UU Terrakion 2/2 1/1

terrakion.gif


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Earthquake / Rock Polish / Stealth Rock
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Terrakion is one of the strongest wallbreakers within the UU tier by virtue of its high Attack stat and its STAB combination that only Palossand and Doublade comfortably pivot into. Swords Dance further bolsters this making it extremely difficult for teams to switch into. Earthquake provides Terrakion with the coverage to break through Doublade and gives it a more reliable means of removing foes like Tentacruel and Neutralizing Gas Galarian Weezing. Alternatively, Rock Polish makes Terrakion a very scary late-game cleaner capable of outspeeding most of the boosted metagame including common revenge killers like Choice Scarf Keldeo and Jirachi. Stealth Rock is a viable option in the last slot if no other Pokemon on the team is capable of fitting it. Life Orb is the preferred item to significantly increase Terrakion's wallbreaking capabilities, though Air Balloon is an alternative option to help Terrakion set up on foes like Krookodile and Rhyperior more easily as well as improve its matchup against Sticky Web teams.

Wallbreakers like Obstagoon and mixed Jirachi can help break through bulkier Fighting-type switch-ins like Slowking, Galarian Weezing, and Palossand, allowing Terrakion to spam Close Combat more easily. Jirachi is able to give Terrakion ample opportunities to wallbreak or set up by bringing it in with U-turn against foes like Incineroar, as well as provide Terrakion with Healing Wish support to alleviate its susceptibility to entry hazards and Life Orb recoil. Rotom-W is a great partner, as it can bring Terrakion in safely to wallbreak against foes like Kyurem and Roserade, as well as pressure Palossand and Doublade. Other pivots such as Noivern and Toxtricity are able to bring Terrakion in safely against foes like Tyranitar, giving it ample opportunities to set up or wallbreak. Toxtricity can also lure Palossand and remove it with Snarl, making it much easier for Terrakion to potentially sweep late-game, while Noivern can help check and remove Doublade and Palossand. Grimmsnarl can provide dual screen support, allowing Terrakion to accumulate multiple boosts. Araquanid can provide Terrakion with Sticky Web support, preventing foes like Choice Scarf Mienshao from revenge killing it, as well as break through walls such as Galarian Weezing, Skarmory, and Palossand that can give Terrakion trouble. Krookodile and Celebi can set up Stealth Rock for Terrakion, which helps wear down foes like defensive Galarian Weezing into range of a boosted Stone Edge. Galarian Weezing and Skarmory can also support Terrakion with entry hazards to wear down foes like Palossand and Hatterene, as well as check Lycanroc-D, a foe that threatens to revenge kill Terrakion if it hasn't boosted its Speed with Rock Polish. Slowking is able to check many of Terrakion's common revenge killers such as Starmie, Noivern, and Choice Scarf Mienshao, as well as bring Terrakion in safely with Teleport. Terrakion also appreciates Future Sight support from Slowking to overwhelm and remove defensive Pokemon like Palossand and Doublade.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Close Combat
move 3: Earthquake
move 4: Toxic
item: Choice Band
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When running a Choice Band, Terrakion takes immediate advantage of its phenomenal Attack stat and lack of dedicated switch-ins to overwhelm offensive and defensive pivots alike. Earthquake provides Terrakion with the coverage to break past Doublade and gives it a more reliable way to remove foes like Tentacruel. Toxic allows Terrakion to wear down foes like Palossand and Slowking; however, it should ideally only be used on a predicted switch-in, as it can be easily taken advantage of, especially if Slowking uses Teleport. Rock Slide is an option over Toxic as a more accurate Rock-type STAB option, while Quick Attack can pick off a weakened Heliolisk and Sharpedo; however, it should only be used if Terrakion is required to revenge kill these foes, as it is extremely weak and exploitable.

