Tuthur
Haha CEO
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Psychic Fangs
move 4: X-Scissor / U-turn
item: Water Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Silvally-Water serves as a niche physical wallbreaker sporting a Swords Dance set. Psychic Fangs is a great coverage move for dealing with common Water-resistant walls such as Qwilfish, Roselia, and Poliwrath. Bug-type coverage helps with Grass-types that resist Multi-Attack, such as Appletun, Thwackey, and Lurantis. U-turn lets Silvally-Water pivot and chip its checks like Altaria and Gourgeist formes, while X-Scissor is more useful for faciliating a sweep.
Swords Dance Silvally-Water fits best in bulky offense teams looking for a physical Water-type wallbreaker. Grass-type checks such as Tangela, Rapidash, and Skuntank can take advantage of the Grass-types that Silvally-Water invites in. Similarly, Ground-types like Rhydon and Piloswine are appreciated to cover Electric-types like Rotom and Manectric. Special wallbreakers like Thievul, Jynx, and Exeggutor can take advantage of the physical walls that Silvally-Water forces in, especially if Silvally-Water can provide safe switch-ins for them with U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Defog can be used on teams that lack entry hazard removal, as Silvally-Water has nice natural bulk and a good defensive typing. However, it is often not recommended due to Silvally-Water's lack of reliable recovery and inability to run Heavy-Duty Boots. Pairing Silvally-Water with a grounded Poison-type can help reduce the weakness to Toxic Spikes.
Checks and Counters
===================
**Electric-types**: Manectric, Morpeko, and Choice Scarf Rotom all outspeed and can threaten Silvally-Water with their STAB attacks. They all need to be wary to switching in, however, due to their frail nature.
**Grass-types**: Offensive Grass-types like Thwackey and Gourgeist-S can nail Silvally-Water with their super effective STAB movesbefore it can attack. Defensive Grass-types like Gourgeist-XL and Tangela can wall Swords Dance variants but fear Ice Beam.
**Special Walls**: Articuno, Clefairy, and Alcremie can all switch into Silvally-Water's special set with ease and pivot out into the aforementioned Grass- and Electric-type checks. They can also stall Silvally-Water out with Toxic and recovery moves. However, they have to be careful about scouting Silvally-Water's set, as they cannot handle Swords Dance sets.
**Physical Walls**: The likes of Miltank, Sableye, and Altaria can easily take on Swords Dance sets and can afford to scout Silvally-Water's set by taking a special hit.
[CREDITS]
- Written by: [[Toto, 485135], [Tuthur, 369076]]
- Quality checked by: [[Jett, 226429], [Corthius, 484079]]
- Grammar checked by: [[UT, 523866], [Isaiah, 375662]]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Psychic Fangs
move 4: X-Scissor / U-turn
item: Water Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Silvally-Water serves as a niche physical wallbreaker sporting a Swords Dance set. Psychic Fangs is a great coverage move for dealing with common Water-resistant walls such as Qwilfish, Roselia, and Poliwrath. Bug-type coverage helps with Grass-types that resist Multi-Attack, such as Appletun, Thwackey, and Lurantis. U-turn lets Silvally-Water pivot and chip its checks like Altaria and Gourgeist formes, while X-Scissor is more useful for faciliating a sweep.
Swords Dance Silvally-Water fits best in bulky offense teams looking for a physical Water-type wallbreaker. Grass-type checks such as Tangela, Rapidash, and Skuntank can take advantage of the Grass-types that Silvally-Water invites in. Similarly, Ground-types like Rhydon and Piloswine are appreciated to cover Electric-types like Rotom and Manectric. Special wallbreakers like Thievul, Jynx, and Exeggutor can take advantage of the physical walls that Silvally-Water forces in, especially if Silvally-Water can provide safe switch-ins for them with U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Defog can be used on teams that lack entry hazard removal, as Silvally-Water has nice natural bulk and a good defensive typing. However, it is often not recommended due to Silvally-Water's lack of reliable recovery and inability to run Heavy-Duty Boots. Pairing Silvally-Water with a grounded Poison-type can help reduce the weakness to Toxic Spikes.
Checks and Counters
===================
**Electric-types**: Manectric, Morpeko, and Choice Scarf Rotom all outspeed and can threaten Silvally-Water with their STAB attacks. They all need to be wary to switching in, however, due to their frail nature.
**Grass-types**: Offensive Grass-types like Thwackey and Gourgeist-S can nail Silvally-Water with their super effective STAB movesbefore it can attack. Defensive Grass-types like Gourgeist-XL and Tangela can wall Swords Dance variants but fear Ice Beam.
**Special Walls**: Articuno, Clefairy, and Alcremie can all switch into Silvally-Water's special set with ease and pivot out into the aforementioned Grass- and Electric-type checks. They can also stall Silvally-Water out with Toxic and recovery moves. However, they have to be careful about scouting Silvally-Water's set, as they cannot handle Swords Dance sets.
**Physical Walls**: The likes of Miltank, Sableye, and Altaria can easily take on Swords Dance sets and can afford to scout Silvally-Water's set by taking a special hit.
[CREDITS]
- Written by: [[Toto, 485135], [Tuthur, 369076]]
- Quality checked by: [[Jett, 226429], [Corthius, 484079]]
- Grammar checked by: [[UT, 523866], [Isaiah, 375662]]
Last edited: