Resource SV Monotype Sample Teams [Teal Mask] | Submissions Closed!

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Welcome to SV Monotype Sample Teams, your primary place to get, well, SV Monotype sample teams!

The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. These teams can also be used as a base in order to try out new options in teambuilding. As such, sample teams will be held up to a high standard.

If you're thinking of contributing, great! Please take a moment to read the following.

We will exercise very high standards over which teams are approved. We will not feature teams using sub-optimal archetypes, such as Hyper Offensive Poison or Stall Fairy. While niche tech sets and non-conventional builds (like those seen in RMTs) are not forbidden, submitted teams must be broadly effective and viable in the meta.

The teams showcased in this thread should be representative of the various, viable, relevant play-styles and archetypes present in the Monotype metagame.

Here are the guidelines for submissions:
  • Make sure submissions are in the [Gen 9 Monotype] format.
  • Provide an importable for your team. Don't use nicknames for your Pokemon.
  • Accompanying sprites and art are appreciated, but not mandatory. All of the sprites can be found here.
  • Replays are highly encouraged and are a great way to demonstrate that the team is effective in the metagame. Make sure your teams are tested.
  • This is not the RMT forum; this thread is not the place to seek feedback on undeveloped teams and concepts.
  • Don't Post Memes. They will be deleted.
  • Finally, if you edit your submission based on feedback (or any reason), please make a note of it at the bottom of the post so it can be reevaluated. You can also message me on Smogon or Pokemon Showdown!.
Below is a sample submission courtesy of Neko:
[Dark] Bulky Offense
:Sableye::Ting-Lu::Kingambit::Hydreigon::Meowscarada::Chien-Pao:
Sableye @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Taunt
- Will-O-Wisp
- Knock Off
- Recover

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Whirlwind
- Earthquake
- Heavy Slam / Ruination

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brick Break
- Sucker Punch
- Stealth Rock
- Iron Head

Hydreigon @ Leftovers
Ability: Levitate
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Dark Pulse
- Earth Power / Flamethrower

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Play Rough
- Flower Trick
- Knock Off

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly Nature
- Icicle Crash
- Sacred Sword / Psychic Fangs / Swords Dance
- Ice Shard
- Crunch / Sacred Sword
:sableye: Provides a switch-in to Fighting-moves and debilitates threats such as Quaquaval and Body Press Corviknight with Will-o-Wisp. Taunt shuts down entry hazard setters such as Toxapex and Clodsire and setup sweepers such as Iron Defense Corviknight and Curse Dondozo. Knock Off lets Sableye inconvinience the opposing team more and makes Ting-Lu's and Kingambit's entry hazards more impactful. An Impish nature is chosen as most Pokemon with Fighting-type coverage are Physical attackers, while Heavy-Duty Boots makes up for the lack of entry hazard removal in Dark teams.

:ting-lu: Is the specially defensive wall, able to trade with threats such as Flutter Mane, Hatterene, and Iron Moth. Spikes takes advantage of forced switches, as it chips down the opposing team to the point that Meowscarada or Chien Pao can clean late-game. Whirlwind also does a similar job in that regard, shuffling the opposing team once enough entry hazards have been set. Heavy Slam lets it check the aforementioned Fairy-types, while Ruination in conjunction with Earthquake is disastrous for types such as Ground, Poison, and Fire which have few decent switchins to it.

:kingambit: Is the other half of the entry hazard stacking core, and is the primary check to Fairy-types such as Hatterene due to its access to Iron Head and Fairy neutrality. Brick Break helps out the team against types such as Fairy and Dark. Sucker Punch picks off Ceruledge, Cinderace, and Floatzel in a pinch.

:hydreigon: Is the team's only Special attacker, and is the team's main way to deal with Steel-types such as Corviknight and Scizor offensively. Aside from that, it also deals with Skeledirge which can potentially wreak havoc against this team, is a Ground-type immunity, and is a stallbreaker that deals with types such as Poison well enough. Earth Power lets you OHKO Toxapex at +2, while Flamethrower provides the team with a better matchup against Steel and Bug teams.

:meowscarada: Is holding a Choice Scarf to outspeed and remove threats such as Choice Specs Flutter Mane and opposing Choice Scarf users such as Great Tusk, Iron Valiant, and Quaquaval. U-turn allows Meowscarada to pivot out of switchins such as Clodsire and Toxapex which can wall it. Play Rough deals with Dark, Fighting, and Dragon teams, notably being able to clean these teams once these are sufficiently worn down. Flower Trick owns Ground and Water teams once checks such as Iron Treads, Clodsire, and Toxapex have been worn down or eliminated.

:chien-pao: Checks threats such as Breloom, Great Tusk, and Flamigo with its strong priority in Ice Shard. This Icy cat also doubles as a possible wincon should you choose to run Swords Dance, allowing it to sweep types such as Poison, Flying, and Dragon late-game. Alternatively, Sacred Sword deals with Kingambit and Iron Treads as they switch-in while Psychic Fangs threatens out Toxapex after entry hazard chip.
 

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Approved Sample Archive
(Click sprites for import)





:Sableye::Muk-Alola::Mandibuzz::Chien-Pao::Greninja::Kingambit:
Balanced by Shrieking Beluslan



:Roaring Moon::Garchomp::Dragapult::Baxcalibur::Goodra-Hisui::Kommo-o:
Specs Kommo-o Offense by TheWyvernKing

:Walking Wake::Roaring Moon::Dragapult::Dragalge::Baxcalibur::Kommo-o:
Specs Walking Wake Offense by Neko



:Zapdos::Magnezone::Rotom-Wash::Sandy Shocks::Iron Hands::Regieleki:
Bulky Offense by Neko



:Klefki::Clefable::Azumarill::Iron Valiant::Hatterene::Flutter Mane:
Screens Hyper Offense by Hakukias






:Ogerpon-Hearthflame::Volcarona::Volcanion::Talonflame::Heatran::Infernape:
Bulky Offense by Neko



:Corviknight::Articuno::Enamorus::Zapdos::Dragonite::Gliscor:
Balanced by Scarfire



:Zoroark-Hisui::Flutter Mane::Gholdengo::Spectrier::Skeledirge::Sinistcha-Masterpiece:
Balanced by Neko



:Brambleghast::Abomasnow::Ogerpon-Hearthflame::Meowscarada::Torterra::Amoonguss:
Eject Button Amoonguss by Dead by Daylight



:Quagsire::Clodsire::Ursaluna-Bloodmoon::Landorus::Iron Treads::Great Tusk:
Specs Ursaluna-Bloodmoon Balance by TheWyvernKing



:Ninetales-Alola::Baxcalibur::Chien-Pao::Mamoswine::Sandslash-Alola::Frosmoth:
Snow Offense by mushamu



:Cyclizar::Zoroark-Hisui::Snorlax::Ditto::Braviary::Ursaluna-Bloodmoon:
Bulky Offense by Chaitanya


:Sneasler::Toxapex::Amoonguss::Weezing-Galar::Muk-Alola::Salazzle:
Balanced by mushamu






:Tyranitar::Lycanroc::Ogerpon-Cornerstone::Glimmora::Kleavor::Coalossal:
Sand Rush by boomp611



:Corviknight::Empoleon::Gholdengo::Kingambit::Heatran::Iron Treads:
Balanced by Giyu


:Empoleon::Samurott-Hisui::Toxapex::Quagsire::Greninja::Quaquaval:
Balanced by mushamu

:Ogerpon-Wellspring::Walking Wake::Quaquaval::Toxapex::Quagsire::Samurott-Hisui:
Community Create a Team

:Pelipper::Toxapex::Gastrodon::Barraskewda::Urshifu-Rapid-Strike::Samurott-Hisui:
Rain by Super Venusaur
 
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boomp

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[Rock] Sand Rush Rock
:tyranitar: :Lycanroc: :Ogerpon-cornerstone: :glimmora: :kleavor: :coalossal:
Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Rock
EVs: 112 HP / 144 Atk / 8 Def / 244 Spe
Adamant Nature
- Stone Edge
- Knock Off
- Heavy Slam
- Low Kick

Lycanroc @ Choice Band
Ability: Sand Rush
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Close Combat
- Psychic Fangs
- Play Rough

Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip / Horn Leech
- Ivy Cudgel
- Zen Headbutt
- Superpower

Glimmora @ Air Balloon
Ability: Corrosion
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Dazzling Gleam
- Toxic

Kleavor @ Choice Scarf
Ability: Sharpness
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- X-Scissor
- Stone Axe
- Close Combat
- Night Slash

Coalossal @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower
- Body Press
- Rapid Spin
- Spikes
My Rock Submission, honestly it feels pretty nice in my eyes, revolves around Lycanroc to sweep with its ability Sand Rush. Tyranitar with smooth rock sets up sandstorm for rock teams and to extend sandstorm turns for Lycanroc. Ogerpon-Cornerstone is just the best thing that happen for Rocks this Dlc dealing with Ground and water types. glimmora with air balloon is a soft ground spam immunity for the team. Corrosion (Shout out to Mushamu) just feels good to just pass up being able to poison the likes of Toxapex and Corviknight is just so bittersweet. Choice Scarf Kleavor is nice to outspeed Non scarfers like Chien-Pao and Alola Ninetales to ko and set up rocks for the team. Kleavor also helps in the grass match up due to its bug typing. Coalossal is just the mvp in my eyes always, dealing with the likes of Chien-Pao, Kingambit, Corviknight and just fishing for burns with Flame body. Hope yall like and enjoy, also regardless If you had diancie or not you still just auto loses to Fighting :D. #RockNation
Some replays was from the tours and laddering
Vs Fire: https://replay.pokemonshowdown.com/gen9monotype-1943593122
https://replay.pokemonshowdown.com/gen9monotype-1943355425

Vs Dark: https://replay.pokemonshowdown.com/gen9monotype-1943587767
https://replay.pokemonshowdown.com/gen9monotype-1944243912-tntkv2xh7gwlrbj5cw2lep6846i46ntpw
https://replay.pokemonshowdown.com/gen9monotype-1944247506-na7gv8e8lad9tkl5yu9rhhrdeuzbtg6pw

Vs Grass: https://replay.pokemonshowdown.com/gen9monotype-1944240538-lmh3b81yr5gc99jl36skfev459xzyl5pw
https://replay.pokemonshowdown.com/gen9monotype-1944245924-cs5va5kps572rydz5pk6v0dyesjl4t0pw

Vs Ghost: https://replay.pokemonshowdown.com/gen9monotype-1944255331-khbote1kd1h2umiwbpcohwebrw9fwuvpw
https://replay.pokemonshowdown.com/gen9monotype-1944303444-lqxrb388vbgkfw7113l6mr8dfiebzzmpw

Vs Flying: https://replay.pokemonshowdown.com/gen9monotype-1944259254-1etfjbbghhk4eyr67309k318ue5lirxpw

Vs Ground: https://replay.pokemonshowdown.com/gen9monotype-1944273043-cqfkko505q3c9kk26d14umgfflgaz5mpw
https://replay.pokemonshowdown.com/gen9monotype-1944319681-4jwgpxrdkw3c5oabgnu1qc8jsvlmvx7pw

Vs Normal: https://replay.pokemonshowdown.com/gen9monotype-1944288175-qial0k8nre794ei6fv0dwh80f58em7apw

Vs Water: https://replay.pokemonshowdown.com/gen9monotype-1944295700-hb1cp4dfdk3ypwdahb17bl75nuy1gxhpw

Vs Rock: https://replay.pokemonshowdown.com/gen9monotype-1944923348-4kez7gj6qidlwwuqcw28qjfi0r42a34pw


Edited just by making the format more presentable by just adding a description spoiler :D also took off one replay against the psychic due to using the wrong lycanroc ;.;
 
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The team on PokePaste: https://pokepast.es/31bc4b64602e3f0a

The team:

Sableye @ Leftovers
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Recover
- Encore
- Will-O-Wisp

Here sableye plays its main regular role. It mainly blocks spin and fighting moves, burn physical attackers, knock off items and encore status moves.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Spikes
- Heavy Slam/Whirlwind/Taunt

Here Ting-lu keeps the same as usual. The difference is on the last slot. Heavy Slam will help against G-Weezing and Hatterene that will probably expect to bounce rocks or spikes back. Whirlwind is excelent to haze sword dancers/calm minders etc. Taunt will stop annoying things like toxapex, other Ting-Lus etc. In that case, I'd suggest some speed investiment.

