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CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Double Steel Garchomp (Dragon)
:garchomp: :archaludon: :latios: :dragapult: :goodra-hisui: :raging-bolt:
https://pokepast.es/05700e1bf77bbfb4
This team is designed around letting :garchomp: set up Swords Dance and sweep. The double Steel core of :archaludon: :goodra-hisui: makes you comfy versus various Fairy-types. :latios: provides a Ground immunity, and with Choice Specs, it handles walls that can annoy :garchomp: like :amoonguss:, :gliscor:, and :ting-lu:. :dragapult: provides speed control and utility thanks to Thunder Wave and U-turn, and it outspeeds and threatens :roaring-moon: and :volcarona: at +1. :raging-bolt: revenge kills faster sweepers such as rain-boosted :barraskewda: and unburden-boosted :sneasler:
 
Approved Sample Archive
(Click sprites for import)

:Volcarona::Araquanid::Kleavor::Scizor::Lokix::Frosmoth:
Double Moth HO by Scarfire
:Ting-Lu::Chien-Pao::Kingambit::Sableye::Hoopa-Unbound::Meowscarada:
Hoopa Offense by Scarfire

:chien-pao::kingambit::greninja::muk-alola::ting-lu::roaring moon:
Balanced Offense by Jahkem
TBD
:Raging Bolt::Iron Hands::Rotom-Wash::Regieleki::Sandy Shocks::Zapdos:
Bulky Offense by Jahkem
:Klefki::Clefable::Azumarill::Iron Valiant::Hatterene::Flutter Mane:
Screens Hyper Offense by Hakukias

:Flutter Mane::Iron Valiant::Azumarill::Klefki::Hatterene::Primarina:
Double Water by cpt.kraken
:Zamazenta::Sneasler::Iron Valiant::Great Tusk::Iron Hands::Keldeo:
Bulky Offense by Scarfire
:Ogerpon-Hearthflame::Ceruledge::Gouging Fire::Ninetales::Cinderace::Heatran:
Sun by Scarfire

:Ceruledge::Volcanion::Ogerpon-Hearthflame::Gouging Fire::Heatran::Cinderace:
Sunless by Jahkem
:Gliscor::Corviknight::Skarmory::Articuno::Tornadus-Therian::Gyarados:
Stall by Scarfire
:Ceruledge::Flutter Mane::Gholdengo::Froslass::Sinistcha::Dragapult:
Froslass Offense by Scarfire
:Ogerpon-Hearthflame::Meowscarada::Sinistcha::Amoonguss::Whimsicott::Rillaboom:
Bulky Offense by Jahkem
:Ursaluna-Bloodmoon::Clodsire::Mamoswine::Excadrill::Hippowdon::Landorus:
Sand Offense by Azick

:Landorus::Quagsire::Clodsire::Mamoswine::Ursaluna-Bloodmoon::Iron Treads:
Sandless by boomp
TBD
:Porygon2::Blissey::Ditto::Zoroark-Hisui::Braviary::Ursaluna-Bloodmoon:
Specs Zoroark Balance by Scarfire
:Sneasler::Toxapex::Amoonguss::Weezing-Galar::Muk-Alola::Salazzle:
Balanced by mushamu
TBD
:terrakion::iron-boulder::tyranitar::ogerpon-cornerstone::rhyperior::glimmora:
Bulky Offense by TTK
:Goodra-Hisui::Skarmory::Gholdengo::Kingambit::Heatran::Scizor:
Goodra Balance by Scarfire

:Skarmory::Iron Treads::Gholdengo::Kingambit::Heatran::Archaludon:
Archaludon Spikes by Scarfire
:Ogerpon-Wellspring::Samurott-Hisui::Greninja::Toxapex::Swampert::Primarina:
Rainless by Jahkem

:Pelipper::Kingdra::Barraskewda::Swampert::Toxapex::Samurott-Hisui:
Rain by Scarfire
do the rain team can be use in 9g nat dex ? or i need to modify ?
 

Magic Mayhem Maiden

formerly CorruptionInTheGovernment
do the rain team can be use in 9g nat dex ? or i need to modify ?
All of the Pokemon are allowed in NatDex, so you should be able to use that team. Though, you can use the in-game validator to check.

However, because there are more Pokemon and threats in NatDex (including Megas and Z-moves), the team may struggle.

National Dex Forum Link
 
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Post-Bax Ice

https://pokepast.es/f15c652bff99f139
This team is majorly shaped by three threats: Scizor, Zam, and steel in general (skarm, corvi, forrestress, archaludon)

Mamo- stealth rock essential for even a chance against bug. Ground STAB nice, oblivious to help set stealth rock.
Cloyster- suprisingly bulky, especially white herb variant over focus sash. Sweeper.
Kyurem- I still fight and die on AV Kyurem over sash or specs. Ice badly needs something to pivot to and Kyurem provides so much coverage. Kyurem is still the backbone of ice right now and the flexibility of AV and bulkiness allows you to check multiple mons that otherwise sweep your team. Since Kyurem is the only mon you can easily pivot to, you can't use scarf kyurem and then rotate him out for another mon.
Ninetales- obvious why. Never got good use out of encore because Ice is so precarious. Extrasensory is because fighting is a huge threat to ice right now, but honestly I guess encore could PP stall. Roar is also a good option.
Rotom- flying check and speed. Quite a useful mon that gets slept on, but I think it's a really great option with flying getting a lot of use.
Edit: Forgot about chien lolll. Boots chien bc that endgame flexibility is crucial and I'm unwilling to use aslash or avalugg for rapid spin. Band or sash chien are just not useful enough so this whole team revolves around not really needing hazard clear (bc frosslass isn't great either, ice just has no reliably resilient hazard clear. Aslash requires snow setup which reduces atales setups for sweepers). Weather is more of a factor in this post-bax reality too and you really need Atales as long as possible.
 
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(Cetitan Slush Rush Ice:)
1713230389781.png1713230487119.png1713230561164.png1713230566620.png1713230581043.png1713230587610.png
https://pokepast.es/5ba32fedb0795e22


This is a Slush Rush Ice Mono using Piloswine and Avalugg as the bulk options. Getting straight to the point:

- Ninetales-A is pretty self explanatory, its Icy Rock to help extend Snow for Ice Body Avalugg and Slush Rush Cetitan.
- Kyurem is self explanatory as well, it holds Choice Specs using its powerful stabs and Earth Power for coverage. (Although I do think you could use Sub Lefties over Draco Specs as well.)
- Piloswine has mainly been the Volcarona check and a nice Spdef Blanket. Rock Tomb as the Volcarona check as well as being a boots Heatran check. (Piloswine outspeeds spdef variants after Rock Tomb.) As well as Roar for phasing.
- Chien Pao I've experimented with a few sets but Scarf so far as helped the most especially against Fighting because of Scarf Sneasler. Also useful for Scarf Gholdengos and speed ties with Scarf Flutters. Does very well against Dark too.
- Avalugg is a very useful physical blanket especially in snow + veil allowing it to tank just about any physical hit with ease. I decided to go with Iron Defense instead as it provides some leverage for it to be able to go toe to toe with Iron Press Zamazenta. And if Volcarona is down it can threaten Scizor.
+6 212 Def Zamazenta Body Press vs. +6 252 HP / 252+ Def Avalugg in Snow: 72-86 (18.2 - 21.8%) -- possible 6HKO after Ice Body recovery
+6 8 Def Zamazenta Body Press vs. +6 252 HP / 252+ Def Avalugg: 92-110 (23.3 - 27.9%) -- 82.2% chance to 4HKO

- Lastly Cetitan who is the main physical attacker here where personally I use Adamant for damage since I already have Pao for speed. Icicle Crash and Equake hit really hard and Heavy Slam has been useful against Rock, Ice Mirrors, and against Fairy types reliably ohkoing Valiant and doing huge damage to Azumarill in case your Kyurem goes down early.
252+ Atk Choice Band Cetitan Heavy Slam (120 BP) vs. 4 HP / 0 Def Azumarill: 235-277 (68.7 - 80.9%) -- guaranteed 2HKO
252+ Atk Choice Band Cetitan Icicle Crash vs. 252 HP / 252+ Def Skarmory: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO


 
Dragon (click sprites for team): :archaludon: :gouging_fire: :dragapult: :raging_bolt: :kyurem: :latias:
simple offense with physical/special breakers in pult + kyurem respectively, with healing wish from latias and defensive support from archaludon. gouging fire and raging bolt are setup sweepers and their EV spreads are the one provided in the smogon dex, but can be further edited for simplicity if needed.

Another variant with wisphex pult is worth considering as well: :archaludon: :gouging_fire: :dragapult: :raging_bolt: :kyurem: :latias:
Dragapult can also be made full spatk with draco meteor instead if that is preferred for the sample.

note: used for significant portion of 38-2 reqs run for ursaluna-bm suspect, didn't save replays though unfortunately
 

Neko

When you live for love, how precious life can be
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Meowdy, another set of checking samples:

Double Steel Garchomp (Dragon)
:garchomp: :archaludon: :latios: :dragapult: :goodra-hisui: :raging-bolt:
https://pokepast.es/05700e1bf77bbfb4
This team is designed around letting :garchomp: set up Swords Dance and sweep. The double Steel core of :archaludon: :goodra-hisui: makes you comfy versus various Fairy-types. :latios: provides a Ground immunity, and with Choice Specs, it handles walls that can annoy :garchomp: like :amoonguss:, :gliscor:, and :ting-lu:. :dragapult: provides speed control and utility thanks to Thunder Wave and U-turn, and it outspeeds and threatens :roaring-moon: and :volcarona: at +1. :raging-bolt: revenge kills faster sweepers such as rain-boosted :barraskewda: and unburden-boosted :sneasler:
We're Rejecting this because Gougerless Dragon feels a bit too suboptimal while its legal...

