Metagame SV UU Metagame Discussion - The Indigo Disk

Honestly Rain and Iron Crown seem like the most obvious suspects/bans at the moment.

Iron Crown is a matchup fish and very difficult to check/counter like Golt was if your team is weak to it plus all the other tera variance making it stupid to deal with, and just overall being an unhealthy matchup fish like Goltres and Latias were due to stored power booster energy antics

And rain just makes Zapdos/Torn rain teams too strong so a peli sus/ban is also gonna happen.

Iron Crown and Rain feel like the most obvious things to have action next as they feel like the most controversial presences and least healthy ones to me.
 
Honestly Rain and Iron Crown seem like the most obvious suspects/bans at the moment.

Iron Crown is a matchup fish and very difficult to check/counter like Golt was if your team is weak to it plus all the other tera variance making it stupid to deal with, and just overall being an unhealthy matchup fish like Goltres and Latias were due to stored power booster energy antics

And rain just makes Zapdos/Torn rain teams too strong so a peli sus/ban is also gonna happen.

Iron Crown and Rain feel like the most obvious things to have action next as they feel like the most controversial presences and least healthy ones to me.
Iron Crown? Maybe I haven't seen a lot in play, but I haven't seen anyone run a decent agility + calm mind sweep with it in a while since it's typing and abilities are nowhere near as good as Latias and Moltres-G. I suppose it's a match up fish, but it feels something more like calm mind sinistcha where it's much more manageable especially with good ground types like excadrill and mamoswine to check it, even then it doesn't have great coverage moves like draco meteor.

I don't want to be dismissive on this topic since I haven't played a lot of ladder lately but I think Iron Crown is not so ridiculous to consider a suspect test or ban. And it really has better things to be doing then going for a CM sweep like being a defensive pivot with Assault Vest or something.
 
Last edited:
From bulbapedia:
"First Impression inflicts damage. It has a priority of +2, and is used before moves of lower priority."

"Triage increases the priority of moves that restore HP used by the Pokémon with this Ability by 3, including both damaging moves and status moves."
first impression is only +2 priority, so comfey does outspeed.
On Comfey itself, Its annoying but fine. It's a big MU fish and is usually too inconsistent to do a lot in most MUs. Could be better eventually but is kinda mid for now
Ah ok mb. I thought first impression had more priority than E speed.
 
anyone else seeing Comfey use on the ladder? I find it funny how it's being used to counter Lokix cause triage moves before first impression
no... comfey is just a sweeper that can take advantage of tera fire and tera ground and use boosted drianing kisses to clean games.. still niche considering even with LO it isnt hitting that hard but it can be a terror into offense MU's. Also its dead weight without tera

comfey prob doesnt want to take a knock off anyway considering how valuable the extra power from life orb is.

______________________

Also another clanger post

i think SD is a very solid option

:ss/Kommo-o: @ Loaded Dice
Ability: Bulletproof
Tera Type: Steel / Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Close Combat / Drain Punch
- Iron Head / Thunder Punch

Well what does it do? well compared to regular dd this has much much more power after a boost... compared to regular clanger you can still take advantage of its passivity esp at +1 with relying on drain punch and thunder punch (non stab until after tera). With an SD up you all of a sudden can nuke stuff like slowking, def zapdos, tinkaton, etc

+2 252 Atk Kommo-o Scale Shot (4 hits) vs. 252 HP / 172 Def Slowking: 292-348 (74.1 - 88.3%) -- approx. 2HKO
+2 252 Atk Kommo-o Scale Shot (4 hits) vs. 252 HP / 160+ Def Zapdos: 256-304 (66.6 - 79.1%) -- approx. 2HKO
+2 252 Atk Kommo-o Close Combat vs. 252 HP / 0 Def Metagross: 279-328 (76.6 - 90.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

this is a lot of damage to pokemon, and while dd kommo-o with lefties has a lot of defensive utility this one sacrifices it to make sure you can punch a team in its face at underestimating how much dmg kommo-o does. Esp with scale shot boosts you can really get out control.

"But why should i use this?"

well... it has a lot of surprise factor behind it, surprise factor is smth a lot of people look over esp on ladder and in tours where people wont know what ur going to bring, using +2 scale shot to kill zapdos with a 5 hit scale shot and mowing down their team on what they thought "i can force out tera electric and pivot to a counter / they alr used tera electric, this is of no threat to me".

Surprise factor is nice to but I believe this set is also pretty good without the surprise factor, knowing you can com in later in the game and SD on more balance teams and nuke a lot of counters that you would not be able to without the boost is smth a lot of people look over and kommo-o is a versatile pokemon, who knows what its going to do from preview
 
Last edited:
Played Some UU and these were my conclusions for today:

:Lycanroc-Dusk: I like this guy! I used a choice scarf set and it was pretty good! Close Combat actually hits decently hard Even Without Tera

:Kommo-o: Experimenting with a Mixed Set of Clanging Scales, Close Combat and Poison Jab, it seems pretty fun (any set is fun with this mon its my favorite) but I need some more time cause I never got it going

