Good day LCers!
Im MGX, as few of you may know, and recently I have expressed my love for a little beast known as Cranidos. Now usually Cranidos is seen as a revenge killer, but here I am going to be using it for something else: A lead! This team basically revolves around using Cranidos to get some momentum going, and then use that momentum to follow up with powerful scarfers and set up sweepers. A utility mon and Priority mon are there to ensure everything flows smoothly, and help make the transition back into offense should a sweeper go down fighting.
Im MGX, as few of you may know, and recently I have expressed my love for a little beast known as Cranidos. Now usually Cranidos is seen as a revenge killer, but here I am going to be using it for something else: A lead! This team basically revolves around using Cranidos to get some momentum going, and then use that momentum to follow up with powerful scarfers and set up sweepers. A utility mon and Priority mon are there to ensure everything flows smoothly, and help make the transition back into offense should a sweeper go down fighting.
At a Glance:
At first glance, the team does have a large Ground weakness, but hopefully the three immunes can balance it out. Water weaks are absorbed by Croagunk and Mantyke. I dont have anything atm to take on strong Electric attacks, but hopefully my scarfers can take out the main user, Elekid, out before it can do much harm. Otherwise its pretty standard, nothing too creative im afraid.
A Closer Look
Cranidos (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 236 Atk/212 Spd/36 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Stone Edge
- Zen Headbutt
- Ice Beam / Head Smash
The star of the team in my view, Choice Scarf Cranidos works as a great anti lead in the current metagame. From the top 20 leads of September, Cranidos only loses to 3 - Kabuto, Phanpy and Hippopotas. Normally Zen Headbutt + Pursuit is recommended, but Ice Beam helps against Gligar, whom Cranidos cannot OHKO without SR. EQ and Stone Edge dont require explanation, and Zen Headbutt conveniently OHKOes Machop who is rising as a lead with Oran Berry, while Machop fails to OHKO with Bullet Punch. Currently testing Head Smash > Ice Beam, it does similar damage to Gligar and is a much better move to be locked into.
Cranidos helps the team start off with great momentum and power, and gets the pace going for my other scarfers. I often save it after it KOs the first mon as it is absolutely great for revenge killing 21 Speed Scarfers, as it sits at 22 Speed with a Scarf.
Weaknesses:
Ground -> Mantyke, Bronzor, Gastly
Fighting -> Gastly, possibly Mantyke or Croagunk
Grass -> Bronzor, Croagunk, Gastly
Water -> Mantyke, Croagunk
Steel (lol) -> Bronzor, Mantyke, Houndour
---
Houndour (M) @ Choice Scarf
Ability: Flash Fire
EVs: 36 Def/236 Spd/196 SAtk/36 SDef
Timid nature (+SAtk, -Atk)
- Overheat
- Flamethrower
- Dark Pulse
- Hidden Power [Ground]
Choice Scarf Houndour is the next Scarfer on this team, and a pretty efficient Scarfer at that. Houndour is my answer to non Salac Misdreavus, who is otherwise a bitch to this team. Houndour also works great as a hit and run Scarfer, coming in, denting something with Overheat and switching back out. Houndour is also like the only Scarfer that has no trouble with Wynaut, thanks to its Dark-type which renders Mirror Coat useless. Flamethrower and Dark Pulse are for general late game sweeping, and Hidden Power Ground OHKOes opposing Houndour and Aron. 25 Speed is to outspeed Adamant Scarf Mankey, who is threat to the team otehrwise in some cases.
Houndour acts as a Missy check and special sweeper #1 on this team, dealing great damage even to stuff that resists, and often gets atleast 2 kills a match.
