New meta means this thread is moving too damn fast for me to keep up with it, but Iron Hands is once again UUBL, so here I am, doing some spicy mid-ladder cooking with my boi.
On that note, holy crap is Iron Crown the best manual Electric Terrain setter we've had. Not that that's saying much, but I've been having a world of fun with this set:
Iron Crown @ Terrain Extender
Ability: Quark Drive
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electric Terrain
- Tachyon Cutter
- Future Sight
- Volt Switch
IFuture Sight -> Terrain -> Volt Switch is the ideal play and does a great job of clearing the way for whatever you're trying to bring in. Notably, with terrain up, its Volt Switch is stronger than Zapdos', and none of the tier's "Eight $%^^ing ground types" not named Ting Lu want any part of a Quark Drive boosted STAB Future Sight.
Obviously, not an ideal set on its own, but Moth, Valiant, Hands, and now Iron Boulder go hard enough in Terrain to make it maybe worthwhile? Valiant + Boulder is probably the ideal combo of abusers (insane speed control, minimal overlapping weaknesses, coverage for anything you could possibly want to hit), but I've been having an absolute blast running Electric Seed Iron Hands and Power Herb + Meteor Beam Iron Moth because why the hell not in this chaos? And if you want to really dive into things, something like Booster Energy Raging Thunder also feels potentially vicious to take maximum advantage of multipliicatives:
+1 252+ SpA Protosynthesis Tera Electric Raging Thunder Thunderclap vs. 0 HP / 4 SpD Dragapult in Electric Terrain: 279-329 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock
Truly, this is the greatest and/or dumbest generation