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch/crunch
- Ice Spinner/ice shard
- Swords Dance
- Sacred Sword

One of the most offensive threats in the tier, basically you will work with offensive pressure. Use sword dance always you're sure you won't be killed by the pokemon you're fighting or for any other faster/priority user that's on your opponent team. You will need a priority move, so choose wisely between ice shard or sucker punch. As this team is out of mandibuzz or Morpeko, boots is mandatory,

Iron Jugulis @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Air Slash
- Flamethrower /earth power
- Protect

This is your best bet against bug teams. Just lay rocks with Ting Lu and spam flamethrower with Jugulis. Potect will stop first impression abusers. If you don't feel like bug is a major threat, you still can use earth power to help against bulky poison types like Pex or A Muk.

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Play Rough
- Knock Off
- U-turn

Meow here plays its main regulare role. Flower trick for water/rock/ground types, play rough for other dark match ups and fighting match ups, u turn for scout and knock off as its dark offensive move.

Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Kowtow Cleave
- Low Kick

This is your best answer for sp attackers, specially fairy types. It will survive a magma storm from tran and might KO back with low kick ( 252 SpA Heatran Magma Storm vs. 236 HP / 0 SpD Assault Vest Kingambit: 252-296 (63 - 74%) // 252+ Atk Kingambit Low Kick (120 BP) vs. 0 HP / 0 Def Heatran: 282-332 (87.3 - 102.7%) -- 18.8% chance to OHKO ). If you have 1 pokemon down, you have 75% chance to KO back and 2 pokemons down it's a guaranteed OHKO. It takes 45.7 - 54% from specs mane and KO back with iron head or kowtow cleave. And this is how this set works. You don't ned to rely so much on mind games with sucker punch. You can risk to take one or two hits and kill with gambit natural high attack stat. You will lose life orb and sword dance power but you have 4 attack slots (some dark teams lose low kick for having sword dance on the set) and enough bulky to take some hits.

Well, that's an almost regular dark team. With new pokemons being released and new pokemon comming back, I feel like this team might work kind of nicely.
 

Dead by Daylight

are we the last living souls
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Shell Smash Torterra [Grass] (pokepast.es)

I'll do a full writeup soon.

This team uses Shell Smash Torterra, a new addition to Grass from the Teal Mask. Below are all of the team members and their role.

:sinistcha: I'm not going to lie, I saw this in a game against V-Creating Victory and nearly got swept by it if not for a late Dragapult Phantom Force critical hit. Heatproof is a godsend against random Fire-type attacks, and +6 Matcha Gotchas do major damage to even resists while recovering. Strength Sap, Iron Defense, and Calm Mind make this thing nearly unbreakable.

:torterra: Torterra gained Shell Smash, which finally let it be viable on Grass teams (at least for however long I've been playing). Wood Hammer does tons of damage to neutralities, while Headlong Rush deals with Steel-types and Stone Edge kills every Flying-type except Corviknight, which gets forced to Roost. Occa Berry probably isn't the best item, but against Fire, it gives the team a chance to win.

:ogerpon-hearthflame: SD Ogerpon-Hearthflame can 6-0 types like Steel, Poison, and Water. Not much more to say here.

:meowscarada: Choice Scarf Meowscarada provides the team with some much-needed speed control, as well as insurance against Dragon- and Fighting-types.

:amoonguss: Amoonguss takes on Poison-types and is a generally good backbone.

:rillaboom: Rillaboom regained Grassy Glide this gen, and it's a decent form of priority to pick off weakened threats. One key thing is that Rillaboom can run Grassy Glide over Superpower because this team already deals with Steel-types fairly well through Torterra and Ogerpon-Hearthflame. Choice Banded Wood Hammers and Knock Offs sting, though, and U-turn is always nice to keep the team fluid and agile. This is a set reminiscing of its Gen 8 glory days, but it still does well.

Grass is a rather volatile style in the vein of Fighting and Dragon, where it absolutely wins some matchups and has a couple hard-losses. Overall, it's a fun type to play (even if my ELO dropped 200 points and I fell off the top 75 on the ladder in the earliest days of the meta with a terrible first draft of this team).
 
https://pokepast.es/b7faec3599dbf18a

post-dlc dark with a sableye-tinglu defensive backbone, 2 very reliable offensive mons(goltres+pao) with boots because mandibuzz-defog is too expensive to run, especially if I stack hazards myself. I prefer shifu over gambit, with a set that harmonizes with the pao set, both run SD while one runs psychic fangs, the other a fighting move. And finally a scarf meow to round it all up.
 
https://pokepast.es/abc8be812c831de4

This is a defog dark I made. Because this team is running defog mandibuzz, I won't run hazard stacking ting-lu, so I won't have heavy slam for fairy, so this team can utilize muk-a as a SP wall more suitable for this team. Sableye is necessary. Because defog is available, specs greninja can safely switch in and avoid being chipped down. Because greninja is carrying extrasensory, pao won't have to carry psychic fangs. I still prefer to run boots on pao as I don't always have the momentum to take care of hazards but still want to switch pao in quickly for whatever reason, boots on pao is really good for survival but ultimately it's for momentum.
 
HO Mono Flying

Kilowattrel @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hurricane
- U-turn
- Tailwind

So in our first slot we got tailwind kilowattrel. Its both an offesnive pivot that helps sweep water teams but also our team buffer through tailwind. It helps with electric immunity as well covering for one of our weaknesses. Tailwind is important to setup for Hawlucha to get a speed buff before unburden.

Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Next up is our banded Dnite. Typical usage here super strong mon and helps us get chip dmg or finish off this teams arch nemesis, Chien-Pao. Other than that he is a good mon for coverage moves. EQ for strong stuff and the like.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 20 Def / 180 SpD / 64 Spe
Careful Nature
- Earthquake
- Knock Off
- Taunt
- Dual Wingbeat

Our stallbreaking gliscor....sort of. He fills the role role to taunt things and be another electric immunity. Helps to clear out poison teams with EQ and has knock off to annoy stallers.

Hawlucha @ Power Herb
Ability: Unburden
Tera Type: Fighting
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Sky Attack
- Close Combat
- Acrobatics

This magnificent mon is great to have on the team as a setup sweeper. Alot of games this mon takes out 3-4 mons solo. Switch him in with u-turn and tailwind is active boom you've got a 600 speed mon ready to go. User sky attack and now you have him unburdened. If you get the chance to swords dance on him its even better. Acrobatics and Close combat providing very good sweep potential

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 12 Atk / 100 Def / 144 SpD
Careful Nature
- Iron Head
- Body Press
- Defog
- Roost

This is our safest switch in for chien pao, this mon right here is how we get chip damage onto him and he helps provide coverage for psychic teams and is our rock clearer. A very strong defensive mon.

Enamorus (F) @ Choice Scarf
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish

Last but not least our speed control and coverage mon. Enamorus helps tremendously in almost all matchups by outspeeding nearly everything. Very strong to have and very good into all circumstances.
 

mushamu

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Some teams that I've been using and I think are all pretty easy to pilot:

Balanced Poison:
:sneasler: :salazzle: :weezing-galar: :toxapex: :amoonguss: :muk-alola:
https://pokepast.es/529bfe6cdf720099
This is a pretty standard-ish poison team that includes the newly released Galarian Weezing and Alolan Muk. Sneasler + Salazzle is the offensive core and allows you to beat a lot, generally the Pokemon Sneasler can't touch are the ones that Salazzle breaks. Alolan Muk is Rest+Sleep Talk to beat Spectrier, but it can also be Protect + Knock Off/Drain Punch + filler (can be Toxic, Poison Jab, Ice Punch, etc.) Overheat is an option on Salazzle over Protect if you want to be able to OHKO Gholdengo and physically defensive Corviknight 100% of the time, but Protect is really good for scouting. Covert Cloak Galarian Weezing is for random annoying RNG that can prevent it from doing its job like Galarian Moltres's Fiery Wrath, Freeze Dry's freeze, Scald burns, Dire Claw, and Icicle Crash flinches from Baxcalibur and Chien-pao.

Balanced Ground:
:gliscor: :ursaluna-bloodmoon: :clodsire: :iron treads: :mamoswine: :great tusk:

https://pokepast.es/4de0295d2666bb88
This is a pretty cool Ground that's nice to climb with on ladder. I wanted to make a Ground team around Gliscor and Bloodmoon Ursaluna since the former absorbs status for the team and brings stuff in really easily through pivoting while also beating Meowscarada. Bloodmoon Ursaluna is really good as it gives you an easy way to beat Chien-pao via Vacuum wave and also pick off a lot of the Pokemon on Ice with it while being a really strong special attacker outside of that. Gliscor can either have Spikes or Toxic Spikes and to be honest both are pretty good; Toxic Spikes has a huge niche in beating Fairy since this team has no Quagsire and Azumarill is a huge threat while Spikes is just generally very reliable. Iron Defense + Body Press Iron Treads is cool since Ice is huge right now and the Speed EVs allow it to outspeed Jolly Baxcalibur. Sadly, this also means it gets 2HKO'd by Greninja's Choice Specs Ice Beam 62% of the time, but Thick Fat Mamoswine covers up for that weakness somewhat. Haze Clodsire is a personal favorite for random setup and Espathra mainly.

Offensive Ice
:ninetales-alola: :baxcalibur: :frosmoth::chien-pao: :mamoswine::sandslash-alola:

https://pokepast.es/376b7d8e9915cd62
This is a pretty simple Ice team I edited from a team TheRealBigC made (I got permission to use it here). It's a hyper offensive Ice team that relies on Mamoswine throwing down hazards and going in with the sweepers and Alolan Sandslash. Smack Down Mamoswine keeps up Stealth Rock against Corviknight and Focus Sash is good for trading with Gholdengo. Chien-pao is 4 attacks without Ice STAB because I think it has major 4mss and all of its moves are valuable. Crunch and Sucker Punch are irreplacable as the main STAB moves, and Psychic Fangs and Sacred Sword are good for Fighting and Steel types respectively. Generally the gameplan of this team is to get off Rapid Spin with Alolan Sandslash and trying to win with Baxcalibur or Frosmoth, while Chien-pao is there for midgame breaking, especially when it can neuter screens. Light Clay is also an option on Alolan Ninetales, the main difference here is more Aurora Veil and less turns for Alolan Sandslash to remove.


Balanced Water
:empoleon: :toxapex: :greninja: :quaquaval: :samurott-hisui: :quagsire:

https://pokepast.es/7928d54b26f3c0eb
I made this Empoleon Water because I think it's a good archetype to be included. Empoleon is really good for Water since it offers a lot of resists (Freeze Dry, Psychic, Dragon, Fairy) in a Steel typing, and keeps up Stealth Rock against Corviknight and Galarian Weezing, the former with Competitive (also has a cool side effect in trolling Mystical Fire Hatterene). The Speed EVs allow you to outpace 0 Speed Corviknight and go for the 2HKO with Surf after Empoleon gets +2 from Defog with Competitive since Body Press can be problematic. The rest of the team is pretty standard, I originally had Walking Wake over Greninja but Greninja is way better here due to its access to Ice Beam to beat Ground (Clodsire walls Walking Wake) and Encore Quagsire is a personal favorite too as a way to beat stuff like Substitute Pokemon since they're the main candidates that Quagsire gets hard walled by. Examples include Rotom-W, Hydreigon, Enamorus, Zapdos, and even Dragonite. Specially defensive Quaquaval is for Choice Scarf Landorus but physically defensive can be used too since it generally covers more.
 
