[SET]
name: Choice Scarf
move 1: Trick
move 2: Moonblast
move 3: Scald
move 4: Defog
item: Choice Scarf
ability: Regenerator
nature: Timid
evs: EVs: 248 HP / 80 Def / 8 SpA / 172 Spe
[SET COMMENTS]
Choice Scarf + Trick enhances Tapu Fini's defensive profile by making it an aggressively played revenge killer to offensive threats like Galarian Zapdos and Belly Drum Kommo-o, and it can also punish walls like Chansey, Ferrothorn, and Corviknight by severely limiting their utility. Having a Choice Scarf also allows Tapu Fini to play much more aggressively, as it can outspeed and threaten to KO foes like Galarian Zapdos and Terrakion. Moonblast and Scald are the preferred STAB options, dealing decent damage to or KOing everything Tapu Fini outspeeds, such as Barraskewda, Terrakion, and Talonflame; Scald also threatens to burn physical attackers that Tapu Fini outspeeds but cannot always beat one-on-one, such as Garchomp and Terrakion, and potentially punishes switch-ins like Blissey and Ferrothorn with extra chip damage from burn. Defog fills out the last slot by making sure Tapu Fini can still fulfill its role as one of best Defoggers in the tier. 8 Special Attack EVs are enough to OHKO Terrakion with Moonblast after it drops its defenses with Close Combat while 172 Speed EVs and Choice Scarf outpace Barraskewda; the rest of the EVs are dumped into HP and Defense to maximize bulk.
Tapu Fini primarily excels on bulky offense and balance teams, most notably as a check to strong physical attackers like Terrakion, Galarian Zapdos, and Tough Claws Zarude. Fire-types like Volcarona, Heatran, and Moltres all appreciate its ability to switch into Fighting- and Water-type attacks for them; their Desolate Land variants can then pivot into the Water-type Pokemon, overriding Primordial Sea. Bulky teammates like Blissey and Swampert pair well with Tapu Fini since it can switch into opposing Trick users like Mew, Jirachi, and Tapu Fini for them; in return, they check Electric-types like Tapu Koko and Zapdos. Other physically and specially defensive walls are important teammates: Dauntless Shield Mew, Intimidate Corviknight, RegenVest Jirachi, and Chansey are able to cover for Tapu Fini's lack of defensive investment. In particular, Intimidate Corviknight can switch into Grass-types like Zarude, Tapu Bulu, and Dhelmise for Tapu Fini. The versatility of Trick also means Tapu Fini can cripple common defensive Pokemon like Toxapex, Ferrothorn, for teammates like Pixilate Tapu Koko and Primordial Sea Barraskewda. Any viable entry hazard setter, such as Heatran, Ferrothorn, or Garchomp, capitalizes on Tapu Fini forcing frail offensive threats to switch by weakening them with entry hazard damage. Secondary entry hazard control measures, such as Rapid Spin Dhelmise and Defog Mandibuzz, are useful to alleviate pressure off of Tapu Fini to remove entry hazards, especially in matchups where it would rather keep its Choice Scarf and does not want to be Choice-locked into Defog.
[STRATEGY COMMENTS]
Other Options
=============
Toxic is another option on defensive sets to hit opposing Tapu Fini, Blissey, and Desolate Land Pokemon such as Moltres and Cinderace. Eject Button is a great option on offensive teams to grab momentum. Hydro Pump can be run on Choice Scarf sets to pose a larger threat offensively and notably OHKOes Talonflame, but gives up burn chance, accuracy, and PP. Triage is an option that makes Tapu Fini a bulky setup wincon, but its 95 Special Attack makes it weak even when boosted.
Checks and Counters
===================
**Desolate Land Fire-types**: Desolate Land users such as Moltres, Heatran, and Cinderace are not threatened by Tapu Fini's STAB moves. Offensive Heatran gets a special mention because it doesn't mind its item being removed by Tapu Fini in exchange for being able to trap and KO with Magma Storm. Cinderace either can pivot into a teammate or carry Gunk Shot to 2HKO Tapu Fini. Volcarona can use Quiver Dance repeatedly in the face of Tapu Fini, and offensive variants can 2HKO even with unboosted Solar Beam or Giga Drain. However, Knock Off or Trick from Tapu Fini can greatly cripple these Pokemon by removing their items of choice.
**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can all threaten to outspeed and OHKO Tapu Fini.
**Electric-types**: Tapu Koko and Zapdos both threaten Tapu Fini with their strong STAB attacks, though they cannot switch into its attacks very easily.
**Trick users**: Although they would rather not be burned by Scald, Mew, Jirachi, and opposing Tapu Fini can run a Choice Scarf + Trick set of their own and thus switch into Tapu Fini with relative ease.
