SV UU Lure That Threat! (Week 3: Gengar)

romanji

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approved by Monky25 | op adapted from last gen's version | art by the lovely Kolohe

After nearly a year without it, Lure That Threat is back! This is a project where I, as the host, select a featured Pokemon and how to beat them in unexpected ways, being with very niche moves, altered EV spreads, or Terastalizing to get yourself out of the situation. In order to "lure" a Pokemon in, you make them think they can beat you, like a Snorlax using Surf on Golem thinking it will wall it naturally.

Volcanion @ Cell Battery
Ability: Water Absorb
EVs: 248 HP / 84 Atk / 176 SpA
Rash Nature
- Steam Eruption
- Flamethrower
- Earthquake
- Sludge Wave

:cell-battery: "If the holder is hit by an Electric-type damaging move, it consumes the Cell Battery and its Attack is increased by one stage."

Honestly the more I think about this lure, the more I like it lol. Since Volcanion has 120 Defense and nice 80 HP, it can comfortably leave a Plasma Fists from Zeraora and retaliate back with a +1 Earthquake. With this EV spread, EQ always OHKOes Zera (did anyone else know that Volcanion has 110 Attack?????????), but you can opt for less Attack investment if you want to, since chipping Zera is annoying but not impossible. Just be careful about Volt Switch lmao. 176 SpA with a Rash nature still lets Volcanion hit hard because its SpA is enormous.

+1 84 Atk Volcanion Earthquake vs. 0 HP / 4 Def Zeraora: 318-376 (100.3 - 118.6%) -- guaranteed OHKO

252 Atk Zeraora Plasma Fists vs. 248 HP / 0 Def Volcanion: 254-300 (69.9 - 82.6%) -- guaranteed 2HKO

Process:
  • Every week, I will post a threat in the SV UU metagame alongside a set and a brief description of how it works.
  • The community will then have five days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. Each person may nominate one lure per week. You may nominate the the same Pokemon with different sets as well.
  • Remember to include a short description of the lure and how it works.
  • There will then be a three day voting period in which users can vote on the lure that they believe is the best. Each user is allowed one vote.
  • Once the voting period has concluded, the lure with the highest number of votes will be added to the archive. A new set will then be posted.
Rules:

  • You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are appreciated and will help better illustrate your point but are not required.
  • Please focus on only posting viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the SV UU Viability Rankings is a good idea. Nominations can be rejected on the basis of the Pokemon being unviable.
  • You are welcome to reserve a lure, but only if you plan to complete the write-up within 12 hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
  • Do NOT ask anyone for votes, offer votes, exchange votes, or try to manipulate the voting in any way under any circumstances. You should vote for the lure that is the most effective for each round.
  • Most importantly, have fun!
 
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romanji

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:sv/iron-hands:
Iron Hands @ Punching Glove
Ability: Quark Drive
Tera Type: Fairy
EVs: 92 Atk / 252 SpD / 164 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Drain Punch
- Ice Punch

Our first threat is Iron Hands! This is the most controversial of our three recent drops, as it's sheer bulk and strength often too much. Its STAB coverage nails alongside Ice Punch gives it phenomenal coverage to smash Salamence. This gives it a very restricting presence in the meta, as people feel like Quagsire is their only option against it. Iron Hands may be banned during the time of submissions, so get yours in and LURE THAT THREAT!

Submissions are due Friday, 10th of February, 11:59 PM -6
 
:ss/magnezone:
Magnezone @ Choice Specs
Ability: Magnet Pull
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Tera Blast

As Iron Hands resists magnezones stabs it shud feel safe against it....however it really cant with this set as Tera Ground with specs does major damages. Even if the Iron Hands decides to tera to fairy, Zone still has a powerful Flash Cannon to melt it to ashes. Specs Magnezone is already a big threat as it traps steels and throws strong attacks, thanks to its movepool it can easily afford terablast and tera ground without causing major opportunity costs. And tera ground isn't only useful for that, as the ground stab lets Magnezone hit super effectively the likes of Sandy Shocks and Bisharp, while also doing more damage to a Tinkaton you might wanna trap.