Calm Mind Jirachi and Celebi appreciate Terrakion's phenomenal wallbreaking ability to remove foes like Skarmory, Incineroar, and Escavalier for them to clean late-game more easily. Celebi can further assist Terrakion by checking Starmie and Choice Scarf variants of Rotom-C, Rotom-W, and Keldeo, common revenge killers to Terrakion. Choice Scarf or more defensive variants of Jirachi can support Terrakion with Healing Wish or Wish support, allowing it to be played more recklessly around threats like Obstagoon. Rotom-W, Noivern, and Heliolisk are able to bring Terrakion in safely against foes it can take advantage of like Tyranitar and Kyurem. They can also cripple or remove Doublade and Palossand for Terrakion to spam its STAB moves more easily. Hatterene can help check Noivern, which threatens to revenge kill Terrakion if it is weakened or not locked into Stone Edge, as well as force a trade against foes like Skarmory and defensive Galarian Weezing to prevent Spikes and Toxic Spikes from being set and wearing down Terrakion. In return, Terrakion can break Steel-types for Hatterene to sweep with Calm Mind more easily. Slowking makes for a wonderful partner, as the combination of Future Sight and Teleport amplifies Terrakion's ability to dismantle defensive cores; Terrakion's natural ability to KO most Steel- and Dark-types forces foes like Palossand and Hatterene to take the Future Sight and Terrakion's powerful attack instead, allowing Terrakion to break past them in the process. Slowking is also able to check common revenge killers to Terrakion such as Choice Scarf Mienshao, Jirachi, and Keldeo. Lastly, Krookodile can provide Stealth Rock support to weaken foes like Skarmory and Galarian Weezing into Stone Edge range, break through Palossand and Doublade, and help remove Lycanroc-D, a threat capable of revenge killing Terrakion.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:

Estarossa

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View attachment 267492

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Earthquake / Rock Polish / Stealth Rock
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Terrakion is one of the strongest wallbreakers within the UU tier by virtue of its high Attack stat, and STAB combination that only Palossand and Doublade comfortably pivot into. :claydol:
Swords Dance further bolsters this making it extremely difficult for teams to pivot into. Earthquake provides Terrakion with the coverage to break through Doublade and gives it a more reliable means of removing foes like Tentacruel, Jirachi, Toxtricity, and Neutralizing Gas Galarian Weezing. Rock Polish makes Terrakion a very scary late-game cleaner capable of outspeeding most of the boosted metagame including common revenge killers like Choice Scarf Keldeo and Jirachi. Stealth Rock is a viable option in the last slot if no other Pokemon on the team is capable of fitting it. Life Orb is the preferred item of choice to significantly increase its wallbreaking capabilities. Air Balloon is an alternative option to help Terrakion set up on foes like Krookodile and Rhyperior more easily. you could mention how it can also actively let Terrakion pivot into Krookodile for set up opportunities too because even if it Knocks it triggers Justified anyway.

Wallbreakers like Obstagoon and mixed Jirachi can help break through bulkier Fighting resists like Slowking, Galarian Weezing, and Palossand allowing it to spam Close Combat more easily. Jirachi is able to give Terrakion ample opportunities to wallbreak or set up by bringing it in with U-turn against foes like Incineroar. Jirachi can also provide Terrakion with Healing Wish support to alleviate how quickly it can be worn down by entry hazards and Life Orb recoil. Rotom-W is a great partner as it can bring Terrakion in safely against foes like Kyurem and Celebi, don't know that I like this example since you don't really deal with a high health celebi well at +0 as well as pressure Palossand and Doublade, two of the best defensive checks to Terrakion. Other pivots such as Noivern and Toxtricity are able to bring Terrakion in safely against foes like Tyranitar, giving it ample opportunities to set up or wallbreak. Toxtricity can also lure Palossand and remove it with Snarl, making it much easier for Terrakion to potentially sweep late-game. Grimmsnarl can provide dual screen support allowing Terrakion to accumulate multiple boosts. Araquanid can provide Terrakion with Sticky Web support, preventing foes like Choice Scarf Mienshao from revenge killing it. Araquanid is also able to break through walls such as Galarian Weezing, Skarmory, and Palossand that can give Terrakion trouble. Krookodile and Celebi can set up Stealth Rock for Terrakion, which helps wear down foes like defensive Galarian Weezing into range of a boosted Stone Edge. Slowking is able to check many of Terrakion's common revenge killers such as Starmie, Noivern, and Choice Scarf Mienshao, as well as bring it in safely to wallbreak with Teleport. Comment on Future Sight too since even without CB, Terrak is still one of the scariest combos with it.

