Project SV OU - Lure That Threat Week 39 - Gliscor - Voting!

Duck Chris

replay watcher
is a Forum Moderator
Skeledirge presents an easy enough switch in for Chi-Yu as it resist torch song, absorbs will-o wisp, and can fire off super effective dark pulses or overheat to cover Terastalizing while ignoring the stat drops. But he wasn't expecting this.


Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Ground
EVs: 248 HP / 252 SpA / 8 Spd
Modest Nature
- Torch Song
- Will-o Wisp
- Slack Off
- Earth Power

Tera ground earth power cleanly ohkos chi yu without any boosts, and if you can get +1 first or if rocks are up you don't even need to tera. The set sacrifices some bulk while still retaining a high hp and the utility of it's other 3 moves, and it keeps boots as well.

252+ SpA Skeledirge Earth Power vs. 0 HP / 0 SpD Chi-Yu: 328-388 (130.6 - 154.5%) -- guaranteed OHKO
252+ SpA Skeledirge Earth Power vs. 0 HP / 0 SpD Chi-Yu: 164-194 (65.3 - 77.2%) -- guaranteed 2HKO
 

Giyu

Tomioka
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:SV/Gholdengo:
Gholdengo @ Choice Scarf :Choice Scarf:
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick

Choice Scarf Gholdengo outpaces Chi-Yu and OHKOs with Focus Blast after Terastallising.

252 SpA Fighting-type Gholdengo Focus Blast vs. 0 HP / 4 SpD Chi-Yu: 338-402 (134.6 - 160.1%) -- guaranteed OHKO
 
:bronzong:
Bronzong @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Fighting
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Body Press
- Iron Defense
- Gyro Ball

Bronzong lures Chi-Yu in, being weak to both its STABs and being quite a passive Pokemon in general. But by running Tera Fighting and Heatproof we can lure Chi-Yu in, wall it (by effectively resisting both STABs) and also OHKO with Body Press. The defense investment is to guarantee the Body Press OHKO and the rest is invested in special defense to be able to effectively check Chi-Yu.


60 Def Bronzong Body Press vs. 0 HP / 0 Def Chi-Yu: 252-296 (100.3 - 117.9%) -- guaranteed OHKO


252 SpA Choice Specs Chi-Yu Overheat over 2 turns vs. 252 HP / 196+ SpD Heatproof Bronzong: 223-263 (65.9 - 77.8%) -- not a KO (this calc is after Bronzong has Tera'd).
 
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:Assault Vest: :Ceruledge:
Ceruledge @ Assault Vest
Ability: Flash Fire
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Bitter Blade
- Close Combat
- Flame Charge

252 SpA Choice Specs Chi-Yu Dark Pulse vs. 0 HP / 4 SpD Assault Vest Ruin Tera Fighting Ceruledge: 89-105 (30.5 - 36%) -- 53.3% chance to 3HKO
252 Atk Tera Fighting Ceruledge Close Combat vs. 0 HP / 0 Def Chi-Yu: 458-542 (182.4 - 215.9%) -- guaranteed OHKO
 
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1LDK

Vengeance
is a Top Team Rater
Man, you really had to go with SPECS chi yu, that thing hits as a fucking truck, and to be honest, i have no idea how to correctly edit the showdown calculator to lower my spedef, but since its specs, i need to pull all the stops, all the tops and the gold to stop this thing

Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Mystical Fire
- Dazzling Gleam
- Psyshock
- Tera Blast

Behold, :Assault Vest: :Hatterene: and tera water, hat is good right now because it deters rocks and messes with setters quite hard, so i decided to go with that style and put this set up, now, you NEED rocks to OHKO, but that is not Unreasonable, and it 2HKOs even if no rocks


4 SpA Hatterene Tera Blast vs. 0 HP / 4 SpD Chi-Yu: 192-228 (76.4 - 90.8%) -- guaranteed OHKO after Stealth Rock

Now, according to my calculations :nerdface:
with BoR, Hatterene has 251 Spedef without counting AV, which adds to 377


3xW317I.png

GTGhPwZ.png

God i fucking hate basic math this is so hard why am i doing this
 
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A little awkard, since Chi-Yu is kind of frail and doesn't like to come in on many things directly. Most 'lures' are pretty common things like Focus Blast or somesuch.

