I have been trying to figure out the perfect anti-lead for awhile. The problem is there aren't many ways to account for both Focus Sash and Choice Scarf leads of many common hazard leads like Hamurott and Glimm. Maushold with Choice Band would be a disgusting anti-lead if it weren't for Glimm's resist and the threat of opposing scarf sets. Rillaboom on lead is also fairly common.
I came up with a Roaring Moon anti-lead set, because of course I did. But I don't necesarrily think BE speed + Taunt is as good as the Taunt set is with BE attack. So I came up with another anti-lead set that was Tera Fairy. But neither really deny hazards from every source, such as Hamurott. They just abuse the situation to set up. Not what I was looking for, though I go through some very evil ideas.
Next I tried Fake Out. Fake Out was a good idea to try and get rid of any sashes. It also takes away the necessity for multi-hit moves Now I just needed a way to beat scarfers. Rillaboom and Weavile each looked promising. But neither Grassy Glide or Ice Shard got enough KOs against the leads required for it to fit. And non-priority moves just couldn't ensure beating the boosted speed tiers.
So I came up with something really depraved. Normal Gem Hitmonlee. Here me out...
Hitmonlee @ Normal Gem
Ability: Unburden
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Knock Off
- Poison Jab
Fake Out both gets rid of Focus Sash and procs Unburden. From there, you outspeed the most important lead scarfers. High Jump Kick 1HKOs Hamurott, lead Iron Treads, and a lot of other things. Tera Fighting will 1 shot Glimmora with High Jump Kick. Knock Off hits lead D-Speed and Ghost switch ins. I have Poison Jab for lead Ribombee. Glimm is that hardest thing to deal with here. I wanted to run Stomping Tantrum to hit Glimmora without Tera Fighting, but I would have had to drop something like Poison Jab for Ribombee. So I basically just accepted having to burn Tera and needing a grounded Poison type as a teammate.
There are a few things you can't necesarrily outrun with Unburden without Jolly. I haven't thoroughly run enough calcs to know if the tradeoff is worth the speed tier upgrade. I also haven't tested Close Combat, which might be a more viable alternative.
Anyways, this is a very rough idea. But it's the closest I have ever come to shutting down the lead hazard game with a single mon in gen 9.