Mention some checks to Lycanroc-D somewhere in this, since your team options don't really contain any.

Roserade could be a nice partner to mention, pressuring Palossand, setting spikes to weaken checks like Palo/Doub, and crippling revenge killers to rak like Scarf Jirachi/Noivern with Stun Spore.


[SET]
name: Choice Band
move 1: Stone Edge
move 2: Close Combat
move 3: Earthquake
move 4: Toxic
item: Choice Band
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When paired with a Choice Band, Terrakion takes immediate advantage of its phenomenal Attack stat and lack of dedicated switch-ins to overwhelm offensive and defensive pivots alike. Earthquake provides Terrakion with the coverage to break past Doublade and gives it a more reliable way to remove foes like Tentacruel. Toxic allows Terrakion to wear down foes like Palossand and Slowking; however, it should ideally only be used on a predicted switch-in as it can be easily taken advantage of, especially if Slowking uses Teleport. Rock Slide is an option over Toxic as a more accurate Rock-type STAB option. Quick Attack is also an option that can pick off a weakened Heliolisk and Sharpedo; however, it should only be used if it is able to revenge kill these foes as it is extremely weak and exploitable. I'd also say that you should only run it on teams that are particularly weak to some faster threat like Sharpedo because otherwise its just a waste.

Jirachi and Celebi appreciate Terrakion's phenomenal wallbreaking ability allowing it to remove foes like Skarmory, Incineroar, and Escavalier for them to clean late-game more easily. They also help wear down their shared check in Doublade. which helps bring it into range of their coverage options. Jirachi can further support Terrakion with Wish or Healing Wish support allowing it to be played more recklessly around threats like Obstagoon while Celebi can help check Starmie and Choice Scarf variants of Rotom-C, Rotom-W, and Keldeo, common revenge killers to Terrakion. Nitpick but this reads a bit confusingly w.r.t Jirachi, as if you suggest Choice Scarf (or CM) with the late game comment and HW comment, but then bring up it running Wish which suggests a more defensive set. I'd be more specific about the sets you are recommending, and if you did want to suggest defensive sets too say they are also an option because they can support Terrakion with Wish support and check some of its revenge killers like Starmie and Noivern Rotom-W, Noivern, and Heliolisk are able to bring Terrakion in safely against foes it can take advantage of like Tyranitar and Kyurem. They can also cripple or remove Doublade and Palossand for Terrakion to more easily spam its STAB moves. Hatterene and the aforementioned Rotom-W can help check Noivern seeing as Noivern is usually clicking Draco Meteor vs a Terrakion i'm not fond of saying that Rotom-W helps check it that much seeing as it takes very little chip to be in range of 2 Draco's. ( 252 SpA Noivern Draco Meteor over 2 turns vs. 252 HP / 0 SpD Rotom-Wash: 245-290 (80.5 - 95.3%) -- not a KO ) who threatens to revenge kill Terrakion if it is weakened or not locked into Stone Edge. Hatterene also appreciates Terrakion breaking Steel-types for it to potentially sweep with Calm Mind late-game. Slowking makes for a wonderful partner as the combination of Future Sight and Teleport amplifies the ability for Terrakion to dismantle defensive cores. Terrakion appreciates the safe switch-in from Teleport and naturally threatens out Steel- and Dark-types, forcing something else to take the Future Sight attack and its powerful attack instead. I'd be more specific here and say how the combination allows Terrakion to even break through Palossand, and when set up properly often guarantees that Terrakion gets a kill. Slowking is also able to check common revenge killers to Terrakion such as Starmie Choice Scarf Mienshao, Jirachi, and Keldeo. Krookodile is a great partner as it can provide Stealth Rock support to weaken foes like Skarmory and Galarian Weezing into Stone Edge range, break through Palossand and Doublade, and help remove Lycanroc-D a threat capable of revenge killing Terrakion.