Reject, the sets are a bit too off the mark to be standard and is quite inconsistent.

Reject, Eiscue isnt even ranked ;w;
Post-Bax Ice

https://pokepast.es/f15c652bff99f139
This team is majorly shaped by three threats: Scizor, Zam, and steel in general (skarm, corvi, forrestress, archaludon)

Mamo- stealth rock essential for even a chance against bug. Ground STAB nice, oblivious to help set stealth rock.
Cloyster- suprisingly bulky, especially white herb variant over focus sash. Sweeper.
Kyurem- I still fight and die on AV Kyurem over sash or specs. Ice badly needs something to pivot to and Kyurem provides so much coverage. Kyurem is still the backbone of ice right now and the flexibility of AV and bulkiness allows you to check multiple mons that otherwise sweep your team. Since Kyurem is the only mon you can easily pivot to, you can't use scarf kyurem and then rotate him out for another mon.
Ninetales- obvious why. Never got good use out of encore because Ice is so precarious. Extrasensory is because fighting is a huge threat to ice right now, but honestly I guess encore could PP stall. Roar is also a good option.
Rotom- flying check and speed. Quite a useful mon that gets slept on, but I think it's a really great option with flying getting a lot of use.
Edit: Forgot about chien lolll. Boots chien bc that endgame flexibility is crucial and I'm unwilling to use aslash or avalugg for rapid spin. Band or sash chien are just not useful enough so this whole team revolves around not really needing hazard clear (bc frosslass isn't great either, ice just has no reliably resilient hazard clear. Aslash requires snow setup which reduces atales setups for sweepers). Weather is more of a factor in this post-bax reality too and you really need Atales as long as possible.
Reject, the sets are a bit suboptimal but the structure is sort of there

Reject, though this team is almost what Ice would be, but we're not that convinced that bulky is the way for Ice rn.

This was accepted with edits

Thank you for the help, sorry for the delay, we'll take a peek at some teams that we missed soon :blobnom:
 
Kyurem Ice
:sandslash-alola: :chien-Pao: :Ninetales-alola: :mamoswine: :cloyster: :kyurem:
https://pokepast.es/0a1e26dd552229be
Sandslash-Alola @ Heavy-Duty Boots
Ability: Slush Rush
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Earthquake
- Knock Off

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crunch
- Sacred Sword
- Ice Shard

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
Tera Type: Ice
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore

Mamoswine @ Leftovers
Ability: Thick Fat
Tera Type: Ice
EVs: 208 HP / 220 Atk / 64 Def / 16 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Smack Down
- Stealth Rock

Cloyster @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power
:sandslash-alola: Slush Rush abuser for fast utility in Rapid Spin and Knock Off for hazard and item removal, respectively. Iron Head for stab and coverage against those fairy godparents and Rock types, Earthquake to cover some of Ice’s weaknesses.

:Chien-Pao: I mean what’s there to say about this thing? Its offensive capabilities are required on every Ice team. SD to put games away, Crunch to exorcise Ghosts and put Psychic types out of business, Sacred Sword because it’s the 5th Sword of Justice to cut Steel like he’s Zoro from One Piece and make Normal types Abnormal, Ice Shard because sometimes being fast isn’t fast enough. What is this mon, man?

:Ninetales-alola: Aurora Veil to make the team bulkier and pairs will with Snow Warning. Freeze Dry to hit Water types hard, Moonblast for Fighting and Dark types, Encore to catch someone lacking for doing the same thing over and over so you can use it to your advantage (or downfall). Max HP so you can get more turns out of Ninetales and Icy Rock to maximize Slush Rush uptime for Sandslash and the bulk for the team overall.

:mamoswine: Your hazard setter and it helps absorb a few Fire moves for Ice. Earthquake for STAB against Fire, Rock, Poison, and Steel types. Smack Down to bring down those metal birds. The EVs allows you to make Body Press from Corviknight a 3HKO outside of Snow and a 3HKO from Skarmory’s Body Press while under Snow. Also avoids being OHKO’d by Ogerpon-Hearthflame to EQ and Ice Shard Hearthflame.

:cloyster: White Herb is better than Focus Sash because of what Snow does for Ice types. A massive 180 base Def to be further boosted by Snow allows it to setup Shell Smash against a large portion of the physical attack cast of mon in the tier. Icicle Spear for STAB and Rock Blast to cover Flying and Bug types. Ice Shard to avoid being revenge killed and to tag faster Choice Scarf mons like Latios, Dragapult, and Roaring Moon.

:kyurem: I was debating whether to put HDB or Specs on Kyurem, but I think Specs might edge out as better for this team. Hard hitting already as a special attacker, Choice Specs allows you to muscle past balanced teams and remove some of Ice’s threats to make room for Cloyster and Chien-Pao to close games.
 

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