Hello there, folks! I'm a first-time builder and have been recently reading up on Competitive battling; after Breeding and Shiny Hunting for fun, I finally decided to get into this side of Pokémon! I put this team together today and have been surprised at it's success, but I'm sure there is much to be done that could improve my performance. After all, I am pulling these sets straight from the Smogon site, with little tweaking of my own.
Before I go over my thought process and performances thus far, I want to point out something that is very important in terms of what this team is. I put this team together and have been testing it in Ubers, but what I really want to do is take it to Ranked Battles in my copy of Shield. The current Series 11 Season 24 has a list of Restricted and Banned Pokémon, so using a full team of Ubers isn't really an option (I initially had labeled this thread as SS Ubers solely based on the usage of Yveltal). I'm sure you lovely people are aware of the current in-game restrictions, but here is a link for reference: Ranked Battle Series 11 - Pokémon Sword & Shield - Serebii.net
And with that, let me get into my team! I'll try to format this thread will all the icons and such, but bear with me as it is my first post. Since it's also my first real team build, I'm sure my process and reasoning is very flawed. Feel free to roast me in a kind, informative way so I can learn.
Building Process:
I started by looking at the list of Restricted and Banned 'mons for this Series, and landed on Yveltal as my main sweeper. I have a shiny XYZ Yveltal in my HOME, so I wanted to use it over the others listed. I chose Chansey as a big-'ol wall and cleric, incase I run into any nasty status effects.
I added Corviknight because I've had a lot of success with this birdie, both as a Defogger and a defensive threat with Iron Defense + Body Press.
I put Excadrill on the team here as more of a suicide-lead, but also as a way to resist electric types since I noted a big weakness.
Call me old fashioned, but I love a good stall-mon. I've had a lot of success with The Pex as well; it's saved me in a lot of situations I thought otherwise dire, and I know how nice it can be with some of it's resistances and bulk. Additionally, I noted a pretty bad weakness to fire here, so I thought "who better to add than my favorite sea critter?"
Remember how I was worried about electric types? Yea, that Toxapex didn't help. I put Dragapult in here for it's electric and fire resistances, but I also have seen it as an absolutely terrifying sweeper thanks to it's speed and offensive stats.
In-depth Analysis:
Prime Beef (Yveltal) @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
As I said above, I started this team with Yveltal because it's - A: a badass shiny I have, and B: very, VERY strong. I went with the offensive set over the SpD because I wanted it to be my main sweeper, and because I love a Pokémon with recovery. Dark Pulse + Dark Aura is self-explanatory; I love how Oblivion Wing nearly negates the Life Orb damage, keeping my big threat around much longer than usual. Sucker Punch has won me a few shootouts, and I love using Taunt on set-up/stall Pokémon. As my Yveltal is my main Pokémon, I'm not sure what tweaking/replacing it would need, but I'm always open to opinions!
Serenity (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Aromatherapy
- Teleport
I haven't used a Blissey before, nor have I messed around with something that functions primarily as a cleric. In practice, though, it works out for me the majority of the time. I opted for Aromatherapy over Seismic-Toss because I found status effects to be very crippling on my other Pokémon, and I chose Teleport over Confide in order to bring in some strong counters with a well-placed pivot. Utility Umbrella was chosen purely based from the set I found on Smogon, but I can absolutely see how useful it is against Hail/Sandstorm chip-damage, and boosted power from other weather-based 'mons.
Faux Corbeau (Corviknight) @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Iron Defense
- Body Press
- Defog
Corviknight is has a terrific bulk as well as being an easy answer to set-up 'mons who want to chip away at some of my more frail sweepers. As I said before, I love recovery, so Roost is a must-have for me... especially when faced against a physical threat after I've maxed out my defense with Iron Defense (Scorbunny's Pyro Ball barely scratched me)! Body Press is one of my favorite fighting-type moves in conjunction with a huge defensive stat, but I have been walled by other Corviknights, as well as bulky fairy types (a theme here that I have noticed). However, Rocky Helmet + Roost has saved me in a few instances where I would be otherwise unable to get significant damage in.
Underminer (Excadrill) @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Rock Tomb
- Earthquake
Excadrill mostly acts as my suicide lead, though I have waited to bring him in as an answer to an opponent's Eternatus. Depending on how my opponent begins, I can either start with a Stealth Rock to make sure I get them out, or go with an Earthquake when I know my opponent won't be able to survive it. Thanks to the Focus Sash, I can pull this off and get at least two attacks in, before the Drill goes down. Starting with a Rock Tomb is an option too, if I know the opponent is faster, in order to solidify Earthquake as a finisher. Rapid Spin is nice too, to ensure I can get an extra attack in. I don't use it normally as a way to clear hazards, since I have Defog on my Corviknight, but it is there as an option and has worked once while I was finishing off an opposing Toxapex.
