Alien: Ghostfreak
Type:
Stats: 110 / 105 / 55 / 115 / 65 / 110 [560 BST]
Weight: 25 pounds
Abilities: Trace / Illusion [HA: Levitate]
Movepool: Pack 1, Shadow Ball, Shadow Claw, Shadow Sneak, Night Shade, Curse, Hypnosis, Curse, Psycho Cut, Night Slash, Knock Off, Nightmare, Taunt, Psyshock, Will O Wisp, Nasty Plot, Embargo, Torment, Toxic Spikes, Pursuit, Nightmare Fuel*, Spectral Gash**
Nightmare Fuel - Ghost | Special | 15 PP | 100 BP | Drains 75% of damage dealt if user is asleep; 50% otherwise | Z-Move: 175 BP Never Ending Nightmare
Spectral Gash - Ghost | Physical | 10 PP | 85 BP | Hits the opponent on its lower defense | Z-Move: 160 BP Never Ending Nightmare
Flavour/Design: Ghostfreak is such a Ghost type its really without question. What makes it part Dark is its very evil nature and villainous tendencies. I gave it Trace due to being known to access the abilities of beings they possess. Illusion thanks to Ghostfreak notably not showing its true form for most of the animated series. Levitate is easy; ghosts float.
Competitive Analysis: With only one weakness, Ghostfreak seems like it would be a solid bulky mon, but its stats lean heavily towards a sweeper role. It can go either special or physical.
Alien: Big Chill
Type:
Stats: 80 / 65 / 75 / 115 / 135 / 100 [570 BST]
Weight: 138 pounds
Abilities: Levitate / Insulator* [HA: Tinted Lens]
Insulator - Immune to Fire and Ice attacks
Movepool: Pack 1, Ice Beam, Bug Buzz, U-Turn, Roost, Quiver Dance, Frost Breath, Focus Blast, Blizzard, Struggle Bug, Aurora Veil, Hail, Shadow Ball
Flavour/Design: I was tempted to make Big Chill part Ghost, but I decided that it would make a lot more sense to stick with the more obvious typing. Custom Ability comes from Big Chill's immunity to extreme temperatures, both hot and cold, which allows it to live on its planet. Levitate refers to its ability to fly, and Tinted Lens because
its good its eyes indeed are tinted to match its body colour (?).
Competitive Analysis: A decent bulky set up sweeper, Big Chill can use its ok bulk to set up on stuff and attempt a sweep. It is held back by its horrendous defensive typing, with plenty of weaknesses, especially a x4 SR weakness.
Alien: Ben VictorFrankenstrike (Uncultured Name)
Type:
Stats: 110 / 105 / 105 / 90 / 80 / 70 [560 BST]
Weight: 390 pounds
Abilities: Volt Absorb / Stamina [HA: Technician]
Movepool: Pack 1, Shadow Ball, Shadow Claw, Shadow Sneak, Shadow Punch, Thunder Punch, Ice Punch, Drain Punch, Superpower, Earthquake, Volt Switch, Thunder(bolt), Thunder Wave, Electric Terrain, Plasma Fists, Wild Charge, Magnet Rise, Will o Wisp, Bulk Up, Charge, Charge Up*
Charge Up - Electric | Status | 10 PP | - | Heals for 50% of its maximum health. Heals 66% in Electric Terrain | Z-Move: Clears all negative stat boosts
Flavour/Design: Frankenstrike is clearly based on Frankenstein's monster, along with the scientist himself, and is the first in a LONG list of Electrical aliens to be featured in this Pet Mod. Being so tied to electricity and reanimation of the dead, Ghost/Electric seemed like a fitting typing. Volt Absorb is due to the legend of a lightning strike bringing Frankenstein to life. Stamina fits very well to me as shown in the series, they are extremely durable and very relentless. Technician fits his scientist / inventor vibe very well too (and gives us real Ghost STAB).
Competitive Analysis: Frankenstrike makes use of its good defensive typing to check and assortment of physical threats thanks to Stamina and solid bulk.