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Elvira

formerly bruised
New DLC babyyy and its time to let you all use the juiciest teams that I have cooked which have made some of my alts sky rocket up to mid ladder if not around the early 1700s!:

Zamazenta Screens Offense
:urshifu: :kommo-o: :iron valiant: :iron hands: :okidogi: :zamazenta:
https://pokepast.es/0c20ffafecfaea2e

This team is solely based around having some extra defenses against the majority of power creep lurking across the ladder. This team was improvised directly after the Annihlape ban as well. Urshifu is your best answer to any psychic types that do not outspeed its 322 speed stat, without psychic terrain up you also can clean up with sucker punch. Double assault vest helps a lot against the fairy match-up along side keeping flutter mane or any other pesky special attacker Infront of your fighting team in check. Valiant is your basic set but with encore and expert belt to help hit on the harder side of its mixed set. Zamazenta is your best friend with this team! <3 Body press to give it a hard hitting stab move and steel beam to act as a last second pivot on top of hitting alola ninetails for a clean 1 shot so you dont need to worry about aurora veil. Both screens up will indefinitely improve the bulk that your team may lack in an amazing hyper offensive built team. Kommo-o was the replacement of the bunch. With Clangorous Soul you get a +1 omni boost to just about everything, screens up guarantees 2, and sitrus berry on top of drain punch as a recovery on top of a hard hitting stab is nice as well. Earthquake assists against gholdengo albeit no balloon on it.

Stall flying featuring bolt beam Dragonite! <3
:Landorus-Therian: :Gliscor: :Tornadus-Therian: :Corviknight: :Dragonite: :Moltres:

https://pokepast.es/4ba97ec84f68f2f3

Yes, Stall. Ideally at first this team was just made from the basis of a joke but it turned out to be one of the best flying teams I have ever crafted. At preview yes it looks like baxcalibur can clean one shot everything but lets dwell deeper into the composition! I run a double ground core of Landorus Therian for intimidate and u-turn for pivot along with stealth rocks for hazards, rock tomb for moltres or any squishy ice types that arent comfortable with taking a hit and having their speed lowered, and earthquake for stab. Gliscor being the other duo core that resists any electric moves has its respected and favorited toxic orb to pair with toxic heal ability. Although it doesnt maintain roost anymore, I added protect to get just a good bit of health back even if its little and to scout for any moves that it can not handle. The movepool consists of knock off to remove boots or just about any item, U-turn for its respected momentum pivot, toxic spikes which can be very irritating if there are no boots on the other side of the field or poison flying or steel types to block or remove them. Tornadus is the star regenerator of this team with just about the same overall design as the last two. Hurricane for its respected stab on top of u-turn for much needed momentum, knock off which it definitely needed again, and taunt to prevent any setup or status/hazards. Corviknight is the defensive star of the team with iron head to deal with certain fairy types, body press to help check chien pao and keep baxcalibur in order, roost for longevity, and defog to keep stealth rocks away. Dragonite is a favorited set that I absolutely love using. Low kick helps against Kingambit, Ice beam and Thunderbolt to help scare the ground dragon water and opposing flying match ups, and roost for longevity. Finally is just your average defensive moltres set which farms any attackers in front with will-o wisp.


Screens Sableye & Spikes Offensive Ghost
:froslass: :dragapult: :gholdengo: :flutter mane: :ceruledge: :sableye:

https://pokepast.es/d5640f8a123c666e

Hyper offensive ghost although isnt exactly a new new tech, it certainly can catch opponents off guard if not prepared for ghosts many hard hitting and overall somewhat fast gameplay mechanics when paired up with some of the many hard hitters this type has to offer. Froslass is up first; quite literally the best hazard setter ghost offense has to offer. With thunder wave, you can guarantee a slower mon on the other end of the field. Taunt and Spikes as its usual gameplay goes about, I gave her icy wind for not only stab but to slow down anything that is potentially faster for one of the next few mons with good speed tiering to check. Dragapult is back but as you see it isnt the favorited screens set. I decided to bring back a old and fun set with dragon dance, substitute, dragon darts, and phantom force. Quite literally your best friend if you idolize your screens to their best ability. Gholdengo is definitely needed to not only check hazard removal with defog but to also assist with the fairy match up on top of being a fun hex user. Flutter mane is the star of ghost since her debut and with heavy duty boots you dont have to worry about taking any damage from hazards. Her dual stab combination with Moonblast and Shadow ball on top of having a very nice offensive dual combo with Energyball and Thunderbolt, she is a great threat when it comes to water, ghost, fighting, dark, ground, and dragon. Ceruledge my beloved, one of my favorite new fire ghost types since gen 9 started, finally got what it needed with poltergeist. I gave it focus sash just for a last second game changing effect, only real issue with this set is hazards but if you can get it in before any of it with screens support it can be an amazing setup sweeper. Finally is sableye with prankster screens, will-o-wisp, and recover for longevity.


I will be dishing out more teams that I can whip up in the builder but for now these are the most fun I have ever had in this metagame! <33
 
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[Fighting] Bulky Offense
:sv/Great Tusk: :sv/Iron Hands: :sv/Iron Valiant: :sv/Sneasler: :sv/Urshifu: :sv/Zamazenta:

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Shiny: Yes
Tera Type: Ground
EVs: 216 HP / 252 Def / 40 Spe
Impish Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Thunder Punch
- Drain Punch
- Heavy Slam
- Volt Switch

Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Thunderbolt
- Psyshock

Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Dire Claw
- Toxic Spikes
- U-Turn

Urshifu @ Black Glasses
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Sucker Punch
- Wicked Blow

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Substitute
- Crunch
1695311448946.png
is they physically defensive mon of the team as well as providing an Electric immunity along with Stealth Rock and Rapid Spin.
Earthquake is a powerful STAB move that threatens Poison-types such as Toxapex and Clodsire. Knock off removes items such as Rotom-Wash's Leftovers or Mandibuzz's Heavy-Duty-Boots. Rapid Spin helps get rid of hazards that could hinder the team. Stealth Rock chips the opposing team and helps our teammates break the team down better.

1695311632036.png
is the specially defensive mon of the team and can help in the flying matchup barring the Ground/Flying type and Thundurus-T. Thunder Punch is a good Electric Stab that hits for good damage output and is used over Wild Charge to avoid chip damage. Drain Punch provides Iron Hands with recovery so that it doesn't get worn down throughout the game. Heavy Slam hits threats such as Hatterene and Flutter Mane that are huge threats to Fighting teams. Volt Switch allows Iron Hands to get out of unfavorable situations such as against an Amoonguss or Skeledirge.

1695312032349.png
is the special wallbreaker of the team and helps in the opposing Fighting matchup as well as Dragon. Moonblast is a spammable Fairy type STAB and hits Fighting and Dragon types like Great Tusk and Walking Wake. Shadow Ball hits Ghost and Psychic types like Gholdengo and Hatterene. Thunderbolt hits Flying and Water types like Corviknight and Dondozo. Psyshock hits Poison types such as Clodsire, Amoonguss, and Toxapex.

1695312557696.png
is the speed control of the team as well as helping in the Fairy matchup with Toxic Spikes support. Close Combat targets neutral targets such as Rotom-Wash and Rock resisting mons like Iron Treads and Goodra-Hisui. Dire claw is used as it has a 50% to put the target to sleep, poison, and paralyze said target. Toxic Spikes is helpful for the Fairy MU and forms a hazard stacking core with Great Tusk's Stealth Rock. U-turn provides momentum for the team as well as give offensive pressure.

1695313235654.png
serves as a powerful setup sweeper for the team while also providing a Psychic immunity and helping in the Psychic and Ghost matchups. Swords Dance boosts Urshifu's attack stat to sky high levels and allows it to become more threatening than it already is. Close Combat is a powerful Fighting stab that hits for very good damage. Sucker Punch allows Urshifu to pick off weakened threats such as Flutter Mane or Spectrier. Wicked Blow is a very good Dark stab that always strikes with a critical hit and paired with Black Glasses will be doing a lot of damage to neutral targets.

1695430090918.png
serves as a pretty solid setup sweeper with Iron Defense. iron Defense makes Zamazenta bulkier physically while also powering up Body Press. Body Press takes advantage of Dauntless Shield along with Iron Defense. Substitute prevents Zamazenta from getting statused and makes it easier for it to set up Iron Defense. Crunch hits Ghost types such as Spectrier and Gholdengo.
Coming Soon!
[Dark] Hyper Offense
:sv/Grimmsnarl: :sv/Ting-Lu: :sv/Kingambit: :sv/Chien-Pao: :sv/Urshifu: :sv/Moltres-Galar:

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Taunt/Thunder Wave/Parting Shot
- Spirit Break
- Reflect
- Light Screen

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Spikes/Whirlwind

Kingambit (M) @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Ice Shard
- Sacred Sword

Urshifu (M) @ Choice Scarf
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Wicked Blow
- U-turn
- Iron Head

Moltres-Galar @ Weakness Policy
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Wrath
- Nasty Plot
- Hurricane
- Agility
1695317859203.png
is the screens setter for the team and greatly supports it's teammates in setting up. Taunt shuts down leads, defoggers, and setup sweepers like Froslass, Corviknight. and Baxcalibur. Parting Shot can be used as it allows Grimmsnarl to pivot out into another teammate while also lowering both of their offenses to help the team setup easier. Thunder Wave can be used to slow down fast pokemon like Iron Valiant which is a big threat to dark teams. Spirit Break is used so that Grimmsnarl isn't passive and has a means to deal damage. Reflect and Light Screen raise our team's defenses and helps them setup easier.

1695318235150.png
is the hazard setter for the team and also provides a useful Electric type immunity. Stealth Rock allows Ting-Lu to support teammates such as Chien-Pao or Galarian Moltres. Earthquake is a good Ground Stab that scares Iron Moth and Clodsire. Heavy Slam hits Fairy types such as Hatterene and Flutter Mane. Spikes can form a hazard stack combination with Stealth Rock while Whirlwind is good for phasing out an opponent that tries to use Ting-Lu as a setup oppurtunity.

1695319885204.png
is a terrifying revenge killer and sweeper paired with Supreme Overlord. Swords Dance allows Kingambit to boost it's high attack stat to even high levels. Sucker Punch allows Kingambit to revenge kill mons like Volcarona and Cinderace. Kowtow Cleave paired with Black Glasses hits for good damage. Iron Head hits Fairy types like Hatterene and Flutter Mane.

1695344748794.png
is an excellent setup sweeper on Dark due to Swords Dance and its speed which lets it wreak havoc against Flying once Corviknight is weakened, Dragon, and Quagsireless Ground teams. Swords Dance boosts Chien-Pao's attack stat and lets it become more threatening combined with Sword of Ruin. Icicle Crash is the Ice Stab that deals with Garchomp and Landorus. Ice Shard is useful to pick off revenge killers such as Galarian Zapdos and Enamorus. Sacred Sword targets Steel types such as Heatran and Kingambit.

1695346575054.png
serves as the speed control of the team and checks pokemon such as Alolan Ninetales from setting up Aurora Veil. Close Combat is a powerful Fighting stab that hits for very good damage. Wicked Blow is a very good Dark stab that always strikes with a critical hit that will do good damage against most neutral targets. U-Turn turns Urshifu into a pivot to get out of unfavorable situations such as against an Iron Hands. Iron Head hits Fairy and Ice types like Flutter Mane and Alolan Ninetales.

