This team is designed to capitalize and counter the opposing team's weather, especially Rain. It's also able to effectively counter TR, Sand, and even Hail with the right prediction. Here's the team!
Ferrothorn @ Rocky Helmet
Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip
- Gyro Ball
- Spikes
Ferrotorn is my SR setter and also my defnsive lead. I've often surprised teams using Magic Bounce Espeon with a well timed Power Whip or Gyro Ball, preventing Ferrothorn from being a set and switch Pokemon and instead making it an integral part of the team. His 4x weakness serves as a greeat lure for Chandelure's Flash Fire, whie the combination of his massive defenses, Rock Helmet, and Iron Barbs means that the oppnent will often have to think twice about using a Fighting move, or Fire Fang (mostly on Garchomp). It also pairs well with Latios, since Latios is able to sponge an Earthquake from anything except Mold Breaker Haxorus. Along with Scizor, he loves not only the Sand, but also the Rain, seeing as it drops his 4x weakness to an even better 2x.
Chandelure @ Leftovers
Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Fire Blast
- SolarBeam
- Sunny Day
Chandelure is a highly underrated Pokemon, and makes an invaluable addition to this team. It's Timid nature allows it to outspeed many threats that could potentially kill it, and score a K.O. Sunny Day often works well against a defensive lead, like Fortress. Let it throw down some spikes, set up Sunny Day, and fire off boosted Fire Blasts and 1-turn Solarbeams like there's no tommorow. Alternatively, it can also be used late in battle to take away perma-weather after the opposing weather maker is long-gone. Its moderate defenses mean that it can take a hit from most non-offensive Pokemon, and come back for more (For example, a Surf from Jellicent will only bring it to about 20%, after Leftovers). He's also my spinblocker, if the need arises.
Dragonite @ Leftovers
Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Dragonite is my mixed attacker/wall. As long as SR is out of the way, he has a free ticket to switch in to anything less than Blizzard/Crit Draco Meteor. In times when Latios fails/is too weak/is too fragile, Dragonite prevails. With a Dragon Dance, it works as an excellent cleaner with Outrage. With ExtremeSpeed, it works as an effective revenge killer. And when BOTH Latios and Chandelure have been lost, Fire Punch deals with pesky Steel types that just don't want to die. Works well in Sun, and doesn't mind the Rain.
Tentacruel @ Black Sludge
Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
While not as universally useful as Latios or Ferrothorn, it still makes a good lead when the conditions are right. Not only a great Rapid Spinner, Tentacruel's ability to counter-set entry hazards can lead to interesting mind games with the opponent. Latios's Levitate helps to absorb the many EQ's that come its way, and Protect is a great way to scout for those EQs, as well as buying some Black Sludge/Rain Dish recovery, while also preventing Rapid Spins. Tentacruel loves the Rain, with it boosting not only Scald, but adding to the recovery at the end of each turn. Scald can be used to hit unsuspecting switch ins for a boatload of damage, while also causing ragequits with its 30% burn rate. The burning also helps to break stalls in Tentacruel's favor, because all it has to do is keep attacking until it shows up, and then it's turtles all the way down.
Latios @ Expert Belt
Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Thunderbolt
Latios is my (almost) dedicated lead, and a great mixed, non-setup sweeper. With it's moveset, it seems like it hits 99.99% of the opponent's Pokemon for super effective damage, and those that aren't are hit for neutral dame. With a timid nature, it's the fastest dragon type unscarfed, and a Dragon pulse is almost guaranteed to OHKO anything short of a Multiscale Dragonite. Leviate couples well with the rest of th team, notably Chandelure, Ferrothorn, and Tentacruel. An unprepared team can be swept by this monster, and it also cripples Smash Pass Gorebyss before it has a chance to come out of its shell. Latios likes the Rain and Sun, and can easily tank an Ice Beam from Politoed of an Ice Shard from Mamoswine. It also works until the dying breath, with Toxic and Burn being conditions it can simply brush off.
Scizor @ Choice Band
Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Finally, we come to Scizor, my main revenge killer and an effective ceaner. Bullet Punch is often the move of choice, followed by U-Turn and Superpower, and Pursuit filling a niche when a switch can be predicted. This little red bug loves the Rain, although it abhors the Sun. It pairs well with Chandelure, not only giving Chandelure a great FF boost, but also allowing Scizor to select a new move and get rid of Superpower drops.
Closing: Thanks for reading! Outside of misprediciton issues, there are only a few problems I've had with this team: Hurricane Thundurus and Stored Power Espeon. Thundurus is the entire reason Sunny Day is on Chandy, because Hurricane has the potential to rip through the entire team, if it's unchecked. Espeon is less of a problem, but if the opposing team is allowed to setup without being checked, there's almost nothing that can be done about it. On a team like that, Latios is the go-to lead, since it can kill the often-fragile baton passers before they have a chance to become a threat.
