Good whatever the time is. This is my first post here in Smogon, but I had to give my opinion about this whole theme because
this is the single most important discussion of all gen 9 Smogon, and even though I'm mostly here in this gen to play randos and VGC tourneys, with the ocassional UU, I think I can give a reasonable opinion and even if not it's in my rights.
As you might recall, the first Tera suspect test was filled with shameful behavior; lots of tantrum from both sides causing some bans, alongside misinformation also from both sides. It was full of lousy commentary to deaf ears almost like an obnoxious political discussion, which is likely responsible we still don't have regulations, because there were pro-preview genuinely scared about a ban and you can't deny its potential influence with a small margin like 1.5%.
I beg all of you, Pro-ban, pro-action and pro-tera, to act properly here, because a bad image can be counterproductive and it's crucial to have a healthy discussion to reach a good middle ground even if it's disliked by you. The last thing we need is people trying to be activists in a discussion post.
Now, we have to question this:
Why are we doing this to begin with? Why are proposing a suspect test to the main generational gimmick? If you say "Because tera is OP", you would be wrong,
Smogon has allowed broken stuff to be legal in case it's not disruptive or restrictive to the meta; Just look at Great Tusk, a pokémon who is overpowered due to splashability (Yes, being too easy to fit in a team is a sign of being overpowered. Everyone who had played card games knows that), yet it doesn't cause issues due to having counterplay and most importantly, being kinda necessary for the tier's health.
The actual issue is that
the current OU is way too volatile and restrictive, and after all these months is safe to say
Terastalization is partially responsible for this and not just overpowered mons causing insane powercreep like in gen 5, considering what happened to Volcarona and Rapid-Strike Urshifu; before there would be an argument about the own creature being OP but. I've noticed this seems to be more of an issue on high elo than in low elo because said volatility is natural in environments with worse decision making and
the low elo player of course, will use Flareon over Cinderace anyways, because they don't care about what smogon says are meta threats or terrible teambuilding... Sorry. The fact even they see there's some need of actions it means
said issue is felt in all levels.
Now, there's the bigger question.
What part of the terastalization is the issue? Because there's 2 potential ones: the
lack of information and the mechanic per se. hate to be redundant, but we seriously need to stablish what Tera is and is not, specially in practice. Offensively it gives you a 3rd STAB or an adaptability boost, alongside the access to a coverage with STAB with "adaptable power", while defensively it improves your overall amount of resistances and allows you to tank stuff you could not before in case of doing a good predict. The tera type of the 6 mons is determined by what the user wants the pokemon to be before battle and the type changes before the turn starts.
What Tera currently is not:
- Random. The definition of random is luck-dependant, something no side of the equation will really know what it is. Since the user knows exactly what is getting it's not something who is actually random. Crits are random, accuracy is random, secondary effects are random, contact habilities can be random, speed ties are random but If you were able to see the screens of both players you would totally know how
- A 50/50. An actual 50/50 is basically what a switch or sucker punch mindgames, as well as something random with 50% chance of happening like double protect or speed ties. It implies 2 options for each side. Tera has way more options than just 1 type, and since not using tera is always an option it's way more polarizing.
- A comeback mechanic. Comeback mechanics are supposed to be gained towards the end of a round, not from the very first turn. While it has some properties seen in comeback mechanics, mostly the capability of uno-reverse the situation if used in the best moment possible, this seems to work mostly as a powerful counterplay tool, like an anti-fireball move, anti-air or a combo breaker.
- A balancing tool: As we have seen before, Tera is better used by great mons with average to bad typing. While it can help mediocre creatures to negate their weakness, it works better if used for already priviledged ones for the most part, creating a "rich gets richer" scenario due to opportunity cost.
- The sole responsible for the chaos: Paradox creatures, Palafin, Last respects, Shed tail, Spikes as TM, Chien-Pao and Chi-Yu would have existed without Tera, and Tera is not responsible for the tier not having Ferrothorn, Gliscor, Buzzwole and Clefable, nor is responsible for nerfing Toxapex, Slowbro, Blissey, Mew and Tornadus-T. No matter how you see it our defensive cores will be heavily nerfed regardless, so there's no way of making the tier less offensive without actually doing the smogon meme of banning everything but stall.
