Hi, thanks for reading this. Ubers is a freaking awesome metagame, and it always has been (I guess except for RBY where there were only 2 ubers). Everything is faster paced, which is how I like it. To reflect this, I tried building an offensive team devoted to hitting hard and fast, and immediately it began wrecking shit. "Opportunities multipy as they as seized", and the same holds true for this team. All the Pokemon here are great at applying pressure, opening more holes for the rest of the team to exploit. Zekrom and Kyogre hit like freaking nukes, while Arceus, Giratina-O, Skarm & Dialga are solid choices for keeping the opponent at bay, especially Arceus who can double as a check for common sweepers and a sweeper himself. I'd do a little more laddering before sharing but as the schoolwork piles up, I just don't have the time anymore, so I'll just post it here.
Xerxes (Dialga) @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 SAtk / 200 SDef
Modest Nature (+SAtk, -Atk)
Xerxes starts us off most of the time since it's probably the best lead in Ubers right now. Seriously, try it, it matches up favorably with almost every lead except Deoxys-A and Groudon. Some of the time I lead off with a Draco Meteor, breaking sashes and dealing massive damage to the frailer leads, but most of the time I try to set up rocks as soon as possible. Everyone on this team loves hazards, it turns a lot of 2HKOs into OHKO, and Dialga is pretty reliable at this. Fire Blast lets me fry Lead Groudon and since everyone for odd reason thinks Ferrothorn is safe against Dialga, it OHKO's it in neutral weather. The EVs turns Palkia's 2HKO with Spacial Rend into a 3HKO and it keeps Water Spout from 3HKOing unless Kyogre carries Specs.
Charlemagne (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Calm Nature (+SDef, -Atk)
Arceus is my main answer to Kyogre as Dialga is typically low on HP after leading and Zekrom hates taking Ice Beams. Calm Mind Grass Arceus is a freaking genius pokemon, it's pretty much a universal counter to weather starters, it breaks Tyranitar, Groudon and Kyogre handily with Grass Knot. This lets me switch to Kyogre to set up my own rain, where this team functions best without all the Mewtwo's wrecking shit with sun boosted Fire Blasts and sandstorm recoil whittling away at my sweepers. But outside of ruining weather, Arceus is damn near unstoppable if you aren't carrying Chansey and/or Blissey. It's handy resistances to Water, Ground and Electric and it's 120/120/120 defenses make it so easy to pull off at least one Calm Mind, hell, I can usually get 2 or 3 off before I'm forced to attack.
Cyrus (Kyogre) @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
Kyogre serves as the glue to this team. I previously had Terrakion here, to better counter ExtremeSpeed Arceus but that was before I changed to Skarmory. Water Spout bombs teams, and if I can get it out at max HP, chances are something is getting KO'd. Thunder lets me fry Manaphy's while Surf and Water Spout pummel everything in sight. Ice Beam lets me beat the ever annoying Shaymin-S. Kyogre's speed let me handle many of the more threatening sweepers Ubers has to offer, including Deoxys and Darkrai, both of which would decimate my slower team without him.
Alexander (Zekrom) @ Leftovers
Trait: Teravolt
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
Zekrom is a freaking badass. I mean look at this thing, it just tells you flat out that it's going to destroy at least a couple of your pokemon. When it was a banded version it definitely wrecked shit, but with Substitute it gives me a second set up sweeper along with a ton more flexibility. No more losing in the late game because I can't switch moves! Substitute is probably the best move in the entire game and it's a bulky set up sweeper such as Zekrom's best friend. After one boost, Zekrom is able pick apart everything in Ubers but the main draw to this set is it's ability to lure in and smack around Ferrothorn, who gives the team a few problems as nothing can reliably break it. Minus a Fire Blast in neutral weather from Dialga of course.
Ivan IV (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 208 HP / 60 Atk / 188 Def / 52 Spd
Naughty Nature (+Atk, -SDef)
Giratina-O is without a doubt the best Spinblocker in the game, being able to keep my hazards up while breaking stall is a godsend to this team. While it doesn't have as much firepower as Mixed Ray, who previously held this spot, it makes up with it with it's awesome bulk, great resistances that allow me to switch in to almost anything, and access to a priority move that can severely dent Mewtwo, a pokemon that caused me a few problems in the past. In fact, Giratina, despite running an offensive set, it's really more defensively inclined. There's that thing about it blocking spinning so the rest of my pokemon can sweep, but it also stops not only Mewtwo, but it checks Groudon, Excadrill, and Ho-oh. In fact, it handles most set up sweepers well with Dragon Tail racking up residual damage. The EVs let me survive a Spacial Rend from Palkia, survive a Psystrike from a +1 Mewtwo and 2HKO that son of a bitch with Shadow Sneak, and avoid being 2HKO'd by Arceus's +2 Shadow Claw.