Weaknesses:
Water -> Croagunk, Mantyke
Fighting -> Gastly, possible Mantyke or Croagunk
Ground -> Gastly, Mantyke, Bronzor
Rock -> Croagunk, Bronzor
---
Gastly (M) @ Choice Scarf
Ability: Levitate
EVs: 36 HP/76 Atk/196 Spd/196 SAtk
Rash nature (+SAtk, -SDef)
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Explosion
Yay its Gastly! Gastly is my third and final Scarfer, and special sweeper #2. With its two STAB Moves, Gastly is bound to hurt everything with its 20 SpAtk stat. Thunderbolt is a great complementary move, getting neutral hits on a large proportion of the metagame. Explosion allows it to go out with a BANG, taking Munchlax away with it. I'm currently debating whether Hypnosis should go over Thunderbolt, due to TBolt giving an opening to SD or RP Gligar, whereas Hypnosis can be useful to incapacitate and opponent and then switch to an appropriate mon. Testing Energy Ball > Cranidos so that I dont let Gligar set up for free EVER.
Gastly is the final sweeper and revenge killer, and a good revenge killer at that, especially for weakened Dratini, who can't outpace Gastly after a Dragon Dance and can't touch Gastly with Extreme Speed, allowing for a clean OHKO with Shadow Ball on ones who have taken some damage, which they will while setting up. Gastly is also my alternative answer to Non-Sneak Missy, while being the Fighting immune, stopping Machop and Mankey from sweeping my team.
Weaknesses:
Ghost -> Houndour
Dark -> Houndour, possible Croagunk
Psychic -> Houndour, Bronzor
---
Mantyke (M) @ Oran Berry
Ability: Swift Swim
EVs: 76 HP/196 Spd/196 SAtk/36 Def
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Hidden Power [Ground]
- Ice Beam
Now one might think, why Rain Dance Tyke with a team with Scarf Dour? Well, simply put, I think Mantyke does its job better with a Rain boosted STAB Hydro Pump, which is capable of OHKOing Munchlax if it has taken some previous damage. Hidden Power Ground is used over Electric or Flying because I do not like being walled by Chinchou, and it also takes Croagunk by surprise. Ice Beam kills Gligar and Dratini, who absolutely cannot be allowed to set up against this team. Oran Berry helps me get Rain Dance up and still be left with a good portion of my health, allowing me to take random priority moves, esp Sucker Punches.
Mantyke is my only set up Sweeper, and my final special sweeper. Mantyke also acts as a Glue, thanks to its one immunity and gargantuan special defense, allowing it to take Water attacks without much harm. Rain Dance also supports Gunk, healing it for a little bit of HP everyturn, while reducing the damage Bronzor takes from Fire attacks.
Weaknesses:
Electric -> Unfortunately, I have no resists to this :(, but i usually utilise Bronzor's high Special Defense to take the hit.
Rock -> Bronzor, maybe Croagunk
---
Croagunk (M) @ Life Orb
Ability: Dry Skin
EVs: 188 Atk/116 Spd/188 SAtk
Lonely nature (+Atk, -Def)
- Fake Out
- Vacuum Wave
- Sucker Punch
- Payback
Croagunk is my end-all priority user. If something is weakened, Croagunk will finish it off with its combination of priority moves, only resisted by enemy Croagunk. FO + Vwave or Sucker Punch will finish off most weakened Sweepers, and Payback is a great move to use when I can see the enemy ghost coming in from a mile away to take the FO or Vacuum Wave. Sucker Punch is my strongest priority move, and is great to deal some final damage before going down. Max Attack and Max SpAtk are here to ensure I do the most damage possible, and the Lonely nature is chosen as I need more power behind my FO and Sucker Punch than behind VWave.
Croagunk is a great pokemon to finish off what my sweepers started, while being able to check many a set up sweeper like Larvitar and Aron. The Water immunity is also a great help.
Weaknesses:
Ground -> Gastly, Mantyke, Bronzor
Fire -> Houndour, Mantyke, possible Cranidos
Psychic -> Bronzor, Houndour
Flying -> Bronzor, Cranidos
---
Bronzor @ Light Clay
Ability: Levitate
EVs: 220 HP/4 Atk/4 SAtk/228 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Reflect
- Light Screen
- Gyro Ball
Bronzor is the final member, and is my only defensive Pokemon. Bronzor acts as the defensive glue, as well as offering a great transition from defense to offense thanks to DS Support, which helps set up my Mantyke. Stealth ROcks are necessary on everyteam, and this is no exception. Gyro Ball is used here with a 0 Speed IV because it breaks Misdreavus' Substitute, whereas Flash Cannon may fail to against bulky versions. It also does more damage to Scarfeed Machop and Mankey.
