Well, I decided to make a UU team and there may be a few weak spots but that's where I need your help. So, please rate away. Here's the team.
Jumpluff@leftovers
Nature: jolly
Ability: chlorophyll
EV's: 252 spe/188def/68spdef
Role:annoyer/a sort of psuedo hazer
-U-turn
-sleep powder
-substitute
-leech seed
Standard jumpluff. Sleep powder first turn, sub on the switch and then leech seed. Once the sub is destroyed I can either U-turn out or put the opponent to sleep causing another switch. This works really well with stealthrocks and spikes in play.
Aggron@Leftovers
Nature: Adamant
Ability: Sturdy
EV's: 252atk/252hp/6def
Role:Defensive wall/Actual psuedo hazer
-thunder wave
-iron head
-roar
-earthquake
My actual psuedo hazer and defensive wall. Thunder wave to make jumpluff and froslasses job a bit easier by slowing down the faster pokemn in UU. Iron head over stone edge because of the accuracy and flinch rate. Earthquake for coverage against the likes of probopass that tries to trap him with magnet pull.
Gastrodon@leftovers/rindo berry
Nature: careful
Ability: Sticky hold
EV's:212hp/44def/252atk
Role:mixed wall/statuser
-toxic
-Earthquake
-stockpile
-recover
Stockpile will raise his defenses and the recover whenever I need to. toxic works great once gastrodon gets a few stock piles he can slowly stall them out of hp.Earthquake to prevent steels and poisons from walling this set.
Raticate@burn orb
Nature: Jolly
Ability: Guts
EV's: 252atk/252spe/6hp
Role:Physical attacker/status absorber
-Facade
-Crunch
-pluck/reversal/rock smash/Endeavor
-U-turn
Not too sure about his moveset. My team doesn't have any flying type attacks and raticate has access to pluck. I can't really say reversal is reliable because an aggron or steelix can just come in when his hp is almost full. Rock smash is for an alternate fighting move. U-turn can allow him to switch while dishing out some damage. Endeavor can help lower the hp of some walls and allow any of my other pokemon to faint it.
froslass@lifeorb
Nature: timid
Ability: Snow cloak
EV's: 252spe/252spatk/6hp
Role:Spin blocker/spiker/special attacker
-thunderbolt
-shadowball
-icebeam
-spikes
Didn't want to give it specs because of spikes. This is my special attacker.Sets down spikes after it comes in on a predicted rapid spin. Life orb gives it that extra power. Ice beam and shadow ball are for STAB and thunderbolt for coverage.
Claydol@lightclay/leftovers
Nature: Calm
Ability: levitate
EV's: 252hp/136spdef/120spatk
Role:special wall/spinner/stealth rocker/support
-Psychic
-light screen
-rapidspin
-stealth rock
Works with aggron and froslass to set up and then psuedo haze. Psychic is for the fighting type attacks aimed at aggron and raticate. Rapid spin for opposing entry hazards and light screen for team support.
This is just my team in testing. Is there anything I need to fix?
Jumpluff@leftovers
Nature: jolly
Ability: chlorophyll
EV's: 252 spe/188def/68spdef
Role:annoyer/a sort of psuedo hazer
-U-turn
-sleep powder
-substitute
-leech seed
Standard jumpluff. Sleep powder first turn, sub on the switch and then leech seed. Once the sub is destroyed I can either U-turn out or put the opponent to sleep causing another switch. This works really well with stealthrocks and spikes in play.
Aggron@Leftovers
Nature: Adamant
Ability: Sturdy
EV's: 252atk/252hp/6def
Role:Defensive wall/Actual psuedo hazer
-thunder wave
-iron head
-roar
-earthquake
My actual psuedo hazer and defensive wall. Thunder wave to make jumpluff and froslasses job a bit easier by slowing down the faster pokemn in UU. Iron head over stone edge because of the accuracy and flinch rate. Earthquake for coverage against the likes of probopass that tries to trap him with magnet pull.
Gastrodon@leftovers/rindo berry
Nature: careful
Ability: Sticky hold
EV's:212hp/44def/252atk
Role:mixed wall/statuser
-toxic
-Earthquake
-stockpile
-recover
Stockpile will raise his defenses and the recover whenever I need to. toxic works great once gastrodon gets a few stock piles he can slowly stall them out of hp.Earthquake to prevent steels and poisons from walling this set.
Raticate@burn orb
Nature: Jolly
Ability: Guts
EV's: 252atk/252spe/6hp
Role:Physical attacker/status absorber
-Facade
-Crunch
-pluck/reversal/rock smash/Endeavor
-U-turn
Not too sure about his moveset. My team doesn't have any flying type attacks and raticate has access to pluck. I can't really say reversal is reliable because an aggron or steelix can just come in when his hp is almost full. Rock smash is for an alternate fighting move. U-turn can allow him to switch while dishing out some damage. Endeavor can help lower the hp of some walls and allow any of my other pokemon to faint it.
froslass@lifeorb
Nature: timid
Ability: Snow cloak
EV's: 252spe/252spatk/6hp
Role:Spin blocker/spiker/special attacker
-thunderbolt
-shadowball
-icebeam
-spikes
Didn't want to give it specs because of spikes. This is my special attacker.Sets down spikes after it comes in on a predicted rapid spin. Life orb gives it that extra power. Ice beam and shadow ball are for STAB and thunderbolt for coverage.
Claydol@lightclay/leftovers
Nature: Calm
Ability: levitate
EV's: 252hp/136spdef/120spatk
Role:special wall/spinner/stealth rocker/support
-Psychic
-light screen
-rapidspin
-stealth rock
Works with aggron and froslass to set up and then psuedo haze. Psychic is for the fighting type attacks aimed at aggron and raticate. Rapid spin for opposing entry hazards and light screen for team support.
This is just my team in testing. Is there anything I need to fix?