I'll go with :torkoal: for this one. Usually it runs fairly passive sets, and Chi-Yu can come in and take advantage of the Sun to just blast things apart (252 SpA Choice Specs Chi-Yu Overheat vs. 248 HP / 8 SpD Torkoal in Sun: 325-383 (94.7 - 111.6%) -- 68.8% chance to OHKO). Body Press isn't used as much anymore, but if it catches Chi-Yu on the switch it's gonezo (252+ Def Torkoal Body Press vs. 0 HP / 0 Def Chi-Yu: 244-288 (97.2 - 114.7%) -- 81.3% chance to OHKO). SpDef variants of Torkoal will obviously do a bit less, but still enough to OHKO after Stealth Rock, and it lives at least one hit.
It's not really an unknown move, but it can do work from time to time.

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD OR 248 HP / 8 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Body Press
- Rapid Spin/Yawn/flex

Calc summary:
Phys Def:
252+ Def Torkoal Body Press vs. 0 HP / 0 Def Chi-Yu: 244-288 (97.2 - 114.7%) -- 81.3% chance to OHKO
SpDef:
8 Def Torkoal Body Press vs. 0 HP / 0 Def Chi-Yu: 188-222 (74.9 - 88.4%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Choice Specs Chi-Yu Overheat vs. 248 HP / 248+ SpD Torkoal in Sun: 222-261 (64.7 - 76%) -- guaranteed 2HKO
 
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Kingambit.png

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Flying
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Brick Break
- Swords Dance

chi-yu will switch into kingambit due to how threatening kingambit is once it sets up. chi-yu resists both stabs and no one expects fighting coverage on kingamit. even when kingambit is at +2, sucker punch doesn't ohko, which makes this set act as a really good lure for chi-yu's that want to switch in.

brick break has a 30% chance to ohko chi-yu on the switch, and sucker punch is there for the moments chi-yu doesn't die on the switch.

the rest of the set is standard for kingambit so that it's not completely useless outside of the chi-yu matchup. 140 spe is there for corviknight. i dropped kowtow cleave for prioirty.

252+ Atk Kingambit Brick Break vs. 0 HP / 0 Def Chi-Yu: 224-264 (89.2 - 105.1%) -- 31.3% chance to OHKO

252+ Atk Black Glasses Kingambit Sucker Punch vs. 0 HP / 0 Def Chi-Yu: 93-110 (37 - 43.8%) -- guaranteed 3HKO (for when chi-yu doesn't die on the brick break switch-in)
 
Great Tusk @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Yall took any good shit so i gotta cope with this
252 SpA Choice Specs Chi-Yu Overheat vs. 0 HP / 0 SpD Great Tusk: 724-854 (195.1 - 230.1%) -- guaranteed OHKO
so they stay in
boom, you win, tera can be anything there doesnt matter
 
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:bronzong:
Bronzong @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Fighting
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Body Press
- Iron Defense
- Gyro Ball

Bronzong lures Chi-Yu in, being weak to both its STABs and being quite a passive Pokemon in general. But by running Tera Fighting and Heatproof we can lure Chi-Yu in, wall it (by effectively resisting both STABs) and also OHKO with Body Press. The defense investment is to guarantee the Body Press OHKO and the rest is invested in special defense to be able to effectively check Chi-Yu.


60 Def Bronzong Body Press vs. 0 HP / 0 Def Chi-Yu: 252-296 (100.3 - 117.9%) -- guaranteed OHKO


252 SpA Choice Specs Chi-Yu Overheat over 2 turns vs. 252 HP / 196+ SpD Heatproof Bronzong: 223-263 (65.9 - 77.8%) -- not a KO (this calc is after Bronzong has Tera'd).
W set
 
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Roost
- Defog
- Brave Bird / U-Turn

Massive, massive oppurtunity cost, but exclusively against Choice variants of Chi-Yu, Corviknight can use Protect to scout which move Chi-Yu will be clicking to ease prediction before switching out, gaining Leftovers recovery and wasting twice the PP of the move in the process. This is specifically useful against Chi-Yu using Overheat, as it will be able to click that nuke of a move less throughout a match. In a pinch, Corviknight can also Tera into a Dragon-type, and I believe it will be able to live two Overheats, though IDK since the calc is weird and I don't think has implemented beads of Ruin properly.

+1 252 SpA Life Orb Chi-Yu Overheat vs. 252 HP / 0 SpD Corviknight: 243-287 (60.7 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Life Orb Chi-Yu Overheat (65 BP) vs. 252 HP / 0 SpD Corviknight: 121-144 (30.2 - 36%) -- guaranteed 4HKO after Leftovers recovery

(+1 & Life Orb Simulate Beads of Ruin + Choice Specs I think)

Protect in general is a nice move on Corviknight, as a lot of Pokemon are running choice items like Gholdengo & Iron Valiant, so you can scout them before switching out. Additionally, getting more leftovers recovery is nice since Roost only has 8 PP now. However, losing Brave Bird or Corv's Slow U-Turn is a big opportunity cost.

