Kudos to everyone (probably the Brits among you) who gets the name reference. I couldn't think of anything else so that seemed appropriate...
Anyway, I've been messing around with VGC for a while and after a long team-building process across three different teams this is the best I've managed to come up with. It's a team I was knocking around at a decent high-1300 mark with a while ago and now that the International Challenge is looming I thought
I'd run it through the community and see if there are any last minute changes that I could test out.
Previewy McPreviewface
Team Details
Bro 1 (Yveltal) @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Dark Pulse
- Oblivion Wing / Protect?
- Tailwind
Yveltal is one of my strong, common leads along with Kangaskhan, hence the nicknames. Taunt is great for shutting down the various TR/Gravity/etc leads that are so common, and Tailwind is good for boosting my team's speed allowing me to deal with Pokes with a Base Speed of 111+ much more easily. It also comes in very useful to simply counter opposing Tailwinds, considering how common it is. Dark Pulse and Oblivion Wing are two self-explanatory strong STAB moves though I'm considering replacing Oblivion Wing with Protect. I do find I miss Protect on the Pokemon that don't have it and there's not a huge amount that resists Dark in VGC anyway. That said, the insane recovery the move gives is handy. Black Glasses is a great hold item that frees up more common items for my other Pokemon, has great synergy with Dark Aura, doesn't cost HP and manages to nab some extra OHKOs (such as Talonflame and probably some other stuff too).
Bro 2 (Kangaskhan-Mega) @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- Sucker Punch
- Protect
Kangaskhan is my other most common lead. Inner Focus + Fake Out is a fantastic combo which, by not Mega Evolving in the face of another Fake Out user, ensures an enemy Pokemon will flinch, allowing Yveltal (or another 'mon) to do some stuff. Return is an obvious STAB and chosen over Double Edge because I feel Kangaskhan-Mega's decent bulk shouldn't be wasted and it should be allowed to take a hit. Sucker Punch provides some much-needed offensive priority and synergises really well with most common partner Yveltal's Dark Aura. Protect because Doubles.
Landorus-Therian @ Yache Berry / Leftovers?
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Rock Slide
- Protect
Intimidate + strong STAB Earthquake makes Landorus-T a good choice for Doubles, plus, he's a good counter to threats like Primal Groudon, Dialga and helps against any strong physical attackers in the tier. Earthquake + Rock Slide provide the Doubles version of EdgeQuake, Knock Off is an additional coverage move that's helpful against Pokemon like Cresselia and whose item-removing utility is both good and hilarious for screwing over item-reliant Pokemon like Xerneas. Protect because Doubles. Yache Berry is an odd choice of an item and was there because, originally, I had a Cresselia in the team sporting Leftovers, but it does help Landorus take Weavile's attacks as well as any random HP Ice, so I kept it. Leftovers are a strong alternative choice however.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 200 HP / 252 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Power Whip
Ferrothorn is mainly here as a Primal Kyogre check but is also very useful against a whole range of 'mons, like Mega Mawile and Mega Kangaskhan. A Brave Nature plus maximum attack investment allow Power Whip and Gyro Ball to hit as hard as possible, with the former always OHKOing Kyogre with less than 172HP investment. Leech Seed is to help stall out Pokemon in conjuction with Protect which, again, has its obvious uses in Doubles. Rocky Helmet is mainly there to screw over Mega Kangaskhan (usually on the switch into a predicted Fake Out) and other physical attackers but, once again, was originally chosen because Leftovers was taken by Cresselia. Leftovers is an option here too, but would probably be better on Lando.
Thundurus @ Life Orb
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Thundurus is here for extra Taunt support as well as a Prankster-boosted Thunder Wave that provides a last ditch counter to Pokemon like Xerneas, Ray and Mega Salamence who may have been allowed to grab a boost through my own bad play. Thunderbolt and HP Ice gives Thundurus pseudo-BoltBeam coverage and, boosted by Life Orb, allow it to punish Pokemon like Kyogre and Dragons.
Xerneas @ Assault Vest / Something
Ability: Fairy Aura
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Focus Blast
- Grass Knot / Protect
Xerneas was the final 'mon added to the team, replacing the Cresselia that has led to my Leftovers-free team. I can't quite remember why, but it was something along the lines of Cresselia not really working for me and me wanting more offensive presence. I opted for a non-standard set, since Xerneas attracts so many Taunts and Knock Offs, I thought I may as well make those moves wasted and capitalise on the surprise. Plus, I very rarely found I had opportunity enough to set up. As for the choice of coverage moves; Thunderbolt hits Pokemon like Crobat/Talonflame, Focus Blast hits Ferrothorn/Kangaskhan and Grass Knot is pretty much just for the Primals. I am however considering swapping out Grass Knot for the so-useful Protect, which, of course, would need a change in item, and would have to be one that didn't immediately reveal itself like a Life Orb. Open to suggestions.