Bronzor provides vital resistances and Dual Screens and SR for the team, and is my go to guy when enemy special attackers threaten to end my sweep.
Weaknesses:
Fire -> Mantyke, Houndour, possible Cranidos
---
So there's my team, I'll add a threat list and team building process soon when I get the time.
Rate / Hate / Steal w/e bye
Sprites from Pokesho
TCG images from google search etc
At first glance, the team does have a large Ground weakness, but hopefully the three immunes can balance it out. Water weaks are absorbed by Croagunk and Mantyke. I dont have anything atm to take on strong Electric attacks, but hopefully my scarfers can take out the main user, Elekid, out before it can do much harm. Otherwise its pretty standard, nothing too creative im afraid.
A Closer Look
Cranidos (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 236 Atk/212 Spd/36 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Stone Edge
- Zen Headbutt
- Ice Beam / Head Smash
The star of the team in my view, Choice Scarf Cranidos works as a great anti lead in the current metagame. From the top 20 leads of September, Cranidos only loses to 3 - Kabuto, Phanpy and Hippopotas. Normally Zen Headbutt + Pursuit is recommended, but Ice Beam helps against Gligar, whom Cranidos cannot OHKO without SR. EQ and Stone Edge dont require explanation, and Zen Headbutt conveniently OHKOes Machop who is rising as a lead with Oran Berry, while Machop fails to OHKO with Bullet Punch. Currently testing Head Smash > Ice Beam, it does similar damage to Gligar and is a much better move to be locked into.
Cranidos helps the team start off with great momentum and power, and gets the pace going for my other scarfers. I often save it after it KOs the first mon as it is absolutely great for revenge killing 21 Speed Scarfers, as it sits at 22 Speed with a Scarf.
Weaknesses:
Ground -> Mantyke, Bronzor, Gastly
Fighting -> Gastly, possibly Mantyke or Croagunk
Grass -> Bronzor, Croagunk, Gastly
Water -> Mantyke, Croagunk
Steel (lol) -> Bronzor, Mantyke, Houndour
---
Houndour (M) @ Choice Scarf
Ability: Flash Fire
EVs: 36 Def/236 Spd/196 SAtk/36 SDef
Timid nature (+SAtk, -Atk)
- Overheat
- Flamethrower
- Dark Pulse
- Hidden Power [Ground]
Choice Scarf Houndour is the next Scarfer on this team, and a pretty efficient Scarfer at that. Houndour is my answer to non Salac Misdreavus, who is otherwise a bitch to this team. Houndour also works great as a hit and run Scarfer, coming in, denting something with Overheat and switching back out. Houndour is also like the only Scarfer that has no trouble with Wynaut, thanks to its Dark-type which renders Mirror Coat useless. Flamethrower and Dark Pulse are for general late game sweeping, and Hidden Power Ground OHKOes opposing Houndour and Aron. 25 Speed is to outspeed Adamant Scarf Mankey, who is threat to the team otehrwise in some cases.
Houndour acts as a Missy check and special sweeper #1 on this team, dealing great damage even to stuff that resists, and often gets atleast 2 kills a match.
Weaknesses:
Water -> Croagunk, Mantyke
Fighting -> Gastly, possible Mantyke or Croagunk
Ground -> Gastly, Mantyke, Bronzor
Rock -> Croagunk, Bronzor
---
Gastly (M) @ Choice Scarf
Ability: Levitate
EVs: 36 HP/76 Atk/196 Spd/196 SAtk
Rash nature (+SAtk, -SDef)
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Explosion
Yay its Gastly! Gastly is my third and final Scarfer, and special sweeper #2. With its two STAB Moves, Gastly is bound to hurt everything with its 20 SpAtk stat. Thunderbolt is a great complementary move, getting neutral hits on a large proportion of the metagame. Explosion allows it to go out with a BANG, taking Munchlax away with it. I'm currently debating whether Hypnosis should go over Thunderbolt, due to TBolt giving an opening to SD or RP Gligar, whereas Hypnosis can be useful to incapacitate and opponent and then switch to an appropriate mon. Testing Energy Ball > Cranidos so that I dont let Gligar set up for free EVER.
