Built this funny little mish-mash of a balance team around the defensive core of
and
. The reason I called it Frankenstein's Balance is because it implements aspects of Hazard Stack and Volt-turn, all accompanied with a FWG core.
is the first member of the team, running a pretty standard set of Roost for healing, U-turn for pivoting, utilising
's solid bulk to manoeuvre my attackers onto the field, Freeze-Dry for STAB, and Roar for phazing. I'm opting for Roar over Haze here because of the superior synergy with
later on. Tera-Ground is chosen here for the Electric-immunity and Rock-resistance.
is the star of the show here, acting as a good partner for
, as
's stellar physical bulk is a nice complement to
's solid special bulk. I'm running another relatively standard set here, with Dragon Pulse over Draco Meteor so I don't force myself out for becoming too passive. Tera-Steel is here as an epipen to
's severe
allergy, along with other common Ices of course.
I proceeded to add
as my hazard 'mon.
's Roar and
's Dragon Tail allow me to rack up hazard damage through phazing, so hazards are essential here. Again, running a very standard moveset with Tera-Dragon to shed
's Grass-weakness and Leftovers to try and squeek out just a bit more longevity from a 'mon that otherwise lacks reliable recovery. I could've used
here, but I decided I wanted to add a bit of a FWG core, so I forewent him.
Rounding out said core, we have
. This guy's dishing out most of the haymakers with its strong Fire-STAB and good coverage options in Focus Blast for Rocks and Thunderbolt for Waters. Knock Off is here since
doesn't really need a ton more coverage, and it's nice utility in lieu of a special boosting move which it lacks. Boots allows
to potentially get in more often to deal damage, off the back of
and
's pivoting, and Tera-Fire is here to maximize Fire Blast damage.
To accompany the special breaking talents of
, I wanted to add a 'mon that could do similar things on the physical side, eventually landing on
, who has solid bulk through the Eviolite it now gets access to, bolstered further by a solid defensive tera in Water. Without boosting,
's attacks can feel a little lackluster, so Bulk Up is essential here, along with Drain Punch to stay topped up seeing as I don't have a Wish user on the team. Rage Fist is used for its potential big damage over time, and U-turn is another nice pivoting option. Bulk Up and U-turn may seem a little weird on the same set, but the idea here is to try and use
as a sort of bulky pivot, sponging attacks whenever possible to power up Rage Fist, before potentially committing to the sweep in the late-game with Bulk Up and a meaty Rage Fist.
Rounding out the team, we have
, providing the team with a Flying resistance I felt like it needed. I'm running a pretty standard Vest pivot set with Knock Off for utility and Giga Drain for reliable recovery, alongside tera-Grass to further strengthen the latter. Being as slow as it is,
is probably the best way to get 'mons like
on the field to start dealing damage, and Assault Vest makes it a really bulky special wall, right alongside
.