i was really holding off more submission, perd
TEAM A
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Deadline is Sunday, April 16th!
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TEAM A
TEAM BRoaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Acrobatics
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Breloom @ Focus Sash
Ability: Technician
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Tera Blast
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Taunt
- Parting Shot
Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Body Press
- Stealth Rock
- Shed Tail
Hey! I'm new to smogon and thought I'd try this out.
The goal of this team is to use Beloom and Great Tusk or even Iron Valiant to get rid of priority users/unaware users and then go to Grimmsnarl or Orthoworm to set up your sweep with Roaring Moon. Any advice is appreciated :)
TEAM CIf I can't win with a fun team I don't want to win at all.
You've heard of Perish Trap. Get ready for: Perish Lock
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View attachment 505787View attachment 505792View attachment 505789View attachment 505793View attachment 505790View attachment 505791
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Perish song scream tail with ejector button into jaw lock roaring moon.
View attachment 505787View attachment 505796 Your goal is to get off a perish song, get hit to activate your eject button, and then switch to roaring moon to jaw lock, ddance up until the opponent dies from perish song, and sweep. It's easy enough if you don't lead with scream tail but lead with zoroark to throw your opponent for a loop. Scream tail also acts as a pivot (perish button), an annoyance (twave + encore), and a thick boy (wish + thickness).
View attachment 505797Garg is for an additional block-locking method if needed.
View attachment 505798Zoroark is for the trickery. But honestly, this spot would probably be better filled with cc amoongus or gholdengo.
View attachment 505799Tusk is for hazard removal. The set you choose is all up to you as long as you have rapid spin.
View attachment 505800Klefki is actually your wincon. Roaring moon will eat for free but typically acts as your early game sweeper. Klefki is your mid to late-game sweeper. I can't spoil how just yet, but you can let your imagination run wild with this one.
69 likes and I'll post a full team + rundown on the SV OU Teams forum ;)
https://pokepast.es/62b0ed3238048635
"a dumb team"
Breloom is my lead most of the time. It is great at putting the opposing lead to sleep, or to mach punch lead Meowscarada and eliminate it immediately. Tera fire tera blast to beat steels such as Corviknight and Gholdengo as well as not losing to Amoonguss, and Loaded Dice has proven more useful than Focus Sash in most occasions.
Iron Valiant is a fast and offensive threat. Being the 6th fastest OU mon (with only gren and RM really getting +1 speed from scarf/DD/booster), it is used to outspeed opposing threats and also as cleanup. Specs would probably be better, but I do not wish to worry about pult once Meow goes down
Meowscarada has a fairly standard pivot set. Knock Off and Flower Trick is powerful STAB options, sucker punch to beat Pult, and U-Turn for momentum. Tera ghost to avoid Breloom Mach Punch.
Roaring Moon is another wallbreaker, with a banded set to capitalise off of a good defensive core. Its options are mostly standard
Corviknight and Clodsire form a great defensive core, and can easily give Iron Valiant and Roaring Moon more options to pivot in and change attacks. The odd Clodsire tera was from a conversation I had, where I was talking with a friend about beating Great Tusk. I thought about baiting HLR then using Counter, which surprisingly worked. Tera Bug was selected to resist both of its STABs, as well as utilising the surprise factor against opposing Roaring Moon or Dragonite, expecting Clodsire to be unable to do much with Earthquake. This does mean the defensive core cannot beat Gholdengo, but the other attackers can deal with them far easily. It also gives Clodsire a way of beating Corviknight in a one-on-one situation, as opposed to Earthquake.
don't actually use this it's really stupid
You have ~4 days to vote!
Deadline is Sunday, April 16th!
Reminder: you can't include your own team in the string of votes.