get a picture atm, but will try to post one). This has been by far my most successful OU team, and has been fun to play with as well. Most of all, it showcases some unusual but very effective sets that are very anti-metagame IMO. Without further ado, I present the team:
PROCESS
Because I wanted this to be a rain stallish team, politoed was a must for the rain. Tentacruel supplied much of the stallish part as well as being an overall beast in rain.
I needed a steel type and a stealth rocker, as well as something that could beat breloom, and also a set-up sweeper. Ferrothorn and subCM latias were added.
This was sort of an OK core, although I didn’t like it much. I needed a revenge killer and I needed an electric immune, so I chose scarf thundurus-t.
After testing this out a bit, I decided that stall was just not for me. I replaced ferrothorn with jirachi (never liked that green durian thing) and canned latias (just not strong enough without boosts, and way too defensive for me). At this point I decided I needed a sweeper to base this team around, or it was going to turn out horribly. I also lacked a true offensive rain abuser. I repeatedly tried out Tornadus-T, but just found it to weak or, when equipped with LO, too fragile to do anything but fire off attacks and then switch—I wanted something that could stay in for a while and sweep unhindered by residual damage. After a while, I finally had an idea—what about using Tornadus-I? It still has enough speed to sweep, with a higher SpA stat. Lack of regenerator could be annoying, but if I could find a way to take advantage of prankster… I tried tornadus-I out and was immediately hooked.
Tornadus’s lower speed meant that I needed a true revenge-killer, however. After testing a couple of options, I settled on scarf latios, a very underrated and underused set, as it was easy to bluff as specs, could revenge-kill any +1 dragon, and because it helped against my considerable rotom-w weakness, while providing further resistances to electric, water, and fighting and checking breloom.
For the last slot, I tried to figure out what the problems of the team were. First of all, I had no presence physically, as even my jirachi was specially based. Second, I was still incredibly rotom-w weak. Third, I would lose vs. anyone who spammed strong electric attacks. And finally, subCM rachi destroyed me every game, with my lifespan prolonged only by getting a perish song off on it with toed, who would quickly fall. Incredibly, there was a Pokémon that managed to satisfy all of the criteria perfectly: Gastrodon
I needed a steel type and a stealth rocker, as well as something that could beat breloom, and also a set-up sweeper. Ferrothorn and subCM latias were added.
This was sort of an OK core, although I didn’t like it much. I needed a revenge killer and I needed an electric immune, so I chose scarf thundurus-t.
After testing this out a bit, I decided that stall was just not for me. I replaced ferrothorn with jirachi (never liked that green durian thing) and canned latias (just not strong enough without boosts, and way too defensive for me). At this point I decided I needed a sweeper to base this team around, or it was going to turn out horribly. I also lacked a true offensive rain abuser. I repeatedly tried out Tornadus-T, but just found it to weak or, when equipped with LO, too fragile to do anything but fire off attacks and then switch—I wanted something that could stay in for a while and sweep unhindered by residual damage. After a while, I finally had an idea—what about using Tornadus-I? It still has enough speed to sweep, with a higher SpA stat. Lack of regenerator could be annoying, but if I could find a way to take advantage of prankster… I tried tornadus-I out and was immediately hooked.
Tornadus’s lower speed meant that I needed a true revenge-killer, however. After testing a couple of options, I settled on scarf latios, a very underrated and underused set, as it was easy to bluff as specs, could revenge-kill any +1 dragon, and because it helped against my considerable rotom-w weakness, while providing further resistances to electric, water, and fighting and checking breloom.
For the last slot, I tried to figure out what the problems of the team were. First of all, I had no presence physically, as even my jirachi was specially based. Second, I was still incredibly rotom-w weak. Third, I would lose vs. anyone who spammed strong electric attacks. And finally, subCM rachi destroyed me every game, with my lifespan prolonged only by getting a perish song off on it with toed, who would quickly fall. Incredibly, there was a Pokémon that managed to satisfy all of the criteria perfectly: Gastrodon
IN-DEPTH
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Scald
- Perish Song
- Protect
- Toxic
A pretty standard set. Scald is a nice STAB and allows me to actually damage ferrothorn through burn, which is a top priority, as a burned ferrothorn is infinitely easier to play against. Toxic + perish song means I’m not set-up fodder, and perish song is also a good move in case there’s a CM reuniclus and latios isn’t ready to give up his scarf yet, or something of the sort. Perish song also lets me form a combo of stalling a turn with protect, going to rachi, u-turning to tornadus while absorbing the hit with rachi, and then subbing when they are forced to switch. Protect lets me scout, get lefties recovery, etc. Max HP is a lefties number, max def bold with some speed EVs for speed creep. Politoed is actually surprisingly physically bulky, and is my go-to mon for pokes like dragonite, as he can live a +1 outrage to get a toxic in.