Ser Draynor (Toxapex) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
What can I say about one of my favorites? Toxic, in my opinion, the best status effect to inflict upon my enemies, with Burn being a close second against physical attackers. Lucky for me, Toxapex can do both! Even if Scald doesn't end up effective against my opponent, as long as Toxapex's bulk can keep it around I'll be able to spam Scald until a Burn lands when I'm being walled by a steel or poison type. Haze has worked wonders against set-up Pokémon like Mimikyu and DD Dragonite, and Recover + Black Sludge/Regenerator is self-explanatory. In the past, I've used a Toxapex with a more balanced defensive spread of 252 HP / 144 Def / 112 SpD, but this time I decided to experiment with a more physically defensive set. However, I have definitely noted a prevalence for Special Attackers, and this Pex can't take a Thunder like it used to. Perhaps I should adjust that spread again?
Four-Eyes (Dragapult) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunder
Dragapult takes the rear as a solid Choice Specs sweeper. Faster than most (but not all), I can ensure a very strong hit as long as my opponent doesn't predict what I'm going for... though I'm sure naming it "Four-Eyes" isn't a huge giveaway. I noticed a lack of coverage for water-types on this team, so I opted for Thunder as a coverage move; aside from Toxapex or maybe Quaqsire/Gastrodon, I haven't seen many water types aside from Kyogre. Lucky for me, Kyogre brings in the rain, so I can outspeed and hit with a sure-fire Thunder on that bulky SOB. Unfortunately, I have noticed that in this scenario, the Thunder lacks the OHKO potential that I thought it would bring.
Threats:
This friggin' thing is so friggin' powerful, and pretty fast too. My Dragapult can hit it with a Draco Meteor, but it won't OHKO and I'll get smited right back. I've had success with my Excadrill, but it needs to be played smart - hitting with a Rapid Spin or Rock Throw first, in order to tilt the speed scales, and then following with an Earthquake has worked a bit, but if my opponent swaps out or recovers before I can get the kill, I have no response.
Without any real steel or poison moves on my team, Xerneas (and other strong fairy types) have proven to be an issue for me. My strategy was to combat with stall via my Toxapex, but if the Pex is down, I have very little options since most of these Pokémon have clerical abilities. Losing Seismic Toss on my Blissey also gives me little options here.
Closing Thoughts:
Well, that's my team! I was surprised with how well it was performing, but I didn't go much past the 1300's before I stepped away for a bit. I think the team needs more answers for Steel and Fairy types, but otherwise I've been pleased with the power of the team. As someone who initially focused too much on defensive/stall tactics, I've enjoyed playing something a bit more offensive (though I'd be hard pressed to pass on the Pex). Hopefully, this team will do very well in the SwSh Ranked Ladder, but I want to be sure it's totally solid before I finish shiny-hunting my team (already 3/6 acquired)!
Thank you everyone for reading, and I look forward to checking in to see your suggestions and criticisms!
Before I go over my thought process and performances thus far, I want to point out something that is very important in terms of what this team is. I put this team together and have been testing it in Ubers, but what I really want to do is take it to Ranked Battles in my copy of Shield. The current Series 11 Season 24 has a list of Restricted and Banned Pokémon, so using a full team of Ubers isn't really an option (I initially had labeled this thread as SS Ubers solely based on the usage of Yveltal). I'm sure you lovely people are aware of the current in-game restrictions, but here is a link for reference: Ranked Battle Series 11 - Pokémon Sword & Shield - Serebii.net
And with that, let me get into my team! I'll try to format this thread will all the icons and such, but bear with me as it is my first post. Since it's also my first real team build, I'm sure my process and reasoning is very flawed. Feel free to roast me in a kind, informative way so I can learn.
Building Process:
I started by looking at the list of Restricted and Banned 'mons for this Series, and landed on Yveltal as my main sweeper. I have a shiny XYZ Yveltal in my HOME, so I wanted to use it over the others listed. I chose Chansey as a big-'ol wall and cleric, incase I run into any nasty status effects.
I added Corviknight because I've had a lot of success with this birdie, both as a Defogger and a defensive threat with Iron Defense + Body Press.
I put Excadrill on the team here as more of a suicide-lead, but also as a way to resist electric types since I noted a big weakness.
Call me old fashioned, but I love a good stall-mon. I've had a lot of success with The Pex as well; it's saved me in a lot of situations I thought otherwise dire, and I know how nice it can be with some of it's resistances and bulk. Additionally, I noted a pretty bad weakness to fire here, so I thought "who better to add than my favorite sea critter?"
Remember how I was worried about electric types? Yea, that Toxapex didn't help. I put Dragapult in here for it's electric and fire resistances, but I also have seen it as an absolutely terrifying sweeper thanks to it's speed and offensive stats.
In-depth Analysis:
Prime Beef (Yveltal) @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
As I said above, I started this team with Yveltal because it's - A: a badass shiny I have, and B: very, VERY strong. I went with the offensive set over the SpD because I wanted it to be my main sweeper, and because I love a Pokémon with recovery. Dark Pulse + Dark Aura is self-explanatory; I love how Oblivion Wing nearly negates the Life Orb damage, keeping my big threat around much longer than usual. Sucker Punch has won me a few shootouts, and I love using Taunt on set-up/stall Pokémon. As my Yveltal is my main Pokémon, I'm not sure what tweaking/replacing it would need, but I'm always open to opinions!
