AAA Tapu Fini [DONE]

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Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
[SET]
name: Choice Scarf
move 1: Trick
move 2: Moonblast
move 3: Scald
move 4: Defog
item: Choice Scarf
ability: Regenerator
nature: Timid
evs: EVs: 248 HP / 80 Def / 8 SpA / 172 Spe

[SET COMMENTS]
Choice Scarf + Trick enhances Tapu Fini's defensive profile by making it an aggressively played revenge killer to offensive threats like Galarian Zapdos and Belly Drum Kommo-o, and it can also punish walls like Chansey, Ferrothorn, and Corviknight by severely limiting their utility. Having a Choice Scarf also allows Tapu Fini to play much more aggressively, as it can outspeed and threaten to KO foes like Galarian Zapdos and Terrakion. Moonblast and Scald are the preferred STAB options, dealing decent damage to or KOing everything Tapu Fini outspeeds, such as Barraskewda, Terrakion, and Talonflame; Scald also threatens to burn physical attackers that Tapu Fini outspeeds but cannot always beat one-on-one, such as Garchomp and Terrakion, and potentially punishes switch-ins like Blissey and Ferrothorn with extra chip damage from burn. Defog fills out the last slot by making sure Tapu Fini can still fulfill its role as one of best Defoggers in the tier. 8 Special Attack EVs are enough to OHKO Terrakion with Moonblast after it drops its defenses with Close Combat while 172 Speed EVs and Choice Scarf outpace Barraskewda; the rest of the EVs are dumped into HP and Defense to maximize bulk.

Tapu Fini primarily excels on bulky offense and balance teams, most notably as a check to strong physical attackers like Terrakion, Galarian Zapdos, and Tough Claws Zarude. Fire-types like Volcarona, Heatran, and Moltres all appreciate its ability to switch into Fighting- and Water-type attacks for them; their Desolate Land variants can then pivot into the Water-type Pokemon, overriding Primordial Sea. Bulky teammates like Blissey and Swampert pair well with Tapu Fini since it can switch into opposing Trick users like Mew, Jirachi, and Tapu Fini for them; in return, they check Electric-types like Tapu Koko and Zapdos. Other physically and specially defensive walls are important teammates: Dauntless Shield Mew, Intimidate Corviknight, RegenVest Jirachi, and Chansey are able to cover for Tapu Fini's lack of defensive investment. In particular, Intimidate Corviknight can switch into Grass-types like Zarude, Tapu Bulu, and Dhelmise for Tapu Fini. The versatility of Trick also means Tapu Fini can cripple common defensive Pokemon like Toxapex, Ferrothorn, for teammates like Pixilate Tapu Koko and Primordial Sea Barraskewda. Any viable entry hazard setter, such as Heatran, Ferrothorn, or Garchomp, capitalizes on Tapu Fini forcing frail offensive threats to switch by weakening them with entry hazard damage. Secondary entry hazard control measures, such as Rapid Spin Dhelmise and Defog Mandibuzz, are useful to alleviate pressure off of Tapu Fini to remove entry hazards, especially in matchups where it would rather keep its Choice Scarf and does not want to be Choice-locked into Defog.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is another option on defensive sets to hit opposing Tapu Fini, Blissey, and Desolate Land Pokemon such as Moltres and Cinderace. Eject Button is a great option on offensive teams to grab momentum. Hydro Pump can be run on Choice Scarf sets to pose a larger threat offensively and notably OHKOes Talonflame, but gives up burn chance, accuracy, and PP. Triage is an option that makes Tapu Fini a bulky setup wincon, but its 95 Special Attack makes it weak even when boosted.