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Ok, that's the team done. Let me know what you think of my slashed potential changes and of any change you'd make in general. It's all very much appreciated! Thanks in advance :)
Anyway, I've been messing around with VGC for a while and after a long team-building process across three different teams this is the best I've managed to come up with. It's a team I was knocking around at a decent high-1300 mark with a while ago and now that the International Challenge is looming I thought
I'd run it through the community and see if there are any last minute changes that I could test out.
Previewy McPreviewface
Team Details
Bro 1 (Yveltal) @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Dark Pulse
- Oblivion Wing / Protect?
- Tailwind
Yveltal is one of my strong, common leads along with Kangaskhan, hence the nicknames. Taunt is great for shutting down the various TR/Gravity/etc leads that are so common, and Tailwind is good for boosting my team's speed allowing me to deal with Pokes with a Base Speed of 111+ much more easily. It also comes in very useful to simply counter opposing Tailwinds, considering how common it is. Dark Pulse and Oblivion Wing are two self-explanatory strong STAB moves though I'm considering replacing Oblivion Wing with Protect. I do find I miss Protect on the Pokemon that don't have it and there's not a huge amount that resists Dark in VGC anyway. That said, the insane recovery the move gives is handy. Black Glasses is a great hold item that frees up more common items for my other Pokemon, has great synergy with Dark Aura, doesn't cost HP and manages to nab some extra OHKOs (such as Talonflame and probably some other stuff too).
Bro 2 (Kangaskhan-Mega) @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- Sucker Punch
- Protect
Kangaskhan is my other most common lead. Inner Focus + Fake Out is a fantastic combo which, by not Mega Evolving in the face of another Fake Out user, ensures an enemy Pokemon will flinch, allowing Yveltal (or another 'mon) to do some stuff. Return is an obvious STAB and chosen over Double Edge because I feel Kangaskhan-Mega's decent bulk shouldn't be wasted and it should be allowed to take a hit. Sucker Punch provides some much-needed offensive priority and synergises really well with most common partner Yveltal's Dark Aura. Protect because Doubles.
Landorus-Therian @ Yache Berry / Leftovers?
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Rock Slide
- Protect
Intimidate + strong STAB Earthquake makes Landorus-T a good choice for Doubles, plus, he's a good counter to threats like Primal Groudon, Dialga and helps against any strong physical attackers in the tier. Earthquake + Rock Slide provide the Doubles version of EdgeQuake, Knock Off is an additional coverage move that's helpful against Pokemon like Cresselia and whose item-removing utility is both good and hilarious for screwing over item-reliant Pokemon like Xerneas. Protect because Doubles. Yache Berry is an odd choice of an item and was there because, originally, I had a Cresselia in the team sporting Leftovers, but it does help Landorus take Weavile's attacks as well as any random HP Ice, so I kept it. Leftovers are a strong alternative choice however.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 200 HP / 252 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Power Whip
Ferrothorn is mainly here as a Primal Kyogre check but is also very useful against a whole range of 'mons, like Mega Mawile and Mega Kangaskhan. A Brave Nature plus maximum attack investment allow Power Whip and Gyro Ball to hit as hard as possible, with the former always OHKOing Kyogre with less than 172HP investment. Leech Seed is to help stall out Pokemon in conjuction with Protect which, again, has its obvious uses in Doubles. Rocky Helmet is mainly there to screw over Mega Kangaskhan (usually on the switch into a predicted Fake Out) and other physical attackers but, once again, was originally chosen because Leftovers was taken by Cresselia. Leftovers is an option here too, but would probably be better on Lando.
Thundurus @ Life Orb
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Thundurus is here for extra Taunt support as well as a Prankster-boosted Thunder Wave that provides a last ditch counter to Pokemon like Xerneas, Ray and Mega Salamence who may have been allowed to grab a boost through my own bad play. Thunderbolt and HP Ice gives Thundurus pseudo-BoltBeam coverage and, boosted by Life Orb, allow it to punish Pokemon like Kyogre and Dragons.
Xerneas @ Assault Vest / Something
Ability: Fairy Aura
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Focus Blast
- Grass Knot / Protect
Xerneas was the final 'mon added to the team, replacing the Cresselia that has led to my Leftovers-free team. I can't quite remember why, but it was something along the lines of Cresselia not really working for me and me wanting more offensive presence. I opted for a non-standard set, since Xerneas attracts so many Taunts and Knock Offs, I thought I may as well make those moves wasted and capitalise on the surprise. Plus, I very rarely found I had opportunity enough to set up. As for the choice of coverage moves; Thunderbolt hits Pokemon like Crobat/Talonflame, Focus Blast hits Ferrothorn/Kangaskhan and Grass Knot is pretty much just for the Primals. I am however considering swapping out Grass Knot for the so-useful Protect, which, of course, would need a change in item, and would have to be one that didn't immediately reveal itself like a Life Orb. Open to suggestions.
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Ok, that's the team done. Let me know what you think of my slashed potential changes and of any change you'd make in general. It's all very much appreciated! Thanks in advance :)