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uuhh just a lil' suggestion for the OP: maybe increase the marker to 4 darkhorse pokemon?let's face it, one can run feebas/magikarp + top10 pokemon and still do well
Ashley11 I did it! I got A rank again. The only 2 losses were for the same reason. Somebody got a lucky Iron Head flinch on my Ziggy that prevented me from setting up. Hax is hax. But I did it. And here's my evaluation:
Zigzagoon: 11/10
I swept more times with this thing that not. It's absolutely phenomenal. Not a single bad thing can ever be said about my boy ziggy.
Magby: 4/10
I could never get this thing to work. I would never find time to set up, and I was always getting outsped or hit with priority. Also, Magby is super weak. I was unaware that Mach Punch barely 2HKOs Pawniard, but apparently is does. So yeah. Magby was hugely overshadowed by the awesome power that is Zigzagoon. I probably could have run a Magikarp in its spot and only lost maybe one extra battle.
You must choose two Pokemon on the list of usage stats (found , at least for now) that have had less than 3.41% usage in the previous month.Yes, that means pretty much LC UU.
You must build a team with them (don't just steal an RMT that happened to have both).
You must post here stating the two Dark Horse Pokemon you were using and the fresh alt you are going to ladder under.
After that, you have the entire month to bring said fresh alt up to a point where you can be a Dark Horse champion!
Once you've achieved this, edit your registration post with a screencap of your ranking to be added to the Hall of Fame.
Every month, the Hall of Fame will be preserved, but a new Dark Horse challenge will start, so you can pick another couple Pokemon that you want to use and score leaderboard points again!
Note you can't get in the Hall of Fame with the same Dark Horse Pokemon multiple times (though the rest of your team can be recycled if you so wish).
Discussions of your Dark Horses are greatly encouraged. Post here with commentary, findings, teams, strategies, etc.—anything to do with the Dark Horse you've been using and what you've learned from it! Pls do what's in red, that will make me happy :O
And yeah as shown in rules, you won't get points for it :<
EDIT: Are these different pokemon from first time?
Yes there is :O. Lets say you got silver rank with 3 pokemon. You'd get 2 points normally for silver, then +1 for the extra pokemon. each extra pokemon is 1/2 of the original points value added on.
Another example, you get gold with 4 dark horses. You'd get 3 points normally +3 more for the 2 extras, because each of themr were worth 1.5 points, and 1.5+1.5 is 3. In the end you'd get 6 points for that.
Pokemon Showdown Username: i use trash FUCK YOU SWAGPLAY. TAKING LEGITMATE 4-1'S AND TURNING THEM INTO 0-1 LOSSESNew alt: swagplay can die Dark Horse Pokemon: Trubbish, Snubbull Screenshot of Ladder Ranking: fresh alt atm A rank pls :]
Thank goodness its another month I need the teambuilding inspiration. Showdown Username: AceFishThing2 Dark Horse Pokemon: Finneon, Magby and Trubbish Screenshot of Empty Alt: http://imgur.com/YqQucbN Final Ladder Rank: http://imgur.com/xz7LJY7 C-rank for now (I'll probably reach B-rank later so I'll update this when this happens) Team Importable:
Trubbish is a phenomenal pokemon and one I would have used regardless of if this was a Dark Horse challenge or not. It counters all relevant knock off users in the tier, protecting Missy and Porygon. I chose thief instead of recycle or spikes to cripple switch-ins to Trubbish and to regain an item after BJ is used up. Trubbish is an excellent pokemon in the current metagame and he is the pokemon that I believe deserves to be LC OU more than anything else 10/10.
Finneon is actually a really good scarf user in the metagame, unfortunately the problem is not that its bad, its just outclassed by Chinchou. Except in the rare situation of Finneon v. Chinchou (Finneon can turn away faster into trace Porygon who becomes immune to volt switch) or using its immunity to water to switch in on a SSing tortouga's and take it out did scarf Finneon outperform scarf Chinchou. Its unpredictability was nice and storm drain came in handy a couple times but its movepool and typing were outclassed by scarf Chinchou. The only time I can really recommend Finneon over Scarfchou would be if you need the reliability of U-Turn over volt switch 7/10.
Magby is now my favorite Belly Drummer in the metagame, being able to reach 19 speed is great as it allows Magby to outspeed most every relevant threat (and get off fast belly drums) and speed tie with the fastest pokemon in the metagame. Magby is a bit frail so it must be played carefully and mach punch was a bit unwhelming at times but it was an excellent mid to late-game sweeper and surpassed my expectations for it. It also acted as an emergency revenge killer for things like Pawniard which saved my hide a couple times. Forgot to add Vital Spirit is excellent too as it turns foongus into complete set up fodder. 7.5/10
(I'll add more about the team as a whole later :P)
I have been hit with a crapload of things in the past week, sorry :/ I will get this updated and the teambuild comp updated now, but I will be very inactive besides for updating in the upcoming weeks, I have gotten sudden changes and events happening which is taking away my time.