Having a Blissey in the back is probably a good idea, as I believe it can take a Tera Fire Overheat, though its still taking a lot of damage. Also Nasty Plot sets kinda own this variant of Corv, so scout for HDB or specs Before staying in.
 
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Roost
- Defog
- Brave Bird / U-Turn

Massive, massive oppurtunity cost, but exclusively against Choice variants of Chi-Yu, Corviknight can use Protect to scout which move Chi-Yu will be clicking to ease prediction before switching out, gaining Leftovers recovery and wasting twice the PP of the move in the process. This is specifically useful against Chi-Yu using Overheat, as it will be able to click that nuke of a move less throughout a match. In a pinch, Corviknight can also Tera into a Dragon-type, and I believe it will be able to live two Overheats, though IDK since the calc is weird and I don't think has implemented beads of Ruin properly.

+1 252 SpA Life Orb Chi-Yu Overheat vs. 252 HP / 0 SpD Corviknight: 243-287 (60.7 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Life Orb Chi-Yu Overheat (65 BP) vs. 252 HP / 0 SpD Corviknight: 121-144 (30.2 - 36%) -- guaranteed 4HKO after Leftovers recovery

(+1 & Life Orb Simulate Beads of Ruin + Choice Specs I think)

Protect in general is a nice move on Corviknight, as a lot of Pokemon are running choice items like Gholdengo & Iron Valiant, so you can scout them before switching out. Additionally, getting more leftovers recovery is nice since Roost only has 8 PP now. However, losing Brave Bird or Corv's Slow U-Turn is a big opportunity cost.

Having a Blissey in the back is probably a good idea, as I believe it can take a Tera Fire Overheat, though its still taking a lot of damage. Also Nasty Plot sets kinda own this variant of Corv, so scout for HDB or specs Before staying in.
i dont think u really lure chi-yu here so run body press to do that
 
Thank you to those who participated in Week 2. For the voting phase everyone can vote for up to 2 lures

Tera Ground Earth Power :Skeledirge: by Duck Chris
Tera Fighting Heatproof Body Press :Bronzong: by sufys12
Tera Fighting Close Combat Flash Fire :Assault Vest: :Ceruledge: by SunCooled
Tera Water Tera Blast :Assault Vest: :Hatterene: by 1LDK
Tera Fighting Focus Blast :Choice Scarf: :Gholdengo: by Giyu
:Choice Scarf: :Great Tusk: by zaydapoketrainer

We also have 2 more lures. The first one requires Chi-Yu to switch into the attack, and the second one is moreso a lure that resists Chi-Yu's Fire attacks and helps it's team pivot around. Said lures are

Brick Break :Kingambit: by xyeu
Tera Dragon Protect :Corviknight: by Magcargo
Lastly, I decided to not include the Torkoal lure as PhysDef just drops to both Overheat and Dark Pulse (the calc doesn't work with Beads of Ruin yet you gotta do the math), while SpDef lives but doesn't OHKO Chi-Yu back.

Voting ends on Tuesday December 27th at 23:59 EST
 
Man, I didn't finish cooking my bramble set in time
Brambleghast @ Life Orb
Ability: Wind Rider
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Whip
- Pounce
- Shadow Sneak
- Strength Sap
The idea was to pounce it on the switchin, then blast it with a power whip, but I forgot to ran the calcs so I don't even know if this works LOL
update:
252+ Atk Life Orb Brambleghast Pounce vs. 0 HP / 0 Def Chi-Yu: 87-103 (34.6 - 41%) -- guaranteed 3HKO
252+ Atk Life Orb Brambleghast Power Whip vs. 0 HP / 0 Def 66% Chi-Yu: 153-182 (60.9 - 72.5%) -- 56.3% chance to OHKO
It works like 40% of the time off of a min roll, and 85% of the time off of a max roll. Definitely wholly unreliable, probably wouldn't get accepted, but it's funny and that's all that matters.
Anyways voting:Hatterene:and :Corviknight:
 
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Congrats to SunCooled and Ceruledge for winning Week 2. The set is now added in the Hall of Fame. Special thanks to Cratersmash and Shaun | CCGeek for taking a moment to vote!