1695346944234.png
is the special setup sweeper of the team and gives the team a chance against Fighting and Bug teams. Nasty Plot allows Galarian Moltres to become a powerful wallbreaker that is able to take on defensive types like Poison and Steel and threaten physical walls such as Skeledirge and Toxapex. Agility allows Galarian Moltres to outspeed threats such as Slush Rush Alolan Sandslash, Regieleki, and Choice Scarf Great Tusks and make it threatening against other offensive teams. Fiery Wrath is Galarian Moltres's Dark STAB, especially with its chance to flinch foes, and targets Pokemon like Gholdengo, Heatran, and Corviknight. Hurricane hits Fighting and Bug types like Great Tusks, Iron Valiant, and Volcarona.
[Ice] Hyper Offense
::sv/Mamoswine: :sv/Ninetales-Alola: :sv/Baxcalibur: :sv/Chien-Pao: :sv/Cloyster: :sv/Sandslash-Alola:

Mamoswine @ Focus Sash
Ability: Oblivious
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Stealth Rock
- Smack Down

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore

Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Scale Shot
- Swords Dance
- Earthquake

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Sucker Punch
- Crunch

Cloyster @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 220 Atk / 36 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Hydro Pump
- Rock Blast

Sandslash-Alola @ Choice Band
Ability: Slush Rush
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
1695349126765.png
is the Stealth Rock lead of the team and provides a nice Electric type immunity. Icicle Crash hits for decent damage while also having a chance to flinch. Earthquake hits Steel and Poison types such as Heatran, Kingambit, Clodsire, and Toxapex. Stealth Rock supports our teammates even furthur by chipping the opposing team. Smack Down is useful for Corviknight and allows to get a potential kill against a Steel team barring Air Balloon Heatran.

1695349386224.png
is our screens setter while also providing the team with a snow defense boost. Aurora Veil boosts our teams defenses and makes them bulkier when combined with snow. Freeze Dry is useful for hitting Water types such as Gastrodon and Quagsire. Moonblast hits Fighting and Dark types such as Great Tusks and Sableye. Encore disrupts slower mons such as Ting-Lu and Toxapex.

1695350118413.png
serves as a powerful sweeper and strengthens the Fire and Poison matchup. Icicle Spear combined with Loaded Dice allows Baxcalibur to do pretty good damage and also is good for breaking substitutes. Scale Shot boosts Baxcalibur's speed and also combined with Loaded Dice can hit for good damage. Swords Dance boosts Baxcalibur's attack stat and helps it have an easier and faster time sweeping. Earthquake hits Poison and Steel types such as Toxapex and Gholdengo.

1695350455156.png
is an excellent setup sweeper on Ice due to it's ability in Swords of Ruin along with helping in the Psychic and Ghost matchup respectively. Swords Dance boosts Chien-Pao's attack stat and lets it become more threatening combined with it's ability. Sacred Sword ignores defense boosts and hits Dark and Steel types such as opposing Chien-Pao and Kingambit. Sucker Punch is useful for picking off weakened mons such as Flutter Mane and Scizor. Crunch hits Ghost types such as Gholdengo and Skeledirge which are problamatic for Ice teams.

1695350794724.png
is a good sweeper on Ice that can setup on some of the physical mons in the tier with snow support. Shell Smash allows for Cloyster to become more powerful and to sweep through types such as Flying, Dragon, and Ground. and potentially Fire. Icicle Spear hits Flying, Ground, and Dragon pokemon such as Gliscor, Clodsire, and Dragonite while also breaking through Ogerpon-Cornerstone or Breloom's Focus Sash. Hydro Pump hits Steel types such as Scizor, Forretress, and Kingambit. Rock Blast hits Fire, Bug, and Ice types such as Ceruledge, Volcarona, and Baxcalibur. 36 special attack evs are to knock out 40 hp Scizor after Stealth Rock damage at +2 with Hydro Pump.

1695351411128.png
takes advantage of snow with it's ability Slush Rush that also provides much needed Rapid Spin support for the team while also helping in the Fairy matchup. Icicle Crash hits Flying and Ground types such as Thundurus-T and Garchomp. Iron Head is used to hit Fairy types like Hatterene and Clefable. Earthquake hits Poison and Steel types such as Toxapex, Heatran, and Gholdengo. Rapid Spin removes hazards that may hinder the team.
[Fairy] Hyper Offense
:sv/Klefki: :sv/Clefable: :sv/Azumarill: :sv/Iron Valiant: :sv/Hatterene: :sv/Flutter Mane:

Klefki @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Thunder Wave

Clefable (F) @ Heavy-Duty Boots
Ability: Unaware
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 160 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Flamethrower
- Stealth Rock

Azumarill @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Liquidation
- Belly Drum

Iron Valiant @ Life Orb
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Shadow Sneak

Hatterene @ Heavy-Duty Boots
Ability: Magic Bounce
Shiny: Yes
Tera Type: Psychic
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Draining Kiss
- Giga Drain

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Thunderbolt
- Psyshock
1695354818629.png
is the glue of the team that supports it's teammates with screen support while also providing a very helpful Poison immunity. Reflect and Light Screen help boost the defense of our teammates and help them have an easier time setting up. Spikes chips the team and can allow knockout's such as +6 Azumarill with Aqua Jet taking out a Meowscarada after spikes damage. Thunder Wave cripples fast mons such as Flutter Mane or Cinderace. 56 speed evs are to outspeed Adamant Azumarill to get up a Reflect.

1695355501872.png
is the Stealth Rock user of the team as well as being the Scizor check. Moonblast hits Dark and Fighting types such as Sableye and Iron Valiant. Moonlight provides Clefable with recovery although it can be hindered depending on the weather you face. Flamethrower hits Steel types such as Forretress and Scizor. Stealth Rock helps our teammates have an easier time taking down the foe.

1695355833177.png
is the first setup sweeper of the team and allows for the team to deal with Steel and Poison teams. Aqua Jet patches up Azumarill's low speed stat and lets it revenge kill mons such as Volcarona or Landorus that would otherwise threaten it. Knock Off hits neutral targets such as Toxapex, Amoonguss, and Corviknight. Liquidation hits Unaware Clodsire that doesn't mind Aqua Jet. Belly Drum allows Azumarill to become a threat and sweep against Steel and Poison teams.

1695356239851.png
is the second setup sweeper of the team and helps in the Psychic and Ghost matchups. Swords Dance boost Iron Valiant's attack stat to let it become more powerful. Close Combat is Iron Valiant's strongest Stab and hits for very good damage on neutral targets combined with Life Orb. Knock Off deals with Ghost and Psychic types like Gholdengo and Hoopa-U. Shadow Sneak is good for revenge killing Ghost types such as Flutter Mane and Spectrier.

1695356437217.png
is the last setup sweeper for the team and helps in the Water and a bit in the Ground matchup. Calm Mind turns Hatterene into a bulkier offensive mon that gets harder to take down on the special side if it keeps setting up. Psychic 2 shots Toxapex and Amoonguss which can be annoying to deal with. Draining Kiss keeps Hatterene healthy throughout the match. Giga Drain hits Gastrodon and Quagsire.

1695356771092.png
rounds off the team as the speed control which outspeeds nearly the entire meta with the exception of Scarf Dragapult. Shadow Ball hits Ghost and Psychic pokemon such as Spectrier and Hatterene. Moonblast hits Dragon and Fighting types such as Garchomp and Great Tusks. Thunderbolt hits Water and Flying types such as Pelipper and Corviknight. Psyshock hits Clodsire which would otherwise wall Flutter Mane.
 
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:ribombee: :kleavor: :forretress: :scizor: :volcarona: :lokix:

The main goal is to put in as much pressure as possible with Ribombee, Scizor, and Lokix before setting up a sweep with Volcarona. Chances are you'll be able to sweep with Scizor and Lokix too. Forretress acts as the spinner and defensive tank while Kleavor acts as the scarfer and setting Stealth Rock. The usage of U-Turn and Volt Switch is commonly seen in this team, pivoting in and out to gain momentum of the game.

Ribombee @ Choice Specs
Ability: Sweet Veil
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Moonblast
- Psychic
- U-Turn

Kleavor @ Choice Scarf
Ability: Sharpness
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- U-turn
- Close Combat
- Night Slash / Lunge

Scizor @ Choice Band
Ability: Technician
Tera Type: Bug
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Trailblaze

Forretress @ Rocky Helmet
Ability: Sturdy
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Counter / Spikes
- Gyro Ball
- Volt Switch

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpA
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Morning Sun
- Fiery Dance
- Psychic / Giga Drain

Lokix @ Life Orb
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression / Leech Life
- U-turn
- Knock Off
- Sucker Punch
:ribombee: Most people expect Sticky Web sets when looking at Ribombee, or at the very least Quiver Dance. This set instead makes use of Trick and crippling down Pokemon such as Toxapex and Clodsire which would otherwise be a pain for Bug to deal with. Moonblast acts as its main STAB that helps against the Fighting matchup, while Psychic is great against Poison types. Choice Specs is used for maximum damage, since Ribombee is already pretty fast, as well as stopping physical attackers when Tricked.

:kleavor: The scarfer of the team. Stone Axe does its main job of setting Stealth Rock while also deal with Fire, Ice and Flying-types. Close Combat deals damage to Steel and Rock-types. Night Slash is to hit Ghost types and Gholdengo, but you can consider using Lunge for a Bug STAB as well as being able to lower the opponent's attack.

:scizor: Technician-boosted CB Bullet Punch with an adamant nature deals significant damage, making Scizor an effective revenge killer. Close Combat deals with Steel while threatening walls like Ting-Lu. Trailblaze lets Scizor deal with Water and Ground-types while gaining speed each time it hits. Its EV spread does maximum damage while tanking a Close Combat from Sneasler.

:forretress: Acts as the main switch-in to physical attacks. Rapid Spin removes hazards that would otherwise chip away its teammates. Counter returns back physical damage to deal chip damage and potential KOs, though you can replace it with Spikes for hazards on the opposing side. Gyro Ball deals with Fairies and Volt Switch lets Forretress act as a slow pivot.

:volcarona: The main sweeper who sets up with Quiver Dance. It's a bulky set to withstand attacks and heal off damage with Morning Sun. Fiery Dance acts as its main STAB while having a chance to increase its SpAtk. Psychic is its second attack to deal with Clodsire, Toxapex, and Fighting types.

:lokix: The second revenge killer of the team. First Impression deals big priority damage, though you can replace this with Leech Life to gain back HP from Life Orb. Knock Off deals great damage and removes the opponent's item. Sucker Punch acts as its secondary priority move against threats that are faster than it.
 
https://pokepast.es/19f5693174a9f238

:sv/great tusk: :sv/iron hands: :sv/iron valiant: :sv/urshifu: :sv/zamazenta: :sv/infernape:
I propose this offense team, it is very easy to handle. It consists of

Great Tusk: This is the Hazard Setup of the team, we know the song Stealth Rock+Rapid Spin with Earthquake and Knock Off... his classic defensive set, I gave him a rather strange EV distribution to make him become a kind of Mixed Wall and I would rather put the Heavy Duty Boots in place of the Leftovers to prevent getting poisoned by the Toxic Spikes and Spin properly.

