I feel that, aside from acting as a wall, this is one of the cooler things that it can do.With 100/110 attacking stats it could pull off a growth set fairly well. Something like power whip/ growth/ earthquake or focusblast / and hp fire or ice to round off some coverage
Uh, why not just use bulky Shaymin? With a Bold nature and maximum HP and defense investment, you have around 15% more phyiscal bulk and almost 10% more special bulk.Power Whip does more to Gyarados- one of the main Pokemon he'll be tasked with tanking hits from and hitting back. Finally, Tangrowth has a great defensive ability and somewhat reliable recovery. His main set will probably stay the same, the first one listed in the OP. Knock Off is such a good move, possibly notifying you of your opponent's moveset and removing their item, which is often extremely valuable to a Pokemon.
The specially defensive set in the analysis seems promising, but with maximized HP and special defense. 252 HP / 4 Def / 252 SpD with a Careful nature gives you 404 HP / 287 Def / 218 SpD, which is really, really nice. Vaporeon, the strongest bulky water, does 14.9% - 17.6% with Surf, and 39.6% - 47% with Ice Beam. Regeneration allows it to do so much when it comes to tanking hits from common Choice Scarf Pokemon. Scarf Latias does 54.5% - 64.6% with Draco Meteor, Garchomp does 40.1% - 47.5% with Outrage, etc.
Because Tangrowth is cooler, basically.Uh, why not just use bulky Shaymin? With a Bold nature and maximum HP and defense investment, you have around 15% more phyiscal bulk and almost 10% more special bulk.
Power Whip, Knock Off, Sleep Powder, and Regeneration. I thought it was obvious...Uh, why not just use bulky Shaymin? With a Bold nature and maximum HP and defense investment, you have around 15% more phyiscal bulk and almost 10% more special bulk.
He already distinguished himself from Celebi with his terrible Sp. Def and mostly inferior defensive/support options. This isn't Dnite vs. Mence, this is Camerupt vs. Heatran.Tangrowth can finally distinguish himself from celebi.
Uh... I think you're forgetting something. *coughkoffingcough*Weakness:Fire, Ice, Flying and Bug
Uh... I think you're forgetting something. *coughkoffingcough*
Anyhow, the addition of Regeneration to Tangrowth's moves doesn't change him that much. I guess you can have him as a physical wall, but he already does that pretty well, and if you're willing to sacrifice any chance of sweeping with Chlorophyll, then go ahead. Still though, grass is shit typing. This really hinders his ability to make an impact, which caused him to fall from OU in DP to wavering in the back of UU by the end of HG/SS.
Christ, ZOMG, you're on here?I was thinking a funny strategy with Tangrowth would be to use Leech Seed and then immediately switch to Shanderra. Shanderra has Shadow Tag, and assuming your opponent doesn't switch out immediately (or if you're faster than them), you can basically trap them for the entire duration of Leech Seed.
As an added bonus, Shanderra happens to resist a good number of Tangrowth's weaknesses, so if your opponent is silly enough to let their Tangrowth counter stay in on Leech Seed.... =D
Of course, being allowed to take a hit and recover the damage by switching out only helps this strategy.
*inb4pokesthatcounterbothShanderraandTangrowth*
Focus blast was more for heatran and skarmory as power whip takes care of t-tar. I also understand what the cons of solar beam are, but considering no auto weather pokemon other then aboma and opposing ninetales will want to switch into tangrowth I figured it's viable, plus non special t-tar and hippo can't really hurt tangrowth anyway so it can just wait the extra turn and just switch out. Plus I'm pretty sure tangrowth can outspeed t-tar and hippo out of sun anyway with max speed. In the case of aboma you're pretty screwed but it means the opponent is using a hail team and sun beats hail, and if they're using ninetales you don't lose a turn and can switch out, or just ko with rock slide.Personally, I see Venusaur as better for beating them, but Tangrowth could work too, especially with more physical bulk and a Ground resistance.
Solar Beam is bad. Never, ever run Solar Beam. Giga Drain is always a better option.
Focus Blast is terrible when Brick Break accomplishes the same thing: beating TTar. It also beats Abomasnow, which is admittedly pretty easy.
On something designed to beat other weather users, it would probably be better to go with Sleep Powder for predicted switches.
All in all, Tangrowth got a very nice boost this gen, helped by Ninetales and the buff to Growth.
Again, focus blast/brick break is more for heatran/skarmory since I'm pretty sure it gives more coverage then eq.It's worth noting that Tangrowth has the highest combined Atk and SpAtk of all potential Chlorophyll and Growth users, as well as quite probably the best physical movepool of them too.
Also, Power Whip has effectively 360 power VS TTar and Brick Break only has 300, so there is little point running it at all seeing as it is your main target for it. Focus Blast could be run for the extra power, or perhaps EQ depending on coverage needed. The accuracy of FB sucks, however. Perhaps Wide Lens may be an option since Growth boosts stats so sky high?
QFT. Solarbeam isn't worth the risk of your opponent not having an autoweather inducer either, given the increased number of them and the usefulness of TTar and Hippowdon in OU anyway. Even Leaf Storm is a better option than Solarbeam, although to some extent it causes the same issue - if they force you into using it then switch to a resist your SpAtk is screwed. Shame Tangrowth doesn't get Petal Dance as an option at least, although Power Whip should suffice in general.NEVER USE SOLARBEAM AT ALL! It doesn't matter that Tyranitar, Hippowdon, etc. don't want to switch in on Tangrowth. If they find out that your only Grass Attack is Solarbeam, that gives them a chance to switch in and either switch right back out or kill you with one of their attacks. The fact that you'll be locked into a 60 Base Power move for two turns that won't do anything on the first turn makes it a terrible idea to use and since most weather changers will outspeed you, they can either OHKO if you're at lower health or 2HKO you if they can take the Solarbeam (Tyranitar). Giving something like Latios a completely free switch in to the Solarbeam works as well. /rant
Shaymin doesn't have nearly the movepool of Tangrowth. It lacks Power Whip/ Knock Off/ Earthquake/ Wring Out. Movepool can make a huge difference and Shaymin definitely lacks it.Uh, why not just use bulky Shaymin? With a Bold nature and maximum HP and defense investment, you have around 15% more phyiscal bulk and almost 10% more special bulk.