Gastly is the final sweeper and revenge killer, and a good revenge killer at that, especially for weakened Dratini, who can't outpace Gastly after a Dragon Dance and can't touch Gastly with Extreme Speed, allowing for a clean OHKO with Shadow Ball on ones who have taken some damage, which they will while setting up. Gastly is also my alternative answer to Non-Sneak Missy, while being the Fighting immune, stopping Machop and Mankey from sweeping my team.
Weaknesses:
Ghost -> Houndour
Dark -> Houndour, possible Croagunk
Psychic -> Houndour, Bronzor
---
Mantyke (M) @ Oran Berry
Ability: Swift Swim
EVs: 76 HP/196 Spd/196 SAtk/36 Def
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Hidden Power [Ground]
- Ice Beam
Now one might think, why Rain Dance Tyke with a team with Scarf Dour? Well, simply put, I think Mantyke does its job better with a Rain boosted STAB Hydro Pump, which is capable of OHKOing Munchlax if it has taken some previous damage. Hidden Power Ground is used over Electric or Flying because I do not like being walled by Chinchou, and it also takes Croagunk by surprise. Ice Beam kills Gligar and Dratini, who absolutely cannot be allowed to set up against this team. Oran Berry helps me get Rain Dance up and still be left with a good portion of my health, allowing me to take random priority moves, esp Sucker Punches.
Mantyke is my only set up Sweeper, and my final special sweeper. Mantyke also acts as a Glue, thanks to its one immunity and gargantuan special defense, allowing it to take Water attacks without much harm. Rain Dance also supports Gunk, healing it for a little bit of HP everyturn, while reducing the damage Bronzor takes from Fire attacks.
Weaknesses:
Electric -> Unfortunately, I have no resists to this :(, but i usually utilise Bronzor's high Special Defense to take the hit.
Rock -> Bronzor, maybe Croagunk
---
Croagunk (M) @ Life Orb
Ability: Dry Skin
EVs: 188 Atk/116 Spd/188 SAtk
Lonely nature (+Atk, -Def)
- Fake Out
- Vacuum Wave
- Sucker Punch
- Payback
Croagunk is my end-all priority user. If something is weakened, Croagunk will finish it off with its combination of priority moves, only resisted by enemy Croagunk. FO + Vwave or Sucker Punch will finish off most weakened Sweepers, and Payback is a great move to use when I can see the enemy ghost coming in from a mile away to take the FO or Vacuum Wave. Sucker Punch is my strongest priority move, and is great to deal some final damage before going down. Max Attack and Max SpAtk are here to ensure I do the most damage possible, and the Lonely nature is chosen as I need more power behind my FO and Sucker Punch than behind VWave.
Croagunk is a great pokemon to finish off what my sweepers started, while being able to check many a set up sweeper like Larvitar and Aron. The Water immunity is also a great help.
Weaknesses:
Ground -> Gastly, Mantyke, Bronzor
Fire -> Houndour, Mantyke, possible Cranidos
Psychic -> Bronzor, Houndour
Flying -> Bronzor, Cranidos
---
Bronzor @ Light Clay
Ability: Levitate
EVs: 220 HP/4 Atk/4 SAtk/228 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Reflect
- Light Screen
- Gyro Ball
Bronzor is the final member, and is my only defensive Pokemon. Bronzor acts as the defensive glue, as well as offering a great transition from defense to offense thanks to DS Support, which helps set up my Mantyke. Stealth ROcks are necessary on everyteam, and this is no exception. Gyro Ball is used here with a 0 Speed IV because it breaks Misdreavus' Substitute, whereas Flash Cannon may fail to against bulky versions. It also does more damage to Scarfeed Machop and Mankey.
Bronzor provides vital resistances and Dual Screens and SR for the team, and is my go to guy when enemy special attackers threaten to end my sweep.
Weaknesses:
Fire -> Mantyke, Houndour, possible Cranidos
---
So there's my team, I'll add a threat list and team building process soon when I get the time.
Rate / Hate / Steal w/e bye
Sprites from Pokesho
TCG images from google search etc