Iron Hands: The Wall Special of the team, thanks to its Assault Vest it can not be OHKO by Moonblast or Psychic coming from any pokemon and with Heavy Slam it can cheap the pokemon fairy opponent or even K.O certain like Flutter Mane, Enamorus or Ninetales-Alolan and if you’re lucky he can OHKO Iron Valiant, otherwise I put him the elemental fist and Drain Punch with a special defense repair and HP

Iron Valiant : The WallBreaker special of the team, with the Choice Specs it 2HKO Gliscor and Landorus-Therian with Moonblast, it OHKO Corviknight and Toxapex with Thunderbolt, with Shadox Ball it OHKO Skeledirge and Gholdengo and Energy Ball is there for Quagsire and Gastrodon even if psyshock is a questionable option

Urshifu-Dark: The Setup Sweeper of the team, thanks to its type and stab Wicked Blow it is able to beat all the psy pokemon getting on its way, Sucker Punch is a very interesting priority, combined with Black Glasses it becomes very easy for him to make heavy damage

Zamazenta: The Physics Wall of the team, thanks to its combo Body Press + Iron Defense it manages very quickly to be unmanageable on the physical and boosted to the maximum in defense can OHKO Corviknight, Crunch is used to pass the Ghost Ghost types like Gholdengo or Dragapult

Infernape: The Revenge Killer of the team, with the Choice Scarf he is faster than Greninja and Flutter Mane Specs and thanks to his talent the Elementary Fist will be a very good option, Fire Punch 2HKO Iron Valiant, Thunder Punch makes heavy damage to Toxapex, Drain Punch to heal and we will put Earthquake last for better coverage
 