You could mention Weezing here as a good partner, able to check revenge killers like Lycanroc-Dusk and Scarf Mienshao / Krookodile, while Tspikes support pairs well to pressure Palossand.
catstampbig.gif


Solid work as always, QC 1/2.
 

Lily

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UU Leader
im accidentally doing these in order
add remove comments

View attachment 267492

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Earthquake / Rock Polish / Stealth Rock
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Terrakion is one of the strongest wallbreakers within the UU tier by virtue of its high Attack stat, and STAB combination that only Palossand and Doublade comfortably pivot into. Swords Dance further bolsters this making it extremely difficult for teams to pivot into. Earthquake provides Terrakion with the coverage to break through Doublade and gives it a more reliable means of removing foes like Tentacruel, Jirachi, Toxtricity, and Neutralizing Gas Galarian Weezing. tox and rachi just drop to +2 cc so you can probably find better examples here Rock Polish makes Terrakion a very scary late-game cleaner capable of outspeeding most of the boosted metagame including common revenge killers like Choice Scarf Keldeo and Jirachi. Stealth Rock is a viable option in the last slot if no other Pokemon on the team is capable of fitting it. Life Orb is the preferred item of choice to significantly increase its wallbreaking capabilities. Air Balloon is an alternative option to help Terrakion set up on foes like Krookodile and Rhyperior more easily. i think you can mention that it also gives it a great webs mu here

Wallbreakers like Obstagoon and mixed Jirachi can help break through bulkier Fighting resists like Slowking, Galarian Weezing, and Palossand allowing it Terrakion to spam Close Combat more easily. Jirachi is able to give Terrakion ample opportunities to wallbreak or set up by bringing it in with U-turn against foes like Incineroar. Jirachi can also provide Terrakion with Healing Wish support to alleviate how quickly it can be worn down by entry hazards and Life Orb recoil. Rotom-W is a great partner as it can bring Terrakion in safely to wallbreak against foes like Kyurem and Roserade, as well as pressure Palossand and Doublade. Other pivots such as Noivern and Toxtricity are able to bring Terrakion in safely against foes like Tyranitar, giving it ample opportunities to set up or wallbreak. mention that noiv and tox both check doub and that noiv is a great palo answer too Toxtricity can also lure Palossand and remove it with Snarl, making it much easier for Terrakion to potentially sweep late-game. Grimmsnarl can provide dual screen support allowing Terrakion to accumulate multiple boosts. Araquanid can provide Terrakion with Sticky Web support, preventing foes like Choice Scarf Mienshao from revenge killing it. Araquanid is also able to break through walls such as Galarian Weezing, Skarmory, and Palossand that can give Terrakion trouble. Krookodile and Celebi can set up Stealth Rock for Terrakion, which helps wear down foes like defensive Galarian Weezing into range of a boosted Stone Edge. Galarian Weezing and Skarmory can also support Terrakion with entry hazards to wear down foes like Palossand and Hatterene, as well as check Lycanroc-D, a foe that threatens to revenge kill Terrakion if it hasn't boosted its Speed with Rock Polish. Slowking is able to check many of Terrakion's common revenge killers such as Starmie, Noivern, and Choice Scarf Mienshao, as well as bring Terrakion in safely with Teleport. Terrakion also appreciates Future Sight support from Slowking to overwhelm and remove defensive Pokemon like Palossand and Doublade.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Close Combat
move 3: Earthquake
move 4: Toxic
item: Choice Band
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When paired with a Choice Band, Terrakion takes immediate advantage of its phenomenal Attack stat and lack of dedicated switch-ins to overwhelm offensive and defensive pivots alike. Earthquake provides Terrakion with the coverage to break past Doublade and gives it a more reliable way to remove foes like Tentacruel. Toxic allows Terrakion to wear down foes like Palossand and Slowking; however, it should ideally only be used on a predicted switch-in as it can be easily taken advantage of, especially if Slowking uses Teleport. Rock Slide is an option over Toxic as a more accurate Rock-type STAB option. Quick Attack is also an option that can pick off a weakened Heliolisk and Sharpedo; however, it should only be used if it is able to revenge kill these foes as it is extremely weak and exploitable.