252 SpA Choice Specs Tera Ground Magnezone Tera Blast vs. 0 HP / 252 SpD Iron Hands: 392-464 (87.3 - 103.3%) -- 25% chance to OHKO
252 SpA Choice Specs Tera Ground Magnezone Tera Blast vs. 0 HP / 252 SpD Iron Hands: 392-464 (87.3 - 103.3%) -- 62.5% chance to OHKO after Stealth Rock
 
Grafaiai @ Choice Band
Ability: Poison Touch
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Gunk Shot
- U-turn
- Tera Blast

with the help of choice band you can really shit on iron hands, you are able to chunk it while it attempts to either drain punch you and recover jack all, or thunder punch and while it does a decent amount it still loses the 1v1

252 Atk Choice Band Tera Fairy Grafaiai Tera Blast vs. 0 HP / 0 Def Iron Hands: 296-350 (65.9 - 77.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

iron hands commonly can stay in on grafaiai since its not really strong
 
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A uniquely Terra-Free Iron hands killer that also just becomes a sweeper.

A lot of armoruge sets use weakness policy, which iron hands gets around by tapping wild charge. This set handily subverts that to OHKO even max spd hands.



Armarouge @ Petaya Berry
Level: 100
Timid Nature
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
- Armor Cannon
- Psychic
- Energy Ball
- Endure

+1 252 SpA Armarouge Psychic vs. 0 HP / 252 SpD Iron Hands: 432-510 (96.2 - 113.5%) -- 75% chance to OHKO
 
Tyranitar @ Life Orb
Ability: Sand Stream
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Fire Punch
252+ Atk Life Orb Tera Ground Tyranitar Earthquake vs. 0 HP / 0 Def Iron Hands: 447-530 (99.5 - 118%) -- 93.8% chance to OHKO
Iron Hands would expect an easy KO on tyranitar since it's 4x weak to fighting and most of its attacks only deal 20%, but then it will click tera ground and earthquake to eliminate Iron Hands easily
 
:sv/bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Tera Blast
+2 252+ Atk Tera Fairy Bisharp Tera Blast vs. 0 HP / 0 Def Iron Hands: 524-618 (116.7 - 137.6%) -- guaranteed OHKO
+2 252+ Atk Tera Fairy Bisharp Tera Blast vs. 0 HP / 252 Def Iron Hands: 420-494 (93.5 - 110%) -- 62.5% chance to OHKO (100% after rocks)
252+ Atk Iron Hands Thunder Punch vs. 252 HP / 0 Def Eviolite Tera Fairy Bisharp: 96-114 (28.7 - 34.1%) -- 1.5% chance to 3HKO
Similar to every other set in this thread, it can OHKO Iron Hands after terastalizing. You need +2 to do it, but with this thing's bulk, it's pretty easy to grab an SD even before terastalizing when in against mons other than Iron Hands, and you can SD when in against Iron Hands easily if you Tera. However, what sets this apart from the other posts here is how this set is already very strong against mons other than Iron Hands. Not only is pure fairy is a fantastic defensive typing (especially considering the resist that it gives to Bisharp's previous 4X weakness to fighting), but Tera Blast helps against other bulky threats that Bisharp could struggle with like Water Tauros, Phys Def Wo-Chien, and all of the offensive fighting types looking to resist your Sucker Punch. Hell, you can even power through Fire Tauros since raging bull from defensive variants only does ~20% and your Tera Blast does more than half at +2 (or +6 when burned).

Also, this thing sets up on so goddamn much. I already posted the calc above, but max attack adamant Iron Hands TPunch only does 30%. If THAT attack only does 30%, then I'm sure that you can imagine how well the rest of the meta is able to break this set. Pretty much zero neutral attacks can do more that 50%, and super effective ones aren't even killing from full unless they're special, STAB, and choice-boosted.

In addition, there's basically no opportunity cost to this thing as a lure, as the massive bulk, synergistic tera typing, tendency to let Hands in, and generally vacant move slot just line up perfectly. Also, unlike most ways to lure Hands, TB Fairy Bisharp doesn't really need a prediction with a choiced mon. If you SD and they switch to a different mon than you were expecting, then you still have a strong Bisharp at +2 ready to throw off some Sucker Punches.

Finally, I'd like to recommend that you use this set with Healing Wish Gardevoir. Took too much from an unexpected Iron Hands Heavy Slam (which doesnt even kill lol)? Got burned while taking on a Talonflame or Tauros? Healing wish yourself back to full! Most teams have to spend a lot of one-time resources to beat Bisharp, so getting two of them is normally a game ender.
 