Last edited:
Slush Rush Ice
https://pokepast.es/aa8cdbf39789732f
Daunt Gren Dark
https://pokepast.es/7190553aee0fb1fd
Specs Kommo-O Drag
https://pokepast.es/9c26600d85c80c3e
Specs Ursaluna Ground
https://pokepast.es/2473d6ebb0db2fe1
HO Rock
https://pokepast.es/ec58779a5e1fb53a
They've all proven pretty solid, Ground especially is solid and Drag I'd say I prefer as a close second. Icy Rock Ice is just crazy tbh, the team I can probs fine tune a little bit more but it's fun and pretty conistent for the most part. Big fan of the Rock, though obviously has some problem matchups. The dark is one of a bunch of variations, I was running scarf Rai for a moment but ultimately went back to Scarf Gren. Daunt in general I'm a huge fan of in this meta. I would post Water but the team I ended up liking the most I'm not the sole creator of, and Poison I did a bunch of work with - I'd been finding it difficult to land on something super consistent there. I'd rather not need to run something like Specs Geng/Moth but feels almost necessary to not lose to Gliscor, not to mention stuff like Bulk Up Okidogi is a big problem as well.
 
~~~Double Screens Dark~~~
:darkrai: :kingambit: :chien-pao: :urshifu: :moltres-galar: :grimmsnarl:

very simple. you throw out screens with grimmsnarl and select whih pokemon you want to try and sweep with. Urshifu is more of a "hit like a train or switch out into something that can deal with the enemy", although hyper offense is hyper offense.

Some notes: Darkrai is absolutely insane. hydreigon runs a similar set in UU and is incredibly successful, now make it faster, give it ice beam, stronger offenses, and you have a force to be wreckoned with.

It does struggle with fairy, although kingambit can clean with iron head and sucker, which makes it hard to deal with.

 

Giyu

Tomioka
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[Ground] Bulky Offense
:sv/Clodsire: :sv/Great Tusk: :sv/Landorus-Therian: :sv/Mamoswine: :sv/Ursaluna-Bloodmoon: :sv/Iron-Treads:
Clodsire @ Black Sludge
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Earthquak
- Poison Jab
- Toxic
- Recover

Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Stone Edge
- Ice Spinner

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 156 Def / 88 SpD / 12 Spe
Impish Nature
- Earthquake
- Bulk Up
- Gravity
- Substitute

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Body Press
- Knock Off

Ursaluna-Bloodmoon (M) @ Heavy-Duty Boots
Ability: Mind's Eye
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Vacuum Wave
- Moonlight

Iron Treads @ Leftovers
Ability: Quark Drive
EVs: 252 HP / 48 SpD / 208 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rapid Spin
- Stealth Rock

[Ice] Offense
:sv/Baxcalibur: :sv/Chien-Pao: :sv/Ninetales-Alola: :sv/Frosmoth: :sv/Avalugg: :sv/Piloswine:
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Scale Shot
- Earthquake / Ice Shard
- Swords Dance

Chien-Pao @ Choice Scarf
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Crunch
- Sacred Sword
- Psychic Fangs

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Freeze-Dry
- Aurora Veil
- Encore

Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz / Giga Drain
- Ice Beam
- Quiver Dance
- Substitute

Avalugg @ Heavy-Duty Boots
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Avalanche / Iron Defense
- Body Press
- Rapid Spin
- Recover

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rock Slide
- Roar
- Stealth Rock
 
I don't know how to make this look pretty, I'm sorry. If you see me in the room please send me a guide or teach me. I have more teams to dump.

Scarfanine+Fogerpon

H-Arcanine on scarf mode and Ogerpon-Hearthflame make a great offensive core that fire really needed in the post home DLC meta. Fire can finally handle rock, water, and helps even more with the ground match up, which was manageable before.


Ogerpon-Hearthflame (F) @ Hearthflame Mask

The idea of this is pretty complicated and needs real mastery of Pokemon to understand. You look for a safe opportunity and click swords dance then sweep. Don't ask me where I got the idea for the set, I'm just gifted. Encore is there to encore Pex into whatever they go for to help you kill it. Haze my boosts? Fine, get encored and then get horn leeched RAW and you can't recover. Recover? Fine, get encored and burn all your PP while I set up and one shot you. You get the idea.

Arcanine-Hisui @ Choice Scarf

Fast, hits hard, and cleans late game. Great coverage for a fire type scarfer and holds its own. Try not to click Head smash if you can, but you can't so good luck and godspeed my fellow pokemoners.

Volcanion @ Heavy-Duty Boots

Water absorb. Fire team, you need water absorb. The ev spread hits 201 speed to outspeed other volcanion. They'll all rage at how you "win every speed tie". You can max invest into HP instead of special attack, but the team struggles to break on the special side so it helps and if you play correctly you can sub on most switches freely and get a strong hit off back.

Moltres @ Heavy-Duty Boots

Flame body helps with both versions of Ursifu. Hurricane then also nukes fighting types, which are everywhere still. It also helps with Sinistcha, if you see it. You can drop WIll-o for U-turn. It's your main ground type switch it as well. It's here to burn and stall.

Infernape @ Focus Sash

Sash ape works really well. Fire really wants rocks up to break Rogerpon's sturdy. If you don't need it as a lead you can use it to help with the rock match up with smart doubles to smack close combat. Really hurts Heatran as well. Sash was also pretty common on ladder for a bunch of types for a while, that's why mach is there. You can drop it for fire coverage, thunder punch, or U-turn.

Rotom-Heat @ Heavy-Duty Boots

Support Nascar rotom-heat. T-wave is VERY good in the meta right now seeing as Bax can't be burned. This throws around T-waves pretty freely and helps with the water match up by threatening them offensively. It's another ground type switch in and hits hard enough. Baits in ground types as well for a good double into Fogerpon.

Attached below are some water games and a fire mirror vs the top fire team on the ladder.

VS god's poet fire team

VS ground

VS ROCK

VS GHOST

VS Fairy Veil

VS Urshifu in rain

VS water stall

VS water oger

No, the team has no hazard control but that's life in mono BAY-BAY. Torkoal is usable, but I really hate giving out free proto boosts to mons so I dropped it and the team still got three ults to 1500 , so just roll with it.
 
Last edited:
https://pokepast.es/bd70a763f744f214
Sun DD zard

Charizard @ Charizardite X
Ability: Blaze
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Blaze Kick / flare blitz
- Dragon Dance
- Dragon Claw
- Earthquake

Its fast hits hard and hits even harder in the sun also having the dragon typing helps it out with its water weakness and so it does not just die to rock moves. Tough Claws: this move makes this strong pokemon hit harder with both of its stabs and if you don't like blaze kick you can run flare blitz.

Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Spiky Shield / play rough

In the sun this thing is a monster, but because tera is banned it does not hit as it does but the fire/grass typing is really good and with horn leech it can heal and hit hard. Mold breaker: with this ability it makes it to were hit can hit heatran with FIRE moves this is HUGE because of flash fire and can put heatran in place.

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Flash Cannon
- Hidden Power [Grass] / toxic / earth power

heatran is a good mon too get chip damage off with magma storm and can use toxic can get stealth rocks up to snipe zard 50% of his health and this is good for heatran because he cannot damage zard for much. Flash fire: This is good for heatran because it makes its fire moves hit harder and it can't get hit by fire moves.

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Poltergeist
- Bitter Blade

Now that ceruledge gets poltergeist it can hit even harder bitter blade heals it and you can get revenge kills easy with shadow sneak its typing ghost/ fire is a very good STAB combo and under sun it just hits harder. Weak Armor: this helps it outspeed other threats after getting hit and the focus sash makes it endure hits.

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Fire Blast
- Steam Eruption
- Sludge Wave

On this team volcanion is prob the mvp as it has a really good typing in water/ fire but it is bulky and has a 110 bp scald and with hdb's it can get rid of hazards with defog and so rocks don't ware down its bulk. Water absorb this is a BIG thing on a mono fire team because it is taking a BIG weakness from the team and then heals volcanion.

Ninetales @ Focus Sash
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Fire Blast
- Solar Beam
- Psyshock

The sun setter this is just a faster harder hitting torkal it also can trap other pokemon with encore and it can set its own solar beam with the sun. : Drought: SUN

file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-p3nk1-shardofasilverrose.html
Sun vs mono flying with rain
file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-yosekpo24-shardofasilverrose.html
Sun vs mono ghost
file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-antimeridian-shardofasilverrose.html
Zard vs mono poison
file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-shardofasilverrose-omaster19.html
Sun vs Rain
 
No, the team has no hazard control but that's life in mono BAY-BAY. Torkoal is usable, but I really hate giving out free proto boosts to mons so I dropped it and the team still got three ults to 1500 , so just roll with it.
have u thought of using this?
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Fire Blast
- Steam Eruption
- Sludge Wave
 

Dead by Daylight

are we the last living souls
is a Contributor to Smogon
https://pokepast.es/bd70a763f744f214
Sun DD zard

Charizard @ Charizardite X
Ability: Blaze
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Blaze Kick / flare blitz
- Dragon Dance
- Dragon Claw
- Earthquake

Its fast hits hard and hits even harder in the sun also having the dragon typing helps it out with its water weakness and so it does not just die to rock moves. Tough Claws: this move makes this strong pokemon hit harder with both of its stabs and if you don't like blaze kick you can run flare blitz.

Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Spiky Shield / play rough

In the sun this thing is a monster, but because tera is banned it does not hit as it does but the fire/grass typing is really good and with horn leech it can heal and hit hard. Mold breaker: with this ability it makes it to were hit can hit heatran with FIRE moves this is HUGE because of flash fire and can put heatran in place.

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Flash Cannon
- Hidden Power [Grass] / toxic / earth power

heatran is a good mon too get chip damage off with magma storm and can use toxic can get stealth rocks up to snipe zard 50% of his health and this is good for heatran because he cannot damage zard for much. Flash fire: This is good for heatran because it makes its fire moves hit harder and it can't get hit by fire moves.

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Poltergeist
- Bitter Blade

Now that ceruledge gets poltergeist it can hit even harder bitter blade heals it and you can get revenge kills easy with shadow sneak its typing ghost/ fire is a very good STAB combo and under sun it just hits harder. Weak Armor: this helps it outspeed other threats after getting hit and the focus sash makes it endure hits.

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Fire Blast
- Steam Eruption
- Sludge Wave

On this team volcanion is prob the mvp as it has a really good typing in water/ fire but it is bulky and has a 110 bp scald and with hdb's it can get rid of hazards with defog and so rocks don't ware down its bulk. Water absorb this is a BIG thing on a mono fire team because it is taking a BIG weakness from the team and then heals volcanion.

Ninetales @ Focus Sash
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Fire Blast
- Solar Beam
- Psyshock

The sun setter this is just a faster harder hitting torkal it also can trap other pokemon with encore and it can set its own solar beam with the sun. : Drought: SUN

file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-p3nk1-shardofasilverrose.html
Sun vs mono flying with rain
file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-yosekpo24-shardofasilverrose.html
Sun vs mono ghost
file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-antimeridian-shardofasilverrose.html
Zard vs mono poison
file:///Users/NICHOFRA000/Downloads/Gen9NationalDexMonotype-2023-10-04-shardofasilverrose-omaster19.html
Sun vs Rain
This should go in the G9 NDM Sample Teams thread. Also, make sure the replays are in link form rather than download form.
 

style.css

is an official Team Rateris a Social Media Contributoris an Artistis a Forum Moderatoris a Community Contributor
Moderator
WAVE 1:
Thanks everyone for submitting teams! Congrats to those whose teams were approved and if your team wasn't approved we are glad you submitted and hope you'll submit more later!

[Rock] Sand Rush Rock
:tyranitar: :Lycanroc: :Ogerpon-cornerstone: :glimmora: :kleavor: :coalossal:
Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Rock
EVs: 112 HP / 144 Atk / 8 Def / 244 Spe
Adamant Nature
- Stone Edge
- Knock Off
- Heavy Slam
- Low Kick

Lycanroc @ Choice Band
Ability: Sand Rush
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Close Combat
- Psychic Fangs
- Play Rough

Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip / Horn Leech
- Ivy Cudgel
- Zen Headbutt
- Superpower

Glimmora @ Air Balloon
Ability: Corrosion
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Dazzling Gleam
- Toxic

Kleavor @ Choice Scarf
Ability: Sharpness
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- X-Scissor
- Stone Axe
- Close Combat
- Night Slash

Coalossal @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower
- Body Press
- Rapid Spin
- Spikes
My Rock Submission, honestly it feels pretty nice in my eyes, revolves around Lycanroc to sweep with its ability Sand Rush. Tyranitar with smooth rock sets up sandstorm for rock teams and to extend sandstorm turns for Lycanroc. Ogerpon-Cornerstone is just the best thing that happen for Rocks this Dlc dealing with Ground and water types. glimmora with air balloon is a soft ground spam immunity for the team. Corrosion (Shout out to Mushamu) just feels good to just pass up being able to poison the likes of Toxapex and Corviknight is just so bittersweet. Choice Scarf Kleavor is nice to outspeed Non scarfers like Chien-Pao and Alola Ninetales to ko and set up rocks for the team. Kleavor also helps in the grass match up due to its bug typing. Coalossal is just the mvp in my eyes always, dealing with the likes of Chien-Pao, Kingambit, Corviknight and just fishing for burns with Flame body. Hope yall like and enjoy, also regardless If you had diancie or not you still just auto loses to Fighting :D. #RockNation
Some replays was from the tours and laddering
Vs Fire: https://replay.pokemonshowdown.com/gen9monotype-1943593122
https://replay.pokemonshowdown.com/gen9monotype-1943355425

Vs Dark: https://replay.pokemonshowdown.com/gen9monotype-1943587767
https://replay.pokemonshowdown.com/gen9monotype-1944243912-tntkv2xh7gwlrbj5cw2lep6846i46ntpw
https://replay.pokemonshowdown.com/gen9monotype-1944247506-na7gv8e8lad9tkl5yu9rhhrdeuzbtg6pw

Vs Grass: https://replay.pokemonshowdown.com/gen9monotype-1944240538-lmh3b81yr5gc99jl36skfev459xzyl5pw
https://replay.pokemonshowdown.com/gen9monotype-1944245924-cs5va5kps572rydz5pk6v0dyesjl4t0pw

Vs Ghost: https://replay.pokemonshowdown.com/gen9monotype-1944255331-khbote1kd1h2umiwbpcohwebrw9fwuvpw
https://replay.pokemonshowdown.com/gen9monotype-1944303444-lqxrb388vbgkfw7113l6mr8dfiebzzmpw

Vs Flying: https://replay.pokemonshowdown.com/gen9monotype-1944259254-1etfjbbghhk4eyr67309k318ue5lirxpw

Vs Ground: https://replay.pokemonshowdown.com/gen9monotype-1944273043-cqfkko505q3c9kk26d14umgfflgaz5mpw
https://replay.pokemonshowdown.com/gen9monotype-1944319681-4jwgpxrdkw3c5oabgnu1qc8jsvlmvx7pw

Vs Normal: https://replay.pokemonshowdown.com/gen9monotype-1944288175-qial0k8nre794ei6fv0dwh80f58em7apw

Vs Water: https://replay.pokemonshowdown.com/gen9monotype-1944295700-hb1cp4dfdk3ypwdahb17bl75nuy1gxhpw

Vs Rock: https://replay.pokemonshowdown.com/gen9monotype-1944923348-4kez7gj6qidlwwuqcw28qjfi0r42a34pw


Edited just by making the format more presentable by just adding a description spoiler :D also took off one replay against the psychic due to using the wrong lycanroc ;.;
Approved

The team on PokePaste: https://pokepast.es/31bc4b64602e3f0a

The team:

Sableye @ Leftovers
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Recover
- Encore
- Will-O-Wisp

Here sableye plays its main regular role. It mainly blocks spin and fighting moves, burn physical attackers, knock off items and encore status moves.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Spikes
- Heavy Slam/Whirlwind/Taunt

Here Ting-lu keeps the same as usual. The difference is on the last slot. Heavy Slam will help against G-Weezing and Hatterene that will probably expect to bounce rocks or spikes back. Whirlwind is excelent to haze sword dancers/calm minders etc. Taunt will stop annoying things like toxapex, other Ting-Lus etc. In that case, I'd suggest some speed investiment.

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch/crunch
- Ice Spinner/ice shard
- Swords Dance
- Sacred Sword

One of the most offensive threats in the tier, basically you will work with offensive pressure. Use sword dance always you're sure you won't be killed by the pokemon you're fighting or for any other faster/priority user that's on your opponent team. You will need a priority move, so choose wisely between ice shard or sucker punch. As this team is out of mandibuzz or Morpeko, boots is mandatory,

Iron Jugulis @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Air Slash
- Flamethrower /earth power
- Protect

This is your best bet against bug teams. Just lay rocks with Ting Lu and spam flamethrower with Jugulis. Potect will stop first impression abusers. If you don't feel like bug is a major threat, you still can use earth power to help against bulky poison types like Pex or A Muk.

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Play Rough
- Knock Off
- U-turn

Meow here plays its main regulare role. Flower trick for water/rock/ground types, play rough for other dark match ups and fighting match ups, u turn for scout and knock off as its dark offensive move.

Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Kowtow Cleave
- Low Kick

This is your best answer for sp attackers, specially fairy types. It will survive a magma storm from tran and might KO back with low kick ( 252 SpA Heatran Magma Storm vs. 236 HP / 0 SpD Assault Vest Kingambit: 252-296 (63 - 74%) // 252+ Atk Kingambit Low Kick (120 BP) vs. 0 HP / 0 Def Heatran: 282-332 (87.3 - 102.7%) -- 18.8% chance to OHKO ). If you have 1 pokemon down, you have 75% chance to KO back and 2 pokemons down it's a guaranteed OHKO. It takes 45.7 - 54% from specs mane and KO back with iron head or kowtow cleave. And this is how this set works. You don't ned to rely so much on mind games with sucker punch. You can risk to take one or two hits and kill with gambit natural high attack stat. You will lose life orb and sword dance power but you have 4 attack slots (some dark teams lose low kick for having sword dance on the set) and enough bulky to take some hits.