Calm Mind Jirachi and Celebi appreciate Terrakion's phenomenal wallbreaking ability allowing it to remove foes like Skarmory, Incineroar, and Escavalier for them to clean late-game more easily. Celebi can further assist Terrakion by checking Starmie and Choice Scarf variants of Rotom-C, Rotom-W, and Keldeo, common revenge killers to Terrakion. Choice Scarf or more defensive variants of Jirachi can support Terrakion with Healing Wish or Wish support allowing it to be played more recklessly around threats like Obstagoon. Rotom-W, Noivern, and Heliolisk are able to bring Terrakion in safely against foes it can take advantage of like Tyranitar and Kyurem. They can also cripple or remove Doublade and Palossand for Terrakion to more easily spam its STAB moves. Hatterene can help check Noivern who threatens to revenge kill Terrakion if it is weakened or not locked into Stone Edge and in return Terrakion can break Steel-types for Hatterene to sweep with Calm Mind more easily. mention that hatt can also check/trade with skarm/weezer and prevents their spikes/tspikes to keep rak around for longer Slowking makes for a wonderful partner as the combination of Future Sight and Teleport amplifies the ability for Terrakion to dismantle defensive cores. Terrakion naturally threatens to KO most Steel- and Dark-types, which forces foes like Palossand and Hatterene to take the Future Sight and Terrakion's powerful attack instead, allowing Terrakion to break past them in the process. Slowking is also able to check common revenge killers to Terrakion such as Choice Scarf Mienshao, Jirachi, and Keldeo. Krookodile is a great partner as it can provide Stealth Rock support to weaken foes like Skarmory and Galarian Weezing into Stone Edge range, break through Palossand and Doublade, and help remove Lycanroc-D a threat capable of revenge killing Terrakion.
rly good job as always 2/2
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Earthquake / Rock Polish / Stealth Rock
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Terrakion is one of the strongest wallbreakers within the UU tier by virtue of its high Attack stat (RC) and its STAB combination that only Palossand and Doublade comfortably pivot into. Swords Dance further bolsters this making it extremely difficult for teams to pivot switch into. Earthquake provides Terrakion with the coverage to break through Doublade and gives it a more reliable means of removing foes like Tentacruel and Neutralizing Gas Galarian Weezing. Alternatively, Rock Polish makes Terrakion a very scary late-game cleaner capable of outspeeding most of the boosted metagame including common revenge killers like Choice Scarf Keldeo and Jirachi. Stealth Rock is a viable option in the last slot if no other Pokemon on the team is capable of fitting it. Life Orb is the preferred item of choice to significantly increase its Terrakion's wallbreaking capabilities, (AC) though Air Balloon is an alternative option to help Terrakion set up on foes like Krookodile and Rhyperior more easily as well as improve its matchup against Sticky Web teams.