Checks and Counters
===================

**Desolate Land Fire-types**: Desolate Land users such as Moltres, Heatran, and Cinderace are not threatened by Tapu Fini's STAB moves. Offensive Heatran gets a special mention because it doesn't mind its item being removed by Tapu Fini in exchange for being able to trap and KO with Magma Storm. Cinderace either can pivot into a teammate or carry Gunk Shot to 2HKO Tapu Fini. Volcarona can use Quiver Dance repeatedly in the face of Tapu Fini, and offensive variants can 2HKO even with unboosted Solar Beam or Giga Drain. However, Knock Off or Trick from Tapu Fini can greatly cripple these Pokemon by removing their items of choice.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can all threaten to outspeed and OHKO Tapu Fini.

**Electric-types**: Tapu Koko and Zapdos both threaten Tapu Fini with their strong STAB attacks, though they cannot switch into its attacks very easily.

**Trick users**: Although they would rather not be burned by Scald, Mew, Jirachi, and opposing Tapu Fini can run a Choice Scarf + Trick set of their own and thus switch into Tapu Fini with relative ease.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[The Number Man, 475804], [UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[Kris, 241023], [UT, 523866]]
 
Last edited:

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Choice Scarf
move 1: Trick
move 2: Moonblast
move 3: Scald
move 4: Defog
item: Choice Scarf
ability: Regenerator
nature: Timid
evs: EVs: 248 HP / 80 Def / 8 SpA / 172 Spe

[SET COMMENTS]
Choice Scarf + Trick enhances Tapu Fini's pivoting defensive profile by making it an aggressively played revenge killer to offensive threats like Galarian Zapdos and Belly Drum Kommo-o. While Tapu Fini typically struggles to punish opposing walls like Chansey, Ferrothorn, and Corviknight, Trick + Choice Scarf can severely limit their utility. Choice Scarf also allows Tapu Fini to play much more aggressively, as it can outspeed and threaten to KO foes like Galarian Zapdos and Terrakion. Moonblast and Scald are the preferred STAB options, dealing decent damage to or KOing everything Tapu Fini outspeeds, especially Barraskewda, Terrakion, and Talonflame; Scald also potentially punishes switch-ins like Blissey and Ferrothorn with extra chip damage from burn. Defog fills out the last slot by making sure Tapu Fini can still fulfill its role as one of best defoggers in the tier. 8 Special Attack EVs are enough to OHKO Terrakion after it drops its defenses with Close Combat while 172 Speed EVs and Choice Scarf outpace Barraskewda; the rest of the EVs are dumped into HP and Defense to maximize bulk.

Tapu Fini primarily excels on bulky offense and balance teams, most notably as a check to the strong physical attackers previously mentioned like Terrakion, Galarian Zapdos, and Tough Claws Zarude. Fire-types like Volcarona, Heatran, and Moltres all appreciate its ability to switch into Fighting- and Water-type attacks for them; their Desolate Land variants can then pivot into the Water-type Pokemon. Bulky teammates like Blissey and Swampert pair well with Tapu Fini since it can switch into opposing Trick users like Mew, Jirachi, and Tapu Fini for them; in return, they check Electric-types like Tapu Koko and Zapdos. Tapu Fini cripples Water- and Fairy-resistant switch-ins like Ferrothorn for Pixilate Tapu Koko so that it can wallbreak more easily. Any viable entry hazard setter, such as Heatran, Ferrothorn, or Garchomp, capitalizes on Tapu Fini forcing frail offensive threats to switch by weaken them with chip damage. Despite its versatility, Tapu Fini cannot check offensive threats on its own. Thus, physically and specially defensive walls walls are important teammates: Dauntless Shield Mew, Intimidate Corviknight, RegenVest Jirachi, and Chansey are excellent choices. Secondary entry hazard control measures, such as Rapid Spin Dhelmise and Defog Mandibuzz, ensure that Tapu Fini doesn't have to be Choice-locked into Defog in matchups where it would rather keep its Choice Scarf. somewhere in here we should mention the calculus of when to keep vs trick scarf, but I am too lazy to figure out where

[STRATEGY COMMENTS]
Other Options
=============

Dauntless Shield is an option instead of Regenerator in order to add to Tapu Fini's bulk, but it comes at the cost of lacking reliable recovery outside of Leftovers. Toxic is another option on defensive sets to hit Tapu Fini, Blissey, and Desolate Land Pokemon such as Moltres and Cinderace. Triage is an option that makes Tapu Fini a bulky setup wincon, but its 95 Special Attack makes it weak even when boosted.