Well, that's an almost regular dark team. With new pokemons being released and new pokemon comming back, I feel like this team might work kind of nicely.
Rejected

Shell Smash Torterra [Grass] (pokepast.es)

I'll do a full writeup soon.

This team uses Shell Smash Torterra, a new addition to Grass from the Teal Mask. Below are all of the team members and their role.

:sinistcha: I'm not going to lie, I saw this in a game against V-Creating Victory and nearly got swept by it if not for a late Dragapult Phantom Force critical hit. Heatproof is a godsend against random Fire-type attacks, and +6 Matcha Gotchas do major damage to even resists while recovering. Strength Sap, Iron Defense, and Calm Mind make this thing nearly unbreakable.

:torterra: Torterra gained Shell Smash, which finally let it be viable on Grass teams (at least for however long I've been playing). Wood Hammer does tons of damage to neutralities, while Headlong Rush deals with Steel-types and Stone Edge kills every Flying-type except Corviknight, which gets forced to Roost. Occa Berry probably isn't the best item, but against Fire, it gives the team a chance to win.

:ogerpon-hearthflame: SD Ogerpon-Hearthflame can 6-0 types like Steel, Poison, and Water. Not much more to say here.

:meowscarada: Choice Scarf Meowscarada provides the team with some much-needed speed control, as well as insurance against Dragon- and Fighting-types.

:amoonguss: Amoonguss takes on Poison-types and is a generally good backbone.

:rillaboom: Rillaboom regained Grassy Glide this gen, and it's a decent form of priority to pick off weakened threats. One key thing is that Rillaboom can run Grassy Glide over Superpower because this team already deals with Steel-types fairly well through Torterra and Ogerpon-Hearthflame. Choice Banded Wood Hammers and Knock Offs sting, though, and U-turn is always nice to keep the team fluid and agile. This is a set reminiscing of its Gen 8 glory days, but it still does well.

Grass is a rather volatile style in the vein of Fighting and Dragon, where it absolutely wins some matchups and has a couple hard-losses. Overall, it's a fun type to play (even if my ELO dropped 200 points and I fell off the top 75 on the ladder in the earliest days of the meta with a terrible first draft of this team).
Rejected

https://pokepast.es/b7faec3599dbf18a

post-dlc dark with a sableye-tinglu defensive backbone, 2 very reliable offensive mons(goltres+pao) with boots because mandibuzz-defog is too expensive to run, especially if I stack hazards myself. I prefer shifu over gambit, with a set that harmonizes with the pao set, both run SD while one runs psychic fangs, the other a fighting move. And finally a scarf meow to round it all up.
Approved

https://pokepast.es/abc8be812c831de4

This is a defog dark I made. Because this team is running defog mandibuzz, I won't run hazard stacking ting-lu, so I won't have heavy slam for fairy, so this team can utilize muk-a as a SP wall more suitable for this team. Sableye is necessary. Because defog is available, specs greninja can safely switch in and avoid being chipped down. Because greninja is carrying extrasensory, pao won't have to carry psychic fangs. I still prefer to run boots on pao as I don't always have the momentum to take care of hazards but still want to switch pao in quickly for whatever reason, boots on pao is really good for survival but ultimately it's for momentum.
Approved

HO Mono Flying

Kilowattrel @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hurricane
- U-turn
- Tailwind

So in our first slot we got tailwind kilowattrel. Its both an offesnive pivot that helps sweep water teams but also our team buffer through tailwind. It helps with electric immunity as well covering for one of our weaknesses. Tailwind is important to setup for Hawlucha to get a speed buff before unburden.

Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Next up is our banded Dnite. Typical usage here super strong mon and helps us get chip dmg or finish off this teams arch nemesis, Chien-Pao. Other than that he is a good mon for coverage moves. EQ for strong stuff and the like.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 20 Def / 180 SpD / 64 Spe
Careful Nature
- Earthquake
- Knock Off
- Taunt
- Dual Wingbeat

Our stallbreaking gliscor....sort of. He fills the role role to taunt things and be another electric immunity. Helps to clear out poison teams with EQ and has knock off to annoy stallers.

Hawlucha @ Power Herb
Ability: Unburden
Tera Type: Fighting
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Sky Attack
- Close Combat
- Acrobatics

This magnificent mon is great to have on the team as a setup sweeper. Alot of games this mon takes out 3-4 mons solo. Switch him in with u-turn and tailwind is active boom you've got a 600 speed mon ready to go. User sky attack and now you have him unburdened. If you get the chance to swords dance on him its even better. Acrobatics and Close combat providing very good sweep potential

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 12 Atk / 100 Def / 144 SpD
Careful Nature
- Iron Head
- Body Press
- Defog
- Roost

This is our safest switch in for chien pao, this mon right here is how we get chip damage onto him and he helps provide coverage for psychic teams and is our rock clearer. A very strong defensive mon.

Enamorus (F) @ Choice Scarf
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish

Last but not least our speed control and coverage mon. Enamorus helps tremendously in almost all matchups by outspeeding nearly everything. Very strong to have and very good into all circumstances.
Rejected

Balanced Ground:
:gliscor: :ursaluna-bloodmoon: :clodsire: :iron treads: :mamoswine: :great tusk:

https://pokepast.es/4de0295d2666bb88
This is a pretty cool Ground that's nice to climb with on ladder. I wanted to make a Ground team around Gliscor and Bloodmoon Ursaluna since the former absorbs status for the team and brings stuff in really easily through pivoting while also beating Meowscarada. Bloodmoon Ursaluna is really good as it gives you an easy way to beat Chien-pao via Vacuum wave and also pick off a lot of the Pokemon on Ice with it while being a really strong special attacker outside of that. Gliscor can either have Spikes or Toxic Spikes and to be honest both are pretty good; Toxic Spikes has a huge niche in beating Fairy since this team has no Quagsire and Azumarill is a huge threat while Spikes is just generally very reliable. Iron Defense + Body Press Iron Treads is cool since Ice is huge right now and the Speed EVs allow it to outspeed Jolly Baxcalibur. Sadly, this also means it gets 2HKO'd by Greninja's Choice Specs Ice Beam 62% of the time, but Thick Fat Mamoswine covers up for that weakness somewhat. Haze Clodsire is a personal favorite for random setup and Espathra mainly.
Rejected

Balanced Poison:
:sneasler: :salazzle: :weezing-galar: :toxapex: :amoonguss: :muk-alola:
https://pokepast.es/529bfe6cdf720099
This is a pretty standard-ish poison team that includes the newly released Galarian Weezing and Alolan Muk. Sneasler + Salazzle is the offensive core and allows you to beat a lot, generally the Pokemon Sneasler can't touch are the ones that Salazzle breaks. Alolan Muk is Rest+Sleep Talk to beat Spectrier, but it can also be Protect + Knock Off/Drain Punch + filler (can be Toxic, Poison Jab, Ice Punch, etc.) Overheat is an option on Salazzle over Protect if you want to be able to OHKO Gholdengo and physically defensive Corviknight 100% of the time, but Protect is really good for scouting. Covert Cloak Galarian Weezing is for random annoying RNG that can prevent it from doing its job like Galarian Moltres's Fiery Wrath, Freeze Dry's freeze, Scald burns, Dire Claw, and Icicle Crash flinches from Baxcalibur and Chien-pao.
Approved

Offensive Ice
:ninetales-alola: :baxcalibur: :frosmoth::chien-pao: :mamoswine::sandslash-alola:

https://pokepast.es/376b7d8e9915cd62
This is a pretty simple Ice team I edited from a team TheRealBigC made (I got permission to use it here). It's a hyper offensive Ice team that relies on Mamoswine throwing down hazards and going in with the sweepers and Alolan Sandslash. Smack Down Mamoswine keeps up Stealth Rock against Corviknight and Focus Sash is good for trading with Gholdengo. Chien-pao is 4 attacks without Ice STAB because I think it has major 4mss and all of its moves are valuable. Crunch and Sucker Punch are irreplacable as the main STAB moves, and Psychic Fangs and Sacred Sword are good for Fighting and Steel types respectively. Generally the gameplan of this team is to get off Rapid Spin with Alolan Sandslash and trying to win with Baxcalibur or Frosmoth, while Chien-pao is there for midgame breaking, especially when it can neuter screens. Light Clay is also an option on Alolan Ninetales, the main difference here is more Aurora Veil and less turns for Alolan Sandslash to remove.
Approved

Balanced Water
:empoleon: :toxapex: :greninja: :quaquaval: :samurott-hisui: :quagsire:

https://pokepast.es/7928d54b26f3c0eb
I made this Empoleon Water because I think it's a good archetype to be included. Empoleon is really good for Water since it offers a lot of resists (Freeze Dry, Psychic, Dragon, Fairy) in a Steel typing, and keeps up Stealth Rock against Corviknight and Galarian Weezing, the former with Competitive (also has a cool side effect in trolling Mystical Fire Hatterene). The Speed EVs allow you to outpace 0 Speed Corviknight and go for the 2HKO with Surf after Empoleon gets +2 from Defog with Competitive since Body Press can be problematic. The rest of the team is pretty standard, I originally had Walking Wake over Greninja but Greninja is way better here due to its access to Ice Beam to beat Ground (Clodsire walls Walking Wake) and Encore Quagsire is a personal favorite too as a way to beat stuff like Substitute Pokemon since they're the main candidates that Quagsire gets hard walled by. Examples include Rotom-W, Hydreigon, Enamorus, Zapdos, and even Dragonite. Specially defensive Quaquaval is for Choice Scarf Landorus but physically defensive can be used too since it generally covers more.
Approved

Zamazenta Screens Offense
:urshifu: :kommo-o: :iron valiant: :iron hands: :okidogi: :zamazenta:
https://pokepast.es/0c20ffafecfaea2e

This team is solely based around having some extra defenses against the majority of power creep lurking across the ladder. This team was improvised directly after the Annihlape ban as well. Urshifu is your best answer to any psychic types that do not outspeed its 322 speed stat, without psychic terrain up you also can clean up with sucker punch. Double assault vest helps a lot against the fairy match-up along side keeping flutter mane or any other pesky special attacker Infront of your fighting team in check. Valiant is your basic set but with encore and expert belt to help hit on the harder side of its mixed set. Zamazenta is your best friend with this team! <3 Body press to give it a hard hitting stab move and steel beam to act as a last second pivot on top of hitting alola ninetails for a clean 1 shot so you dont need to worry about aurora veil. Both screens up will indefinitely improve the bulk that your team may lack in an amazing hyper offensive built team. Kommo-o was the replacement of the bunch. With Clangorous Soul you get a +1 omni boost to just about everything, screens up guarantees 2, and sitrus berry on top of drain punch as a recovery on top of a hard hitting stab is nice as well. Earthquake assists against gholdengo albeit no balloon on it.
Rejected

Stall flying featuring bolt beam Dragonite! <3
:Landorus-Therian: :Gliscor: :Tornadus-Therian: :Corviknight: :Dragonite: :Moltres:

https://pokepast.es/4ba97ec84f68f2f3

Yes, Stall. Ideally at first this team was just made from the basis of a joke but it turned out to be one of the best flying teams I have ever crafted. At preview yes it looks like baxcalibur can clean one shot everything but lets dwell deeper into the composition! I run a double ground core of Landorus Therian for intimidate and u-turn for pivot along with stealth rocks for hazards, rock tomb for moltres or any squishy ice types that arent comfortable with taking a hit and having their speed lowered, and earthquake for stab. Gliscor being the other duo core that resists any electric moves has its respected and favorited toxic orb to pair with toxic heal ability. Although it doesnt maintain roost anymore, I added protect to get just a good bit of health back even if its little and to scout for any moves that it can not handle. The movepool consists of knock off to remove boots or just about any item, U-turn for its respected momentum pivot, toxic spikes which can be very irritating if there are no boots on the other side of the field or poison flying or steel types to block or remove them. Tornadus is the star regenerator of this team with just about the same overall design as the last two. Hurricane for its respected stab on top of u-turn for much needed momentum, knock off which it definitely needed again, and taunt to prevent any setup or status/hazards. Corviknight is the defensive star of the team with iron head to deal with certain fairy types, body press to help check chien pao and keep baxcalibur in order, roost for longevity, and defog to keep stealth rocks away. Dragonite is a favorited set that I absolutely love using. Low kick helps against Kingambit, Ice beam and Thunderbolt to help scare the ground dragon water and opposing flying match ups, and roost for longevity. Finally is just your average defensive moltres set which farms any attackers in front with will-o wisp.
Rejected

Screens Sableye & Spikes Offensive Ghost
:froslass: :dragapult: :gholdengo: :flutter mane: :ceruledge: :sableye:

https://pokepast.es/d5640f8a123c666e

Hyper offensive ghost although isnt exactly a new new tech, it certainly can catch opponents off guard if not prepared for ghosts many hard hitting and overall somewhat fast gameplay mechanics when paired up with some of the many hard hitters this type has to offer. Froslass is up first; quite literally the best hazard setter ghost offense has to offer. With thunder wave, you can guarantee a slower mon on the other end of the field. Taunt and Spikes as its usual gameplay goes about, I gave her icy wind for not only stab but to slow down anything that is potentially faster for one of the next few mons with good speed tiering to check. Dragapult is back but as you see it isnt the favorited screens set. I decided to bring back a old and fun set with dragon dance, substitute, dragon darts, and phantom force. Quite literally your best friend if you idolize your screens to their best ability. Gholdengo is definitely needed to not only check hazard removal with defog but to also assist with the fairy match up on top of being a fun hex user. Flutter mane is the star of ghost since her debut and with heavy duty boots you dont have to worry about taking any damage from hazards. Her dual stab combination with Moonblast and Shadow ball on top of having a very nice offensive dual combo with Energyball and Thunderbolt, she is a great threat when it comes to water, ghost, fighting, dark, ground, and dragon. Ceruledge my beloved, one of my favorite new fire ghost types since gen 9 started, finally got what it needed with poltergeist. I gave it focus sash just for a last second game changing effect, only real issue with this set is hazards but if you can get it in before any of it with screens support it can be an amazing setup sweeper. Finally is sableye with prankster screens, will-o-wisp, and recover for longevity.
Rejected

[Fighting] Bulky Offense
:sv/Great Tusk: :sv/Iron Hands: :sv/Iron Valiant: :sv/Sneasler: :sv/Urshifu: :sv/Zamazenta:
Approved

[Dark] Hyper Offense
:sv/Grimmsnarl: :sv/Ting-Lu: :sv/Kingambit: :sv/Chien-Pao: :sv/Urshifu: :sv/Moltres-Galar:
Rejected

[Ice] Hyper Offense
:sv/Mamoswine: :sv/Ninetales-Alola: :sv/Baxcalibur: :sv/Chien-Pao: :sv/Cloyster: :sv/Sandslash-Alola:
Rejected

[Fairy] Hyper Offense
:sv/Klefki: :sv/Clefable: :sv/Azumarill: :sv/Iron Valiant: :sv/Hatterene: :sv/Flutter Mane:
Approved

:ribombee: :kleavor: :forretress: :scizor: :volcarona: :lokix:

The main goal is to put in as much pressure as possible with Ribombee, Scizor, and Lokix before setting up a sweep with Volcarona. Chances are you'll be able to sweep with Scizor and Lokix too. Forretress acts as the spinner and defensive tank while Kleavor acts as the scarfer and setting Stealth Rock. The usage of U-Turn and Volt Switch is commonly seen in this team, pivoting in and out to gain momentum of the game.

Ribombee @ Choice Specs
Ability: Sweet Veil
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Moonblast
- Psychic
- U-Turn

Kleavor @ Choice Scarf
Ability: Sharpness
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- U-turn
- Close Combat
- Night Slash / Lunge

Scizor @ Choice Band
Ability: Technician
Tera Type: Bug
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Trailblaze

Forretress @ Rocky Helmet
Ability: Sturdy
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Counter / Spikes
- Gyro Ball
- Volt Switch

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpA
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Morning Sun
- Fiery Dance
- Psychic / Giga Drain

Lokix @ Life Orb
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression / Leech Life
- U-turn
- Knock Off
- Sucker Punch
:ribombee: Most people expect Sticky Web sets when looking at Ribombee, or at the very least Quiver Dance. This set instead makes use of Trick and crippling down Pokemon such as Toxapex and Clodsire which would otherwise be a pain for Bug to deal with. Moonblast acts as its main STAB that helps against the Fighting matchup, while Psychic is great against Poison types. Choice Specs is used for maximum damage, since Ribombee is already pretty fast, as well as stopping physical attackers when Tricked.

:kleavor: The scarfer of the team. Stone Axe does its main job of setting Stealth Rock while also deal with Fire, Ice and Flying-types. Close Combat deals damage to Steel and Rock-types. Night Slash is to hit Ghost types and Gholdengo, but you can consider using Lunge for a Bug STAB as well as being able to lower the opponent's attack.

:scizor: Technician-boosted CB Bullet Punch with an adamant nature deals significant damage, making Scizor an effective revenge killer. Close Combat deals with Steel while threatening walls like Ting-Lu. Trailblaze lets Scizor deal with Water and Ground-types while gaining speed each time it hits. Its EV spread does maximum damage while tanking a Close Combat from Sneasler.

:forretress: Acts as the main switch-in to physical attacks. Rapid Spin removes hazards that would otherwise chip away its teammates. Counter returns back physical damage to deal chip damage and potential KOs, though you can replace it with Spikes for hazards on the opposing side. Gyro Ball deals with Fairies and Volt Switch lets Forretress act as a slow pivot.

:volcarona: The main sweeper who sets up with Quiver Dance. It's a bulky set to withstand attacks and heal off damage with Morning Sun. Fiery Dance acts as its main STAB while having a chance to increase its SpAtk. Psychic is its second attack to deal with Clodsire, Toxapex, and Fighting types.

:lokix: The second revenge killer of the team. First Impression deals big priority damage, though you can replace this with Leech Life to gain back HP from Life Orb. Knock Off deals great damage and removes the opponent's item. Sucker Punch acts as its secondary priority move against threats that are faster than it.
Rejected

Rejected

Rejected

Rejected

Rejected

Approved

Rejected

Rejected

Approved

Approved

Rejected

