honest question: do you guys think the power and issues of tera are related to the metagame?
if yes, do you think the power is more likely to go down, up, stay the same?
if no, do you think that this means tera will always be balanced or always unbalanced?
1. Probably, I wouldn’t be able to properly answer since I have a very limited number of games logged into UU but I feel like if I did put more in I’d find similar issues - like lucario using tera normal on a specs sball to grab a boost or hippowdon using tera fairy to make sure that my team has no ways to break through it. The issues with tera are inherently related to the metagame it’s been placed in however it isn’t too difficult to draw parallels with the lower tiers either (see the oricorio forms or frosmoth, for instance)
2. Banning tera will decrease the power level, no doubt about it. The lack of stab teras means that offensive power is directly lowered and the lack of defensive teras makes grabbing boosts much more difficult and also prevents “instant win” teras on defensive mons where it can wall an entire team with the press of a button, and it removes the use of tera blast for coverage which means that boosts are rewarded far less.
There would also be other effects to removing tera, perhaps the metagame would be more focused on coverage than strong stabs as having one is less emphasised since mons can no longer turn off their weakness to said coverage - lord knows nidoking would benefit.
3. I think that as long as tera exists there will be an unbalance to it - the ability to change types without warning, no matter if you know what the type change will be or not is too powerful, the extra stab is just icing on the cake.
In vgc, where the metagame is much less oriented around defensive checks as opposed to grabbing kos fast it’s much less of a problem, especially since boosting moves are much less emphasised - heatran may tera into grass to avoid its ground weakness, but at least it won’t use that turn to win the game immediately, besides it’s also teraing out of a fairy resistance which means flutter mane can hit it hard - but if a fallen 5 gambit uses tera flying or, god forbid, fairy on your great tusk to get an sd boost and you don’t have either encore or a physical wall short of dondozo it’s more than likely game on that one turn.
Lets also acknowledge that this scenario is a - forgive the pun - checkmate, whether tera preview exists or not, as you need to switch your great tusk in on gambit since nothing can check it defensively/threaten super effective damage, however when tusk switches in gambit can just tera to get a second boost and now great tusk can no longer hit it.
The UU equivalent of this would be bisharp vs whatever checks bisharp down there, and even lower you get the mons that imitate volcarona. So yeah I think that no matter what is done tera will always be a problem in some way shame or form unless it’s removed, even if doing so would mean that some mons like bax or walking wake need to be banned because of it.