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:sv/tinkaton:
Tinkaton @ Life Orb
Ability: Mold Breaker
Tera Type: Flying
EVs: 128 HP / 156 Atk / 224 Spe
Jolly Nature
- Play Rough
- Knock Off
- Gigaton Hammer
- Swords Dance

Not sure if this exactly counts, but hey! It's a lure without Tera Blast!
As most Tinkaton run Gigaton Hammer + Knock Off + Rocks + Support move, Iron Hands would usually think it is a free switch-in for them and a chance to SD if they revealed they don't have Encore or just a chance to click a move. But with this set, you can click your own SD on the predicted switch-in and blast them with a pretty powerful Play Rough. EVs are simple, 156 Atk makes it so that you OHKO Iron Hands with +2 Play Rough, Speed is enough for Jolly Lucario and the rest is dumped into HP.

+2 156 Atk Life Orb Mold Breaker Tinkaton Play Rough vs. 0 HP / 0 Def Iron Hands: 452-533 (100.6 - 118.7%) -- guaranteed OHKO
 
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Lucario @ Life Orb
Ability: Steadfast
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Vacuum Wave
- Flash Cannon
- Nasty Plot

Lucario can NP on the expected Hands switch-in or, with hazard support, can Tera Psychic and kill Hands with +0 STAB Psychic on the switch (the latter has a small chance to OHKO without hazards).

Psychic is preferred over relying on Focus Blast/Aura Sphere for strong STAB coverage to mitigate mind games with the opponent’s Tera Fairy or potential Gengar switch-ins.

252+ SpA Life Orb Tera Psychic Lucario Psychic vs. 0 HP / 252 SpD Iron Hands: 390-460 (86.8 - 102.4%) -- 93.8% chance to OHKO after 1 layer of Spikes

+2 252+ SpA Life Orb Lucario Psychic vs. 0 HP / 252 SpD Iron Hands: 515-608 (114.6 - 135.4%) -- guaranteed OHKO
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Hi, I hope you're having a good day!
:dp/tyranitar:
Tyranitar @ Leftovers
Ability: Sand Stream
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Crunch
Now I suppose this set will be a bit different from other submissions. While the basic idea behind luring Iron Hands would generally be to just eliminate the threat, Tera Fairy on Dragon Dance Tyranitar attempts to fulfill another role of using Iron Hand to setup a win condition. As you probably already know, Iron Hands is a huge thorn in Tyranitar's side, being one of the few Fighting types with the bulk to switch into the Choice Band set properly. Fortunately, Tyranitar can fight back rather well with a Dragon Dance Tera Fairy set. While the regular Tera Flying set has to deal with a weakness to Electric and, as such, doesn't match up too well against Iron Hands, with Tera Fairy, Tyranitar can gain a resistance to Fighting without making itself weak to some common types. While it may lack a Grass or a Ground resist, it becomes very hard to hit super effectively as Scarf Gengar is the only thing with a super effective move that outspeeds a Jolly Tyranitar at +1.

Okay, so the gameplan to deal with Hands is very simple: You Dragon Dance as they switch in. On the next turn, the Iron Hands user will probably be afraid of what's coming, either using Drain Punch to try to KO you or Thunder Punch predicting Tera Flying, potentially even using their Tera in the process. There's nothing to fear at this point, you can just Tera Fairy and Dragon Dance again. At +2, Tyranitar threatens to 1HKO Iron Hands with Earthquake after sandstorm damage (2HKO after Tera) and the only way Iron Hands can prevent your Tyranitar from going crazy is by making a very smart switch to a potential counter or by getting a Critical hit or a paralysis. You're likely to sweep at this point, especially if your opponent didn't deal maximum damage (Tera Fairy then Double Thunder Punch or Swords Dance into Thunder Punch) in which case you can even survive priority from the likes of Slither Wing. And that's how you take advantage of Iron Hands to sweep your opponent's team.

