This is my first time doing something like this, and my first truly competitive team. I'm still hard at work on fixing it up, and all suggestions are welcomed.
SUXIE (Uxie) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Def/152 Spd
Impish nature (+Def, -SAtk)
- Trick
- U-turn
- Stealth Rock
- Thunder Wave
This guy is a beast of a lead. Many people think that it is a slow set-up variant and as such try to Taunt it with their suicide lead. They promptly get a Choice Scarf handed to them, my Uxie has a Focus Sash, they don't get rocks up, and I can U-Turn to see what Pokemon I need to counter. He also wrecks Machamp leads by surviving multiple Paybacks with his immense bulk, giving them a useless Choice Scarf, then U-Turning whatever they bring out or the Machamp and acting appropriately. People that leave in Machamp promptly get set up on by Lucario for free. Later in the game, he can throw up rocks and status things when appropriate.
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derp (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Here we are, one of the team's biggest focuses. This monster has immense bulk that comes with him that allows him to set up on virtually any Pokemon not carrying an electric attack, and even then he takes non-STAB Thunderpunches with some life to spare. He will almost always get a Dragon Dance off, which makes him a dangerous threat which OHKOs a multitude of things. If I can get off a +2 boost, which actually happens often due to how immense his bulk is, the match almost might as well be over as he tears through the opposing team like ribbons. Also, he counters Scizor very nicely, cutting his attack, resisting Bullet Punch, and taking a relatively low amount of damage from U-Turn. His last slot was hard to decide, but I settled with Bounce. It hits harder neutrally than Waterfall does and beats out those pesky Grass types as well as gives me a chance to knock out bulky Starmies. If I happen to run into a bulky Starmie I'm sure I can't kill or a Magnezone, I know exactly what move I'll make...
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Crankenstein (Electivire) (M) @ Life Orb
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Ice Punch
- Low Kick
- Earthquake
...throw this guy in. This guy's not that great... unless I use him to block an electric attack headed for Gyarados. At that point in time, he becomes an extremely potent sweeper which can knock out entire teams with his excellent speed (after a Motor Drive boost), power, and type coverage. Low Kick is my preferred option for accuracy, as most things I pack it for are heavyweights anyways and it still takes out Bliss quick and easy. Life Orb is used as he can't really take a non-Electric/resisted hit anyways. CS Flygon was tested, however he has far too much predictability and too many weak points to be worth using. He lacks the power to really revenge kill anything and his job as a Scout can be done by Uxie if he retains his Choice Scarf. Electivire is just too good when he gets his ability off to drop.
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Fureak (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
Everyone knows this Lucario. The ultimate in wall-breaking and physical sweeping. He fits into the team nicely, with his 4x resistance to Stealth Rock, U-Turn, and Dark type attacks. He's easy to get an opportunity to set up, and can OHKO Scizor even without a boost. Definitely one of my MVPs.
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MetaBOSS (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Thunderpunch
- Explosion
This guy covers all of my weak points. Whether it be DD Gyarados, Lucario, Choice Scarf Tyranitar, whatever... he takes it out no problem. Speed is maxed to outspeed everything I need to, only failing to outspeed base 130s with a positive nature or the rare Jolly Gyarados, though I'm still capable of revenge killing one that isn't carrying Earthquake. I may just opt for Ice Punch over Explosion so I can revenge kill Dragonite with him intact, but at the moment I do not see it worth losing his ability to revenge kill Kingdra. Originally I went with CS Tyranitar as per the suggestions in this thread, but he has multiple weak points including a VERY common 4x weakness and a moveset that often causes him to switch out. His Pursuit and Crunch weren't powerful enough to deal with what they needed to at times, either. So I'll just go with this for now, as it's tested quite awesome.
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Sun Chips (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Explosion
This is my curve ball. He takes out the Ghost-Type trash and on occasion other theats or even sweeps in late-game. His lack of Hidden Power Fire makes him always outrun enemy Gengars without fail and OHKO them. Thunderbolt takes out Gyarados before his DD, who normally thinks that Gengar is not a threat. Hasty nature to ensure that his Speed is maxed out without hurting Explosion's potential at taking out bulky threats in a single blow. He also has the utility of absorbing Explosions and Rapid Spins as well as the somewhat useful immunity to poison.
At a glance:
Ability: Levitate
EVs: 252 HP/104 Def/152 Spd
Impish nature (+Def, -SAtk)
- Trick
- U-turn
- Stealth Rock
- Thunder Wave
This guy is a beast of a lead. Many people think that it is a slow set-up variant and as such try to Taunt it with their suicide lead. They promptly get a Choice Scarf handed to them, my Uxie has a Focus Sash, they don't get rocks up, and I can U-Turn to see what Pokemon I need to counter. He also wrecks Machamp leads by surviving multiple Paybacks with his immense bulk, giving them a useless Choice Scarf, then U-Turning whatever they bring out or the Machamp and acting appropriately. People that leave in Machamp promptly get set up on by Lucario for free. Later in the game, he can throw up rocks and status things when appropriate.
---
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Here we are, one of the team's biggest focuses. This monster has immense bulk that comes with him that allows him to set up on virtually any Pokemon not carrying an electric attack, and even then he takes non-STAB Thunderpunches with some life to spare. He will almost always get a Dragon Dance off, which makes him a dangerous threat which OHKOs a multitude of things. If I can get off a +2 boost, which actually happens often due to how immense his bulk is, the match almost might as well be over as he tears through the opposing team like ribbons. Also, he counters Scizor very nicely, cutting his attack, resisting Bullet Punch, and taking a relatively low amount of damage from U-Turn. His last slot was hard to decide, but I settled with Bounce. It hits harder neutrally than Waterfall does and beats out those pesky Grass types as well as gives me a chance to knock out bulky Starmies. If I happen to run into a bulky Starmie I'm sure I can't kill or a Magnezone, I know exactly what move I'll make...
---
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Ice Punch
- Low Kick
- Earthquake
...throw this guy in. This guy's not that great... unless I use him to block an electric attack headed for Gyarados. At that point in time, he becomes an extremely potent sweeper which can knock out entire teams with his excellent speed (after a Motor Drive boost), power, and type coverage. Low Kick is my preferred option for accuracy, as most things I pack it for are heavyweights anyways and it still takes out Bliss quick and easy. Life Orb is used as he can't really take a non-Electric/resisted hit anyways. CS Flygon was tested, however he has far too much predictability and too many weak points to be worth using. He lacks the power to really revenge kill anything and his job as a Scout can be done by Uxie if he retains his Choice Scarf. Electivire is just too good when he gets his ability off to drop.
---
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
Everyone knows this Lucario. The ultimate in wall-breaking and physical sweeping. He fits into the team nicely, with his 4x resistance to Stealth Rock, U-Turn, and Dark type attacks. He's easy to get an opportunity to set up, and can OHKO Scizor even without a boost. Definitely one of my MVPs.
---
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Thunderpunch
- Explosion
This guy covers all of my weak points. Whether it be DD Gyarados, Lucario, Choice Scarf Tyranitar, whatever... he takes it out no problem. Speed is maxed to outspeed everything I need to, only failing to outspeed base 130s with a positive nature or the rare Jolly Gyarados, though I'm still capable of revenge killing one that isn't carrying Earthquake. I may just opt for Ice Punch over Explosion so I can revenge kill Dragonite with him intact, but at the moment I do not see it worth losing his ability to revenge kill Kingdra. Originally I went with CS Tyranitar as per the suggestions in this thread, but he has multiple weak points including a VERY common 4x weakness and a moveset that often causes him to switch out. His Pursuit and Crunch weren't powerful enough to deal with what they needed to at times, either. So I'll just go with this for now, as it's tested quite awesome.
---
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Explosion
This is my curve ball. He takes out the Ghost-Type trash and on occasion other theats or even sweeps in late-game. His lack of Hidden Power Fire makes him always outrun enemy Gengars without fail and OHKO them. Thunderbolt takes out Gyarados before his DD, who normally thinks that Gengar is not a threat. Hasty nature to ensure that his Speed is maxed out without hurting Explosion's potential at taking out bulky threats in a single blow. He also has the utility of absorbing Explosions and Rapid Spins as well as the somewhat useful immunity to poison.