Checks and Counters
===================

**Desolate Land Fire-types**: Desolate Land users such as Moltres and Heatran are immune to Scald and can carry Solar Beam to easily 2HKO Tapu Fini. Heatran gets a special mention because it doesn't mind its item being removed by Tapu Fini in exchange for being able to trap and KO with Magma Storm. Volcarona can use Quiver Dance repeatedly in the face of Tapu Fini, and offensive variants can 2HKO even with unboosted Solar Beam or Giga Drain.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu, can all threaten an OHKO on Tapu Fini.

**Trick users**: Although they would rather not be burned by Scald, Mew, Jirachi, and opposing Tapu Fini can run a Choice Scarf + Trick set of their own and thus switch into Tapu Fini with relative ease.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[The Number Man, 475804], [UT, 523866]]
- Grammar checked by: [[Kris, 241023]]

QC 1/2!

 
add remove conjecture
[SET]
name: Choice Scarf
move 1: Trick
move 2: Moonblast
move 3: Scald
move 4: Defog
item: Choice Scarf
ability: Regenerator
nature: Timid
evs: EVs: 248 HP / 80 Def / 8 SpA / 172 Spe

[SET COMMENTS]
Choice Scarf + Trick enhances Tapu Fini's defensive profile by making it an aggressively played revenge killer to offensive threats like Galarian Zapdos and Belly Drum Kommo-o. isn't this exactly what the next two sentences are saying? While Tapu Fini typically struggles to punish opposing walls like Chansey, Ferrothorn, and Corviknight, Trick + Choice Scarf Choice Scarf + Trick can severely limit their utility. Choice Scarf also allows Tapu Fini to play much more aggressively, as it can outspeed and threaten to KO foes like Galarian Zapdos and Terrakion. Moonblast and Scald are the preferred STAB options, dealing decent damage to or KOing everything Tapu Fini outspeeds, especially such as nothing gets ohko'd here Barraskewda, Terrakion, and Talonflame; Scald also threatens physical attackers that Tapu Fini outspeed but cannot KO, such as Garchomp and Terrakion, and not exactly sure how to word this, but i meant terrak and chomp can potentially ohko fini before it 2hkos potentially punishes switch-ins like Blissey and Ferrothorn with extra chip damage from burn. Defog fills out the last slot by making sure Tapu Fini can still fulfill its role as one of best defoggers Defoggers in the tier. 8 Special Attack EVs are enough to OHKO Terrakion using Moonblast after it drops its defenses with Close Combat while 172 Speed EVs and Choice Scarf outpace Barraskewda; the rest of the EVs are dumped into HP and Defense to maximize bulk.

Tapu Fini primarily excels on bulky offense and balance teams, most notably as a check to strong physical attackers like Terrakion, Galarian Zapdos, and Tough Claws Zarude. Fire-types like Volcarona, Heatran, and Moltres all appreciate its ability to switch into Fighting- and Water-type attacks for them; their Desolate Land variants can then pivot into the Water-type Pokemon, (ac) overriding Primordial Sea. Bulky teammates like Blissey and Swampert pair well with Tapu Fini since it can switch into opposing Trick users like Mew, Jirachi, and Tapu Fini for them; in return, they check Electric-types like Tapu Koko and Zapdos. add mention of teammates that check grass-types Tapu Fini cripples Water- and Fairy-resistant switch-ins like Ferrothorn for Pixilate Tapu Koko so that it can wallbreak more easily. this sounds weirdly specific plus the water-resistant part isn't really elaborated on, i'd expand this to most wallbreakers that can capitalize on some walls being tricked. fini is also a great sponge for these wallbreakers in general Any viable entry hazard setter, such as Heatran, Ferrothorn, or Garchomp, capitalizes on Tapu Fini forcing frail offensive threats to switch by weaken weakening them with chip entry hazards damage. Despite its versatility, Tapu Fini cannot check beat offensive threats on its own. Thus, physically and specially defensive walls walls are important teammates: Dauntless Shield Mew, Intimidate Corviknight, RegenVest Jirachi, and Chansey are excellent choices. this should combined with the bulky teammate mention earlier Secondary entry hazard control measures, such as Rapid Spin Dhelmise and Defog Mandibuzz, ensure that Tapu Fini doesn't have to be Choice-locked into Defog are useful to alleviate pressure off of Tapu Fini to remove entry hazards, especially in matchups where it would rather keep its Choice Scarf and does not want to be Choice-locked into Defog.