Omanyte: 8/10
This team was so hyper-offensive that hazards were necessary, and Omanyte was pretty good at getting up at least SR and usually a layer of Spikes. I originally had Hydro Pump on this, but its accuracy feels like 30%. My only grievances about Omanyte were that it started off slow (Weak Armor rectified this), it didn't have as many "lives" as Dwebble, which I'm used to, and I was limited to one attacking move, but besides these, Omanyte was a fantastic addition to this team.
Karrablast: 9/10
Because this was a hyper-offense team, I needed a way to check faster pokes and still hit hard; moreover, huge defenses or resists weren't that necessary since hyper-offense is a different style of play. Karrablast hits like a truck with Megahorn. Also, since it was so underused, few people actually knew what I was going to do with it. How fast is it? Is it Scarfed? What moves does it run? Am I supposed to be wetting my pants at the sight of this thing? Granted, the element of surprise won't help a Dark Horse when it's LC OU, but it helps before then. But, seriously. No Guard STAB Megahorn is sweet.
Also starting again. Pokemon Showdown Username: The Horsalanches2 Dark Horse Pokemon: Teddiursa, Trubbish Screenshot of Ladder Ranking:
Full Team Importable:
Pokemon Showdown Username - "Ethereal Dreams"
Dark Horses: Hippopotas (named "Sabaku") and Tyrunt (named "Dunkey")
still trying movesets out. will post back after ten games.
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Didn't do all that well. Went 7-5 then gave up, they don't have much rhythm and I couldn't find good jobs for them to do. I'm sure there's a good niche for them, especially hippopotas, but I just can't seem to find it. Hard to find good teammates besides the obvious ones. Dweeble helped a lot for sandstorm teams.
Onion Fairy (Meditite) @ Eviolite
Ability: Pure Power
Level: 5
EVs: 116 HP / 160 Atk / 196 Spd
Jolly Nature
- Bullet Punch
- Psycho Cut
- Drain Punch
- Thunder Punch
Sixtales (Vulpix) @ Heat Rock
Ability: Drought
Level: 5
EVs: 52 HP / 220 SAtk / 236 Spd
Timid Nature
- Energy Ball
- Fire Blast
- Hidden Power [Rock]
- Protect
Big Glowing Balls (Chinchou) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 148 SDef / 212 Def / 76 HP / 72 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Heal Bell
Like my Highlights? (Misdreavus) @ Eviolite
Ability: Levitate
Level: 5
EVs: 116 HP / 116 Def / 76 SDef / 156 Spd
Bold Nature
- Taunt
- Will-O-Wisp
- Shadow Ball
- Thunderbolt
Do The Wave (Bellsprout) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 196 Spd / 196 SAtk / 36 SDef / 36 HP
Timid Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Solar Beam
- Weather Ball
Alright so let's answer those questions about my mons:
Vulpix: 6/10
To be honest, Vulpix was more of a liability than anything else. Of course, it is what allowed Bellsprout to sweep, but it offered no significant defensive or offensive presence. It could take one STAB hit from basically anything, and return a decently hard hit, but it needed to avoid knock off and super effective hits as much as possible. I would expect that a Modest Choice Scarf variant could do well on it's own, but with a timid heat rock set, Vulpix was just a little bit short on speed, bulk, and power. However, it gets a 6 instead of a 5, just because it was great at putting Misdreavus, Meditite, and a number of other mons in OHKO range for Bellsprout.
Bellsprout: 8/10
Bellsprout was a very threatening sweeper with Growth and Weather Ball, which is what makes it more useful as an all out sweeper than either Bulbasaur or Oddish. Bellsprout has just enough bulk to take a Sucker Punch from Bisharp, and has enough power to blast through walls like Spritzee and Porygon. The biggest problem with Bellsprout though, is that it is hugely vulnerable to Fletchling, and that it needs a boost in order to OHKO a lot of threats, and its not always easy to get set up. The bottom line is that Bellsprout and the other chlorophyll users just can't fill Tangela's big red clown shoes.
Miscellaneous thoughts: Chinchou pairs up very well with sun teams, and can take the strong flying type attacks that chlorophyll users fear, and it's slow volt switch is great at bringing chlorophyll sweepers back in after OHKO'ing or forcing out flying types.