[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[The Number Man, 475804], [UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[Kris, 241023], [UT, 523866]]
name: Choice Scarf
move 1: Trick
move 2: Moonblast
move 3: Scald
move 4: Defog
item: Choice Scarf
ability: Regenerator
nature: Timid
evs: EVs: 248 HP / 80 Def / 8 SpA / 172 Spe
[SET COMMENTS]
Choice Scarf + Trick enhances Tapu Fini's defensive profile by making it an aggressively played revenge killer to offensive threats like Galarian Zapdos and Belly Drum Kommo-o, and it can also punish walls like Chansey, Ferrothorn, and Corviknight by severely limiting their utility. Having a Choice Scarf also allows Tapu Fini to play much more aggressively, as it can outspeed and threaten to KO foes like Galarian Zapdos and Terrakion. Moonblast and Scald are the preferred STAB options, dealing decent damage to or KOing everything Tapu Fini outspeeds, such as Barraskewda, Terrakion, and Talonflame; Scald also threatens to burn physical attackers that Tapu Fini outspeeds but cannot always beat one-on-one, such as Garchomp and Terrakion, and potentially punishes switch-ins like Blissey and Ferrothorn with extra chip damage from burn. Defog fills out the last slot by making sure Tapu Fini can still fulfill its role as one of best Defoggers in the tier. 8 Special Attack EVs are enough to OHKO Terrakion with Moonblast after it drops its defenses with Close Combat while 172 Speed EVs and Choice Scarf outpace Barraskewda; the rest of the EVs are dumped into HP and Defense to maximize bulk.
Tapu Fini primarily excels on bulky offense and balance teams, most notably as a check to strong physical attackers like Terrakion, Galarian Zapdos, and Tough Claws Zarude. Fire-types like Volcarona, Heatran, and Moltres all appreciate its ability to switch into Fighting- and Water-type attacks for them; their Desolate Land variants can then pivot into the Water-type Pokemon, overriding Primordial Sea. Bulky teammates like Blissey and Swampert pair well with Tapu Fini since it can switch into opposing Trick users like Mew, Jirachi, and Tapu Fini for them; in return, they check Electric-types like Tapu Koko and Zapdos. Other physically and specially defensive walls are important teammates: Dauntless Shield Mew, Intimidate Corviknight, RegenVest Jirachi, and Chansey are able to cover for Tapu Fini's lack of defensive investment. In particular, Intimidate Corviknight can switch into Grass-types like Zarude, Tapu Bulu, and Dhelmise for Tapu Fini. The versatility of Trick also means Tapu Fini can cripple common defensive Pokemon like Toxapex, Ferrothorn, for teammates like Pixilate Tapu Koko and Primordial Sea Barraskewda. Any viable entry hazard setter, such as Heatran, Ferrothorn, or Garchomp, capitalizes on Tapu Fini forcing frail offensive threats to switch by weakening them with entry hazard damage. Secondary entry hazard control measures, such as Rapid Spin Dhelmise and Defog Mandibuzz, are useful to alleviate pressure off of Tapu Fini to remove entry hazards, especially in matchups where it would rather keep its Choice Scarf and does not want to be Choice-locked into Defog.
[STRATEGY COMMENTS]
Other Options
=============
Toxic is another option on defensive sets to hit opposing Tapu Fini, Blissey, and Desolate Land Pokemon such as Moltres and Cinderace. Eject Button is a great option on offensive teams to grab momentum. Hydro Pump can be run on Choice Scarf sets to pose a larger threat offensively and notably OHKOes Talonflame, but gives up burn chance, accuracy, and PP. Triage is an option that makes Tapu Fini a bulky setup wincon, but its 95 Special Attack makes it weak even when boosted.
Checks and Counters
===================
**Desolate Land Fire-types**: Desolate Land users such as Moltres, Heatran, and Cinderace are not threatened by Tapu Fini's STAB moves. Offensive Heatran gets a special mention because it doesn't mind its item being removed by Tapu Fini in exchange for being able to trap and KO with Magma Storm. Cinderace either can pivot into a teammate or carry Gunk Shot to 2HKO Tapu Fini. Volcarona can use Quiver Dance repeatedly in the face of Tapu Fini, and offensive variants can 2HKO even with unboosted Solar Beam or Giga Drain. However, Knock Off or Trick from Tapu Fini can greatly cripple these Pokemon by removing their items of choice.
**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can all threaten to outspeed and OHKO Tapu Fini.
**Electric-types**: Tapu Koko and Zapdos both threaten Tapu Fini with their strong STAB attacks, though they cannot switch into its attacks very easily.
**Trick users**: Although they would rather not be burned by Scald, Mew, Jirachi, and opposing Tapu Fini can run a Choice Scarf + Trick set of their own and thus switch into Tapu Fini with relative ease.
[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[The Number Man, 475804], [UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[Kris, 241023], [UT, 523866]]
Last edited: