Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Moves
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Body Slam
Brave Bird
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Helping Hand
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Mega Kick
Mega Punch
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snore
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Throat Chop
Toxic
Whirlwind
Work Up
Yawn
=========================== 1d100 - 57
Cyclohm is revived with 30 HP/30 EN
+Viola's Token (End of Run Reward)
"Simple enough. That should do the trick."
===========================
Banes
Foes learn Counter.
Your Pokemon can't use Fairy-type damaging moves.
"Two doors down, only one remains! Oh, and a spin of the wheel yet again!"
Boons: 183, 186, 158
183: Pay Day deals additional +1 BAP and costs +0.5 EN for every 30 Pike Serpents you possess, to a max of +20 BAP for +10 EN.
184-186: Moves used by your Pokemon that are tagged #Jaw drain 50% of the damage they deal. (Max 5 HP, and they are affected by Big Root.)
156-159: During Sand, inflict foes with Grounded (1a) when they first suffer damage each round.
- Alternative: Remove a Bane
------
Door 1: 43, 21
43-44: Boss: Tabitha - Face Head Maid Tabitha in a fierce 2v2 singles battle.
18-27: Tea Room - Enjoy a randomized recovery or bonus for one of your Pokemon from Viola.
Door 2: 5, 29
1-20: Single Battle - Battle a Maid in 1v1 singles format.
28-37: Storage - Receive a choice from among random items from Artemis.
Door 3: 28, 49
28-32: Concert Hall - Battle to the Clarise's rhythm against a Maid.
48-49: Infirmary - Leave a Pokemon with the nurse until Lucy's Room to heal.
Banes
Your Pokemon can't use Fairy-type damaging moves.
"Think you can keep up with the rhythm?"
Format
Pokemon: 1v1 Singles
DQ: 48 HRs
Switch: KO
Abilities: 1
Items: ON
Recoveries: 2
Chills: 5
Substitutions: 3
Arena: Pike Concert Hall
Camouflage: Rock-type
Nature Power: Heavy Slam
Secret Power: 30% Silence (as per Throat Chop)
Post Order: The Maid sends out first and orders second on the first round. Clarice issues her first 6 Rhythms with the Maid's send-out.
Effects:
Once every other round, starting before the first round, Clarice specifies 6 Rhythms that both battlers must obey, if they want their commands to succeed.
Banes
Your Pokemon can't use Fairy-type damaging moves.
The challenger enters the infirmary and meets with the irate, but caring Pike Nurse. The challenger chooses one of their Pokemon to leave with the Nurse for the remainder of the challenge.
"Oh hey, it's you again. Another rough go at it I assume?"
Moves
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
"A classic start. Timeless even. Time for the dirt."
"Bringing the dirt!"
Pumyra @ Wise Glasses
Pumyra - Earth Power | Earthquake | Earth Power
At action start, IF Pain is to use Wrap AND is only ordered to use Wrap once this round THEN Substitute (15) this action and restart main orders after, only once.
IF Pain is to use Taunt AND you have not used Taunt this round THEN use Taunt only once.
IF Pain is to use Glare AND you have not used Taunt this round THEN use Taunt only once.
Seviper @ Binding Band
Infestation | Bind | Wrap
IF Cyclohm is to use a Switch-Forcing Move, THEN Dragon Tail and push back. Only trigger this substitution once.
IF Cyclohm is to use Protect, THEN Coil the first instance and Swords Dance the second instance, pushing back each instance. Do not trigger this substitution on consecutive actions.
IF Cyclohm is to use a Damaging Ground Combination, THEN Protect and push back.
Pumyra - Air Slash | Earth Power | Air Slash
At action start, IF Pain is to use Glare THEN use Taunt and push actions down.
As two substitutions, IF Pain is to use a damaging Poison- or Normal-type combination THEN use Protect and push actions down.
Gorebyss @ Barometer
Brine | Ice Beam | Brine
IF Tomohawk is to use Morning Sun, THEN initiate action string [Ice Beam | Hydro Pump | Ice Beam]. Only activate this substitution once.
IF Tomohawk is under the effects of a Damaging Evasive Move, THEN Bounce and push back.
IF Tomohawk is under the effects of a Protective/Evasive Move, THEN Blizzard and push back.