Augustus (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 128 Def / 128 SDef
Careful Nature (+SDef, -SAtk)
Trait: Pressure
EVs: 252 HP / 56 SAtk / 200 SDef
Modest Nature (+SAtk, -Atk)
Xerxes starts us off most of the time since it's probably the best lead in Ubers right now. Seriously, try it, it matches up favorably with almost every lead except Deoxys-A and Groudon. Some of the time I lead off with a Draco Meteor, breaking sashes and dealing massive damage to the frailer leads, but most of the time I try to set up rocks as soon as possible. Everyone on this team loves hazards, it turns a lot of 2HKOs into OHKO, and Dialga is pretty reliable at this. Fire Blast lets me fry Lead Groudon and since everyone for odd reason thinks Ferrothorn is safe against Dialga, it OHKO's it in neutral weather. The EVs turns Palkia's 2HKO with Spacial Rend into a 3HKO and it keeps Water Spout from 3HKOing unless Kyogre carries Specs.
Charlemagne (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Calm Nature (+SDef, -Atk)
Arceus is my main answer to Kyogre as Dialga is typically low on HP after leading and Zekrom hates taking Ice Beams. Calm Mind Grass Arceus is a freaking genius pokemon, it's pretty much a universal counter to weather starters, it breaks Tyranitar, Groudon and Kyogre handily with Grass Knot. This lets me switch to Kyogre to set up my own rain, where this team functions best without all the Mewtwo's wrecking shit with sun boosted Fire Blasts and sandstorm recoil whittling away at my sweepers. But outside of ruining weather, Arceus is damn near unstoppable if you aren't carrying Chansey and/or Blissey. It's handy resistances to Water, Ground and Electric and it's 120/120/120 defenses make it so easy to pull off at least one Calm Mind, hell, I can usually get 2 or 3 off before I'm forced to attack.
Cyrus (Kyogre) @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
Kyogre serves as the glue to this team. I previously had Terrakion here, to better counter ExtremeSpeed Arceus but that was before I changed to Skarmory. Water Spout bombs teams, and if I can get it out at max HP, chances are something is getting KO'd. Thunder lets me fry Manaphy's while Surf and Water Spout pummel everything in sight. Ice Beam lets me beat the ever annoying Shaymin-S. Kyogre's speed let me handle many of the more threatening sweepers Ubers has to offer, including Deoxys and Darkrai, both of which would decimate my slower team without him.
Alexander (Zekrom) @ Leftovers
Trait: Teravolt
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
Zekrom is a freaking badass. I mean look at this thing, it just tells you flat out that it's going to destroy at least a couple of your pokemon. When it was a banded version it definitely wrecked shit, but with Substitute it gives me a second set up sweeper along with a ton more flexibility. No more losing in the late game because I can't switch moves! Substitute is probably the best move in the entire game and it's a bulky set up sweeper such as Zekrom's best friend. After one boost, Zekrom is able pick apart everything in Ubers but the main draw to this set is it's ability to lure in and smack around Ferrothorn, who gives the team a few problems as nothing can reliably break it. Minus a Fire Blast in neutral weather from Dialga of course.
Ivan IV (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 208 HP / 60 Atk / 188 Def / 52 Spd
Naughty Nature (+Atk, -SDef)
Giratina-O is without a doubt the best Spinblocker in the game, being able to keep my hazards up while breaking stall is a godsend to this team. While it doesn't have as much firepower as Mixed Ray, who previously held this spot, it makes up with it with it's awesome bulk, great resistances that allow me to switch in to almost anything, and access to a priority move that can severely dent Mewtwo, a pokemon that caused me a few problems in the past. In fact, Giratina, despite running an offensive set, it's really more defensively inclined. There's that thing about it blocking spinning so the rest of my pokemon can sweep, but it also stops not only Mewtwo, but it checks Groudon, Excadrill, and Ho-oh. In fact, it handles most set up sweepers well with Dragon Tail racking up residual damage. The EVs let me survive a Spacial Rend from Palkia, survive a Psystrike from a +1 Mewtwo and 2HKO that son of a bitch with Shadow Sneak, and avoid being 2HKO'd by Arceus's +2 Shadow Claw.
Augustus (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 128 Def / 128 SDef
Careful Nature (+SDef, -SAtk)
Skarmory rounds out the team by being my main counter to ExtremeSpeed Arceus. I'm kind of shaky about my reliance on Skarm to stop it though since Skarm doesn't have any attacking moves and it loses to it one on one since I have to Roost eventually, or at least I was until I got the great suggestion to change the EVs, this new spread gives me the ability to only be 2HKO'd by a +2 Arceus pretty much all of the time. Anyway like I said before, the team appreciates hazards so much, especially Giratina-O. 3 layers of Spikes and rocks open up so many opportunities for KO's. Speaking of hazards, Skarmory is a full stop to most other spikers in Ubers with Taunt. His awesome Dragon resist lets me come in on choiced dragon moves or Outrage and set up. The amount of Electric & Fire attacks it lures is also awesome because of the multitute of opportunities it give Zekrom to switch in.
Ubers
Thundurus - Grass Arceus can beat non Nasty Plot variants with Ice Beam although it hates taking a Thunder Wave. Kyogre can revenge kill Nasty Plot variants reliably too.
Non-Ubers:
Bisharp - Skarmory can whirlwind it out, but on paper it seems like it could be pretty threatening. Haven't seen it in practice though.
Haxorus - Hits like a fucking tank but Skarmory can whirlwind it out thanks to Game Freak not giving it a fire move.
Tornadus - Giratina-O can come in on Grass Knot and Hammer Arm, while Skarm can come in on Hurricane or Grass Knot, and Dragon Tail/Whirlwind it out. Tailwind is a bitch though.