Wallbreakers like Obstagoon and mixed Jirachi can help break through bulkier Fighting resists Fighting-type switch-ins / Pokemon that resist Fighting / answers to Fighting-types (w/e works) like Slowking, Galarian Weezing, and Palossand, (AC) allowing Terrakion to spam Close Combat more easily. Jirachi is able to give Terrakion ample opportunities to wallbreak or set up by bringing it in with U-turn against foes like Incineroar, (comma) Jirachi can also as well as provide Terrakion with Healing Wish support to alleviate how quickly it can be worn down by its susceptibility to entry hazards and Life Orb recoil. Rotom-W is a great partner, (AC) as it can bring Terrakion in safely to wallbreak against foes like Kyurem and Roserade, as well as pressure Palossand and Doublade. Other pivots such as Noivern and Toxtricity are able to bring Terrakion in safely against foes like Tyranitar, giving it ample opportunities to set up or wallbreak. Toxtricity can also lure Palossand and remove it with Snarl, making it much easier for Terrakion to potentially sweep late-game, (AC) while Noivern can help check and remove Doublade and Palossand. Grimmsnarl can provide dual screen support, (AC) allowing Terrakion to accumulate multiple boosts. Araquanid can provide Terrakion with Sticky Web support, preventing foes like Choice Scarf Mienshao from revenge killing it, (comma) Araquanid is also able to as well as break through walls such as Galarian Weezing, Skarmory, and Palossand that can give Terrakion trouble. Krookodile and Celebi can set up Stealth Rock for Terrakion, which helps wear down foes like defensive Galarian Weezing into range of a boosted Stone Edge. Galarian Weezing and Skarmory can also support Terrakion with entry hazards to wear down foes like Palossand and Hatterene, as well as check Lycanroc-D, a foe that threatens to revenge kill Terrakion if it hasn't boosted its Speed with Rock Polish. Slowking is able to check many of Terrakion's common revenge killers such as Starmie, Noivern, and Choice Scarf Mienshao, as well as bring Terrakion in safely with Teleport. Terrakion also appreciates Future Sight support from Slowking to overwhelm and remove defensive Pokemon like Palossand and Doublade.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Close Combat
move 3: Earthquake
move 4: Toxic
item: Choice Band
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When paired with running a Choice Band, Terrakion takes immediate advantage of its phenomenal Attack stat and lack of dedicated switch-ins to overwhelm offensive and defensive pivots alike. Earthquake provides Terrakion with the coverage to break past Doublade and gives it a more reliable way to remove foes like Tentacruel. Toxic allows Terrakion to wear down foes like Palossand and Slowking; however, it should ideally only be used on a predicted switch-in, (AC) as it can be easily taken advantage of, especially if Slowking uses Teleport. Rock Slide is an option over Toxic as a more accurate Rock-type STAB option, (comma) while Quick Attack is also an option that can pick off a weakened Heliolisk and Sharpedo; however, it should only be used if it Terrakion is able to (is required to / if it's worth the momentum loss? "is able to" feels too obvious) revenge kill these foes, (AC) as it is extremely weak and exploitable.

Calm Mind Jirachi and Celebi appreciate Terrakion's phenomenal wallbreaking ability allowing it to remove foes like Skarmory, Incineroar, and Escavalier for them to clean late-game more easily. Celebi can further assist Terrakion by checking Starmie and Choice Scarf variants of Rotom-C, Rotom-W, and Keldeo, common revenge killers to Terrakion. Choice Scarf or more defensive variants of Jirachi can support Terrakion with Healing Wish or Wish support, (AC) allowing it to be played more recklessly around threats like Obstagoon. Rotom-W, Noivern, and Heliolisk are able to bring Terrakion in safely against foes it can take advantage of like Tyranitar and Kyurem. They can also cripple or remove Doublade and Palossand for Terrakion to more easily spam its STAB moves more easily. Hatterene can help check Noivern, (AC) who which threatens to revenge kill Terrakion if it is weakened or not locked into Stone Edge, (AC) as well as force a (?) trade against foes like Skarmory and defensive Galarian Weezing to prevent Spikes and Toxic Spikes from being set and wearing down Terrakion. In return, Terrakion can break Steel-types for Hatterene to sweep with Calm Mind more easily. Slowking makes for a wonderful partner, (AC) as the combination of Future Sight and Teleport amplifies the ability for Terrakion's ability to dismantle defensive cores; Terrakion's naturally threatens ability to KO most Steel- and Dark-types, which forces foes like Palossand and Hatterene to take the Future Sight and Terrakion's powerful attack instead, allowing Terrakion to break past them in the process. Slowking is also able to check common revenge killers to Terrakion such as Choice Scarf Mienshao, Jirachi, and Keldeo. Lastly, (AC) Krookodile is a great partner as it can provide Stealth Rock support to weaken foes like Skarmory and Galarian Weezing into Stone Edge range, break through Palossand and Doublade, and help remove Lycanroc-D, (AC) a threat capable of revenge killing Terrakion.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[]]
 

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