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 252 Def / 36 SDef / 16 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Another fairly typical Pokémon on rain, tentacruel is just a really solid poke. 1/8 health per turn + protect means tenta basically takes 25% less from every attack. Rapid spin is really appreciated since this team switches around a lot. Tenta is again defensively EVed, as it is my best bet against physical sweepers such as scizor, lucario, and the like. EVs bring HP to a lefties number, max def, bring speed up to beat adamant loom and rest in SpD. One thing that has been suggested to me a number of times is getting rid of tspikes for either sub or toxic, especially as I already have a large number of toxic users on the team. However, there are two Pokémon that become infinitely easier for this team to handle with toxic spikes down to the point that they are nigh on unbeatable otherwise: the pink blobs, blissey and chansey. Because this team is almost entirely specially based, they can wall me forever otherwise. With toxic spikes, the majority of the team is able to hav a chance against them, and Tornadus can beat them 1-on-1, even aromatherapy versions. Because of this, I am hesitant to replace tspikes, although I am open to suggestions if anyone can present a good argument. Tentacruel is my go-to guy for ferro, as with his passive healing he can stall around enough to get a burn, at which point tornadus can take over.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 144 Def / 96 SAtk / 16 Spd
Modest Nature
- Stealth Rock
- Wish
- Thunder
- U-turn
This set is a variation on the somewhat-known “rain rachi”, with minor tweaks. Rachi is my rocker, as well as my wisher—wish support just makes tornadus shine even more, as well as keeping the rest of the team healthy. Thunder is a surprisingly powerful attack with my SpA investment, and carries that nice 60% chance for paralysis. For example, it 2HKOs most vaporeon without rocks, which is helpful given that I can’t status it to death like other bulky waters. U-turn is a personal addition over the more common iron head, but I didn’t feel like splitting EVs and since rachi is my only steel, I don’t really want it being trapped by zone. U-turn, as noted before, also makes for some very interesting combos with perish song and for letting me get frailer members in safely. EVs maximize HP for wishes, SpA gives thunder some power and brings it to an extra point, speed beets adamant loom, and rest goes in Def for sponging outrages. The one thing I don’t love about rachi’s set is that I’d love to get protect or a flinching move somewhere on its moveset, as many times I need him to receive the wish but am forced to switch out. As my only steel, jirachi is very helpful against dragons, tornadus (-T of course, who would use I?), and the like, but I’m also okay sacrificing him if need be, as this team is more offensive than defensive and doesn’t mind sacrifices for the good of the team.
Tornadus (M) @ Leftovers
Trait: Prankster
EVs: 20 HP, / 236 SpA / 252 Spe
Timid Nature
-Substitute
-Hurricane
-Focus Blast
-Taunt
While I didn’t really build the team around this guy, it’s safe to say that he is the star of the show. Although he has fallen into disgrace since the arrival of his faster therian form, Tornadus-I has a definite niche and is much better IMO for the role I need him for. First of all, priority substitute on a Pokémon as offensively threatening as tornadus is just so good I don’t even know how to describe it. Think of it as Protect that can be used as many times as you want, doesn’t free the opponent from outrage lock-in, activates LO recoil for the opponent, lets you set up on non-attacking moves, and gives you a huge bonus if they switch, instead of having wasted a turn. For the cost of 18% of your HP. Yeah, it’s that good. This set has saved me in SOOOO many games, and cleanly 6-0ed in almost as many. Hurricane + focus blast give coverage resisted only by Thundurus-T and zapdos (and emolga I guess) making another coverage move unnecessary. The greatest thing about the set is that the number of things used in OU that are not 2HKOed by the listed moves is countable on one hand: I’m thinking of SpD thundurs, zapdos, jirachi, and the blobs. With stealth rocks in play? Make that very SpD zapdos, rachi, and the blobs. Zapdos and rachi are covered by gastrodon, leaving the blobs—which is where taunt comes in. With taunt and toxic spikes, Tornadus can singlehandedly beat or severely cripple the blobs, especially if the opponent doesn’t know my move-set and thus wastes a turn with status or something. Tornadus can then proceed to toxic-stall with substitute, or just attack. Only absolute SpD blissey and very SpD chansey have a chance of beating it, in which case they will be weakened enough to finish off. Of course, taunt has other uses beyond the blobs. Priority taunt isn’t quite in the same league as sub, but it’s up there. Say there’s a +1 lum DDnite at 90%, and latios is ready to revenge-kill it but I’ll lose if it gets to +2. Do go for hurricane, hoping that it will outrage or that hurricane will crit or confuse? Taunt. Also, with taunt and sub, this is like the best sub-toxic gliscor counter in existence, as once sub is up it can’t touch you and it can’t even try to PP stall with sub and protect due to taunt, leaving you with a free sub and it unable to touch you. Also, tornadus is my best bet for beating ferrothorn, which my team is rather weak to. I set up a sub on their twave or leech seed (they never learn J) and then proceed to 2HKO with hurricane (or hurricane + focus blast if it’s SpD). And if it’s burned or paralyzed (most of the time), I’m guaranteed to come out of that with a sub intact. Sorry if I’m too enthusiastic, but this set has just blown me away with its performance.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psychic