[STRATEGY COMMENTS]
Other Options
=============

Dauntless Shield is an option instead of Regenerator in order to add to Tapu Fini's bulk, but it comes at the cost of lacking reliable recovery outside of Leftovers. honestly dont think that should ever be run, even natural cure rest is better than this Toxic is another option on defensive sets to hit opposing Tapu Fini, Blissey, and Desolate Land Pokemon such as Moltres and Cinderace. Heavy-Duty Boots can also be used to avoid getting chipped down from entry hazards, while Eject Button is a great option on offensive teams to grab momentum. feels like hdb should be on the main set Hydro Pump can be run on Choice Scarf sets to pose a larger threat offensively, notably being able to OHKO Talonflame, at the cost of less accuracy, PP, and the utility of spreading burns. Triage is an option that makes Tapu Fini a bulky setup wincon, but its 95 Special Attack makes it weak even when boosted.

Checks and Counters
===================

**Desolate Land Fire-types**: Desolate Land users such as Moltres and Heatran and Cinderace are immune to Scald and can carry Solar Beam to easily 2HKO Tapu Fini not threatened by Tapu Fini's STAB moves. Offensive Heatran gets a special mention because it doesn't mind its item being removed by Tapu Fini in exchange for being able to trap and KO with Magma Storm. Cinderace can carry Gunk Shot to 2HKO Tapu Fini, or simply bring in another teammate. Volcarona can use Quiver Dance repeatedly in the face of Tapu Fini, and offensive variants can 2HKO even with unboosted Solar Beam or Giga Drain. However, Knock Off or Trick from Tapu Fini can greatly cripple these Pokemon by removing their Heavy-Duty Boots, or Leftovers in the case of defensive Heatran.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu, (rc) can all threaten an to outspeed and OHKO on Tapu Fini.

**Electric-types**: Tapu Koko and Zapdos both threaten Tapu Fini with their strong STAB attacks, though they cannot switch into its moves very well in return.

**Trick users**: Although they would rather not be burned by Scald, Mew, Jirachi, and opposing Tapu Fini can run a Choice Scarf + Trick set of their own and thus switch into Tapu Fini with relative ease.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[The Number Man, 475804], [UT, 523866]]
- Grammar checked by: [[Kris, 241023]]
missed a good deal of points and a lot needs to be rewritten, let's further discuss on discord
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Choice Scarf
move 1: Trick
move 2: Moonblast
move 3: Scald
move 4: Defog
item: Choice Scarf
ability: Regenerator
nature: Timid
evs: EVs: 248 HP / 80 Def / 8 SpA / 172 Spe