What tera currently is:
- Prone to Snowball: A well timed Tera can easily swing the turn of the battle due to how checks and counters work. A single turn had become more valuable over the years, to the point that previously inocuous mechanics like baton pass or arena trap had become problematic, and tera in many ocassions is 1 or 2 free turns.
- Unpredictable to an unhealthy degree: You genuinely don't know what the opponent could have. Is like movesets but a bit more drastic. Is not like you should expect all 18 types, that's like saying "What if gen 7 Garchomp had HP Ice?" but you should expect 5 or so in a lot of cases, on 6 pokémon, which means over 30 reasonable options ans there's a problem when given way too many options, where the game starts to feel that does not reward your knowledge nor has agency.
- Creative: Tera is a genuinely creative teambuilding option who opens lots of options with trade-offs and benefits. That's why people still like the mechanic even in case of breaking the game, because it's the first games since 2009 where teambuilding felt truly creative and not something kinda set in stone because of team preview.
- Incredibly versatile: Another reason people like this one is that, although is better used on offense in OU, there's no clear best usage, unlike any other mechanic introduced. Defensive tera is a realistic and oftentimes is the optimal play, which was not what happened with Z-Moves (Mostly better gems), Megas (Limited roster) and Dynamax (using it on defense was inefficient). That being said, that defense is mostly when it can be translated into offense like Garganacl, Skeledirge or Kingambit, but there's still genuine moments where said type is used to protect your creature and even moments were tera is unnecesary.
- Able to break the game: Just like Mega-Rayquaza, the act of having a super pokémon can be problematic at times. While most bans were because of them being OP to begin and would happen anyways, like Magearna, the offensive ruin pokémon, Flutter Mane and Palafin, there's some where that's clearly not the case, most notably Espathra, Regieleki, Volcarona and arguably Water Urshifu and Annihilape. That happens both because of the type change, the power boost and due to Tera Blast.
Now, does that mean The mechanic is unhealthy?
Maybe, but we need investigation to go from just theorycrafting. We know Tera is a problem, but
we don't know which part is problematic. This is the perfect opportunity to make
A TWO STEP SUSPECT TEST, because the mechanic isn't cut and dry like other ones, there's realistic
ways of nerfing it without removing it, similar to Sleep clause. Even if you're pro-ban I genuinely think you need to convince the other groups that their Ideas won't work, and is better to proceed slowly from no restriction to restricted to Ban. What I'm proposing is the following:
- Try team preview and tera blast suspect. Those are the most popular ways of restrictions, and for good reason. There's a reason why the proposal of tera team preview is so popular, because both GameFreak kinda implemented it and because it might be a legit solution to most of the issues. We also know tera blast is responsible for the Espathra, Regieleki and Volcarona bans, because tera blast is reminiscent of the meta-warp hidden power did but on steroids due to 120/160 BP over the 60/90 of before. The plan would require to enable tera preview during the suspect, and afterwards do the vote if we want A) No changes, B) Tera preview, C)Tera blast ban, and D) Both C and B. While the act of suspect testing two things at the same time (Tera blast and tera preview) might seem odd at first, the fact it's the same mechanic makes more feasible to proceed and again, tera has a lot of moving strings on their power. We also saw on the other suspect test that other proposals would not work, be counterproductive or be too arbitrary.
- Try to suspect test the action of terastalizing. If everything else fails, we have no other option but banning the whole thing, which should be decided if necessary after 6-8 weeks of whatever the previous format was, unless A was the mayority, which I seriously doubt It would be considering what happened before. That's a simple cut and dry "Ban/No ban" vote which would demand regular suspect test rules. If a supermayority wins the ban, then Tera is removed for an undefined period of time.
And that's what I wanted to say. In general, Terastalization is a very powerful mechanic, around the level of some megas and Z-Moves, maybe a bit stronger, and we as community have to do two things about it: Deciding what's the best action moving forward, and most importantly,
try to reach an agreement we can more or less be happy about, even if you don't think that way because that's how debates work. I for my part would both ban tera blast and put team preview, but that's about it, because again, lots of gen 9 issues are not only from their gimmick, but also the new roster and arguably even our way of seeing the game, and I want genuine proofs that those restrictions are not enough before going for the banwagon smogon is infamous for. Sorry for going long but I really felt the need of saying all of this.
PS: How do you add gifs and text below?