+2 252 Atk Tera Fairy Tyranitar Earthquake vs. 0 HP / 0 Def Iron Hands: 418-492 (93 - 109.5%) -- 56.3% chance to OHKO (Iron Hands should've taken 2 rounds of Sand by then which means you can KO and use Jolly for a better matchup against something like Grafaiai or Gengar.)
+2 252 Atk Tera Fairy Tyranitar Earthquake vs. 0 HP / 0 Def Tera Fairy Iron Hands: 209-246 (46.5 - 54.7%) -- 98.8% chance to 2HKO after sandstorm damage (Same as above.)
+2 92+ Atk Punching Glove Tera Fairy Iron Hands Thunder Punch vs. 0 HP / 0 Def Tera Fairy Tyranitar: 259-306 (75.9 - 89.7%) -- guaranteed 2HKO after sandstorm damage (Leftovers ensure Sandstorm doesn't chip you into Thunder Punch range.)
92+ Atk Punching Glove Tera Fairy Iron Hands Drain Punch vs. 0 HP / 0 Def Tera Fairy Tyranitar: 65-77 (19 - 22.5%) -- 74.1% chance to 4HKO after sandstorm damage
92+ Atk Punching Glove Tera Fairy Iron Hands Thunder Punch vs. 0 HP / 0 Def Tera Fairy Tyranitar: 130-154 (38.1 - 45.1%) -- guaranteed 3HKO after sandstorm damage (Drain Punch+Thunder Punch makes you take low enough damage to be able to take common priority after the fact.)

It's kind of crazy how perfectly Tyranitar matches up into this Iron Hands spread without any special investment.
 

romanji

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Thanks for the great start to the project! yeah i know i'm late for the first week. Time to vote!

Tera Ground Magnezone by Totomon
Choice Band Grafaiai by HydreigonTheChild
Tera Ground Tyranitar by lolgod3
Tera Fairy Bisharp by sleestacks
Swords Dance Play Rough Tinkaton by haxlolo
Nasty Plot Psychic Lucario by Seed Sower
Tera Fairy Tyranitar by Mossy Sandwich

Make sure to vote for your favorites, voting ends tomorrow night, 11:59 PM -6.

Petaya Berry Armarouge by FiboDoesPokemon
I'm sorry but I'm pretty sure there's no way Iron Hands would want to willingly switch into an Armarouge especially considering they also carry Calm Mind and Stored Power to make the Petaya Berry that relevant
 

romanji

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Congrats to haxlolo for winning the first week! We also have new art for the OP! Make sure to check out Kolohe's fantastic art thread! On to the next threat.

:sv/slither-wing:
Slither Wing @ Choice Band / Protective Pads
Ability: Protosynthesis
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Close Combat
- U-turn
- Wild Charge

Slither Wing has been a top tier threat in the metagame since the first stages of the tier back in December, thanks to having the most powerful First Impression in the game and strong Close Combat to nail Tinkaton and Iron Hands. Wild Charge is great complementary coverage since it nails Flying-types such as Talonflame. Though it is powerful, it can be taken advantage by Pokemon that are faster than it and resist First Impression such as Gengar, Salamence, and Mimikyu. How will you lure this ancient Paradox form of Volcarona?

Submissions are due Friday, February 17th at 11:59 PM -6.
 
Haxorus @ Lum Berry
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Protect

This can lure in a slither wing as it is a easy revenge kill target, First impression does way to much from CB and protective pads, It is the obvious revenge kill candidate. With protect you are able to turn the tables against it and either setup on CB on their first impression and win the game or just use outrage and nuke slither wing

252 Atk Mold Breaker Haxorus Outrage vs. 0 HP / 0 Def Slither Wing: 262-309 (84.2 - 99.3%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Choice Band Slither Wing First Impression vs. 0 HP / 4 Def Haxorus: 271-319 (92.4 - 108.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Slither Wing Close Combat vs. 0 HP / 4 Def Haxorus: 220-259 (75 - 88.3%) -- 6.3% chance to OHKO after Stealth Rock
 

romanji

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No other submissions this week sadly so HydreigonTheChild wins by default. On to the next week.

:sv/gengar:
Gengar @ Choice Scarf
Ability: Cursed Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Trick

Now with Iron Hands out of the picture, Gengar has become the focal point of many people's issues with the tier as of late. It's fantastic Speed and Special Attack make it very difficult to handle. Further more, it can pick and choose its checks and counters by changing up its moveset slightly. Choice Specs lets it really pressure defensive checks, with Tinkaton and Gastrodon being at the mercy of Shadow Ball SpDef drops. Will-O-Wisp sets can wear down opposing teams with the lack of status clearing and deal with Sucker Punch users like Bisharp and Lokix. But the set you must deal with this week is Choice Scarf, which outspeeds every unboosted threat in the metagame. Even setup sweepers such as Toxtricity and Armarouge need Timid to outspeed it at +2. Trick also cripples most switch-ins such as Tinkaton, Wo-Chien, and Stealth Rock Tyranitar. How will you be able to catch the most iconic Ghost-type?