~~~Double Screens Dark~~~
:darkrai: :kingambit: :chien-pao: :urshifu: :moltres-galar: :grimmsnarl:

very simple. you throw out screens with grimmsnarl and select whih pokemon you want to try and sweep with. Urshifu is more of a "hit like a train or switch out into something that can deal with the enemy", although hyper offense is hyper offense.

Some notes: Darkrai is absolutely insane. hydreigon runs a similar set in UU and is incredibly successful, now make it faster, give it ice beam, stronger offenses, and you have a force to be wreckoned with.

It does struggle with fairy, although kingambit can clean with iron head and sucker, which makes it hard to deal with.

Approved

[Ground] Bulky Offense
:sv/Clodsire: :sv/Great Tusk: :sv/Landorus-Therian: :sv/Mamoswine: :sv/Ursaluna-Bloodmoon: :sv/Iron-Treads:
Clodsire @ Black Sludge
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Earthquak
- Poison Jab
- Toxic
- Recover

Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Stone Edge
- Ice Spinner

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 156 Def / 88 SpD / 12 Spe
Impish Nature
- Earthquake
- Bulk Up
- Gravity
- Substitute

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Body Press
- Knock Off

Ursaluna-Bloodmoon (M) @ Heavy-Duty Boots
Ability: Mind's Eye
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Vacuum Wave
- Moonlight

Iron Treads @ Leftovers
Ability: Quark Drive
EVs: 252 HP / 48 SpD / 208 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rapid Spin
- Stealth Rock
Rejected

[Ice] Offense
:sv/Baxcalibur: :sv/Chien-Pao: :sv/Ninetales-Alola: :sv/Frosmoth: :sv/Avalugg: :sv/Piloswine:
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Scale Shot
- Earthquake / Ice Shard
- Swords Dance

Chien-Pao @ Choice Scarf
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Crunch
- Sacred Sword
- Psychic Fangs

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Freeze-Dry
- Aurora Veil
- Encore

Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz / Giga Drain
- Ice Beam
- Quiver Dance
- Substitute

Avalugg @ Heavy-Duty Boots
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Avalanche / Iron Defense
- Body Press
- Rapid Spin
- Recover

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rock Slide
- Roar
- Stealth Rock
Rejected

I don't know how to make this look pretty, I'm sorry. If you see me in the room please send me a guide or teach me. I have more teams to dump.

Scarfanine+Fogerpon

H-Arcanine on scarf mode and Ogerpon-Hearthflame make a great offensive core that fire really needed in the post home DLC meta. Fire can finally handle rock, water, and helps even more with the ground match up, which was manageable before.


Ogerpon-Hearthflame (F) @ Hearthflame Mask

The idea of this is pretty complicated and needs real mastery of Pokemon to understand. You look for a safe opportunity and click swords dance then sweep. Don't ask me where I got the idea for the set, I'm just gifted. Encore is there to encore Pex into whatever they go for to help you kill it. Haze my boosts? Fine, get encored and then get horn leeched RAW and you can't recover. Recover? Fine, get encored and burn all your PP while I set up and one shot you. You get the idea.

Arcanine-Hisui @ Choice Scarf

Fast, hits hard, and cleans late game. Great coverage for a fire type scarfer and holds its own. Try not to click Head smash if you can, but you can't so good luck and godspeed my fellow pokemoners.

Volcanion @ Heavy-Duty Boots

Water absorb. Fire team, you need water absorb. The ev spread hits 201 speed to outspeed other volcanion. They'll all rage at how you "win every speed tie". You can max invest into HP instead of special attack, but the team struggles to break on the special side so it helps and if you play correctly you can sub on most switches freely and get a strong hit off back.

Moltres @ Heavy-Duty Boots

Flame body helps with both versions of Ursifu. Hurricane then also nukes fighting types, which are everywhere still. It also helps with Sinistcha, if you see it. You can drop WIll-o for U-turn. It's your main ground type switch it as well. It's here to burn and stall.

Infernape @ Focus Sash

Sash ape works really well. Fire really wants rocks up to break Rogerpon's sturdy. If you don't need it as a lead you can use it to help with the rock match up with smart doubles to smack close combat. Really hurts Heatran as well. Sash was also pretty common on ladder for a bunch of types for a while, that's why mach is there. You can drop it for fire coverage, thunder punch, or U-turn.

Rotom-Heat @ Heavy-Duty Boots

Support Nascar rotom-heat. T-wave is VERY good in the meta right now seeing as Bax can't be burned. This throws around T-waves pretty freely and helps with the water match up by threatening them offensively. It's another ground type switch in and hits hard enough. Baits in ground types as well for a good double into Fogerpon.

Attached below are some water games and a fire mirror vs the top fire team on the ladder.

VS god's poet fire team

VS ground

VS ROCK

VS GHOST

VS Fairy Veil

VS Urshifu in rain

VS water stall

VS water oger

No, the team has no hazard control but that's life in mono BAY-BAY. Torkoal is usable, but I really hate giving out free proto boosts to mons so I dropped it and the team still got three ults to 1500 , so just roll with it.
Rejected

Thanks again to everyone!
 
Last edited:

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
(GHOST) Hyper Offense
:Flutter Mane: :Spectrier: :Gholdengo: :Ceruledge: :Sinistcha: :Froslass:
Flutter Mane @ Expert Belt
Ability: Protosynthesis
EVs: 12 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Energy Ball
- Thunderbolt

Spectrier @ Colbur Berry
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draining Kiss
- Nasty Plot
- Substitute

Gholdengo @ Choice Scarf
Ability: Good as Gold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick

Ceruledge @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Bitter Blade
- Shadow Sneak
- Swords Dance

Sinistcha @ Leftovers
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Shadow Ball
- Strength Sap
- Calm Mind

Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Spikes
- Taunt
- Thunder Wave
With the new additions in Sinistcha and Poltergeist Ceruledge, Hyper Offensive Ghost has a lot of merit and pretty much wins vs stuff like Water and Ground on preview + does very well versus Steel. This team could fit screens Dragapult over Froslass but I prefer having Spikes for Dragon and Fire. It's another very simple team without any notable spreads other than Sinistcha (Outpaces Azumarill, thanks Neko) and Flutter Mane which lives Mimikyu Shadow Sneak from full.
 
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Scarfire

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MPL Champion
:Corviknight: :Articuno: :Enamorus: :Zapdos: :Dragonite: :Gliscor:


A pretty simply fat flying I made for suspect reqs. ID Corv was to handle the onslaught of Baxcalibur teams, and beyond frying the ice matchup, it performs solidly into dark and ground, and even puts a nice pressure stopgap vs dragon, normal, and grass teams. Articuno covers for the lack of SpDef corviknight for ice beams and moonblasts, and is generally used to PP stall stuff like greninja and flutter. Zapdos rounds out the pressure core, being solid into fighting, mirror, water, and nice into poison as well as far as stalling goes. Gliscor is a nice secondary spdef sponge, electric immunity, toxic spreader and rocker. Enam rounds out speed control + gives healing wish incase your team has been overpressured by certain breakers / status spreaders. Dragonite is mainly there for water resistance, assistance in helping threaten steel and dragon alongside zapdos and enamorus respectively. It also deters your opponents from recklessly going for kills, lest they risk Dragonite reverse sweeping. Outrage > Claw is a good alternative.
 

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:sv/brambleghast: :sv/abomasnow: :sv/ogerpon-hearthflame: :sv/meowscarada: :sv/torterra: :sv/amoonguss:

Eject Button Amoonguss Grass

Back for my second attempt at making a Grass team. This team is largely based off the CCAT that Asruna~Keaton and I co-hosted, which was around Ogerpon-Hearthflame.

:brambleghast: Brambleghast is our resident entry hazard remover. Spell Tag and max Attack EVs actually let it OHKO Flutter Mane 56.3% of the time, while boosting Poltergeist to be a fairly threatening move against Ghost-types like Gholdengo and Skeledirge. Rapid Spin and Spikes allow this thing to set and remove hazards, although Strength Sap can be run over Spikes if the recovery is needed. It's a rather under-rated option due to its ability to threaten spinblockers and remove hazards efficiently.

:abomasnow: Abomasnow is the catalyst for our setup sweepers. 8 turns of Aurora Veil mean that your sweepers become incredibly threatening, letting them set up far easier. It also functions as our main special attacker, with Blizzard nailing Flying-types, and Ice neutrality (although boosting the opponent's Defense isn't what you want). Pretty self-explanatory addition to the team.

:ogerpon-hearthflame: Ogerpon-Hearthflame, the 'mon the CCAT was built around. Swords Dance + Horn Leech under Veil can easily become incredibly hard to defeat, while Ivy Cudgel smacks Steel- and Ice-types. Its Ice neutrality is also appreciated, giving the team a chance against the type (although don't be praying - it's still an insanely hard matchup) Finally, it harasses Fairy teams thanks to its resistance.

:meowscarada: Scarf Meowscarada has been a staple on Grass before the DLC (and HOME), and it remains as our speed control option on this team. Not much else to say.

:torterra: Shell Smash Torterra blessed Grass during the DLC. Headlong Rush and Rock Blast, in tandem with Loaded Dice, allow this 'mon to easily sweep under Aurora Veil. Loaded Dice Bullet Seed is also incredibly powerful. This is the 'mon of choice in the Fire matchup, while also helping significantly alongside Ogerpon-Hearthflame in the Poison and Steel matchups. It also puts in lots of against slower teamstyles, like bulky Water and stall Poison.

:amoonguss: During the CCAT, the Monotype room discussed the inability of Grass to bring its sweepers in safely without sacrificing a crucial part of the team. Eject Button Amoonguss, a solution proposed by some of the higher-ups and used on this team, found its way here as a blanket switch-in that also lets you either set up Aurora Veil or setup and sweep with either Ogerpon-Hearthflame or Torterra. Additionally, the damage it takes on that switch-in is mitigated by Regenerator. Beyond that switch-in, though, Amoonguss puts in work to bring our sweepers in. Spore can either create a setup opportunity or temporarily immobilize a key switchin to the aforementioned threats. Not only that, but it helps immensely in the Fairy matchup alongside Ogerpon-Hearthflame. Not to mention, Regenerator plus pretty decent stats lets it be a good wall. Overall, Eject Button Amoonguss is the glue that holds the team together.

 
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Hey folks, how's it going? I'm new to competitive play and having a blast! Sorry if this message seems a bit odd, I'm Brazilian and using ChatGPT for translation.

I'm really looking for a viable insect team to climb the ladder, something that's genuinely good. I keep losing a lot with whatever I try, and I can't seem to make progress. Can anyone help me out?
 
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