For Week 3 of Lure that Threat we have Taunt Annihilape

:SV/Annihilape:
Annihilape @ Leftovers
Ability: Defiant
Tera Type: Fire
EVs: 248 HP / 28 SpD / 232 Spe
Jolly Nature
- Bulk Up
- Rage Fist
- Drain Punch
- Taunt

One of if not the best the best stallbreaker in the tier, Taunt Annihilape beats down balance most balance structures while also being able to trade vs offense most of the time. Tera makes it even more scary, and Tera Fire in particular gives it an immunity to Will-O-Wisp so attempts to brun it from Dragapult, Rotom-Wash and Talonflame just fail. Can this pokemon be lured in any way?

Submissions end of Sunday January 1st at 23:59 EST
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
:clodsire:
Clodsire @ Mental Herb
Ability: Unaware
Tera Type: Poison / Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Protect / Spikes

The premise is simple: Annihilape will usually see a Clodsire as Taunt bait, but when it uses Taunt the Mental Herb pops and all of a sudden it has to take an extremely debilitating Toxic. Without Rest, Toxic puts Ape on a very significant timer, and from there Clodsire can chip it down with Earthquake while not having to care about Bulk Up boosts courtesy of Unaware. Earthquake also takes Terastallizing out of the equation, since the last thing Ape wants to be in this situation is a Fire type. Protect racks up Toxic damage, but you could possibly get away with running Spikes to keep some general utility on Clodsire. No real reason to change type, but Tera Ground could be a feasible option to make Earthquake stronger - probably not worth taking more from Drain Punch though.

Clodsire can avoid the 2HKO from Rage Fist at up to 150 BP, and repeated Earthquakes and several rounds of Toxic poison will take down Annihilape before it can accrue enough Rage Fists boosts to break through Clodsire.
0 Atk Annihilape Rage Fist (150 BP) vs. 252 HP / 252+ Def Clodsire: 178-211 (38.3 - 45.4%) -- guaranteed 3HKO
0 Atk Clodsire Earthquake vs. 248 HP / 0 Def Annihilape: 102-121 (24.1 - 28.6%) -- possible 5HKO after Leftovers recovery (3-4HKO w/ Toxic poison)

Example - https://replay.pokemonshowdown.com/gen9ou-1755848509 - Tested a one-on-one situation with a player unaware of Mental Herb
 
:ting-lu:
Ting-Lu @ Choice Band
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Throat Chop
- Heavy Slam
- Stone Edge

Generally Ting-Lu is a defensive SpDef set and it often carries Whirlwind. Taunting to prevent Whirlwind would not be an uncommon play, but it's easy to forget that this mon actually has a solid base 110 Atk. It can do a lot with EQ, and Bulk Up the second turn doesn't save Ape from being 2HKO'd. Additionally, you could Tera Poison to resist Drain Punch if you like. And if Ape tries to switch in on this, hoo boy.

252+ Atk Choice Band Ting-Lu Earthquake vs. 248 HP / 0 Def Annihilape: 288-340 (68 - 80.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Ting-Lu Earthquake vs. +1 248 HP / 0 Def Annihilape: 193-228 (45.6 - 53.9%) -- 2.3% chance to 2HKO after Leftovers recovery
(So 113.6-134.2% if attacking on Taunt and then attacking again on Bulk Up. Guaranteed 2HKO after Leftovers.)

0 Atk Annihilape Drain Punch vs. 252 HP / 4 Def Ting-Lu: 152-180 (29.5 - 35%) -- 10.8% chance to 3HKO (17.9 - 21.2% recovered)
0 Atk Annihilape Drain Punch vs. 252 HP / 4 Def Ting-Lu (Tera Poison): 38-45 (7.3 - 8.7%) -- possibly the worst move ever (4.4 - 5.4% recovered)
0 Atk Annihilape Rage Fist (100BP) vs. 252 HP / 4 Def Ting-Lu: 50-59 (9.7 - 11.4%) -- possible 9HKO
 
corviknight.png

Corviknight @ Weakness Policy
Ability: Mirror Armor
Tera Type: Dark
EVs: 252 HP / 204 SpD / 52 Spe
Careful Nature
- Power Trip
- Bulk Up
- Agility
- Roost

How To Use:
1. come in on a hazard setter
2. terastallize into dark-type and click either bulk up or agility. corviknight alone baits annihilape in as corviknight commonly runs defog or u-turn (both of which boost annihilape's attack stat or rage fist)
3. since corviknight is now a dark-type, annihilape will click drain punch, setting off weakness policy
4. ohko annihilape, +2 0 Atk Tera Dark Corviknight Power Trip (140 BP) vs. 248 HP / 0 Def Annihilape: 430-508 (101.6 - 120%) -- guaranteed OHKO

52 speed evs allow you to outspeed timid iron valiant after one agility boost. gholdengo can't do much against this set, so that's an added bonus.
 
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