- Surf
- Trick
This set serves as a perfect revenge-killer for the team, outspeeding just about everything in the game and packing a lot of power even without a boosting item. Furthermore, specs’s prevalence makes this set even more effective, as most people tend to assume the set. I can’t say how many times I’ve gotten a kill with draco meteor and the opponent as brought their scarf mence in, only to be OHKOed after rocks at -2. Draco meteor is necessary due to this set’s lower power, although it still is very powerful. Psychic lets me revenge fighting types, and is a great STAB attack that 2HKOes much of the game as well as easily OHKOing breloom. Surf gets very good overage with the other two moves and gets a pseudo-STAB boost from rain. Trick is for the blobs and ferrothorn, always nice to have another way around them. Latios is also a nice safe bet to use against rotom-w early on, if I’m worried about it tricking gastro a scarf or something. This set is absolutely not supposed to be a wallbreaker though—it’s a revenge killer first and foremost.
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 212 HP / 128 Atk / 168 SDef
Sassy Nature
- Recover
- Scald
- Earthquake
- Toxic
Last but probably not least, gastrodon. It’s funny, about half of games gastrodon wows me with his bulk and proves invaluable as he walls the opponent’s entire team and stalls them all to death…and then half the time he kinda ends up being fodder. This is not to say he doesn’t deserve his spot though—there is not another Pokémon that can fulfill his much-needed niche—it’s just that he’s very specialized. Gastro is a very bulky poke though, and quite powerful too with the Atk EVs. The HP brings him to a lefties number, while the Atk guarantees he 2HKOes subCM jirachi even with lefties damage factored in. Meanwhile, the SpD makes him very specially bulky, easily surviving specstios draco meteor and recovering off the damage. Moveset is fairly simple, fairly decent mixed offenses let him hit on both sides, EQ beats subCMrachi, scald is good for defensive ground types like donphan (who is on a ton of sun teams, meaning gastro can be sent out against donphan and threaten both him and tales with eq if it comes in to eat a scald. Toxic is good against set-up sweepers and you can never have too much of it, recover is obviously to recover damage.
THREATS
I’ve had a lot of success with this team, and it doesn’t have a lot of weaknesses that I can find, but if I had to choose one it would definitely be mamoswine—no one on the team resists both STABs and my revenge killers are weak to his priority. Fortunately, it can’t have power and ability to switch moves, as even LO ice shard can’t KO latios even with rocks, meaning I can limit its damage with smart switching. Ferrothorn can also be a nuisance if scald simply will not burn, which usually forces me to let tornadus get crippled in order to take it down. Overall though, I feel that the team is pretty solid, though I would welcome any suggestions anyone has.
I hope you enjoyed reading the RMT as much as I enjoyed making and playing with the team, and if all you got from it was “hey, tornadus-I is pretty cool!” I will be fully satisfied.
Please rate, give comments, luvdisc!
Thanks for reading!
For those who want to try it out:
Tornadus (M) @ Leftovers
Trait: Prankster
EVs: 20 HP / 236 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Hurricane
- Focus Blast
- Taunt
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Perish Song
- Protect
- Toxic
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 252 Def / 36 SDef / 16 Spd
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 212 HP / 128 Atk / 168 SDef
Sassy Nature
- Recover
- Scald
- Earthquake
- Toxic
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Trick
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 144 Def / 96 SAtk / 16 Spd
Modest Nature
- Stealth Rock
- Wish
- Thunder
- U-turn
Trait: Prankster
EVs: 20 HP / 236 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Hurricane
- Focus Blast
- Taunt
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Perish Song
- Protect
- Toxic
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 252 Def / 36 SDef / 16 Spd
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 212 HP / 128 Atk / 168 SDef
Sassy Nature
- Recover
- Scald
- Earthquake
- Toxic
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Trick
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 144 Def / 96 SAtk / 16 Spd
Modest Nature
- Stealth Rock
- Wish
- Thunder
- U-turn