Team At A Glance
Ferrothorn @ Rocky Helmet
Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip
- Gyro Ball
- Spikes
Ferrotorn is my SR setter and also my defnsive lead. I've often surprised teams using Magic Bounce Espeon with a well timed Power Whip or Gyro Ball, preventing Ferrothorn from being a set and switch Pokemon and instead making it an integral part of the team. His 4x weakness serves as a greeat lure for Chandelure's Flash Fire, whie the combination of his massive defenses, Rock Helmet, and Iron Barbs means that the oppnent will often have to think twice about using a Fighting move, or Fire Fang (mostly on Garchomp). It also pairs well with Latios, since Latios is able to sponge an Earthquake from anything except Mold Breaker Haxorus. Along with Scizor, he loves not only the Sand, but also the Rain, seeing as it drops his 4x weakness to an even better 2x.
Chandelure @ Leftovers
Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Fire Blast
- SolarBeam
- Sunny Day
Chandelure is a highly underrated Pokemon, and makes an invaluable addition to this team. It's Timid nature allows it to outspeed many threats that could potentially kill it, and score a K.O. Sunny Day often works well against a defensive lead, like Fortress. Let it throw down some spikes, set up Sunny Day, and fire off boosted Fire Blasts and 1-turn Solarbeams like there's no tommorow. Alternatively, it can also be used late in battle to take away perma-weather after the opposing weather maker is long-gone. Its moderate defenses mean that it can take a hit from most non-offensive Pokemon, and come back for more (For example, a Surf from Jellicent will only bring it to about 20%, after Leftovers). He's also my spinblocker, if the need arises.
Dragonite @ Leftovers
Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Dragonite is my mixed attacker/wall. As long as SR is out of the way, he has a free ticket to switch in to anything less than Blizzard/Crit Draco Meteor. In times when Latios fails/is too weak/is too fragile, Dragonite prevails. With a Dragon Dance, it works as an excellent cleaner with Outrage. With ExtremeSpeed, it works as an effective revenge killer. And when BOTH Latios and Chandelure have been lost, Fire Punch deals with pesky Steel types that just don't want to die. Works well in Sun, and doesn't mind the Rain.
Tentacruel @ Black Sludge
Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
While not as universally useful as Latios or Ferrothorn, it still makes a good lead when the conditions are right. Not only a great Rapid Spinner, Tentacruel's ability to counter-set entry hazards can lead to interesting mind games with the opponent. Latios's Levitate helps to absorb the many EQ's that come its way, and Protect is a great way to scout for those EQs, as well as buying some Black Sludge/Rain Dish recovery, while also preventing Rapid Spins. Tentacruel loves the Rain, with it boosting not only Scald, but adding to the recovery at the end of each turn. Scald can be used to hit unsuspecting switch ins for a boatload of damage, while also causing ragequits with its 30% burn rate. The burning also helps to break stalls in Tentacruel's favor, because all it has to do is keep attacking until it shows up, and then it's turtles all the way down.
Latios @ Expert Belt
Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Thunderbolt
Latios is my (almost) dedicated lead, and a great mixed, non-setup sweeper. With it's moveset, it seems like it hits 99.99% of the opponent's Pokemon for super effective damage, and those that aren't are hit for neutral dame. With a timid nature, it's the fastest dragon type unscarfed, and a Dragon pulse is almost guaranteed to OHKO anything short of a Multiscale Dragonite. Leviate couples well with the rest of th team, notably Chandelure, Ferrothorn, and Tentacruel. An unprepared team can be swept by this monster, and it also cripples Smash Pass Gorebyss before it has a chance to come out of its shell. Latios likes the Rain and Sun, and can easily tank an Ice Beam from Politoed of an Ice Shard from Mamoswine. It also works until the dying breath, with Toxic and Burn being conditions it can simply brush off.
Scizor @ Choice Band
Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Finally, we come to Scizor, my main revenge killer and an effective ceaner. Bullet Punch is often the move of choice, followed by U-Turn and Superpower, and Pursuit filling a niche when a switch can be predicted. This little red bug loves the Rain, although it abhors the Sun. It pairs well with Chandelure, not only giving Chandelure a great FF boost, but also allowing Scizor to select a new move and get rid of Superpower drops.
Closing: Thanks for reading! Outside of misprediciton issues, there are only a few problems I've had with this team: Hurricane Thundurus and Stored Power Espeon. Thundurus is the entire reason Sunny Day is on Chandy, because Hurricane has the potential to rip through the entire team, if it's unchecked. Espeon is less of a problem, but if the opposing team is allowed to setup without being checked, there's almost nothing that can be done about it. On a team like that, Latios is the go-to lead, since it can kill the often-fragile baton passers before they have a chance to become a threat.
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Thunderbolt
Chandelure @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Fire Blast
- SolarBeam
- Sunny Day
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip
- Gyro Ball
- Spikes
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Thunderbolt
Chandelure @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Fire Blast
- SolarBeam
- Sunny Day
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip
- Gyro Ball
- Spikes
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Protect