:Iron Crown: frick this guy fr i hate him
 
i was fine with him until he chunked my tera steel kommo-o for almost all his HP then i said "yeah this mf is snapped"
right now it feels crown is in a similar situation to moth before garchomp got banned. In order to beat the threats it needs to, its forced to sacrifice some of the tools it really wants to(in moths case, it was forced into dazzling gleam, and for crown, being forced into a tera that resists water for rain) The difference between the two though is that crown is less threatening than moth. Crown has to calm mind before sweeping, and because of booster's one time Nature, it often can't do much until late game. At the moment I don't think crown is too pressing of an issue to deserve a suspect. I feel like rain is the main issue to focus on rn, but after that, crown could definitely be too much, but for now it seems to have settled into the tier with other options like AV or specs. If you need a crown counter, I'd recomend Lokix for sp, skeledirge for unaware + a good typing against it, phazing, or slowking, who crown straight up can't beat, like at all.
 
especially if you use lokix, countering crown always feels like a little bit of a gamble. Slowking covers all the CM setup sets, but then it volt switches on you for 30% and brings in lokix or zapdos or shocks or whatever. you might hard switch lokix predicting a CM switch but it tachyons and lokix dies. It's not as big as a gamble as something like Garchomp since the CM set takes multiple turns to set up but it's still very annoying to play against
 
Dirge is a pretty shaky counter into Double Dance sets too, unless Dirge is Tera Steel or Dark, otherwise Crown can potentially boost past it with Stored Power. I personally like Metagross for dealing with that set (and Crown in general) because it can't be broken by Crown's stabs and threatens massive damage with Knock or Eq. Honestly though, I think Crown's actually become more manageable since the last drops than it was prior, and even then it was just a "maybe after Moth" as far as tiering actions are concerned.
 
Imo if something should be suspected its kommo-o. it has a busted boosting move and can run either physical or special sets and its hard to find counterplay to all different sets.
 
Kommo-o isn't hard to counter; basically all of its setup sets get walled by Dirge. Tinkaton sits on its DD sets and Zapdos beats non-tera physical sets. Soundproof Kommo-o beats clang boom sets and latios nukes defensive ones. Kommo-o is strong, but not oppressive imo
 

Monky25

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
For transparency purposes, the UU council has no real intent to act against Iron Crown and pretty much everyone thinks it’s balanced. While one of the best sweepers, Iron Crown still runs into a good bit of issues, noticeably with how weak it is even after a boost and struggling to get KOes as a whole before being taken out first. It’s just struggling to really get through most teams early/mid-game with numerous bulky Pokémon such as Hydrapple, Zapdos, and AV Tornadus-T being able to outtrade it with not too much effort. Slowking is absolutely at its peak and Iron Crown just cannot get past it, with or without Thunder Wave on Slowking even. Substitute can mess with it but then you miss out on essential coverage for Steel-types who crush you with ease. The most common revenge killers in Lokix, Scarf Zarude, and Scarf Mienshao all dispatch Iron Crown fairly well, and other generally bulky Pokemon like Skeledirge, Hippowdon, Metagross, Scizor, and Tinkaton mess with it as well. It’s not all that great even and arguably has some merit to drop to A- viability-wise. Double Dance is exclusive to screens which as a whole aren’t great and the set is notorious for taking advantage of weaker builds in the low ladder but not having success in tournaments. Random Teras can pop up at times but it’s locked into Water/Dragon most of the time really and has a nice typing vs Latios so it doesn’t want to Tera often. All in all, both Booster and Double Dance Iron Crown just aren’t that potent and have many checks that keep it from being an overwhelming threat. There’s a reason double dance Iron Crown has not been performing at a high level. Still, thank you to everyone who raised discussion points about Iron Crown and we hope this post provides transparency onto why Iron Crown is not a target for action.
 
my tired ass was making some sets last night and i made some drunk ass set

:Tinkaton: @ Leftovers
Ability: Mold Breaker
Tera Type: Flying (maybe stellar)
EVs: 252 HP / 12 Atk / 172 Def / 64 SpD / 8 Spe
Careful Nature
- Gigaton Hammer
- Knock Off
- Ice Hammer
- Swords Dance

what does this do? well its a lure into smth called zapdos and hydrapple... also isnt to shit into stuff it can usually deal with

+2 12 Atk Mold Breaker Tinkaton Ice Hammer vs. 0 HP / 0 Def Zapdos: 264-312 (82.2 - 97.1%) -- guaranteed 2HKO
+2 12 Atk Mold Breaker Tinkaton Ice Hammer vs. 248 HP / 96 Def Hydrapple: 388-460 (93.4 - 110.8%) -- 62.5% chance to OHKO

while its weak asf and the calcs are like "lol is that all it can do with a boost even" this is more so to use the fact that no one will expect it... it is usually setup fother and encore is the best thing it can really touch them with... but with this it can suffice. While the calcs arent impressive and u wont be sweeping it will at least catch some person trying to toss hydrapple into it thinking free attacks is gonna eat a surprise

This isnt the best set... but i certainly feel it has potential to catch someone by surprise thinking something like spiky shield ogerpon-c thinking it can freely do that, zapdos switching in, hydrapple, slowking, rhyperior maybe trying to be brought in on stealth rocks... idk but i feel its a cool very niche option that can lure in some stuff to make it easier for smth like ogerpon to deal with zapdos or hydrapple
 

Users Who Are Viewing This Thread (Users: 2, Guests: 0)

Top