You have until Friday, February 24th, 2023 at 11:59 PM -6
 
Hi! First post in a few years, and first ever in UU or Lure that threat.
:sv/Masquerain:

Masquerain @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Quiver Dance
- Hurricane
- Shadow Ball

Pretty conventional set for the bug, tera ghost to spinblock, webs and QD.
However, Tera Ghost Shadow Ball is a guaranteed OHKO. If you get a QD off, you don't need to tera ghost.
Also I'm opting for Timid over Modest, just in the niche case that you get two QD and can outspeed Scarf, (or one QD and webs).

252 SpA Tera Ghost Masquerain Shadow Ball vs. 0 HP / 4 SpD Gengar: 276-326 (105.7 - 124.9%) -- guaranteed OHKO
+1 252 SpA Masquerain Shadow Ball vs. 0 HP / 4 SpD Gengar: 274-324 (104.9 - 124.1%) -- guaranteed OHKO

252 SpA Gengar Shadow Ball vs. 0 HP / 4 SpD Tera Ghost Masquerain: 308-366 (109.6 - 130.2%) -- guaranteed OHKO (but Focus Sash)
252 SpA Gengar Sludge Bomb vs. 0 HP / 4 SpD Tera Ghost Masquerain: 87-102 (30.9 - 36.2%) -- 62% chance to 3HKO
 
:sv/Brambleghast:
Brambleghast @ Choice Band
Ability: Wind Rider
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Sneak
- Power Whip
- Phantom Force
- Tera Blast

The idea of this set is to use Bramble for revenge killing Gengar with Shadow Sneak, as most Brambleghast run a defensive spread with utility moves like rapid spin or spike, you can easily send this Brambleghast and just take the ko if they stay. The EV spread is very simple, max atk adamant for maximizing damages and max speed for out speed every mons that are under 90 base speed with a neutral nature. Choice Band transforms Brambleghast in a good wallbreaker who can deal huge damages with its stabs on many good uu mons like Tyranitar, Gastrodon, Quagsire, Tinkaton or Scream Tails and Tera Blast fight allows Bramble to break through Bisharp and Wo-Chien.

252+ Atk Choice Band Brambleghast Shadow Sneak vs. 0 HP / 0 Def Gengar: 300-354 (114.9 - 135.6%) -- guaranteed OHKO
252+ Atk Choice Band Tera Fighting Brambleghast Tera Blast vs. 252 HP / 0 Def Eviolite Bisharp: 528-624 (158 - 186.8%) -- guaranteed OHKO
252+ Atk Choice Band Brambleghast Phantom Force vs. 248 HP / 8 Def Talonflame: 291-343 (81 - 95.5%) -- guaranteed 2HKO
252+ Atk Choice Band Brambleghast Power Whip vs. 252 HP / 0 Def Tinkaton: 183-216 (48.9 - 57.7%) -- 58.6% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Brambleghast Phantom Force vs. 252 HP / 0 Def Scream Tail: 446-528 (102.7 - 121.6%) -- guaranteed OHKO
 
:sv/scream-tail:

Scream Tail @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Protect
- Psyshock
- Encore

Your standard Scream Tail set, with Psyshock used over Dazzling Gleam to hit Gengar. Protect allows you to scout for a Scarf Gengar upon it switching in, and Psyshock deals massive damage. Psyshock has some other targets too, namely Grafaiai, Slither Wing, Toxtricity, and Salazzle.
 
Slither Wing @ Choice Scarf
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Close Combat
- U-turn
- Earthquake

With eq, you can easily lure gengar as it can take attacks from Slither wing once or twice esp the first impression and close combat it can freely switch into it, earthquake nukes it out of the water.

252 Atk Slither Wing Earthquake vs. 0 HP / 0 Def Gengar: 340-400 (130.2 - 153.2%) -- guaranteed OHKO
 

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