Serenity (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Aromatherapy
- Teleport
I haven't used a Blissey before, nor have I messed around with something that functions primarily as a cleric. In practice, though, it works out for me the majority of the time. I opted for Aromatherapy over Seismic-Toss because I found status effects to be very crippling on my other Pokémon, and I chose Teleport over Confide in order to bring in some strong counters with a well-placed pivot. Utility Umbrella was chosen purely based from the set I found on Smogon, but I can absolutely see how useful it is against Hail/Sandstorm chip-damage, and boosted power from other weather-based 'mons.
Faux Corbeau (Corviknight) @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Iron Defense
- Body Press
- Defog
Corviknight is has a terrific bulk as well as being an easy answer to set-up 'mons who want to chip away at some of my more frail sweepers. As I said before, I love recovery, so Roost is a must-have for me... especially when faced against a physical threat after I've maxed out my defense with Iron Defense (Scorbunny's Pyro Ball barely scratched me)! Body Press is one of my favorite fighting-type moves in conjunction with a huge defensive stat, but I have been walled by other Corviknights, as well as bulky fairy types (a theme here that I have noticed). However, Rocky Helmet + Roost has saved me in a few instances where I would be otherwise unable to get significant damage in.
Underminer (Excadrill) @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Rock Tomb
- Earthquake
Excadrill mostly acts as my suicide lead, though I have waited to bring him in as an answer to an opponent's Eternatus. Depending on how my opponent begins, I can either start with a Stealth Rock to make sure I get them out, or go with an Earthquake when I know my opponent won't be able to survive it. Thanks to the Focus Sash, I can pull this off and get at least two attacks in, before the Drill goes down. Starting with a Rock Tomb is an option too, if I know the opponent is faster, in order to solidify Earthquake as a finisher. Rapid Spin is nice too, to ensure I can get an extra attack in. I don't use it normally as a way to clear hazards, since I have Defog on my Corviknight, but it is there as an option and has worked once while I was finishing off an opposing Toxapex.
Ser Draynor (Toxapex) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
What can I say about one of my favorites? Toxic, in my opinion, the best status effect to inflict upon my enemies, with Burn being a close second against physical attackers. Lucky for me, Toxapex can do both! Even if Scald doesn't end up effective against my opponent, as long as Toxapex's bulk can keep it around I'll be able to spam Scald until a Burn lands when I'm being walled by a steel or poison type. Haze has worked wonders against set-up Pokémon like Mimikyu and DD Dragonite, and Recover + Black Sludge/Regenerator is self-explanatory. In the past, I've used a Toxapex with a more balanced defensive spread of 252 HP / 144 Def / 112 SpD, but this time I decided to experiment with a more physically defensive set. However, I have definitely noted a prevalence for Special Attackers, and this Pex can't take a Thunder like it used to. Perhaps I should adjust that spread again?
Four-Eyes (Dragapult) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunder
Dragapult takes the rear as a solid Choice Specs sweeper. Faster than most (but not all), I can ensure a very strong hit as long as my opponent doesn't predict what I'm going for... though I'm sure naming it "Four-Eyes" isn't a huge giveaway. I noticed a lack of coverage for water-types on this team, so I opted for Thunder as a coverage move; aside from Toxapex or maybe Quaqsire/Gastrodon, I haven't seen many water types aside from Kyogre. Lucky for me, Kyogre brings in the rain, so I can outspeed and hit with a sure-fire Thunder on that bulky SOB. Unfortunately, I have noticed that in this scenario, the Thunder lacks the OHKO potential that I thought it would bring.
Threats:
This friggin' thing is so friggin' powerful, and pretty fast too. My Dragapult can hit it with a Draco Meteor, but it won't OHKO and I'll get smited right back. I've had success with my Excadrill, but it needs to be played smart - hitting with a Rapid Spin or Rock Throw first, in order to tilt the speed scales, and then following with an Earthquake has worked a bit, but if my opponent swaps out or recovers before I can get the kill, I have no response.
Without any real steel or poison moves on my team, Xerneas (and other strong fairy types) have proven to be an issue for me. My strategy was to combat with stall via my Toxapex, but if the Pex is down, I have very little options since most of these Pokémon have clerical abilities. Losing Seismic Toss on my Blissey also gives me little options here.
Closing Thoughts:
Well, that's my team! I was surprised with how well it was performing, but I didn't go much past the 1300's before I stepped away for a bit. I think the team needs more answers for Steel and Fairy types, but otherwise I've been pleased with the power of the team. As someone who initially focused too much on defensive/stall tactics, I've enjoyed playing something a bit more offensive (though I'd be hard pressed to pass on the Pex). Hopefully, this team will do very well in the SwSh Ranked Ladder, but I want to be sure it's totally solid before I finish shiny-hunting my team (already 3/6 acquired)!
Thank you everyone for reading, and I look forward to checking in to see your suggestions and criticisms!
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