[SET COMMENTS]
Choice Scarf + Trick enhances Tapu Fini's defensive profile by making it an aggressively played revenge killer to offensive threats like Galarian Zapdos and Belly Drum Kommo-o, and it can also punish walls like Chansey, Ferrothorn, and Corviknight by severely limiting their utility. Having a Choice Scarf also allows Tapu Fini to play much more aggressively, as it can outspeed and threaten to KO foes like Galarian Zapdos and Terrakion. Moonblast and Scald are the preferred STAB options, dealing decent damage to or KOing everything Tapu Fini outspeeds, such as Barraskewda, Terrakion, and Talonflame; Scald also threatens to burn physical attackers that Tapu Fini outspeeds but cannot always beat one-on-one, such as Garchomp and Terrakion, comma and potentially punishes switch-ins like Blissey and Ferrothorn with extra chip damage from burn. Defog fills out the last slot by making sure Tapu Fini can still fulfill its role as one of best Defoggers in the tier. 8 Special Attack EVs are enough to OHKO Terrakion with Moonblast after it drops its defenses with Close Combat while 172 Speed EVs and Choice Scarf outpace Barraskewda; the rest of the EVs are dumped into HP and Defense to maximize bulk.

Tapu Fini primarily excels on bulky offense and balance teams, most notably as a check to strong physical attackers like Terrakion, Galarian Zapdos, and Tough Claws Zarude. Fire-types like Volcarona, Heatran, and Moltres all appreciate its ability to switch into Fighting- and Water-type attacks for them; their Desolate Land variants can then pivot into the Water-type Pokemon, overriding Primordial Sea. Bulky teammates like Blissey and Swampert pair well with Tapu Fini since it can switch into opposing Trick users like Mew, Jirachi, and Tapu Fini for them; in return, they check Electric-types like Tapu Koko and Zapdos. Other physically and specially defensive walls are important teammates: Dauntless Shield Mew, Intimidate Corviknight, RegenVest Jirachi, and Chansey are able to cover for Tapu Fini's lack of defensive investment. In particular, Intimidate Corviknight can switch into Grass-types like Zarude, Tapu Bulu, and Dhelmise for Tapu Fini. The versatility of trick Trick also means Tapu Fini can cripple common defensive Pokemon like Toxapex, Ferrothorn, for teammates like Pixilate Tapu Koko and Primordial Sea Barraskewda. Any viable entry hazard setter, such as Heatran, Ferrothorn, or Garchomp, capitalizes on Tapu Fini forcing frail offensive threats to switch by weakening them with entry hazard damage. Secondary entry hazard control measures, such as Rapid Spin Dhelmise and Defog Mandibuzz, are useful to alleviate pressure off of Tapu Fini to remove entry hazards, especially in matchups where it would rather keep its Choice Scarf and does not want to be Choice-locked into Defog.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is another option on defensive sets to hit opposing Tapu Fini, Blissey, and Desolate Land Pokemon such as Moltres and Cinderace. Eject Button is a great option on offensive teams to grab momentum. Hydro Pump can be run on Choice Scarf sets to pose a larger threat offensively and notably OHKOes Talonflame, but gives up burn chance, accuracy, and PP. Triage is an option that makes Tapu Fini a bulky setup wincon, but its 95 Special Attack makes it weak even when boosted.

Checks and Counters
===================

**Desolate Land Fire-types**: Desolate Land users such as Moltres, Heatran, and Cinderace are not threatened by Tapu Fini's STAB moves. Offensive Heatran gets a special mention because it doesn't mind its item being removed by Tapu Fini in exchange for being able to trap and KO with Magma Storm. Cinderace either can pivot into a teammate or carry Gunk Shot to 2HKO Tapu Fini. Volcarona can use Quiver Dance repeatedly in the face of Tapu Fini, and offensive variants can 2HKO even with unboosted Solar Beam or Giga Drain. However, Knock Off or Trick from Tapu Fini can greatly cripple these Pokemon by removing their items of choice.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can all threaten to outspeed and OHKO Tapu Fini.

**Electric-types**: Tapu Koko and Zapdos both threaten Tapu Fini with their strong STAB attacks, though they cannot switch into its attacks very easily.

**Trick users**: Although they would rather not be burned by Scald, Mew, Jirachi, and opposing Tapu Fini can run a Choice Scarf + Trick set of their own and thus switch into Tapu Fini with relative ease.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[The Number Man, 475804], [UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[Kris, 241023], [UT, 523866]]

GP 1/1!



GP Team done
 
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